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Dead eye

Basykung7845 Apr 17th, 2019 78 Never
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4.     print("FE Compatibility code by Basykung7845")
  5.     script.Parent = Player.Character
  6.  
  7.     --RemoteEvent for communicating
  8.     local Event = Instance.new("RemoteEvent")
  9.     Event.Name = "UserInput_Event"
  10.  
  11.     --Fake event to make stuff like Mouse.KeyDown work
  12.     local function fakeEvent()
  13.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14.         t.connect = t.Connect
  15.         return t
  16.     end
  17.  
  18.     --Creating fake input objects with fake variables
  19.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23.     end}
  24.     --Merged 2 functions into one by checking amount of arguments
  25.     CAS.UnbindAction = CAS.BindAction
  26.  
  27.     --This function will trigger the events that have been :Connect()'ed
  28.     local function te(self,ev,...)
  29.         local t = m[ev]
  30.         if t and t._fakeEvent and t.Function then
  31.             t.Function(...)
  32.         end
  33.     end
  34.     m.TrigEvent = te
  35.     UIS.TrigEvent = te
  36.  
  37.     Event.OnServerEvent:Connect(function(plr,io)
  38.         if plr~=Player then return end
  39.         if io.isMouse then
  40.             m.Target = io.Target
  41.             m.Hit = io.Hit
  42.         else
  43.             local b = io.UserInputState == Enum.UserInputState.Begin
  44.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46.             end
  47.             for _,t in pairs(CAS.Actions) do
  48.                 for _,k in pairs(t.Keys) do
  49.                     if k==io.KeyCode then
  50.                         t.Function(t.Name,io.UserInputState,io)
  51.                     end
  52.                 end
  53.             end
  54.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56.         end
  57.     end)
  58.     Event.Parent = NLS([==[
  59.     local Player = game:GetService("Players").LocalPlayer
  60.     local Event = script:WaitForChild("UserInput_Event")
  61.  
  62.     local UIS = game:GetService("UserInputService")
  63.     local input = function(io,a)
  64.         if a then return end
  65.         --Since InputObject is a client-side instance, we create and pass table instead
  66.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67.     end
  68.     UIS.InputBegan:Connect(input)
  69.     UIS.InputEnded:Connect(input)
  70.  
  71.     local Mouse = Player:GetMouse()
  72.     local h,t
  73.     --Give the server mouse data 30 times every second, but only if the values changed
  74.     --If player is not moving their mouse, client won't fire events
  75.     while wait(1/30) do
  76.         if h~=Mouse.Hit or t~=Mouse.Target then
  77.             h,t=Mouse.Hit,Mouse.Target
  78.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  79.         end
  80.     end]==],Player.Character)
  81.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. wait(0.2)
  85.  
  86. Player = owner
  87. PlayerGui = Player.PlayerGui
  88. Cam = workspace.CurrentCamera
  89. Backpack = Player.Backpack
  90. Character = Player.Character
  91. Humanoid = Character.Humanoid
  92. RootPart = Character["HumanoidRootPart"]
  93. Torso = Character["Torso"]
  94. Head = Character["Head"]
  95. RightArm = Character["Right Arm"]
  96. LeftArm = Character["Left Arm"]
  97. RightLeg = Character["Right Leg"]
  98. LeftLeg = Character["Left Leg"]
  99. RootJoint = RootPart["RootJoint"]
  100. Neck = Torso["Neck"]
  101. RightShoulder = Torso["Right Shoulder"]
  102. LeftShoulder = Torso["Left Shoulder"]
  103. RightHip = Torso["Right Hip"]
  104. LeftHip = Torso["Left Hip"]
  105. local sick = Instance.new("Sound",Torso)
  106. sick.SoundId = "rbxassetid://848439234"
  107. sick.Looped = true
  108. sick.Pitch = 1
  109. sick.Volume = 3
  110. sick:Play()
  111.  
  112. IT = Instance.new
  113. CF = CFrame.new
  114. VT = Vector3.new
  115. RAD = math.rad
  116. C3 = Color3.new
  117. UD2 = UDim2.new
  118. BRICKC = BrickColor.new
  119. ANGLES = CFrame.Angles
  120. EULER = CFrame.fromEulerAnglesXYZ
  121. COS = math.cos
  122. ACOS = math.acos
  123. SIN = math.sin
  124. ASIN = math.asin
  125. ABS = math.abs
  126. MRANDOM = math.random
  127. FLOOR = math.floor
  128.  
  129. --//=================================\\
  130. --||          USEFUL VALUES
  131. --\\=================================//
  132.  
  133. Animation_Speed = 3
  134. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  135. local Speed = 35
  136. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  137. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  138. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  139. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  140. local DAMAGEMULTIPLIER = 1
  141. local ANIM = "Idle"
  142. local ATTACK = false
  143. local EQUIPPED = false
  144. local HOLD = false
  145. local COMBO = 1
  146. local Rooted = false
  147. local SINE = 0
  148. local KEYHOLD = false
  149. local CHANGE = 2 / Animation_Speed
  150. local WALKINGANIM = false
  151. local VALUE1 = false
  152. local VALUE2 = false
  153. local ROBLOXIDLEANIMATION = IT("Animation")
  154. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  155. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  156. --ROBLOXIDLEANIMATION.Parent = Humanoid
  157. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  158. WEAPONGUI.Name = "Weapon GUI"
  159. local Effects = IT("Folder", Character)
  160. Effects.Name = "Effects"
  161. local ANIMATOR = Humanoid.Animator
  162. local ANIMATE = Character.Animate
  163. local UNANCHOR = true
  164. local LAUGHS = {834001699,834001752,834001797,834001828}
  165. local SONGS = {534861083,530959353,1534958855,0}
  166. local CHOICE = MRANDOM(1,4)
  167.  
  168. --//=================================\\
  169. --\\=================================//
  170.  
  171.  
  172. --//=================================\\
  173. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  174. --\\=================================//
  175.  
  176. ArtificialHB = Instance.new("BindableEvent", script)
  177. ArtificialHB.Name = "ArtificialHB"
  178.  
  179. script:WaitForChild("ArtificialHB")
  180.  
  181. frame = Frame_Speed
  182. tf = 0
  183. allowframeloss = false
  184. tossremainder = false
  185. lastframe = tick()
  186. script.ArtificialHB:Fire()
  187.  
  188. game:GetService("RunService").Heartbeat:connect(function(s, p)
  189.     tf = tf + s
  190.     if tf >= frame then
  191.         if allowframeloss then
  192.             script.ArtificialHB:Fire()
  193.             lastframe = tick()
  194.         else
  195.             for i = 1, math.floor(tf / frame) do
  196.                 script.ArtificialHB:Fire()
  197.             end
  198.         lastframe = tick()
  199.         end
  200.         if tossremainder then
  201.             tf = 0
  202.         else
  203.             tf = tf - frame * math.floor(tf / frame)
  204.         end
  205.     end
  206. end)
  207.  
  208. --//=================================\\
  209. --\\=================================//
  210.  
  211. --//=================================\\
  212. --||          SOME FUNCTIONS
  213. --\\=================================//
  214.  
  215. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  216.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  217. end
  218.  
  219. function PositiveAngle(NUMBER)
  220.     if NUMBER >= 0 then
  221.         NUMBER = 0
  222.     end
  223.     return NUMBER
  224. end
  225.  
  226. function NegativeAngle(NUMBER)
  227.     if NUMBER <= 0 then
  228.         NUMBER = 0
  229.     end
  230.     return NUMBER
  231. end
  232.  
  233. function Swait(NUMBER)
  234.     if NUMBER == 0 or NUMBER == nil then
  235.         ArtificialHB.Event:wait()
  236.     else
  237.         for i = 1, NUMBER do
  238.             ArtificialHB.Event:wait()
  239.         end
  240.     end
  241. end
  242.  
  243. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  244.     local NEWMESH = IT(MESH)
  245.     if MESH == "SpecialMesh" then
  246.         NEWMESH.MeshType = MESHTYPE
  247.         if MESHID ~= "nil" and MESHID ~= "" then
  248.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  249.         end
  250.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  251.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  252.         end
  253.     end
  254.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  255.     NEWMESH.Scale = SCALE
  256.     NEWMESH.Parent = PARENT
  257.     return NEWMESH
  258. end
  259.  
  260. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  261.     local NEWPART = IT("Part")
  262.     NEWPART.formFactor = FORMFACTOR
  263.     NEWPART.Reflectance = REFLECTANCE
  264.     NEWPART.Transparency = TRANSPARENCY
  265.     NEWPART.CanCollide = false
  266.     NEWPART.Locked = true
  267.     NEWPART.Anchored = true
  268.     if ANCHOR == false then
  269.         NEWPART.Anchored = false
  270.     end
  271.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  272.     NEWPART.Name = NAME
  273.     NEWPART.Size = SIZE
  274.     NEWPART.Position = Torso.Position
  275.     NEWPART.Material = MATERIAL
  276.     NEWPART:BreakJoints()
  277.     NEWPART.Parent = PARENT
  278.     return NEWPART
  279. end
  280.  
  281.     local function weldBetween(a, b)
  282.         local weldd = IT("Weld")
  283.         weldd.Part0 = a
  284.         weldd.Part1 = b
  285.         weldd.C0 = CF()
  286.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  287.         weldd.Parent = a
  288.         return weldd
  289.     end
  290.  
  291.  
  292. function QuaternionFromCFrame(cf)
  293.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  294.     local trace = m00 + m11 + m22
  295.     if trace > 0 then
  296.         local s = math.sqrt(1 + trace)
  297.         local recip = 0.5 / s
  298.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  299.     else
  300.         local i = 0
  301.         if m11 > m00 then
  302.             i = 1
  303.         end
  304.         if m22 > (i == 0 and m00 or m11) then
  305.             i = 2
  306.         end
  307.         if i == 0 then
  308.             local s = math.sqrt(m00 - m11 - m22 + 1)
  309.             local recip = 0.5 / s
  310.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  311.         elseif i == 1 then
  312.             local s = math.sqrt(m11 - m22 - m00 + 1)
  313.             local recip = 0.5 / s
  314.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  315.         elseif i == 2 then
  316.             local s = math.sqrt(m22 - m00 - m11 + 1)
  317.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  318.         end
  319.     end
  320. end
  321.  
  322. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  323.     local xs, ys, zs = x + x, y + y, z + z
  324.     local wx, wy, wz = w * xs, w * ys, w * zs
  325.     local xx = x * xs
  326.     local xy = x * ys
  327.     local xz = x * zs
  328.     local yy = y * ys
  329.     local yz = y * zs
  330.     local zz = z * zs
  331.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  332. end
  333.  
  334. function QuaternionSlerp(a, b, t)
  335.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  336.     local startInterp, finishInterp;
  337.     if cosTheta >= 0.0001 then
  338.         if (1 - cosTheta) > 0.0001 then
  339.             local theta = ACOS(cosTheta)
  340.             local invSinTheta = 1 / SIN(theta)
  341.             startInterp = SIN((1 - t) * theta) * invSinTheta
  342.             finishInterp = SIN(t * theta) * invSinTheta
  343.         else
  344.             startInterp = 1 - t
  345.             finishInterp = t
  346.         end
  347.     else
  348.         if (1 + cosTheta) > 0.0001 then
  349.             local theta = ACOS(-cosTheta)
  350.             local invSinTheta = 1 / SIN(theta)
  351.             startInterp = SIN((t - 1) * theta) * invSinTheta
  352.             finishInterp = SIN(t * theta) * invSinTheta
  353.         else
  354.             startInterp = t - 1
  355.             finishInterp = t
  356.         end
  357.     end
  358.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  359. end
  360.  
  361. function Clerp(a, b, t)
  362.     local qa = {QuaternionFromCFrame(a)}
  363.     local qb = {QuaternionFromCFrame(b)}
  364.     local ax, ay, az = a.x, a.y, a.z
  365.     local bx, by, bz = b.x, b.y, b.z
  366.     local _t = 1 - t
  367.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  368. end
  369.  
  370. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  371.     local frame = IT("Frame")
  372.     frame.BackgroundTransparency = TRANSPARENCY
  373.     frame.BorderSizePixel = BORDERSIZEPIXEL
  374.     frame.Position = POSITION
  375.     frame.Size = SIZE
  376.     frame.BackgroundColor3 = COLOR
  377.     frame.BorderColor3 = BORDERCOLOR
  378.     frame.Name = NAME
  379.     frame.Parent = PARENT
  380.     return frame
  381. end
  382.  
  383. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  384.     local label = IT("TextLabel")
  385.     label.BackgroundTransparency = 1
  386.     label.Size = UD2(1, 0, 1, 0)
  387.     label.Position = UD2(0, 0, 0, 0)
  388.     label.TextColor3 = TEXTCOLOR
  389.     label.TextStrokeTransparency = STROKETRANSPARENCY
  390.     label.TextTransparency = TRANSPARENCY
  391.     label.FontSize = TEXTFONTSIZE
  392.     label.Font = TEXTFONT
  393.     label.BorderSizePixel = BORDERSIZEPIXEL
  394.     label.TextScaled = false
  395.     label.Text = TEXT
  396.     label.Name = NAME
  397.     label.Parent = PARENT
  398.     return label
  399. end
  400.  
  401. function NoOutlines(PART)
  402.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  403. end
  404.  
  405. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  406.     local NEWWELD = IT(TYPE)
  407.     NEWWELD.Part0 = PART0
  408.     NEWWELD.Part1 = PART1
  409.     NEWWELD.C0 = C0
  410.     NEWWELD.C1 = C1
  411.     NEWWELD.Parent = PARENT
  412.     return NEWWELD
  413. end
  414.  
  415. local S = IT("Sound")
  416. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  417.     local NEWSOUND = nil
  418.     coroutine.resume(coroutine.create(function()
  419.         NEWSOUND = S:Clone()
  420.         NEWSOUND.Parent = PARENT
  421.         NEWSOUND.Volume = VOLUME
  422.         NEWSOUND.Pitch = PITCH
  423.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  424.         NEWSOUND:play()
  425.         if DOESLOOP == true then
  426.             NEWSOUND.Looped = true
  427.         else
  428.             repeat wait(1) until NEWSOUND.Playing == false
  429.             NEWSOUND:remove()
  430.         end
  431.     end))
  432.     return NEWSOUND
  433. end
  434.  
  435. function CFrameFromTopBack(at, top, back)
  436.     local right = top:Cross(back)
  437.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  438. end
  439.  
  440. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  441. function WACKYEFFECT(Table)
  442.     local TYPE = (Table.EffectType or "Sphere")
  443.     local SIZE = (Table.Size or VT(1,1,1))
  444.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  445.     local TRANSPARENCY = (Table.Transparency or 0)
  446.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  447.     local CFRAME = (Table.CFrame or Torso.CFrame)
  448.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  449.     local ROTATION1 = (Table.RotationX or 0)
  450.     local ROTATION2 = (Table.RotationY or 0)
  451.     local ROTATION3 = (Table.RotationZ or 0)
  452.     local MATERIAL = (Table.Material or "Neon")
  453.     local COLOR = (Table.Color or C3(1,1,1))
  454.     local TIME = (Table.Time or 45)
  455.     local SOUNDID = (Table.SoundID or nil)
  456.     local SOUNDPITCH = (Table.SoundPitch or nil)
  457.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  458.     coroutine.resume(coroutine.create(function()
  459.         local PLAYSSOUND = false
  460.         local SOUND = nil
  461.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  462.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  463.             PLAYSSOUND = true
  464.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  465.         end
  466.         EFFECT.Color = COLOR
  467.         local MSH = nil
  468.         if TYPE == "Sphere" then
  469.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  470.         elseif TYPE == "Block" then
  471.             MSH = IT("BlockMesh",EFFECT)
  472.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  473.         elseif TYPE == "Wave" then
  474.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  475.         elseif TYPE == "Ring" then
  476.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  477.         elseif TYPE == "Slash" then
  478.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  479.         elseif TYPE == "Round Slash" then
  480.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  481.         elseif TYPE == "Swirl" then
  482.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  483.         elseif TYPE == "Skull" then
  484.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  485.         elseif TYPE == "Crystal" then
  486.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  487.         end
  488.         if MSH ~= nil then
  489.             local MOVESPEED = nil
  490.             if MOVEDIRECTION ~= nil then
  491.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  492.             end
  493.             local GROWTH = SIZE - ENDSIZE
  494.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  495.             if TYPE == "Block" then
  496.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  497.             else
  498.                 EFFECT.CFrame = CFRAME
  499.             end
  500.             for LOOP = 1, TIME+1 do
  501.                 Swait()
  502.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  503.                 if TYPE == "Wave" then
  504.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  505.                 end
  506.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  507.                 if TYPE == "Block" then
  508.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  509.                 else
  510.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  511.                 end
  512.                 if MOVEDIRECTION ~= nil then
  513.                     local ORI = EFFECT.Orientation
  514.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  515.                     EFFECT.Orientation = ORI
  516.                 end
  517.             end
  518.             if PLAYSSOUND == false then
  519.                 EFFECT:remove()
  520.             else
  521.                 SOUND.Stopped:Connect(function()
  522.                     EFFECT:remove()
  523.                 end)
  524.             end
  525.         else
  526.             if PLAYSSOUND == false then
  527.                 EFFECT:remove()
  528.             else
  529.                 repeat Swait() until SOUND.Playing == false
  530.                 EFFECT:remove()
  531.             end
  532.         end
  533.     end))
  534. end
  535.  
  536. function MakeForm(PART,TYPE)
  537.     if TYPE == "Cyl" then
  538.         local MSH = IT("CylinderMesh",PART)
  539.     elseif TYPE == "Ball" then
  540.         local MSH = IT("SpecialMesh",PART)
  541.         MSH.MeshType = "Sphere"
  542.     elseif TYPE == "Wedge" then
  543.         local MSH = IT("SpecialMesh",PART)
  544.         MSH.MeshType = "Wedge"
  545.     end
  546. end
  547.  
  548. Debris = game:GetService("Debris")
  549.  
  550. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  551.     local DIRECTION = CF(StartPos,EndPos).lookVector
  552.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  553. end
  554.  
  555. function turnto(position)
  556.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  557. end
  558.  
  559. function SpawnTrail(FROM,TO,BIG)
  560.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  561.     MakeForm(TRAIL,"Cyl")
  562.     local DIST = (FROM - TO).Magnitude
  563.     if BIG == true then
  564.         TRAIL.Size = VT(0.5,DIST,0.5)
  565.     else
  566.         TRAIL.Size = VT(0.25,DIST,0.25)
  567.     end
  568.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  569.     coroutine.resume(coroutine.create(function()
  570.         for i = 1, 5 do
  571.             Swait()
  572.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  573.         end
  574.         TRAIL:remove()
  575.     end))
  576. end
  577.  
  578. local asd = Instance.new("ParticleEmitter")
  579. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  580. asd.LightEmission = .1
  581. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  582. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  583. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  584. asd.Transparency = bbb
  585. asd.Size = aaa
  586. asd.ZOffset = .9
  587. asd.Acceleration = Vector3.new(0, -15, 0)
  588. asd.LockedToPart = false
  589. asd.EmissionDirection = "Back"
  590. asd.Lifetime = NumberRange.new(1, 2)
  591. asd.Rotation = NumberRange.new(-100, 100)
  592. asd.RotSpeed = NumberRange.new(-100, 100)
  593. asd.Speed = NumberRange.new(10)
  594. asd.Enabled = false
  595. asd.VelocitySpread = 999
  596.  
  597. function getbloody(victim,amount)
  598.     local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  599.     PART.CFrame = victim.CFrame
  600.     local HITPLAYERSOUNDS = {"356551938","264486467"}
  601.     Debris:AddItem(PART,5)
  602.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  603.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  604.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  605.     local prtcl = asd:Clone()
  606.     prtcl.Parent = PART
  607.     prtcl:Emit(amount*10)
  608. end
  609.  
  610. local Particle = IT("ParticleEmitter",nil)
  611. Particle.Enabled = false
  612. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  613. Particle.LightEmission = 0.5
  614. Particle.Rate = 150
  615. Particle.ZOffset = 1
  616. Particle.Rotation = NumberRange.new(-180, 180)
  617. Particle.RotSpeed = NumberRange.new(-180, 180)
  618. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  619. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  620.  
  621. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  622. function ParticleEmitter(Table)
  623.     local PRTCL = Particle:Clone()
  624.     local Speed = Table.Speed or 5
  625.     local Drag = Table.Drag or 0
  626.     local Size1 = Table.Size1 or 1
  627.     local Size2 = Table.Size2 or 5
  628.     local Lifetime1 = Table.Lifetime1 or 1
  629.     local Lifetime2 = Table.Lifetime2 or 1.5
  630.     local Parent = Table.Parent or Torso
  631.     local Emit = Table.Emit or 100
  632.     local Offset = Table.Offset or 360
  633.     local Acel = Table.Acel or VT(0,0,0)
  634.     local Enabled = Table.Enabled or false
  635.     PRTCL.Parent = Parent
  636.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  637.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  638.     PRTCL.Speed = NumberRange.new(Speed)
  639.     PRTCL.VelocitySpread = Offset
  640.     PRTCL.Drag = Drag
  641.     PRTCL.Acceleration = Acel
  642.     if Enabled == false then
  643.         PRTCL:Emit(Emit)
  644.         Debris:AddItem(PRTCL,Lifetime2)
  645.     else
  646.         PRTCL.Enabled = true
  647.     end
  648.     return PRTCL
  649. end
  650.  
  651. --//=================================\\
  652. --||         WEAPON CREATION
  653. --\\=================================//
  654.  
  655. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  656. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  657. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  658. MakeForm(Part,"Wedge")
  659. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  660. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  661. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  662. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  663. MakeForm(Part,"Cyl")
  664. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  665. for i = 1, 8 do
  666.     local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  667.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  668. end
  669. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  670. MakeForm(Part,"Wedge")
  671. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  672. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  673. MakeForm(Part,"Cyl")
  674. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  675. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  676. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  677. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  678. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  679. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  680. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  681. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  682. MakeForm(RightBarrel,"Cyl")
  683. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  684. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  685. MakeForm(Part,"Wedge")
  686. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  687. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  688. MakeForm(RightHole,"Cyl")
  689. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  690. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  691. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  692. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  693. MakeForm(Part,"Wedge")
  694. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  695. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  696. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  697. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  698. MakeForm(Part,"Cyl")
  699. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  700. for i = 1, 8 do
  701.     local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  702.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  703. end
  704. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  705. MakeForm(Part,"Wedge")
  706. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  707. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  708. MakeForm(Part,"Cyl")
  709. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  710. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  711. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  712. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  713. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  714. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  715. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  716. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  717. MakeForm(LeftBarrel,"Cyl")
  718. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  719. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  720. MakeForm(Part,"Wedge")
  721. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  722. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  723. MakeForm(LeftHole,"Cyl")
  724. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  725. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  726. MakeForm(Eye,"Ball")
  727. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  728. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  729. MakeForm(Eye,"Ball")
  730. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  731. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  732. MakeForm(Eye,"Ball")
  733. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  734. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  735. MakeForm(Eye,"Ball")
  736. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  737. local A = IT("Attachment",Torso)
  738. A.Position = VT(1,1.3,0)
  739. A.Orientation = VT(-0.098, -89.999, 0.227)
  740. local B = IT("Attachment",Torso)
  741. B.Position = VT(-1.3,-0.6,0)
  742. B.Orientation = VT(-88.911, -68.808, 158.782)
  743. local ChainLink = IT("Beam",Torso)
  744. ChainLink.Texture = "rbxassetid://73042633"
  745. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  746. ChainLink.TextureSpeed = 1
  747. ChainLink.FaceCamera = true
  748. ChainLink.Width0 = 1
  749. ChainLink.Width1 = 1
  750. ChainLink.TextureLength = 3
  751. ChainLink.Attachment0 = A
  752. ChainLink.Attachment1 = B
  753. ChainLink.CurveSize0 = 1.6
  754. ChainLink.CurveSize1 = 1.6
  755. ChainLink.FaceCamera = true
  756. ChainLink.Transparency = NumberSequence.new(0)
  757. local ChainLink = IT("Beam",Torso)
  758. ChainLink.Texture = "rbxassetid://73042633"
  759. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  760. ChainLink.TextureSpeed = 1
  761. ChainLink.FaceCamera = true
  762. ChainLink.Width0 = 1
  763. ChainLink.Width1 = 1
  764. ChainLink.TextureLength = 3
  765. ChainLink.Attachment0 = B
  766. ChainLink.Attachment1 = A
  767. ChainLink.CurveSize0 = 1.6
  768. ChainLink.CurveSize1 = 1.6
  769. ChainLink.FaceCamera = true
  770. ChainLink.Transparency = NumberSequence.new(0)
  771. local A = IT("Attachment",Torso)
  772. A.Position = VT(1.3,-0.85,0)
  773. A.Orientation = VT(-0.098, -89.999, 0.227)
  774. local B = IT("Attachment",Torso)
  775. B.Position = VT(-1,2,0)
  776. B.Orientation = VT(-88.911, -68.808, 158.782)
  777. local ChainLink = IT("Beam",Torso)
  778. ChainLink.Texture = "rbxassetid://73042633"
  779. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  780. ChainLink.TextureSpeed = 1
  781. ChainLink.FaceCamera = true
  782. ChainLink.Width0 = 1
  783. ChainLink.Width1 = 1
  784. ChainLink.TextureLength = 3
  785. ChainLink.Attachment0 = A
  786. ChainLink.Attachment1 = B
  787. ChainLink.CurveSize0 = 1.3
  788. ChainLink.CurveSize1 = 1.3
  789. ChainLink.FaceCamera = true
  790. ChainLink.Transparency = NumberSequence.new(0)
  791. local ChainLink = IT("Beam",Torso)
  792. ChainLink.Texture = "rbxassetid://73042633"
  793. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  794. ChainLink.TextureSpeed = 1
  795. ChainLink.FaceCamera = true
  796. ChainLink.Width0 = 1
  797. ChainLink.Width1 = 1
  798. ChainLink.TextureLength = 3
  799. ChainLink.Attachment0 = B
  800. ChainLink.Attachment1 = A
  801. ChainLink.CurveSize0 = 1.3
  802. ChainLink.CurveSize1 = 1.3
  803. ChainLink.FaceCamera = true
  804. ChainLink.Transparency = NumberSequence.new(0)
  805.  
  806. local A = IT("Attachment",RightBarrel)
  807. A.Position = VT(0,-2.5,0)
  808. local B = IT("Attachment",RightBarrel)
  809. B.Position = VT(0,2.5,0)
  810. local Trail = IT("Trail",RightBarrel)
  811. Trail.Attachment0 = A
  812. Trail.Attachment1 = B
  813. Trail.Lifetime = 0.2
  814. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  815. Trail.Transparency = NumberSequence.new(0, 1)
  816. Trail.Enabled = false
  817.  
  818. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  819. PRT.LockedToPart = true
  820. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  821. PRT.LockedToPart = true
  822. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  823. PRT.LockedToPart = true
  824. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  825. PRT.LockedToPart = true
  826. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  827. PRT.LockedToPart = true
  828. for _, c in pairs(Character:GetDescendants()) do
  829.     if c and c.Parent then
  830.         if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  831.             local ACCESSORY = c.Parent
  832.             c.Parent = Character
  833.             if c then
  834.                 if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  835.                     weldBetween(Head,c)
  836.                 else
  837.                     weldBetween(Torso,c)
  838.                 end
  839.             end
  840.             ACCESSORY:remove()
  841.         elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  842.             c.Material = "Neon"
  843.             c.Color = C3(0,0,0)
  844.             if c:FindFirstChildOfClass("SpecialMesh") then
  845.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  846.             end
  847.             if c == Head then
  848.                 if c:FindFirstChild("face") then
  849.                     c.face:remove()
  850.                 end
  851.             end
  852.         elseif c.ClassName == "Part" and c.Name == "Eye" then
  853.             c.Color = C3(1,0,0)
  854.             c.Material = "Neon"
  855.         elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  856.             c:remove()
  857.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  858.             c:remove()
  859.         end
  860.     end
  861. end
  862. local BODY = {}
  863. for _, c in pairs(Character:GetDescendants()) do
  864.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  865.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  866.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  867.         end
  868.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  869.     elseif c:IsA("JointInstance") then
  870.         table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  871.     end
  872. end
  873. function refit()
  874.     Character.Parent = workspace
  875.     for e = 1, #BODY do
  876.         if BODY[e] ~= nil then
  877.             local STUFF = BODY[e]
  878.             local PART = STUFF[1]
  879.             local PARENT = STUFF[2]
  880.             local MATERIAL = STUFF[3]
  881.             local COLOR = STUFF[4]
  882.             local TRANSPARENCY = STUFF[5]
  883.             --local SIZE = STUFF[6]
  884.             local NAME = STUFF[7]
  885.             if PART.ClassName == "Part" and PART ~= RootPart then
  886.                 PART.Material = MATERIAL
  887.                 PART.Transparency = TRANSPARENCY
  888.                 PART.Name = NAME
  889.             end
  890.             if PART.Parent ~= PARENT then
  891.                 Humanoid:remove()
  892.                 PART.Parent = PARENT
  893.                 Humanoid = IT("Humanoid",Character)
  894.             end
  895.         end
  896.     end
  897. end
  898.  
  899. local SKILLTEXTCOLOR = C3(1,0,0)
  900. local SKILLFONT = "Fantasy"
  901. local SKILLTEXTSIZE = 6
  902.  
  903. Humanoid.Died:connect(function()
  904.     refit()
  905. end)
  906.  
  907. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  908. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  909. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  910. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  911. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  912. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  913. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  914.  
  915. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  916. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  917. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cleave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  918. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Lock n' load", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  919. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  920. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  921. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  922.  
  923. --//=================================\\
  924. --||         DAMAGE FUNCTIONS
  925. --\\=================================//
  926.  
  927. function StatLabel(CFRAME, TEXT, COLOR)
  928.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  929.     STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  930.     local BODYGYRO = IT("BodyGyro", STATPART)
  931.     game:GetService("Debris"):AddItem(STATPART ,5)
  932.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  933.     BILLBOARDGUI.Adornee = STATPART
  934.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  935.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  936.     BILLBOARDGUI.AlwaysOnTop = false
  937.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  938.     TEXTLABEL.BackgroundTransparency = 1
  939.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  940.     TEXTLABEL.Text = TEXT
  941.     TEXTLABEL.Font = SKILLFONT
  942.     TEXTLABEL.FontSize="Size42"
  943.     TEXTLABEL.TextColor3 = COLOR
  944.     TEXTLABEL.TextStrokeTransparency = 0
  945.     TEXTLABEL.TextScaled = true
  946.     TEXTLABEL.TextWrapped = true
  947.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  948.         for i = 1, 50 do
  949.             Swait()
  950.             STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  951.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  952.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  953.         end
  954.         THEPART.Parent = nil
  955.     end),STATPART, TEXTLABEL)
  956. end
  957.  
  958. --//=================================\\
  959. --||            DAMAGING
  960. --\\=================================//
  961.  
  962. function Kill(Char)
  963.     local NewCharacter = IT("Model",Effects)
  964.     NewCharacter.Name = "Ow im ded ;-;"
  965.     for _, c in pairs(Char:GetDescendants()) do
  966.         if c:IsA("BasePart") and c.Transparency == 0 then
  967.             if c.Parent == Char then
  968.                 getbloody(c,5)
  969.             end
  970.             c:BreakJoints()
  971.             c.Material = "Glass"
  972.             c.Color = C3(0.5,0,0)
  973.             c.CanCollide = true
  974.             c.Transparency = 0.3
  975.             if c:FindFirstChildOfClass("SpecialMesh") then
  976.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  977.             end
  978.             if c.Name == "Head" then
  979.                 c:ClearAllChildren()
  980.                 c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  981.             end
  982.             if c.ClassName == "MeshPart" then
  983.                 c.TextureID = ""
  984.             end
  985.             if c:FindFirstChildOfClass("BodyPosition") then
  986.                 c:FindFirstChildOfClass("BodyPosition"):remove()
  987.             end
  988.             if c:FindFirstChildOfClass("ParticleEmitter") then
  989.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  990.             end
  991.             c.Parent = NewCharacter
  992.             c.Name = "DeadPart"
  993.             c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  994.             c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  995.         end
  996.     end
  997.     Char:remove()
  998.     Debris:AddItem(NewCharacter,5)
  999. end
  1000.  
  1001. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1002.     local CHILDREN = workspace:GetDescendants()
  1003.     for index, CHILD in pairs(CHILDREN) do
  1004.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1005.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1006.             if HUM then
  1007.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1008.                 if TORSO then
  1009.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1010.                         if BRUTAL == true then
  1011.                             Kill(CHILD)
  1012.                         else
  1013.                             CHILD:BreakJoints()
  1014.                         end
  1015.                     end
  1016.                 end
  1017.             end
  1018.         end
  1019.     end
  1020. end
  1021.  
  1022. function BulletDetection(FROM,TO,BRUTAL)
  1023.     local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1024.     coroutine.resume(coroutine.create(function()
  1025.         if AIMHIT ~= nil then
  1026.             if AIMHIT.Parent ~= Character then
  1027.                 if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1028.                     if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1029.                         if BRUTAL == true then
  1030.                             Kill(AIMHIT.Parent)
  1031.                         else
  1032.                             getbloody(AIMHIT,15)
  1033.                             AIMHIT.Parent:BreakJoints()
  1034.                             if AIMHIT.Name == "Head" then
  1035.                                 AIMHIT.Name = "HEADSHOT"
  1036.                                 AIMHIT:remove()
  1037.                             end
  1038.                         end
  1039.                     else
  1040.                         if BRUTAL == true then
  1041.                             Kill(AIMHIT.Parent.Parent)
  1042.                         else
  1043.                             AIMHIT.Parent.Parent:BreakJoints()
  1044.                         end
  1045.                     end
  1046.                 end
  1047.             end
  1048.         end
  1049.     end))
  1050.     SpawnTrail(FROM,AIMPOS)
  1051.     return AIMHIT,AIMPOS,NORMAL
  1052. end
  1053.  
  1054. --//=================================\\
  1055. --||    ATTACK FUNCTIONS AND STUFF
  1056. --\\=================================//
  1057.  
  1058. function Unload()
  1059.     ATTACK = true
  1060.     Rooted = false
  1061.     repeat
  1062.         local GYRO = IT("BodyGyro",RootPart)
  1063.         GYRO.D = 175
  1064.         GYRO.P = 20000
  1065.         GYRO.MaxTorque = VT(0,40000,0)
  1066.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1067.         if COMBO == 1 then
  1068.             COMBO = 2
  1069.             for i=0, 0.6, 0.1 / Animation_Speed do
  1070.                 Swait()
  1071.                 GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1072.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1073.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1074.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1075.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1076.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1078.             end
  1079.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1080.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1081.             CreateSound(145080998, LeftHole, 7, 1, false)
  1082.             BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  1083.             for i=0, 0.2, 0.1 / Animation_Speed do
  1084.                 Swait()
  1085.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1086.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1087.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1088.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1089.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1090.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1091.             end
  1092.         elseif COMBO == 2 then
  1093.             COMBO = 1
  1094.             for i=0, 0.6, 0.1 / Animation_Speed do
  1095.                 Swait()
  1096.                 GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1097.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1098.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1099.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1100.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1101.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1102.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1103.             end
  1104.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1105.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1106.             CreateSound(145080998, RightHole, 7, 1, false)
  1107.             BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  1108.             for i=0, 0.2, 0.1 / Animation_Speed do
  1109.                 Swait()
  1110.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1111.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1112.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1113.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1114.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1115.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1116.             end
  1117.         end
  1118.         GYRO:remove()
  1119.     until KEYHOLD == false
  1120.     ATTACK = false
  1121.     Rooted = false
  1122. end
  1123. function Psyo()
  1124.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1125.         local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1126.         local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1127.         if TORSO and HUM.Health > 0 then
  1128.             ATTACK = true
  1129.             Rooted = false
  1130.             local GYRO = IT("BodyGyro",RootPart)
  1131.             GYRO.D = 275
  1132.             GYRO.P = 20000
  1133.             GYRO.MaxTorque = VT(0,40000,0)
  1134.             for i=0, 0.8, 0.1 / Animation_Speed do
  1135.                 Swait()
  1136.                 GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1137.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1138.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1139.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1140.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1141.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1142.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1143.             end        
  1144.             local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1145.             MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1146.             local grav = Instance.new("BodyPosition",TORSO)
  1147.             grav.D = 1500
  1148.             grav.P = 20000
  1149.             grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1150.             grav.position = TORSO.Position+VT(0,15,0)
  1151.             Debris:AddItem(grav,10)
  1152.             Debris:AddItem(MAGIC,10)
  1153.             CreateSound(429459101, Torso, 7, 1, false)
  1154.             CreateSound(429459101, TORSO, 7, 1, false)
  1155.             for i=0, 1, 0.1 / Animation_Speed do
  1156.                 Swait()
  1157.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1158.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1159.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1160.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1161.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1162.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1163.             end
  1164.             GYRO:remove()
  1165.             ATTACK = false
  1166.             Rooted = false
  1167.         end
  1168.     end
  1169. end
  1170. function Cleave()
  1171.     ATTACK = true
  1172.     Rooted = false
  1173.     local TARGET = nil
  1174.     local TORS = nil
  1175.     local GYRO = IT("BodyGyro",RootPart)
  1176.     GYRO.D = 175
  1177.     GYRO.P = 20000
  1178.     GYRO.MaxTorque = VT(0,40000,0)
  1179.     GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1180.     local RANGE = 5
  1181.     CreateSound(541909867, Torso, 7, 1, false)
  1182.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1183.     for i=0, 1, 0.1 / Animation_Speed do
  1184.         Swait()
  1185.         RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  1186.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1187.         local CHILDREN = workspace:GetDescendants()
  1188.         for index, CHILD in pairs(CHILDREN) do
  1189.             if CHILD.ClassName == "Model" and CHILD ~= Character then
  1190.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1191.                 if HUM then
  1192.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1193.                     if TORSO then
  1194.                         if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  1195.                             RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  1196.                             TARGET = HUM
  1197.                             TORS = TORSO
  1198.                         end
  1199.                     end
  1200.                 end
  1201.             end
  1202.         end
  1203.         if TARGET then
  1204.             break
  1205.         end
  1206.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1207.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  1208.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1209.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1210.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1211.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1212.     end
  1213.     GYRO:remove()
  1214.     if TORS and TARGET then
  1215.         CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1216.         Rooted = true
  1217.         local BODYPOSITION = IT("BodyPosition", TORS)
  1218.         BODYPOSITION.P = 2000
  1219.         BODYPOSITION.D = 100
  1220.         BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1221.         for i=0, 1, 0.1 / Animation_Speed do
  1222.             Swait()
  1223.             TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1224.             BODYPOSITION.Position = TORS.Position
  1225.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1226.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1227.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1228.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1229.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1230.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1231.         end
  1232.         for i=0, 0.4, 0.1 / Animation_Speed do
  1233.             Swait()
  1234.             TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1235.             BODYPOSITION.Position = TORS.Position
  1236.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1237.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1238.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1239.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1240.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1241.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1242.         end
  1243.         local LOOP = 0
  1244.         local LOOP2 = 0
  1245.         for i=0, 5, 0.1 / Animation_Speed do
  1246.             Swait()
  1247.             LOOP = LOOP + 1
  1248.             TORS.Anchored = true
  1249.             LOOP2 = LOOP2 + 1
  1250.             if LOOP2 >= 5 then
  1251.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1252.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1253.                 CreateSound(145080998, RightHole, 7, 1, false)
  1254.                 SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  1255.                 LOOP2 = 0
  1256.                 getbloody(TORS,1)
  1257.             end
  1258.             TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1259.             BODYPOSITION.Position = TORS.Position
  1260.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1261.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1262.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1263.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1264.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1265.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1266.         end
  1267.         BODYPOSITION:remove()
  1268.         if TORS then
  1269.             TORS.Anchored = false
  1270.             Kill(TORS.Parent)
  1271.         end
  1272.     end
  1273.     ATTACK = false
  1274.     Rooted = false
  1275. end
  1276. function Lock_n_Load()
  1277.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1278.         local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1279.         local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1280.         if TORSO and HUM.Health > 0 then
  1281.             CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1282.             ATTACK = true
  1283.             Rooted = true
  1284.             local GYRO = IT("BodyGyro",RootPart)
  1285.             GYRO.D = 175
  1286.             GYRO.P = 20000
  1287.             GYRO.MaxTorque = VT(0,40000,0)
  1288.             if COMBO == 1 then
  1289.                 COMBO = 2
  1290.                 for i=0, 1, 0.1 / Animation_Speed do
  1291.                     Swait()
  1292.                     GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1293.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1294.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1295.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1296.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1297.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1298.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299.                 end
  1300.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1301.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1302.                 CreateSound(145080998, LeftHole, 7, 1, false)
  1303.                 BulletDetection(LeftHole.Position,TORSO.Position,false)
  1304.                 for i=0, 0.4, 0.1 / Animation_Speed do
  1305.                     Swait()
  1306.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1307.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1308.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1309.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1310.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1311.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1312.                 end
  1313.             elseif COMBO == 2 then
  1314.                 COMBO = 1
  1315.                 for i=0, 1, 0.1 / Animation_Speed do
  1316.                     Swait()
  1317.                     GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1318.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1319.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1320.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1321.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1322.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1323.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1324.                 end
  1325.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1326.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1327.                 CreateSound(145080998, RightHole, 7, 1, false)
  1328.                 BulletDetection(RightHole.Position,TORSO.Position,false)
  1329.                 for i=0, 0.4, 0.1 / Animation_Speed do
  1330.                     Swait()
  1331.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1332.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1333.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1334.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1335.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1336.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1337.                 end
  1338.             end
  1339.             GYRO:remove()
  1340.             ATTACK = false
  1341.             Rooted = false
  1342.         end
  1343.     end
  1344. end
  1345. function Morning_Star()
  1346.     ATTACK = true
  1347.     Rooted = true
  1348.     CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1349.     for i=0, 1, 0.1 / Animation_Speed do
  1350.         Swait()
  1351.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1352.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1353.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1354.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1355.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1356.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1357.     end
  1358.     coroutine.resume(coroutine.create(function()
  1359.         local POS = Mouse.Hit.p
  1360.         local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0))
  1361.         MakeForm(RAY,"Cyl")
  1362.         local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0))
  1363.         MakeForm(SPHERE,"Ball")
  1364.         local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1365.         MakeForm(SHIELD,"Ball")
  1366.         SHIELD.CFrame = CF(POS)
  1367.         RAY.CFrame = CF(POS)
  1368.         SPHERE.CFrame = CF(POS)
  1369.         CreateSound(440145570, SPHERE, 10, 0.8, false)
  1370.         CreateSound(415700134, SPHERE, 10, 0.8, false)
  1371.         for i = 1, 200 do
  1372.             Swait()
  1373.             WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1374.             RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1375.             SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1376.             SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1377.             ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1378.         end
  1379.         for i = 1, 45 do
  1380.             Swait()
  1381.             RAY.Transparency = RAY.Transparency + 1/45
  1382.             SPHERE.Transparency = RAY.Transparency
  1383.             SHIELD.Transparency = SPHERE.Transparency + 1/45
  1384.         end
  1385.         RAY:remove()
  1386.         SHIELD:remove()
  1387.         SPHERE:remove()
  1388.     end))
  1389.     for i=0, 1, 0.1 / Animation_Speed do
  1390.         Swait()
  1391.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1392.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1393.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1394.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1395.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1396.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1397.     end
  1398.     ATTACK = false
  1399.     Rooted = false
  1400. end
  1401. function Deathbound()
  1402.     CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1403.     ATTACK = true
  1404.     Rooted = true
  1405.     for i=0, 1, 0.1 / Animation_Speed do
  1406.         Swait()
  1407.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1408.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1409.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1410.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1411.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1412.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1413.     end
  1414.     local DONE = false
  1415.     local GATE = nil
  1416.     local GATESPIN = true
  1417.     coroutine.resume(coroutine.create(function()
  1418.         repeat
  1419.             Swait()
  1420.             if GATE ~= nil then
  1421.                 GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1422.             end
  1423.         until GATESPIN == false
  1424.     end))
  1425.     coroutine.resume(coroutine.create(function()
  1426.         repeat
  1427.             Swait()
  1428.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1429.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1430.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1431.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1432.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1433.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1434.         until DONE == true
  1435.         Swait(50)
  1436.         for i = 1, 35 do
  1437.             Swait(4)
  1438.             local FIRED = false
  1439.             local CHILDREN = workspace:GetDescendants()
  1440.             for index, CHILD in pairs(CHILDREN) do
  1441.                 if CHILD.ClassName == "Model" and CHILD ~= Character then
  1442.                     local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1443.                     if HUM then
  1444.                         local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1445.                         if TORSO then
  1446.                             if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1447.                                 local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1448.                                 local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1449.                                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1450.                                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1451.                                 SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)     
  1452.                                 Kill(CHILD)
  1453.                                 FIRED = true
  1454.                                 break
  1455.                             end
  1456.                         end
  1457.                     end
  1458.                 end
  1459.             end
  1460.             if FIRED == false then
  1461.                 local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1462.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1463.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1464.                 SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1465.                 local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1466.                 if HITBOD ~= nil then
  1467.                     if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1468.                         Kill(HITBOD.Parent)
  1469.                     end
  1470.                 end
  1471.             end
  1472.         end
  1473.         for i = 1, 45 do
  1474.             Swait()
  1475.             GATE.Size = GATE.Size - VT(3,0,3)
  1476.         end
  1477.         GATESPIN = false
  1478.         GATE:remove()
  1479.     end))
  1480.     Swait(15)
  1481.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1482.     GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0))
  1483.     local DECAL = IT("Decal",GATE)
  1484.     DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096"
  1485.     DECAL.Face = "Top"
  1486.     GATE.CFrame = CF(HITPOS)
  1487.     CreateSound(160772554, GATE, 7, 1.3, false)
  1488.     for i = 1, 45 do
  1489.         Swait()
  1490.         GATE.Size = GATE.Size + VT(3,0,3)
  1491.     end
  1492.     CreateSound(145080998, RightHole, 7, 1, false)
  1493.     CreateSound(145080998, LeftHole, 7, 1, false)
  1494.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1495.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1496.     ATTACK = false
  1497.     Rooted = false
  1498.     DONE = true
  1499. end
  1500. function Execute()
  1501.     ATTACK = true
  1502.     Rooted = false
  1503.     local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  1504.     Part.Color = C3(0,0,0)
  1505.     MakeForm(Part,"Wedge")
  1506.     Part.CanCollide = true
  1507.     CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  1508.     for i=0, 1, 0.1 / Animation_Speed do
  1509.         Swait()
  1510.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1511.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1512.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1513.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1514.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1515.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1516.     end
  1517.     Trail.Enabled = true
  1518.     CreateSound(541909867, RightBarrel, 7, 1, false)
  1519.     local TOCH = Part.Touched:Connect(function(hit)
  1520.         if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1521.             Kill(hit.Parent)
  1522.         end
  1523.     end)
  1524.     for i=0, 0.35, 0.1 / Animation_Speed do
  1525.         Swait()
  1526.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1527.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1528.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1529.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1530.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1531.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1532.     end
  1533.     TOCH:disconnect()
  1534.     Trail.Enabled = false
  1535.     for i=0, 0.35, 0.1 / Animation_Speed do
  1536.         Swait()
  1537.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1538.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  1539.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1540.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1541.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1542.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1543.     end
  1544.     Part:remove()
  1545.     ATTACK = false
  1546.     Rooted = false
  1547. end
  1548.  
  1549. --//=================================\\
  1550. --||      ASSIGN THINGS TO KEYS
  1551. --\\=================================//
  1552.  
  1553. function MouseDown(Mouse)
  1554.     if ATTACK == false then
  1555.         Execute()
  1556.     end
  1557. end
  1558.  
  1559. function MouseUp(Mouse)
  1560. HOLD = false
  1561. end
  1562.  
  1563. function KeyDown(Key)
  1564.     KEYHOLD = true
  1565.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1566.         if Key == "z" and ATTACK == false then
  1567.             Unload()
  1568.    
  1569.         elseif Key == "b" and ATTACK == false then
  1570.             Psyo()
  1571.    
  1572.         elseif Key == "c" and ATTACK == false then
  1573.             Cleave()
  1574.    
  1575.         elseif Key == "v" and ATTACK == false then
  1576.             Lock_n_Load()
  1577.    
  1578.         elseif Key == "g" and ATTACK == false then
  1579.             Deathbound()
  1580.    
  1581.         elseif Key == "x" and ATTACK == false then
  1582.             Morning_Star()
  1583.    
  1584.         elseif Key == "t" then
  1585.             CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1586.         elseif Key == "1" and ATTACK == false then
  1587.             if CHOICE ~= 1 then
  1588.                 CHOICE = 1
  1589.                 sick:Play()
  1590.             end
  1591.         elseif Key == "2" and ATTACK == false then
  1592.             if CHOICE ~= 2 then
  1593.                 CHOICE = 2
  1594.                 sick:Play()
  1595.             end
  1596.         elseif Key == "3" and ATTACK == false then
  1597.             if CHOICE ~= 3 then
  1598.                 CHOICE = 3
  1599.                 sick:Play()
  1600.             end
  1601.         elseif Key == "4" and ATTACK == false then
  1602.             if CHOICE ~= 4 then
  1603.                 CHOICE = 4
  1604.                 sick:Play()
  1605.             end        
  1606.         end
  1607.     end
  1608. end
  1609.  
  1610. function KeyUp(Key)
  1611.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1612.         KEYHOLD = false
  1613.     end
  1614. end
  1615.  
  1616.     Mouse.Button1Down:connect(function(NEWKEY)
  1617.         MouseDown(NEWKEY)
  1618.     end)
  1619.     Mouse.Button1Up:connect(function(NEWKEY)
  1620.         MouseUp(NEWKEY)
  1621.     end)
  1622.     Mouse.KeyDown:connect(function(NEWKEY)
  1623.         KeyDown(NEWKEY)
  1624.     end)
  1625.     Mouse.KeyUp:connect(function(NEWKEY)
  1626.         KeyUp(NEWKEY)
  1627.     end)
  1628.  
  1629. --//=================================\\
  1630. --\\=================================//
  1631.  
  1632.  
  1633. function unanchor()
  1634.     if UNANCHOR == true then
  1635.         g = Character:GetChildren()
  1636.         for i = 1, #g do
  1637.             if g[i].ClassName == "Part" then
  1638.                 g[i].Anchored = false
  1639.             end
  1640.         end
  1641.     end
  1642. end
  1643.  
  1644.  
  1645. --//=================================\\
  1646. --||    WRAP THE WHOLE SCRIPT UP
  1647. --\\=================================//
  1648.  
  1649. Humanoid.Changed:connect(function(Jump)
  1650.     if Jump == "Jump" and (Disable_Jump == true) then
  1651.         Humanoid.Jump = false
  1652.     end
  1653. end)
  1654.  
  1655. while true do
  1656.     Swait()
  1657.     Humanoid.HipHeight = 1.5
  1658.     script.Parent = WEAPONGUI
  1659.     ANIMATE.Parent = nil
  1660.     if Humanoid then
  1661.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1662.         IDLEANIMATION:Play()
  1663.     end
  1664.     SINE = SINE + CHANGE
  1665.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1666.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1667.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1668.     if ATTACK == false then
  1669.         if TORSOVELOCITY < 1 then
  1670.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1671.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1672.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1673.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1674.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1675.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1676.         elseif TORSOVELOCITY > 1 then
  1677.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1678.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1679.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1680.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1681.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1682.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1683.         end
  1684.     end
  1685.     RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1686.     LeftArmGraps.C0 = Clerp(LeftArmGraps.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1687.     unanchor()
  1688.     Humanoid.MaxHealth = "inf"
  1689.     Humanoid.Health = "inf"
  1690.     if Rooted == false then
  1691.         Disable_Jump = false
  1692.         Humanoid.WalkSpeed = Speed
  1693.     elseif Rooted == true then
  1694.         Disable_Jump = true
  1695.         Humanoid.WalkSpeed = 0
  1696.     end
  1697.     for _, c in pairs(Character:GetDescendants()) do
  1698.         if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1699.             c.Material = "Neon"
  1700.             c.Color = C3(0,0,0)
  1701.             if c:FindFirstChildOfClass("SpecialMesh") then
  1702.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1703.             end
  1704.             if c == Head then
  1705.                 if c:FindFirstChild("face") then
  1706.                     c.face:remove()
  1707.                 end
  1708.             end
  1709.         elseif c.ClassName == "Part" and c.Name == "Eye" then
  1710.             c.Color = C3(1,0,0)
  1711.             c.Material = "Neon"
  1712.         elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1713.             c:remove()
  1714.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1715.             c:remove()
  1716.         end
  1717.     end
  1718.     refit()
  1719.     Humanoid.Name = "Deadeyes"
  1720.     sick.Parent = Torso
  1721.     sick:resume()
  1722.     sick.Volume = 5
  1723.     sick.Pitch = 1
  1724.     sick.SoundId = "rbxassetid://"..SONGS[CHOICE]
  1725.     if Head:FindFirstChildOfClass("Sound") then
  1726.         Head:FindFirstChildOfClass("Sound"):remove()
  1727.     end
  1728. end
  1729.  
  1730. --//=================================\\
  1731. --\\=================================//
  1732.  
  1733.  
  1734.  
  1735.  
  1736.  
  1737. --//====================================================\\--
  1738. --||                     END OF SCRIPT
  1739. --\\====================================================//--
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