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  1. Instructions on how to backport
  2. Step 1: The eboot
  3. Unfself it and use readelf -a on it~
  4. you should see this section
  5. LOOS+0x1000010 0x00000000063c4000 0x0000000006400000 0x0000000006400000
  6. 0x000000000083a100 0x000000000083a100 R 0x4000
  7. Example for final fantasy vii remake demo
  8. Align it upwards from 0x200000 bytes on 2nd Memsize, like so:
  9. LOOS+0x1000010 0x00000000063c4000 0x0000000006400000 0x0000000006400000
  10. 0x000000000083a100 0x0000000000a00000 R 0x4000
  11. Then search for the SDK Version in ORBI Place, for example in ff7r eboot the offset is at 0x6c00010
  12. 01 00 05 05 <- correct sdk version
  13. Then at the bottom of the eboot you can find the elf build name
  14. PATHH���D���c:/j/workspace/B/b_BuPS4M/cw/End/Binaries/PS4/End-PS4-Shipping.self
  15. After the PATH and name patch every single instance
  16. 05 05 00 01
  17.  
  18. Step 2: The modules
  19.  
  20. These are easy, at the bottom there's an sdk version
  21. 05 05 00 01
  22. Near end of module
  23.  
  24. Specifically for some modules, an extra step needs to be done:
  25. Search for 18 00 00 00 00 00 00 00 BF F4 13 3C 01 00 00 00
  26. After there is sdk version, patch it
  27. 01 00 05 05
  28. Some modules are also linked with others modules
  29. Again at bottom
  30. PATH0���*���C:/devel/projects/bink/build/Bink2PS4.prx
  31. After
  32. 05 05 00 01
  33. Every single instance
  34.  
  35. Step 3: The Param.sfo
  36.  
  37. This one is the most simple
  38. sdk_ver=
  39. After this put
  40. 05050001
  41. ASCII values
  42.  
  43. Then there is a hidden one
  44. Before the game's name
  45. put
  46. 00 00 05 05
  47. This completes backporting
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