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- Instructions on how to backport
- Step 1: The eboot
- Unfself it and use readelf -a on it~
- you should see this section
- LOOS+0x1000010 0x00000000063c4000 0x0000000006400000 0x0000000006400000
- 0x000000000083a100 0x000000000083a100 R 0x4000
- Example for final fantasy vii remake demo
- Align it upwards from 0x200000 bytes on 2nd Memsize, like so:
- LOOS+0x1000010 0x00000000063c4000 0x0000000006400000 0x0000000006400000
- 0x000000000083a100 0x0000000000a00000 R 0x4000
- Then search for the SDK Version in ORBI Place, for example in ff7r eboot the offset is at 0x6c00010
- 01 00 05 05 <- correct sdk version
- Then at the bottom of the eboot you can find the elf build name
- PATHH���D���c:/j/workspace/B/b_BuPS4M/cw/End/Binaries/PS4/End-PS4-Shipping.self
- After the PATH and name patch every single instance
- 05 05 00 01
- Step 2: The modules
- These are easy, at the bottom there's an sdk version
- 05 05 00 01
- Near end of module
- Specifically for some modules, an extra step needs to be done:
- Search for 18 00 00 00 00 00 00 00 BF F4 13 3C 01 00 00 00
- After there is sdk version, patch it
- 01 00 05 05
- Some modules are also linked with others modules
- Again at bottom
- PATH0���*���C:/devel/projects/bink/build/Bink2PS4.prx
- After
- 05 05 00 01
- Every single instance
- Step 3: The Param.sfo
- This one is the most simple
- sdk_ver=
- After this put
- 05050001
- ASCII values
- Then there is a hidden one
- Before the game's name
- put
- 00 00 05 05
- This completes backporting
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