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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03)
  8. Vendor:
  9. VRAM: 6052 MB
  10. Driver: 26.21.14.3200
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.190 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 2.197634 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/24/2020 2:24:01 AM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.4
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 4 worker threads for Enlighten.
  31. Thread -> id: 1ce0 -> priority: 1
  32. Thread -> id: 297c -> priority: 1
  33. Thread -> id: 2508 -> priority: 1
  34. Thread -> id: 43b8 -> priority: 1
  35. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  36. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  37. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  38. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  39.  
  40. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174430.
  41. Total: 350.849608 ms (FindLiveObjects: 12.100511 ms CreateObjectMapping: 16.557376 ms MarkObjects: 321.594688 ms DeleteObjects: 0.596733 ms)
  42.  
  43. Tamer ID: 197758
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  46.  
  47. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  48.  
  49. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175236.
  50. Total: 363.091940 ms (FindLiveObjects: 8.734050 ms CreateObjectMapping: 15.219385 ms MarkObjects: 338.763219 ms DeleteObjects: 0.374986 ms)
  51.  
  52. Unloading 6 Unused Serialized files (Serialized files now loaded: 6)
  53.  
  54. Unloading 1494 unused Assets to reduce memory usage. Loaded Objects now: 177498.
  55. Total: 381.074443 ms (FindLiveObjects: 14.247065 ms CreateObjectMapping: 16.490672 ms MarkObjects: 348.418208 ms DeleteObjects: 1.918198 ms)
  56.  
  57. Unloading 5 Unused Serialized files (Serialized files now loaded: 6)
  58.  
  59. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 177526.
  60. Total: 352.536143 ms (FindLiveObjects: 12.399177 ms CreateObjectMapping: 16.088343 ms MarkObjects: 323.706989 ms DeleteObjects: 0.341634 ms)
  61.  
  62. Unloading 0 Unused Serialized files (Serialized files now loaded: 6)
  63.  
  64. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 177526.
  65. Total: 354.996388 ms (FindLiveObjects: 11.803046 ms CreateObjectMapping: 15.752718 ms MarkObjects: 327.095385 ms DeleteObjects: 0.344639 ms)
  66.  
  67. Close Time: 1/24/2020 2:26:29 AM
  68.  
  69. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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