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Neverwinter Mod 16 FAQ and information

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Mar 18th, 2019
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  1. Neverwinter Mod 16 FAQ and information:
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  3. ***Question***: What should I sell? What should I keep? What should I buy?
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  5. ***Answer***: First and foremost. DO NOT PANIC. All your gear will get a stat boost making it a solid 2nd choice (some bonuses may make some pieces still bis) next mod. New gear is better in most cases but your old gear will serve to level in.
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  7. Secondly. Keep your stuff. The Antiquities Scholar opposite Knox will exchange your enchants, weapon enchants and armor enchants for any other of your choosing (same rank and number of stats). If you change your mind. You can trade back ("for a limited time"). The only limitation is you must trade a single stat stone for a single stat stone. A double for a double and a triple for a triple. You can even trade enchants for runestones for your pet.
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  10. There is one exception to the keep all rule. If you want to change your offense slots to single stat stones like radiant instead of multistat stones like black ice or brutal (because you are already over the PVE cap on those stats anyway). Then you should sell/trade the multistat for radiants and give up the unused stats for more power instead, then trade/sell your multi stat stat stones on your pet for azure or silvery or whatever stat you are not lacking after switching to radiants on your toon. Then when mod 16 goes live, trade the enchants on your pet for runestones for your pet instead. Keeping your radiants on your toon.
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  12. As it currently stands on preview. the only stat you want in an offense slot is power unless you PVP. It seems dual and triple stat stones will be reserved for those who PVP and WANT to go over the PVE stat caps.
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  14. Rank 13-14 upgrades are reduced in cost because they now have their 1% chance increased to 2%, halving the cost of wards. Buying 13s and waiting for mod 16 to upgrade to 14 is great way to save some AD. But expect a large drop in the value of enchants overall in mod 16 because everyone will be trading and getting choice packs. Everyone will just choose whatever is most expensive and then post that for sale.. making all prices drop to similar value.
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  16. So stockpiling enchants to sell next mod may not pay off for you. It may not pay off for several more mods.
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  18. Thirdly. As for what should you buy? For enchants I would recommend buying the cheapest single stat rank 13 (including quartermasters and tymora and all those because they all count as single stat stones), then next mod trade for what you want and upgrade to 14 (or 15).
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  20. Same goes for armor and weapon enchants. But the cheapest one and trade it for the best one next mod.
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  22. All pets require companion gear in mod 16. Some great single slot peice (much higher ilevel than any current comp gear) dropped for me while I was leveling. So buying disposable comp gear now is not a bad idea as long as you dont pay hundreds of thousands of AD for them.
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  24. Pets now work like mounts. You can summon any pet you like but still get all the bonuses you select from other pets you own just like mounts. All pets give a small (2k) summoning bonus. (a link to a list is below)
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  26. As for the best pets.. Well that is subjective depending on the person. But some are clear winners.
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  28. DPS pet for help while solo or campaigning: phoera or mystic phoera (great AOE attacks once/sec)(the fastest and strongest AOE attacks of any companion). A sellsword makes a good DPS pet as well. It's DPS is lower than the Phoera, but it has a nice debuff on the 3rd swing. Beware though. Although the Sellsword has good DPS and a great debuff, Sellsword's debuff doesnt happen until it's third strike. With a strong dps pet like a phoera, they dont survive the 1st or 2nd hit. Making the Sellsword my 2nd chopice for solo play and better suited for dungeons where enemies live long enough for you to benefit from the debuff.
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  30. Debuff pet for dungeons: Tiger, sellsword or other debuff pets (mod 15 pet debuffs remain largely untouched)
  31. Healing companion: ALL seem like crap. Better just to get a strong dps pet and heal auto between battles
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  34. Some links to great mod 16 information:
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  36. Some simple builds for all classes from the alpha testers (Barbarian several pages in). With solid recommendations for power, feats, and rotations.
  37. https://www.arcgames.com/en/forums/neverwinter#/discussion/1246551/ez-reference-stat-caps-table-mod-16-caps-for-lvl-80-pve
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  39. A list of all in game pets and their new bonuses (empty spots with no stats can be figured out by following the same upgrade pattern as pets with similar stats):
  40. https://docs.google.com/spreadsheets/d/1N1AdLIiecYDKkgLwrJXnMQ-STzRaJPbrkUQPmkSruIo/edit#gid=0
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  42. A mini-guide to Neverwinter stats and counterstats:
  43. https://docs.google.com/document/d/12AXzQrEQOeGZfAk7YolOH7YWE7qTmWe49sCwH-RATDg/edit
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  45. A picture of all weapon and armor enchants and their powers/anilities in mod 16:
  46. https://www.arcgames.com/en/forums/neverwinter#/discussion/1246425/m16-weapon-armor-enchantments
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  48. Mod 16 Insignia bonuses:
  49. https://drive.google.com/file/d/1cwjYjiCleqthy_9zvCP7EW1qwUDwYiwx/view
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  51. Prepared By Undefined@ph33rm3 for guild/alliance use. All credit goes to the original authors of the linked documents.
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