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- new kevlar[MAX_PLAYERS];
- new trafficvest[MAX_PLAYERS];
- new tacticalhelmet[MAX_PLAYERS];
- new cowboyhat[MAX_PLAYERS];
- new ochleari[MAX_PLAYERS];
- ///////////////////////////
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- if(dialogid == 259)
- {
- if(response)
- {
- switch(listitem)
- {
- case 0:
- {
- // kevlar;
- if (kevlar[playerid] == 0)
- {
- if(IsPlayerAttachedObjectSlotUsed(playerid,1)) {RemovePlayerAttachedObject(playerid,1);}
- SetPlayerAttachedObject(playerid, 1, 19142, 1, 0.098, 0.039);
- EditAttachedObject(playerid, 1);
- kevlar[playerid] = 1;
- SendClientMessage(playerid, -1, "Tocmai te-ai echipat cu vesta anti-glont.");
- SetPlayerArmour(playerid, 100);
- }
- else
- {
- RemovePlayerAttachedObject(playerid, 1);
- kevlar[playerid] = 0;
- SendClientMessage(playerid, -1, "Tocmai ti-ai dat jos vesta anti-glont.");
- SetPlayerArmour(playerid, 0);
- }
- }
- case 1:
- {
- if (trafficvest[playerid] == 0)
- {
- if(IsPlayerAttachedObjectSlotUsed(playerid,1)) {RemovePlayerAttachedObject(playerid,1);}
- SetPlayerAttachedObject(playerid, 1, 19904, 1, 0.098, 0.039);
- EditAttachedObject(playerid, 1);
- trafficvest[playerid] = 1;
- SendClientMessage(playerid, -1, "Tocmai te-ai echipat cu vesta de traffic.");
- SetPlayerArmour(playerid, 100);
- }
- else
- {
- RemovePlayerAttachedObject(playerid, 1);
- trafficvest[playerid] = 0;
- SendClientMessage(playerid, -1, "Tocmai ti-ai dat jos vesta de traffic.");
- SetPlayerArmour(playerid, 0);
- }
- }
- //traficvest
- case 2:
- {
- if (tacticalhelmet[playerid] == 0)
- {
- if(IsPlayerAttachedObjectSlotUsed(playerid,1)) {RemovePlayerAttachedObject(playerid,1);}
- SetPlayerAttachedObject(playerid, 1, 19141, 2, 0.069999, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000);
- EditAttachedObject(playerid, 1);
- tacticalhelmet[playerid] = 1;
- SendClientMessage(playerid, -1, "Tocmai te-ai echipat cu o casca tacticala.");
- SetPlayerArmour(playerid, 100);
- }
- else
- {
- RemovePlayerAttachedObject(playerid, 1);
- tacticalhelmet[playerid] = 0;
- SendClientMessage(playerid, -1, "Tocmai ti-ai dat jos casca tacticala.");
- SetPlayerArmour(playerid, 0);
- }
- }
- //scdap
- case 3:
- {
- SendClientMessage(playerid, -1, "nu merje bosule");
- }
- //cowboyhat
- case 4:
- {
- if (cowboyhat[playerid] == 0)
- {
- if(IsPlayerAttachedObjectSlotUsed(playerid,1)) {RemovePlayerAttachedObject(playerid,1);}
- SetPlayerAttachedObject(playerid, 1, 19095, 2, 0.069999, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000);
- EditAttachedObject(playerid, 1);
- cowboyhat[playerid] = 1;
- SendClientMessage(playerid, -1, "Tocmai te-ai echipat cu un CowBoy Hat, Ihaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa");
- SetPlayerArmour(playerid, 100);
- }
- else
- {
- RemovePlayerAttachedObject(playerid, 1);
- cowboyhat[playerid] = 0;
- SendClientMessage(playerid, -1, "Tocmai ti-ai dat jos Cowboy Hat.");
- SetPlayerArmour(playerid, 0);
- }
- }
- //ocelari de soare
- case 5:
- {
- if (ochleari[playerid] == 0)
- {
- if(IsPlayerAttachedObjectSlotUsed(playerid,1)) {RemovePlayerAttachedObject(playerid,1);}
- SetPlayerAttachedObject(playerid, 1, 19026, 2, 0.069999, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000);
- EditAttachedObject(playerid, 1);
- ochleari[playerid] = 1;
- SendClientMessage(playerid, -1, "Tocmai te-ai echipat cu niste ochelari de soare. ");
- SetPlayerArmour(playerid, 100);
- }
- else
- {
- RemovePlayerAttachedObject(playerid, 1);
- ochleari[playerid] = 0;
- SendClientMessage(playerid, -1, "Tocmai ti-ai dat jos ochelarii de soare.");
- SetPlayerArmour(playerid, 0);
- }
- }
- //sters
- case 6:
- {
- RemovePlayerAttachedObject(playerid, 1);
- }
- }
- }
- return 1;
- }
- }
- ///////////////////////////////////////
- CMD:items(playerid, params[])
- {
- if(IsPlayerConnected(playerid))
- {
- {
- ShowPlayerDialog(playerid, 259, DIALOG_STYLE_LIST, "Accesoriile puli", "Kevlar\nTraffic Vest\nTactical Helmet\nScDap\nCowBoy Hat\nSunglasses\nSterge toate", "Ok", "Inchide");
- }
- }
- return 1;
- }
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