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Aug 27th, 2020
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  1.     <Item>
  2.       <modelName>apc</modelName>
  3.       <txdName>apc</txdName>
  4.       <handlingId>APC</handlingId>
  5.       <gameName>APC</gameName>
  6.       <vehicleMakeName>HVY</vehicleMakeName>
  7.       <expressionDictName>vehicle</expressionDictName>
  8.       <expressionName>rhino</expressionName>
  9.       <animConvRoofDictName>null</animConvRoofDictName>
  10.       <animConvRoofName>null</animConvRoofName>
  11.       <animConvRoofWindowsAffected />
  12.       <ptfxAssetName>weap_gr_vehicle_weapons</ptfxAssetName>
  13.       <audioNameHash />
  14.       <layout>LAYOUT_TANK_APC</layout>
  15.       <coverBoundOffsets>APC_COVER_OFFSET_INFO</coverBoundOffsets>
  16.       <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
  17.       <scenarioLayout />
  18.       <cameraName>FOLLOW_APC_CAMERA</cameraName>
  19.       <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
  20.       <bonnetCameraName>VEHICLE_BONNET_CAMERA_APC</bonnetCameraName>
  21.       <povCameraName>VEHICLE_BONNET_CAMERA_APC</povCameraName>
  22.       <FirstPersonDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
  23.       <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
  24.       <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" />
  25.       <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
  26.       <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
  27.       <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
  28.       <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
  29.       <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
  30.       <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
  31.       <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
  32.       <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
  33.       <FirstPersonMobilePhoneOffset x="0.155000" y="0.315000" z="0.520000" />
  34.       <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
  35.       <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
  36.       <vfxInfoName>VFXVEHICLEINFO_TRUCK_APC</vfxInfoName>
  37.       <shouldUseCinematicViewMode value="true" />
  38.       <shouldCameraTransitionOnClimbUpDown value="false" />
  39.       <shouldCameraIgnoreExiting value="false" />
  40.       <AllowPretendOccupants value="true" />
  41.       <AllowJoyriding value="false" />
  42.       <AllowSundayDriving value="false" />
  43.       <AllowBodyColorMapping value="true" />
  44.       <wheelScale value="0.510000" />
  45.       <wheelScaleRear value="0.510000" />
  46.       <dirtLevelMin value="0.000000" />
  47.       <dirtLevelMax value="0.700000" />
  48.       <envEffScaleMin value="0.570000" />
  49.       <envEffScaleMax value="0.590000" />
  50.       <envEffScaleMin2 value="0.570000" />
  51.       <envEffScaleMax2 value="0.590000" />
  52.       <damageMapScale value="0.600000" />
  53.       <damageOffsetScale value="1.000000" />
  54.       <diffuseTint value="0x00FFFFFF" />
  55.       <steerWheelMult value="0.400000" />
  56.       <HDTextureDist value="5.000000" />
  57.       <lodDistances content="float_array">
  58.         25.000000
  59.         50.000000
  60.         90.000000
  61.         180.000000
  62.         500.000000
  63.         500.000000
  64.       </lodDistances>
  65.       <minSeatHeight value="0.771" />
  66.       <identicalModelSpawnDistance value="20" />
  67.       <maxNumOfSameColor value="10" />
  68.       <defaultBodyHealth value="1000.000000" />
  69.       <pretendOccupantsScale value="1.000000" />
  70.       <visibleSpawnDistScale value="1.000000" />
  71.       <trackerPathWidth value="2.000000" />
  72.       <weaponForceMult value="1.000000" />
  73.       <frequency value="100" />
  74.       <swankness>SWANKNESS_2</swankness>
  75.       <maxNum value="5" />
  76.       <flags>FLAG_NO_BOOT FLAG_EXTRAS_ONLY_BREAK_WHEN_DESTROYED FLAG_EXTRAS_ALL FLAG_USE_HIGHER_DOOR_TORQUE FLAG_DONT_SPAWN_IN_CARGEN FLAG_DONT_SPAWN_AS_AMBIENT FLAG_IS_TANK FLAG_USE_COVERBOUND_INFO_FOR_COVERGEN FLAG_DONT_TIMESLICE_WHEELS FLAG_TURRET_MODS_ON_ROOF FLAG_RESET_TURRET_SEAT_HEADING FLAG_UPDATE_WEAPON_BATTERY_BONES FLAG_DONT_HOLD_LOW_GEARS_WHEN_ENGINE_UNDER_LOAD FLAG_INCREASE_LOW_SPEED_TORQUE FLAG_KEEP_ALL_TURRETS_SYNCHRONISED FLAG_HAS_INCREASED_RAMMING_FORCE</flags>
  77.       <type>VEHICLE_TYPE_AMPHIBIOUS_AUTOMOBILE</type>
  78.       <plateType>VPT_NONE</plateType>
  79.       <vehicleClass>VC_MILITARY</vehicleClass>
  80.       <wheelType>VWT_SPORT</wheelType>
  81.       <trailers>
  82.         <Item>trailersmall2</Item>
  83.       </trailers>
  84.       <additionalTrailers />
  85.       <drivers />
  86.       <extraIncludes />
  87.       <doorsWithCollisionWhenClosed />
  88.       <driveableDoors />
  89.       <bumpersNeedToCollideWithMap value="false" />
  90.       <needsRopeTexture value="false" />
  91.       <requiredExtras />
  92.       <rewards />
  93.       <cinematicPartCamera />
  94.       <NmBraceOverrideSet>Truck</NmBraceOverrideSet>
  95.       <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
  96.       <buoyancySphereSizeScale value="1.000000" />
  97.       <pOverrideRagdollThreshold type="CVehicleModelInfo__CVehicleOverrideRagdollThreshold">
  98.         <MinComponent value="22" />
  99.         <MaxComponent value="22" />
  100.         <ThresholdMult value="1.500000" />
  101.       </pOverrideRagdollThreshold>
  102.     </Item>
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