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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class GravityTurnTest : MonoBehaviour
- {
- public int gravity = 1;
- // Start is called before the first frame update
- void Start()
- {
- }
- // Update is called once per frame
- void Update()
- {
- if (Input.GetKeyDown(KeyCode.Space))
- {
- gravity *= -1;
- print("change grav");
- ChangeGravity();
- }
- }
- void ChangeGravity()
- {
- Physics.gravity = new Vector3(0, -1 * gravity, 0 );
- }
- }
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