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- Update v23636:
- Balance
- * The entire cast of Battle Chasers has wised up, and have learned how to use equipment that was previously beyond their skill level. This means: equipment no longer requires a minimum level to equip! This will improve the leveling curve, and make leveling up benched characters a smoother experience. To keep the game balanced, equipment drops and vendor inventories have been slightly readjusted.
- * The XP curve has been adjusted to alleviate stalling in mid-game dungeons.
- * Early game enemies have become more dangerous.
- * Several enemies in the game have had their abilities made more fair/balanced.
- * The Innkeeper has revised his tax plan, and the cost of reviving your party has been adjusted to be more lenient for the low-leveled and more demanding of the high-leveled.
- * New Game+ is harder. (Evil laugher)
- * Knolan's starting level should be 11.
- * Innervating Mist has had its overcharge generation reduced slightly.
- Gameplay
- * Dungeons no longer magically uncomplete themselves when quitting to the Main Menu after completing them.
- * Loot should not be assigned to empty bins if there is no loot.
- * Fixed some of Monika's abilities that were not critting properly.
- * Garrison's Rupture Ability will stop falling over after 3 turns and last its full 5 turns.
- * Slimes no longer behave like molasses, but like gelatin. Thus, they play their animations much more quickly.
- * We put a stop to the time travel occurring when quitting the game from a completed dungeon. Loading back in to the save will now progress to the next day.
- * The boss the Dig in Mythic difficulty is now at its proper level.
- * Fixed a bug that prevented perks from updating correctly when swapping equipment
- *Fixed a bug that showed inflated stat values on the character sheet when first loading into the scene or changing equipment while a certain mastery was equipped
- UI
- * A few minor Localization issues addressed.
- * Incorrect/non-working button prompts in the Compendium, Game Manual and in Fishing have been fixed.
- * The UI has received a scale-up and contrast adjustments across the board, to make text more visible on screens of differing sizes and distances.
- * In some cases the Compendium would flicker open and closed when you pressed your controller buttons just so. This has been fixed.
- * The Bestiary Entry progress bar has been made less visually noisy.
- General Bug Fixes
- * Players who were missing Caldeus's skull and the Alpha Core despite having defeated the appropriate enemies should now be able to find them in their inventory.
- * Cinematic background/music audio is now tied to the music volume.
- * Fishing lines have been polished.
- * Fishing in general has been polished.
- * Fixes have been made to a certain cane to prevent multiples of it being spawned.
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