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- ———— RESOURCES ————
- *Personal Income tweaked:
- -Now every player gains +1 Pres at 60 second intervals.
- -Pres gain per RT reduced 1.25 -> 1.2 per minute.
- (Pres gain on low RT count is less punishing, previously on 1/2/3/4/5 RT
- old Pres gain 1.25 / 2.5 / 3.75 / 5 / 6.25,
- new Pres gain 2.2 / 3.4 / 4.6 / 5.8 / 7)
- ———— Spawn ————
- *Spawn entities (Egg/Infantry Portal) that were killed before a player can spawn now re-queue the player at the start of the respawn queue.
- * Marine minimum respawn wait time 9 -> 10 seconds.
- * Player respawn time is increased by 0.5 second (max +2 seconds) every 4 minute.
- ———— Armor ————
- *Armor absorbs 80% of incoming damage by default (up from 70%).
- ———— Marines ————
- *Nanoshield cost reduced 3->2.
- *While Nanoshield is active, the affect unit directs all damage to armour first (except from health-only damage types).
- *Disabled ARC repositioning to save server usage.
- === Marine Structures ===
- *Multiple marine building one structure have diminishing return, reduced to 33% minimum with each additional marine. (2 marines = 166%; 3 marines = 200%; 4 marines = 233%, etc).
- *Ghost structures do not have collision anymore and can only be damaged by contact.
- *Extractor armour increased, effective HP increased by 15%.
- * Infantry portal
- ├─ Spawn time reduced from 9 to 8.
- ├─ IP now costs 5 supply each.
- └─ 16% of IP HP converted to armour.
- *Command Station total health increased by 25%.
- *Disabled Prototype Lab animation to save server performance and improve its visibility.
- *Armory now resupplies a Rifle and Pistol every 25 seconds if marine does not have one.
- *Sentry
- ├─ Sentry battery cost reduced. Sentry cost reduced. Total cost per 3 Sentries reduced 25 -> 16.
- ├─ Alien units damaged by Sentry is now sighted by marine team.
- └─ Taking damage now confuses the Sentry briefly, reducing Rate of Fire (-50%) for 0.5 second.
- *MAC
- ├─ MAC cost increased 5 -> 6. Supply increased 5 -> 15.
- ├─ Health and welding & construction speed doubled.
- ├─ Busy MAC can now be "used" to request welding from 9 range away.
- ├─ MAC no longer attempts to circle behind players when welding.
- ├─ MAC can now weld while taking damage.
- └─ MAC weld rate greatly increased (150/sec) when structure has not taken recent damage.
- *ARC
- └─ ARC movement speed increased to 3 (1.5 in combat), from 2 (0.8 in combat).
- *Observatory
- └─ Scan radius reduced 20 -> 16, duration reduced 10 -> 8 seconds.
- === Marine Players & Weapons ===
- *Marine can now carry both Axe and Welder. Switch between them with secondary attack.
- *Picking up a dropped weapon no longer renews its health.
- *Health of dropped weapons reduced from 400 to 350.
- *Welder
- ├─ Damage now scales with weapon upgrades.
- ├─ Damage reduced 30 -> 25 DPS.
- ├─ Friendly weld range increased to 3.
- ├─ Welding any friendly unit now repairs the user's armour, not only when repairing damaged friendlies.
- └─ Welding point reward increased. Armour required to earn points 150 for player armour. Repairing Power with builder tool now also rewards points (2 points every 1100 HP).
- *Axe
- ├─ Reduce the Axe draw delay by 60%.
- └─ Axe range increased 1.1 to 1.2 (same as rifle bash).
- *Rifle
- └─ Rifle spread increased 2.8 -> 3.1 degrees. Bullet size slightly increased, to improve consistency but reduced lethality at long range vs skulks.
- *Shotgun
- └─ Larger bullets, more consistent damage at mid-range.
- *Flame thrower
- ├─ Flame puddle damage reduced by 50% (to 13.3 DPS).
- └─ Burn minimum duration reduced from 2.1 to 1.95 second (one less damage tick). Burn Max duration reduced 6 -> 4.2 seconds.
- * Pistol
- └─ Queued firing now works. It is also possible to queue a shot when deploying and reloading.
- *Exos
- ├─ Cost reduced to 50 Pres, from 55.
- ├─ Armor increased by 30.
- ├─ Damage received from Corrode damage increased by 50%.
- ├─ Minigun RoF reduced by 50%, damage doubled. (To reduce load on server)
- └─ Railgun damage reduced to 20-90. Charging time reduced to 1 second.
- *Hand Grenades
- ├─ Throw animation speed increased by 50%.
- └─ Gas Grenade and Cluster Grenade have improved area spread and time delay consistency.
- * Gas Grenade
- ├─ Nerve Gas duration reduced 11 -> 8 seconds. Release delay reduced 2 -> 1 second.
- ├─ Gas Grenade armour damage is based on (20%) Max Health (min 15, max 80/s).
- └─ Is less bouncy.
- * Cluster Grenade
- ├─ damage radius reduced 10 -> 8.
- ├─ burn duration reduced 3 -> 1.5 seconds.
- └─ improved area spread and fragmentation delay consistency.
- * Pulse Grenade
- ├─ electrify energy debuff now reduces all energy gain by 30%.
- └─ increased Pulse Grenade projectile speed 18 -> 25.
- *Mines
- ├─ Planted Mines can be moved by their owners.
- ├─ Mine thickness increased, thus is harder to hide inside certain props.
- └─ Blinking Fade now trigger Mines.
- *Marine ammo and weapon pickup improvements. (by Nin)
- === Alien Team ===
- *Mucous Membrane shield increased 20% -> 29% of base health, duration reduced 5 -> 3 seconds.
- *Egg spawn delay reduced 13 -> 10 seconds.
- *Respawning Skulks now regain upgrades instantly (was after 4 seconds).
- *Egg hatch cooldown increased 4 -> 6. Number of eggs hatched increased 2 -> 3.
- *Egg flammable multiplier increased 2.5 -> 4.
- *Bone wall base health increased 100 -> 200, health per biomass increased 100 -> 200.
- *Spawn Hive and Harvester now start at 99% maturity.
- *Spawn Cysts now start at 100% maturity.
- === Alien Upgrades ===
- *Focus now also increases Spikes damage by up to 15% and Parasite damage by 40%.
- *Adrenaline increases energy capacity by 5 per level (adren bonus no longer displayed, as it's removed from vanilla).
- === Alien Structures ===
- *Mature Cyst minimum health increased 200 -> 500, maximum health increased 300 -> 1000.
- *Cyst maturation time increased 20 -> 80 seconds.
- *Infestation armor damage increased 30 -> 80 DPS (removes 40 armour per second).
- *Hive Health increased by 750. Hive total health increased by 13.6%.
- *Mature Hive Armor increased by 600, total effective health increased by 11%.
- *Drifter health increased by 30%.
- *Bone wall health increased by 100%.
- *Contamination health/armour increased 1000/0 -> 1000/100.
- *Whip
- ├─ Cost reduced 13 -> 10.
- ├─ Supply reduced 30 -> 25.
- ├─ Whip Bombard RoF increased 18% (every 4.53 seconds). (Bombard now deals 80% of Slap DPS vs structures)
- └─ Armour increased, total effective HP increased by 20%.
- *Harvester
- ├─ Harvester build time reduced to 38 -> 30 seconds.
- └─ Harvester and Mature Harvester effective health increased by ~24%.
- === Alien players ===
- -----(Disabled) ----- *Aliens (except Gorge) are refunded 20% of lifeform "PRes" cost on death. (eg 20% of 37 pres = 7.4 for Fade with any # of upgrades)
- * Skulk
- ├─ Wall jumping and hopping made more agile, cooldown on bunny hop removed.
- ├─ Health increased 75 -> 85, biomass health increased 3 -> 4.
- ├─ Physics collision size decreased slightly.
- ├─ Parasite fire rate doubled.
- ├─ Parasite duration decreased 44 -> 30 seconds.
- ├─ Focus Parasite damage increased to 40%.
- ├─ Xenocide damage against structures doubled.
- └─ Xeno explosion radius reduced to 10.
- * Gorge
- ├─ Biomass health gain increased 2 -> 6.
- ├─ Spit deals 50% bonus damage vs structures and Exo.
- ├─ Bile Bomb duration made more consistent, total damage increased 10%. Bile Bomb radius reduced by 10%.
- Hydra
- ├─ Hydra accuracy improved vs moving targets.
- └─ Hydra damage reduced to 10.
- Babbler
- ├─ Babbler recharge delay reduced 2.5 -> 2 seconds.
- ├─ Detached Babblers have 25 seconds limited lifespan.
- ├─ increased shield on Skulk (+1.1) and Gorge (+6.4).
- ├─ increased shield on Onos 85 -> 150.
- └─ Bait ball is disabled while no babbler is available.
- * Lerk
- ├─ Model width reduced by 17%, height increased 10% to compensate.
- ├─ Cost reduced 21 -> 20.
- ├─ Ground speed increased to 4.
- ├─ Biomass health gain increased 2 -> 4 HP.
- *Spike
- ├─ Lerk can now wall walk holding Movement Modifier key.
- ├─ Spike accuracy is improved when roosting.
- ├─ damage increased 5 -> 5.5.
- └─ energy cost increased 43%
- ├─ Spores damage increased 15 -> 16.
- *Umbra
- ├─ Umbra effect on aliens is no longer removed by fire.
- ├─ Umbra also reduces damage from Gas Grenade and Cluster fragments.
- └─ Umbra damage modifier reduced.
- vs shotgun: 80% -> 85%
- vs bullets: 80% -> 85%
- * Fade
- ├─ Cost reduced from 37 to 33 Pres.
- ├─ Stab damage reduced to 120 Normal. Stab animation speed increased by 30%. Stab energy cost reduced 30 -> 24.
- ├─ Metabolize energy cost reduced 25->10. Energy net gain reduced 10->8.
- └─ Fade evolve times reduced to 20 seconds.
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