twiliteblue

Twilite Balance Mod Changes

Sep 24th, 2020 (edited)
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  1. ———— RESOURCES ————
  2. *Personal Income tweaked:
  3.  
  4. -Now every player gains +1 Pres at 60 second intervals.
  5. -Pres gain per RT reduced 1.25 -> 1.2 per minute.
  6. (Pres gain on low RT count is less punishing, previously on 1/2/3/4/5 RT
  7. old Pres gain 1.25 / 2.5 / 3.75 / 5 / 6.25,
  8. new Pres gain 2.2 / 3.4 / 4.6 / 5.8 / 7)
  9.  
  10. ———— Spawn ————
  11. *Spawn entities (Egg/Infantry Portal) that were killed before a player can spawn now re-queue the player at the start of the respawn queue.
  12. * Marine minimum respawn wait time 9 -> 10 seconds.
  13. * Player respawn time is increased by 0.5 second (max +2 seconds) every 4 minute.
  14.  
  15. ———— Armor ————
  16. *Armor absorbs 80% of incoming damage by default (up from 70%).
  17.  
  18. ———— Marines ————
  19. *Nanoshield cost reduced 3->2.
  20. *While Nanoshield is active, the affect unit directs all damage to armour first (except from health-only damage types).
  21. *Disabled ARC repositioning to save server usage.
  22.  
  23. === Marine Structures ===
  24. *Multiple marine building one structure have diminishing return, reduced to 33% minimum with each additional marine. (2 marines = 166%; 3 marines = 200%; 4 marines = 233%, etc).
  25.  
  26. *Ghost structures do not have collision anymore and can only be damaged by contact.
  27.  
  28. *Extractor armour increased, effective HP increased by 15%.
  29.  
  30. * Infantry portal
  31. ├─ Spawn time reduced from 9 to 8.
  32. ├─ IP now costs 5 supply each.
  33. └─ 16% of IP HP converted to armour.
  34.  
  35. *Command Station total health increased by 25%.
  36.  
  37. *Disabled Prototype Lab animation to save server performance and improve its visibility.
  38.  
  39. *Armory now resupplies a Rifle and Pistol every 25 seconds if marine does not have one.
  40.  
  41. *Sentry
  42. ├─ Sentry battery cost reduced. Sentry cost reduced. Total cost per 3 Sentries reduced 25 -> 16.
  43. ├─ Alien units damaged by Sentry is now sighted by marine team.
  44. └─ Taking damage now confuses the Sentry briefly, reducing Rate of Fire (-50%) for 0.5 second.
  45.  
  46. *MAC
  47. ├─ MAC cost increased 5 -> 6. Supply increased 5 -> 15.
  48. ├─ Health and welding & construction speed doubled.
  49. ├─ Busy MAC can now be "used" to request welding from 9 range away.
  50. ├─ MAC no longer attempts to circle behind players when welding.
  51. ├─ MAC can now weld while taking damage.
  52. └─ MAC weld rate greatly increased (150/sec) when structure has not taken recent damage.
  53.  
  54. *ARC
  55. └─ ARC movement speed increased to 3 (1.5 in combat), from 2 (0.8 in combat).
  56.  
  57. *Observatory
  58. └─ Scan radius reduced 20 -> 16, duration reduced 10 -> 8 seconds.
  59.  
  60. === Marine Players & Weapons ===
  61. *Marine can now carry both Axe and Welder. Switch between them with secondary attack.
  62.  
  63. *Picking up a dropped weapon no longer renews its health.
  64. *Health of dropped weapons reduced from 400 to 350.
  65.  
  66. *Welder
  67. ├─ Damage now scales with weapon upgrades.
  68. ├─ Damage reduced 30 -> 25 DPS.
  69. ├─ Friendly weld range increased to 3.
  70. ├─ Welding any friendly unit now repairs the user's armour, not only when repairing damaged friendlies.
  71. └─ Welding point reward increased. Armour required to earn points 150 for player armour. Repairing Power with builder tool now also rewards points (2 points every 1100 HP).
  72.  
  73. *Axe
  74. ├─ Reduce the Axe draw delay by 60%.
  75. └─ Axe range increased 1.1 to 1.2 (same as rifle bash).
  76.  
  77. *Rifle
  78. └─ Rifle spread increased 2.8 -> 3.1 degrees. Bullet size slightly increased, to improve consistency but reduced lethality at long range vs skulks.
  79.  
  80. *Shotgun
  81. └─ Larger bullets, more consistent damage at mid-range.
  82.  
  83. *Flame thrower
  84. ├─ Flame puddle damage reduced by 50% (to 13.3 DPS).
  85. └─ Burn minimum duration reduced from 2.1 to 1.95 second (one less damage tick). Burn Max duration reduced 6 -> 4.2 seconds.
  86.  
  87. * Pistol
  88. └─ Queued firing now works. It is also possible to queue a shot when deploying and reloading.
  89.  
  90. *Exos
  91. ├─ Cost reduced to 50 Pres, from 55.
  92. ├─ Armor increased by 30.
  93. ├─ Damage received from Corrode damage increased by 50%.
  94. ├─ Minigun RoF reduced by 50%, damage doubled. (To reduce load on server)
  95. └─ Railgun damage reduced to 20-90. Charging time reduced to 1 second.
  96.  
  97. *Hand Grenades
  98. ├─ Throw animation speed increased by 50%.
  99. └─ Gas Grenade and Cluster Grenade have improved area spread and time delay consistency.
  100.  
  101. * Gas Grenade
  102. ├─ Nerve Gas duration reduced 11 -> 8 seconds. Release delay reduced 2 -> 1 second.
  103. ├─ Gas Grenade armour damage is based on (20%) Max Health (min 15, max 80/s).
  104. └─ Is less bouncy.
  105.  
  106. * Cluster Grenade
  107. ├─ damage radius reduced 10 -> 8.
  108. ├─ burn duration reduced 3 -> 1.5 seconds.
  109. └─ improved area spread and fragmentation delay consistency.
  110.  
  111. * Pulse Grenade
  112. ├─ electrify energy debuff now reduces all energy gain by 30%.
  113. └─ increased Pulse Grenade projectile speed 18 -> 25.
  114.  
  115. *Mines
  116. ├─ Planted Mines can be moved by their owners.
  117. ├─ Mine thickness increased, thus is harder to hide inside certain props.
  118. └─ Blinking Fade now trigger Mines.
  119.  
  120. *Marine ammo and weapon pickup improvements. (by Nin)
  121.  
  122. === Alien Team ===
  123.  
  124. *Mucous Membrane shield increased 20% -> 29% of base health, duration reduced 5 -> 3 seconds.
  125. *Egg spawn delay reduced 13 -> 10 seconds.
  126. *Respawning Skulks now regain upgrades instantly (was after 4 seconds).
  127. *Egg hatch cooldown increased 4 -> 6. Number of eggs hatched increased 2 -> 3.
  128. *Egg flammable multiplier increased 2.5 -> 4.
  129. *Bone wall base health increased 100 -> 200, health per biomass increased 100 -> 200.
  130. *Spawn Hive and Harvester now start at 99% maturity.
  131. *Spawn Cysts now start at 100% maturity.
  132.  
  133. === Alien Upgrades ===
  134. *Focus now also increases Spikes damage by up to 15% and Parasite damage by 40%.
  135. *Adrenaline increases energy capacity by 5 per level (adren bonus no longer displayed, as it's removed from vanilla).
  136.  
  137. === Alien Structures ===
  138. *Mature Cyst minimum health increased 200 -> 500, maximum health increased 300 -> 1000.
  139. *Cyst maturation time increased 20 -> 80 seconds.
  140. *Infestation armor damage increased 30 -> 80 DPS (removes 40 armour per second).
  141.  
  142. *Hive Health increased by 750. Hive total health increased by 13.6%.
  143. *Mature Hive Armor increased by 600, total effective health increased by 11%.
  144. *Drifter health increased by 30%.
  145. *Bone wall health increased by 100%.
  146. *Contamination health/armour increased 1000/0 -> 1000/100.
  147.  
  148. *Whip
  149. ├─ Cost reduced 13 -> 10.
  150. ├─ Supply reduced 30 -> 25.
  151. ├─ Whip Bombard RoF increased 18% (every 4.53 seconds). (Bombard now deals 80% of Slap DPS vs structures)
  152. └─ Armour increased, total effective HP increased by 20%.
  153.  
  154. *Harvester
  155. ├─ Harvester build time reduced to 38 -> 30 seconds.
  156. └─ Harvester and Mature Harvester effective health increased by ~24%.
  157.  
  158. === Alien players ===
  159.  
  160. -----(Disabled) ----- *Aliens (except Gorge) are refunded 20% of lifeform "PRes" cost on death. (eg 20% of 37 pres = 7.4 for Fade with any # of upgrades)
  161.  
  162. * Skulk
  163. ├─ Wall jumping and hopping made more agile, cooldown on bunny hop removed.
  164. ├─ Health increased 75 -> 85, biomass health increased 3 -> 4.
  165. ├─ Physics collision size decreased slightly.
  166. ├─ Parasite fire rate doubled.
  167. ├─ Parasite duration decreased 44 -> 30 seconds.
  168. ├─ Focus Parasite damage increased to 40%.
  169. ├─ Xenocide damage against structures doubled.
  170. └─ Xeno explosion radius reduced to 10.
  171.  
  172. * Gorge
  173. ├─ Biomass health gain increased 2 -> 6.
  174. ├─ Spit deals 50% bonus damage vs structures and Exo.
  175. ├─ Bile Bomb duration made more consistent, total damage increased 10%. Bile Bomb radius reduced by 10%.
  176. Hydra
  177. ├─ Hydra accuracy improved vs moving targets.
  178. └─ Hydra damage reduced to 10.
  179. Babbler
  180. ├─ Babbler recharge delay reduced 2.5 -> 2 seconds.
  181. ├─ Detached Babblers have 25 seconds limited lifespan.
  182. ├─ increased shield on Skulk (+1.1) and Gorge (+6.4).
  183. ├─ increased shield on Onos 85 -> 150.
  184. └─ Bait ball is disabled while no babbler is available.
  185.  
  186. * Lerk
  187. ├─ Model width reduced by 17%, height increased 10% to compensate.
  188. ├─ Cost reduced 21 -> 20.
  189. ├─ Ground speed increased to 4.
  190. ├─ Biomass health gain increased 2 -> 4 HP.
  191. *Spike
  192. ├─ Lerk can now wall walk holding Movement Modifier key.
  193. ├─ Spike accuracy is improved when roosting.
  194. ├─ damage increased 5 -> 5.5.
  195. └─ energy cost increased 43%
  196. ├─ Spores damage increased 15 -> 16.
  197. *Umbra
  198. ├─ Umbra effect on aliens is no longer removed by fire.
  199. ├─ Umbra also reduces damage from Gas Grenade and Cluster fragments.
  200. └─ Umbra damage modifier reduced.
  201. vs shotgun: 80% -> 85%
  202. vs bullets: 80% -> 85%
  203.  
  204. * Fade
  205. ├─ Cost reduced from 37 to 33 Pres.
  206. ├─ Stab damage reduced to 120 Normal. Stab animation speed increased by 30%. Stab energy cost reduced 30 -> 24.
  207. ├─ Metabolize energy cost reduced 25->10. Energy net gain reduced 10->8.
  208. └─ Fade evolve times reduced to 20 seconds.
  209.  
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