Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- **[Patch 0.3] - Early Demo Build - Combat feel system changes, bugfixes and more!**
- **General Changes**
- Forced garbage collect on checkpoints (should hopefully help prevent long loading times and clear some ram memory during playtime)
- Checkpoints should correctly overwrite save data rather than adding data on top of the old save leading into increasingly longer loading times etc.
- Fixed an issue where Glyde wouldn't have shadow when in water or glyding over water surfaces.
- Shadow quality has been increased a bit.
- **UI & Menus**
- Map and minimap feature has been added into the game. (Work in progress)
- A big map can be accessed by either pressing M on the keyboard or pressing Pause.
- Small minimap is now present in the top right corner of the screen.
- Removed Motion Blur setting from graphical settings as it wasn't used and didn't affect the game at all. (Motion blur turned off by default)
- Fixed SFX, Music, Dialogue volume settings. They should now affect audio settings correctly.
- Supposedly fixed stretching UI element on wide screen monitors (needs testing as i don't own a wide monitor)
- Fixed an issue that prevented mouse to be used in various menus.
- Adjusted credits menu soundtrack.
- **Demo Level**
- Reworked the portals transporting Glyde to elemental challenges.
- Fixed various seams and glitching texture issues.
- Blocked some holes that allowed to get out of bounds
- Fixed issues with NPCs where camera would lock when talking with a corrupt NPC immediately after saving them.
- Fixed an issue where various chests would appear in the ground or go underground.
- Supposedly fixed dragonfruits falling through the ground (needs further testing)
- Fixed camera issue where it would get blocked by dragonfruit trees.
- Supposedly fixed Glyde swimming too high in the ocean sometimes (needs further testing)
- Fixed non working wind rings.
- Adjusted some collisions on certain objects that caused Glyde to stand in the air.
- Underwater barrels that used to drop unobtainable crystals are dropping correct crystals now.
- Big crystals should now correctly remain active after being activated
- It is now possible to skip intro cutscene again with no issues.
- Fire brazier puzzle has been fixed.
- Added Lightning puzzle.
- **Glyde**
- [General changes]
- Element change particles have been updated.
- Glyde water skin tail texture has been fixed.
- Glyde can't spam element change particle of the same element after changing the element. (Rainbow spam still possible :D)
- Added pitch modulation for slightly more variety of Glyde attack sounds.
- Adjusted voice lines and the frequency at which Glyde talks during certain attacks across all elements.
- Adjusted SFX settings across all elements to make sure audio doesn't stay behind Glyde etc.
- Changed particle of all hitsparks for Glyde melee attacks in all elements to keep them more consistent and visible
- Glyde now has an aura when ultimate is charged up.
- Added camera shake when changing an element.
- [All combat elements]
- Adjusted trail particles across whole element.
- Added new or modified existing controller feedback and camera shakes during abilities.
- Updated some SFX across all abilities.
- Adjusted how often Glyde will talk during certain abilies
- **Wing**
- Wing now has his lines when helping Glyde in combat.
- Added camera shake and controller feedback on Wing assist.
- **Enemies**
- Added new controller feedback and camera shakes during enemy abilities and attacks.
- Collision system for enemies has been reworked, enemies shouldn't be able to stand on top of eachother anymore etc.
- **Music and sounds:**
- Hopeully fixed an issue where music would restart when too many sound effects were playing.
- Hopefully fixed the sound settings Ui and sliders should now work
- Music system should work correctly now and Night time music is back!!
Advertisement
Add Comment
Please, Sign In to add comment