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Early Patreon build Update #3

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Jan 15th, 2023
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  1. **[Patch 0.3] - Early Demo Build - Combat feel system changes, bugfixes and more!**
  2. **General Changes**
  3. Forced garbage collect on checkpoints (should hopefully help prevent long loading times and clear some ram memory during playtime)
  4. Checkpoints should correctly overwrite save data rather than adding data on top of the old save leading into increasingly longer loading times etc.
  5. Fixed an issue where Glyde wouldn't have shadow when in water or glyding over water surfaces.
  6. Shadow quality has been increased a bit.
  7.  
  8. **UI & Menus**
  9. Map and minimap feature has been added into the game. (Work in progress)
  10. A big map can be accessed by either pressing M on the keyboard or pressing Pause.
  11. Small minimap is now present in the top right corner of the screen.
  12. Removed Motion Blur setting from graphical settings as it wasn't used and didn't affect the game at all. (Motion blur turned off by default)
  13. Fixed SFX, Music, Dialogue volume settings. They should now affect audio settings correctly.
  14. Supposedly fixed stretching UI element on wide screen monitors (needs testing as i don't own a wide monitor)
  15. Fixed an issue that prevented mouse to be used in various menus.
  16. Adjusted credits menu soundtrack.
  17.  
  18. **Demo Level**
  19. Reworked the portals transporting Glyde to elemental challenges.
  20. Fixed various seams and glitching texture issues.
  21. Blocked some holes that allowed to get out of bounds
  22. Fixed issues with NPCs where camera would lock when talking with a corrupt NPC immediately after saving them.
  23. Fixed an issue where various chests would appear in the ground or go underground.
  24. Supposedly fixed dragonfruits falling through the ground (needs further testing)
  25. Fixed camera issue where it would get blocked by dragonfruit trees.
  26. Supposedly fixed Glyde swimming too high in the ocean sometimes (needs further testing)
  27. Fixed non working wind rings.
  28. Adjusted some collisions on certain objects that caused Glyde to stand in the air.
  29. Underwater barrels that used to drop unobtainable crystals are dropping correct crystals now.
  30. Big crystals should now correctly remain active after being activated
  31. It is now possible to skip intro cutscene again with no issues.
  32. Fire brazier puzzle has been fixed.
  33. Added Lightning puzzle.
  34.  
  35. **Glyde**
  36. [General changes]
  37. Element change particles have been updated.
  38. Glyde water skin tail texture has been fixed.
  39. Glyde can't spam element change particle of the same element after changing the element. (Rainbow spam still possible :D)
  40. Added pitch modulation for slightly more variety of Glyde attack sounds.
  41. Adjusted voice lines and the frequency at which Glyde talks during certain attacks across all elements.
  42. Adjusted SFX settings across all elements to make sure audio doesn't stay behind Glyde etc.
  43. Changed particle of all hitsparks for Glyde melee attacks in all elements to keep them more consistent and visible
  44. Glyde now has an aura when ultimate is charged up.
  45. Added camera shake when changing an element.
  46.  
  47. [All combat elements]
  48. Adjusted trail particles across whole element.
  49. Added new or modified existing controller feedback and camera shakes during abilities.
  50. Updated some SFX across all abilities.
  51. Adjusted how often Glyde will talk during certain abilies
  52.  
  53. **Wing**
  54. Wing now has his lines when helping Glyde in combat.
  55. Added camera shake and controller feedback on Wing assist.
  56.  
  57. **Enemies**
  58. Added new controller feedback and camera shakes during enemy abilities and attacks.
  59. Collision system for enemies has been reworked, enemies shouldn't be able to stand on top of eachother anymore etc.
  60.  
  61. **Music and sounds:**
  62. Hopeully fixed an issue where music would restart when too many sound effects were playing.
  63. Hopefully fixed the sound settings Ui and sliders should now work
  64. Music system should work correctly now and Night time music is back!!
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