Advertisement
Guest User

Untitled

a guest
May 11th, 2017
642
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 10.11 KB | None | 0 0
  1.  
  2. ** Executing...
  3. ** Command: Change Directory
  4. ** Parameters: "D:\Steam\steamapps\cronic_flink\counter-strike"
  5.  
  6.  
  7. ** Executing...
  8. ** Command: D:\Hammer\ZHLT\hlcsg.exe
  9. ** Parameters: "d:\hammer\valve hammer editor\maps\de_pipeline\de_pipeline"
  10.  
  11. hlcsg v3.4 Final (Feb 25 2006)
  12. Zoner's Half-Life Compilation Tools -- Custom Build
  13. Based on code modifications by Sean 'Zoner' Cavanaugh
  14. Based on Valve's version, modified with permission.
  15. Submit detailed bug reports to (amckern@yahoo.com)
  16. ----- BEGIN hlcsg -----
  17. Command line: D:\Hammer\ZHLT\hlcsg.exe "d:\hammer\valve hammer editor\maps\de_pipeline\de_pipeline"
  18. Entering d:\hammer\valve hammer editor\maps\de_pipeline\de_pipeline.map
  19.  
  20. Current hlcsg Settings
  21. Name | Setting | Default
  22. ---------------------|-----------|-------------------------
  23. threads [ 2 ] [ Varies ]
  24. verbose [ off ] [ off ]
  25. log [ on ] [ on ]
  26. developer [ 0 ] [ 0 ]
  27. chart [ off ] [ off ]
  28. estimate [ off ] [ off ]
  29. max texture memory [ 4194304 ] [ 4194304 ]
  30. max lighting memory [ 6291456 ] [ 6291456 ]
  31. priority [ Normal ] [ Normal ]
  32.  
  33. noclip [ off ] [ off ]
  34. null texture stripping[ on ] [ on ]
  35. clipnode economy mode [ on ] [ on ]
  36. clip hull type [ legacy ] [ legacy ]
  37. onlyents [ off ] [ off ]
  38. wadtextures [ on ] [ on ]
  39. skyclip [ on ] [ on ]
  40. hullfile [ None ] [ None ]
  41. nullfile [ None ] [ None ]
  42. min surface area [ 0.500 ] [ 0.500 ]
  43. brush union threshold [ 0.000 ] [ 0.000 ]
  44.  
  45. Using mapfile wad configuration
  46. Wadinclude list :
  47. [zhlt.wad]
  48.  
  49. 0 brushes (totalling 0 sides) discarded from clipping hulls
  50. CreateBrush:
  51. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.14 seconds)
  52. SetModelCenters:
  53. 50%... (0.00 seconds)
  54. CSGBrush:
  55. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.69 seconds)
  56.  
  57. Including Wadfile: \hammer\zhlt\zhlt.wad
  58. - Contains 3 used textures, 100.00 percent of map (8 textures in wad)
  59. Using Wadfile: \hammer\wad files\halflife.wad
  60. - Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
  61.  
  62. Texture usage is at 0.00 mb (of 4.00 mb MAX)
  63. 0.86 seconds elapsed
  64.  
  65. ----- END hlcsg -----
  66.  
  67.  
  68.  
  69.  
  70. ** Executing...
  71. ** Command: D:\Hammer\ZHLT\hlbsp.exe
  72. ** Parameters: "d:\hammer\valve hammer editor\maps\de_pipeline\de_pipeline"
  73.  
  74. hlbsp v3.4 Final (Feb 25 2006)
  75. Zoner's Half-Life Compilation Tools -- Custom Build
  76. Based on code modifications by Sean 'Zoner' Cavanaugh
  77. Based on Valve's version, modified with permission.
  78. Submit detailed bug reports to (amckern@yahoo.com)
  79. ----- BEGIN hlbsp -----
  80. Command line: D:\Hammer\ZHLT\hlbsp.exe "d:\hammer\valve hammer editor\maps\de_pipeline\de_pipeline"
  81.  
  82. Current hlbsp Settings
  83. Name | Setting | Default
  84. -------------------|-----------|-------------------------
  85. threads [ 2 ] [ Varies ]
  86. verbose [ off ] [ off ]
  87. log [ on ] [ on ]
  88. developer [ 0 ] [ 0 ]
  89. chart [ off ] [ off ]
  90. estimate [ off ] [ off ]
  91. max texture memory [ 4194304 ] [ 4194304 ]
  92. priority [ Normal ] [ Normal ]
  93.  
  94. noclip [ off ] [ off ]
  95. nofill [ off ] [ off ]
  96. noopt [ off ] [ off ]
  97. null tex. stripping [ on ] [ on ]
  98. notjunc [ off ] [ off ]
  99. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  100. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
  101.  
  102.  
  103. SolidBSP [hull 0] 500...789 (0.05 seconds)
  104. BSP generation successful, writing portal file 'd:\hammer\valve hammer editor\maps\de_pipeline\de_pipeline.prt'
  105. SolidBSP [hull 1] 500...1000...1065 (0.06 seconds)
  106. SolidBSP [hull 2] 500...950 (0.06 seconds)
  107. SolidBSP [hull 3] 500...1000...1125 (0.08 seconds)
  108. 0.81 seconds elapsed
  109.  
  110. ----- END hlbsp -----
  111.  
  112.  
  113.  
  114.  
  115. ** Executing...
  116. ** Command: D:\Hammer\ZHLT\hlvis.exe
  117. ** Parameters: "d:\hammer\valve hammer editor\maps\de_pipeline\de_pipeline"
  118.  
  119. hlvis v3.4 Final (Feb 25 2006)
  120. Zoner's Half-Life Compilation Tools -- Custom Build
  121. Based on code modifications by Sean 'Zoner' Cavanaugh
  122. Based on Valve's version, modified with permission.
  123. Submit detailed bug reports to (amckern@yahoo.com)
  124. ----- BEGIN hlvis -----
  125. Command line: D:\Hammer\ZHLT\hlvis.exe "d:\hammer\valve hammer editor\maps\de_pipeline\de_pipeline"
  126. 483 portalleafs
  127. 1548 numportals
  128.  
  129. -= Current hlvis Settings =-
  130. Name | Setting | Default
  131. -------------------|-----------|-------------------------
  132. threads [ 2 ] [ Varies ]
  133. verbose [ off ] [ off ]
  134. log [ on ] [ on ]
  135. developer [ 0 ] [ 0 ]
  136. chart [ off ] [ off ]
  137. estimate [ off ] [ off ]
  138. max texture memory [ 4194304 ] [ 4194304 ]
  139. max vis distance [ 0 ] [ 0 ]
  140. priority [ Normal ] [ Normal ]
  141.  
  142. fast vis [ off ] [ off ]
  143. full vis [ off ] [ off ]
  144.  
  145.  
  146. BasePortalVis:
  147. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.44 seconds)
  148. LeafThread:
  149. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (19.80 seconds)
  150. average leafs visible: 132
  151. g_visdatasize:26255 compressed from 29463
  152. 20.27 seconds elapsed
  153.  
  154. ----- END hlvis -----
  155.  
  156.  
  157.  
  158.  
  159. ** Executing...
  160. ** Command: D:\Hammer\ZHLT\hlrad.exe
  161. ** Parameters: "d:\hammer\valve hammer editor\maps\de_pipeline\de_pipeline"
  162.  
  163. hlrad v3.4 Final (Feb 25 2006)
  164. Zoner's Half-Life Compilation Tools -- Custom Build
  165. Based on code modifications by Sean 'Zoner' Cavanaugh
  166. Based on Valve's version, modified with permission.
  167. Submit detailed bug reports to (amckern@yahoo.com)
  168. ----- BEGIN hlrad -----
  169. Command line: D:\Hammer\ZHLT\hlrad.exe "d:\hammer\valve hammer editor\maps\de_pipeline\de_pipeline"
  170.  
  171. -= Current hlrad Settings =-
  172. Name | Setting | Default
  173. --------------------|---------------------|-------------------------
  174. threads [ 2 ] [ Varies ]
  175. verbose [ off ] [ off ]
  176. log [ on ] [ on ]
  177. developer [ 0 ] [ 0 ]
  178. chart [ off ] [ off ]
  179. estimate [ off ] [ off ]
  180. max texture memory [ 4194304 ] [ 4194304 ]
  181. max lighting memory [ 6291456 ] [ 6291456 ]
  182. priority [ Normal ] [ Normal ]
  183.  
  184. vismatrix algorithm [ Original ] [ Original ]
  185. oversampling (-extra)[ off ] [ off ]
  186. bounces [ 1 ] [ 1 ]
  187. bounce dynamic light [ on ] [ on ]
  188. ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
  189. maximum light [ 255.000 ] [ 256.000 ]
  190. circus mode [ off ] [ off ]
  191.  
  192. smoothing threshold [ 50.000 ] [ 50.000 ]
  193. direct threshold [ 25.000 ] [ 25.000 ]
  194. direct light scale [ 2.000 ] [ 2.000 ]
  195. coring threshold [ 1.000 ] [ 1.000 ]
  196. patch interpolation [ on ] [ on ]
  197.  
  198. texscale [ on ] [ on ]
  199. patch subdividing [ on ] [ on ]
  200. chop value [ 64.000 ] [ 64.000 ]
  201. texchop value [ 32.000 ] [ 32.000 ]
  202.  
  203. global fade [ 1.000 ] [ 1.000 ]
  204. global falloff [ 2 ] [ 2 ]
  205. global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
  206. global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
  207. global light scale [ 1.000 ] [ 1.000 ]
  208. global sky diffusion [ 1.000 ] [ 1.000 ]
  209.  
  210. opaque entities [ on ] [ on ]
  211. sky lighting fix [ on ] [ on ]
  212. incremental [ off ] [ off ]
  213. dump [ off ] [ off ]
  214.  
  215. colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  216. monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  217. softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
  218. diffuse hack [ on ] [ on ]
  219. spotlight points [ on ] [ on ]
  220.  
  221. custom shadows with bounce light
  222. [ off ] [ off ]
  223. rgb transfers [ off ] [ off ]
  224.  
  225.  
  226. [Reading texlights from 'D:\Hammer\ZHLT\lights.rad']
  227. [59 texlights parsed from 'D:\Hammer\ZHLT\lights.rad']
  228.  
  229. 1211 faces
  230. Create Patches : 0 base patches
  231. 0 opaque faces
  232. 0 square feet [0.00 square inches]
  233. 1 direct lights
  234.  
  235. BuildFacelights:
  236. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
  237. visibility matrix : 0.0 megs
  238. Warning: Attempting to allocate 0 bytes
  239. BuildVisLeafs:
  240. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
  241. MakeScales:
  242. (0.00 seconds)
  243. SwapTransfers:
  244. (0.00 seconds)
  245. Transfer Lists : 0 transfers
  246. Indices : 0 bytes
  247. Indices : 0 bytes
  248. Bounce 1 GatherLight:
  249. (0.00 seconds)
  250. FinalLightFace:
  251. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
  252. 0.98 seconds elapsed
  253.  
  254. ----- END hlrad -----
  255.  
  256.  
  257.  
  258.  
  259. ** Executing...
  260. ** Command: Copy File
  261. ** Parameters: "d:\hammer\valve hammer editor\maps\de_pipeline\de_pipeline.bsp" "D:\Hammer\Valve Hammer Editor\maps\de_pipeline\de_pipeline.bsp"
  262.  
  263.  
  264. ** Executing...
  265. ** Command: Copy File
  266. ** Parameters: "d:\hammer\valve hammer editor\maps\de_pipeline\de_pipeline.pts" "D:\Hammer\Valve Hammer Editor\maps\de_pipeline\de_pipeline.pts"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement