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- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F, Dims.x, Dims.y, 0, GL_RGBA, GL_FLOAT, Data);
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, Dims.x, Dims.y, GL_RGBA, GL_UNSIGNED_BYTE, NewData);
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