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- --PRINCE OF SPACE, LAND OF FROGS AND FATIGUE--
- CCC: Well, the prince is a very headstrong and active class
- CCC: It is destruction through the aspect of choice.
- CCC: So as a prince os space, I would likely fling things around at high velocities to weaponize them, Changing their size as or before they hit for maximum damage.
- CCC: A prince of space like this would be able to defeat any monsters or denizens at ease while at god tier.
- CCC: And now my land.
- CCC: Frogs and fatigue.
- CCC: The land would be grey and morose, Slow paced, My consorts would be crabs, They would have very basic tribal-like communities too.
- CCC: My planets quest to light the forge would be a giant puzzle that took up most of the planet, Yet the pieces were way too small or too large.
- CCC: So i would have to ascend to godhood to be able to light my forge.
- CCC: And then the heat and light from the forge would liven my planet up, Making it faster and more colourful, Allowing me to collect frogs.
- --KNIGHT OF DOOM, LAND OF DECAY AND FRAGRANCE--
- CCC: A knight is a defensive class.
- CCC: Hard to weaponize, But mainly good for protecting yourself or others from harm.
- CCC: A knight of doom could be either.
- CCC: They could protect their allies from doom.
- CCC: Or protect the doom of their enemies.
- CCC: Forcing them to be taken by their doomed fate.
- CCC: Without them having a say in the matter.
- CCC: And your land.
- CCC: I'd say your land would be a large and colourful land, Seemingly nice, With your consorts being a brightly coloured rodent, But all of this is "Fragrance" covering the decay of the planet.
- CCC: The planet would slowly be dying, From the repercussions of the rodents destroying the land.
- CCC: It would become dangerous, And not a nice to place to be.
- CCC: Your quest would be to stop and revert the effects of your consorts.
- --SEER OF HEART, LAND OF CANDLES AND HORROR--
- CCC: My take on heart.
- CCC: Is Emotion
- CCC: A seer of heart would be able to gauge the emotional stability of their friends or foes, And either repair their friends, To keep them sane in this dangerous game, Or break down their opponents mental walls, Driving them round the bend, And making them more available to be hit.
- CCC: Your land, Would be blank on the top.
- CCC: With small brick houses, Empty inside, But with stairs to a cellar.
- CCC: Alike to janes land everything would be "Underneath"
- CCC: It would be a dark and dismal place, With whisperings and movements you cant quite make out.
- CCC: Candles will be dotted sparingly, Pockets of safety,
- CCC: Often with your consorts huddled inside them, Hoping to not be caught by the "horrors"
- --SEER OF HEART, LAND OF SENTIENCE AND CHAOS--
- CCC: My take on heart.
- CCC: Is Emotion
- CCC: A seer of heart would be able to gauge the emotional stability of their friends or foes, And either repair their friends, To keep them sane in this dangerous game, Or break down their opponents mental walls, Driving them round the bend, And making them more available to be hit.
- CCC: Sentience does not always been balanced sentience.
- CCC: Their land would be bright and loud, Jumping out, But not always in the nice ways
- CCC: Seemingly harmless pranks might end up with a knife shooting towards your head.
- CCC: The consorts seem to dislike outsiders, Babbling poetic nonsense between themselves, You cant understand them.
- CCC: Your land itself would be smart.
- CCC: You could blink
- CCC: And what had once been a bridge was now a zipwire across a raging canyon
- CCC: It would to it's best to drive you insane with horrible tricks and pranks
- CCC: But a seer of heart could protect themselves against this yada
- --PRINCE OF HEART, LAND OF FROST AND CATHEDRALS--
- CCC: A prince of heart is a very voilent race.
- CCC: *title
- CCC: You would be headstrong in your fights
- CCC: Rushing in without a care for the feelings of anyone
- CCC: If a team-mate got in the way, It'd be their fault to take the repurcussions
- CCC: While they might seem a little reckless, Deep down, You really care about them, And are doing such to strengthen them mentally and emotionally, So if something ever happens to you or another, The emotional rebound wont be so strong
- CCC: and you could move on easier, And take your team-mates with you
- CCC: And the land of frost and cathedrals.
- CCC: I think this would be like the vatican in the winter.
- CCC: A busy place
- CCC: Full of worshipping consorts, Selling assorted merchandise, Offering seemingly stupid charms and herbs
- CCC: But large spires and brick buildings would dominate it
- CCC: The type that echo even the sounds of you breathing
- CCC: A very peaceful land, With the secrets and mythos very subtle and hard to find.
- CCC: Your quest would be to lighten up the world a little bit.
- CCC: Stop your consorts from being morose and maybe even get them to help you on your quest and spread the word.
- --SEER OF VOID, LAND OF HORROR AND CRYSTAL--
- CCC: A seer of void would know all about what happened when other people don't
- CCC: They could easily figure out the gaps of a story
- CCC: of blanks in somebodies memory
- CCC: They could also implant false memories into their foes blank spots, Maybe even switching their morals?
- CCC: The land of crystal and horror would be a simple land.
- CCC: Quite flat
- CCC: But covered in geodes and caves
- CCC: Your consorts would be moles, Digging for the crystals
- CCC: But in these crystals
- CCC: you would see visions
- CCC: visions of things come to be
- CCC: But these things were twisted
- CCC: What would normally be a happy memory, Would be twisted and turned until it looked like a grimdark horrorfest inside the crystal
- --PRINCE OF LIGHT, LAND OF DOLLS AND PATHS--
- CCC: A prince of light would weaponize their knowledge
- CCC: They would hit the weakspots on a human/imp/ogres body very easily, and could take them down pretty fast
- CCC: They would be fast fighters
- CCC: Calm minded and level throughout the duration of the fight
- CCC: The land of dolls and paths would be a place like something from M.C.escher
- CCC: The paths you would walk down would never be found again
- CCC: You could never really bring yourself to turn around and look back
- CCC: the split roads would each have a smalle doll by each fork, Maybe a split image of you or a team-mate
- CCC: But different somehow
- CCC: Positively or negatively they would just be wrong, Like your friends doll maybe having white eyes
- CCC: Or a doll of you holding a pretty advanced weapon that you havent obtained
- CCC: even something like you in god-tier guiding you to your quest bed
- --MAGE OF LIFE, LAND OF COBBLESTONE AND CARBON--
- CCC: A mage of life would know how life works
- CCC: They wouldnt exactly have "lifey" powers
- CCC: but they would be exremely advanced in first aid
- CCC: and could heal them just as well as having lifey powers, But with more logical methods
- CCC: The land of cobblestone and carbon...
- CCC: Well, From the cobblestone it would be quite blank and grey
- CCC: But carbon is the base of all life forms
- CCC: Being a mage of life you could even *CREATE* your own life forms to inhabit the planet
- CCC: you could clone yourself, make your own imps to grind, choose your consorts
- CCC: it would be a blank slate for you to play with
- --THIEF OF MIND, LAND OF PRISMS AND DOORS--
- CCC: A theif of mind would take pleasure in breaking their opponents
- CCC: They would snap their mental barriers and crush them
- CCC: And the pleasure they got from that would make them feel stronger and enlighten them
- CCC: They would re-inforce themselves with the insanity of others
- CCC: And prisms and doors hmmm
- CCC: Prisms refract light into rainbows
- CCC: So i guess You would get selections of doors, The dazzling light changing the colour of each
- CCC: And like a twisted gameshow you would have to pick a door and continue
- CCC: One might lead to treasure
- CCC: another to a consort village
- CCC: Or maybe one might lead you straight into the stomach of your denizen
- CUC ceased responding to memo.
- CCC: Your quest would be to break all the prisms, Turning the doors back into normal, And making them safe for your consorts to use
- --KNIGHT OF LIFE, LAND OF FOREST AND CHEMICALS--
- CCC: A knight of life is a simple class
- CCC: You would protect the life of your team-mates and your surroundings
- CCC: Your land would be lush forests
- CCC: filled with fruits and plentiful animals
- CCC: But slowly these forests would be gettingn polluted
- CCC: By chemicals being leaked by your highly technoligcal consorts
- CCC: Your quest would be to clean up your land, And teach your consorts better ways
- --MUSE OF LIGHT, LAND OF BOOKS AND SILENCE--
- CCC: A muse can use their class in any way shape or form
- CCC: But only to benefit others
- CCC: A muse of light could tell their friends how to protect their weakspots, and the weaknesses of their enemies
- CCC: but they would be reliant on other people to protect them
- --PRINCE OF SPACE, LAND OF MELODY AND ROSES--
- CCC: Well, the prince is a very headstrong and active class
- CCC: It is destruction through the aspect of choice.
- CCC: So as a prince os space, I would likely fling things around at high velocities to weaponize them, Changing their size as or before they hit for maximum damage.
- CCC: A prince of space like this would be able to defeat any monsters or denizens at ease while at god tier.
- CCC: The land of melody and roses would be a calm girly sort of place
- CCC: The denizens would act like victorian era classes
- CCC: *consorts
- CCC: durp
- CCC: Inspiration would come quickly
- CCC: ideas for new attacks, songs, pictures, stories
- CCC: A great place to think
- CCC: Your quest would be to solve the ultimate riddle of your planet
- CCC: "Why are the dresses so frilly?"
- --LORD OF BREATH, LAND OF DEW AND TRAPS--
- CCC: A lord can use their aspect in any way to benefit themselves
- CCC: A lord of breath could increase their speed, Their stamina, The wind pushing them forwards, Or the wind behind their punches very well
- CCC: They would be able to steal the breath of their opponents, Doing the opposite of what they did to themselves, Allowing them to move forwards and defeat easier
- CCC: Dew and traps
- CCC: It would be a hard to see land
- CCC: The dew floating all around you like mist would restrict your vision, Making it very easy to be caught by such traps
- CCC: Your consorts are in peril, Constantly being almost wiped out by traps if they ever try to move locations
- CCC: Your quest is to blow away the fog, And help your consorts clear the traps
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