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  1. --PRINCE OF SPACE, LAND OF FROGS AND FATIGUE--
  2. CCC: Well, the prince is a very headstrong and active class
  3. CCC: It is destruction through the aspect of choice.
  4. CCC: So as a prince os space, I would likely fling things around at high velocities to weaponize them, Changing their size as or before they hit for maximum damage.
  5. CCC: A prince of space like this would be able to defeat any monsters or denizens at ease while at god tier.
  6. CCC: And now my land.
  7. CCC: Frogs and fatigue.
  8. CCC: The land would be grey and morose, Slow paced, My consorts would be crabs, They would have very basic tribal-like communities too.
  9. CCC: My planets quest to light the forge would be a giant puzzle that took up most of the planet, Yet the pieces were way too small or too large.
  10. CCC: So i would have to ascend to godhood to be able to light my forge.
  11. CCC: And then the heat and light from the forge would liven my planet up, Making it faster and more colourful, Allowing me to collect frogs.
  12.  
  13. --KNIGHT OF DOOM, LAND OF DECAY AND FRAGRANCE--
  14. CCC: A knight is a defensive class.
  15. CCC: Hard to weaponize, But mainly good for protecting yourself or others from harm.
  16. CCC: A knight of doom could be either.
  17. CCC: They could protect their allies from doom.
  18. CCC: Or protect the doom of their enemies.
  19. CCC: Forcing them to be taken by their doomed fate.
  20. CCC: Without them having a say in the matter.
  21. CCC: And your land.
  22. CCC: I'd say your land would be a large and colourful land, Seemingly nice, With your consorts being a brightly coloured rodent, But all of this is "Fragrance" covering the decay of the planet.
  23. CCC: The planet would slowly be dying, From the repercussions of the rodents destroying the land.
  24. CCC: It would become dangerous, And not a nice to place to be.
  25. CCC: Your quest would be to stop and revert the effects of your consorts.
  26.  
  27. --SEER OF HEART, LAND OF CANDLES AND HORROR--
  28. CCC: My take on heart.
  29. CCC: Is Emotion
  30. CCC: A seer of heart would be able to gauge the emotional stability of their friends or foes, And either repair their friends, To keep them sane in this dangerous game, Or break down their opponents mental walls, Driving them round the bend, And making them more available to be hit.
  31. CCC: Your land, Would be blank on the top.
  32. CCC: With small brick houses, Empty inside, But with stairs to a cellar.
  33. CCC: Alike to janes land everything would be "Underneath"
  34. CCC: It would be a dark and dismal place, With whisperings and movements you cant quite make out.
  35. CCC: Candles will be dotted sparingly, Pockets of safety,
  36. CCC: Often with your consorts huddled inside them, Hoping to not be caught by the "horrors"
  37.  
  38. --SEER OF HEART, LAND OF SENTIENCE AND CHAOS--
  39. CCC: My take on heart.
  40. CCC: Is Emotion
  41. CCC: A seer of heart would be able to gauge the emotional stability of their friends or foes, And either repair their friends, To keep them sane in this dangerous game, Or break down their opponents mental walls, Driving them round the bend, And making them more available to be hit.
  42. CCC: Sentience does not always been balanced sentience.
  43. CCC: Their land would be bright and loud, Jumping out, But not always in the nice ways
  44. CCC: Seemingly harmless pranks might end up with a knife shooting towards your head.
  45. CCC: The consorts seem to dislike outsiders, Babbling poetic nonsense between themselves, You cant understand them.
  46. CCC: Your land itself would be smart.
  47. CCC: You could blink
  48. CCC: And what had once been a bridge was now a zipwire across a raging canyon
  49. CCC: It would to it's best to drive you insane with horrible tricks and pranks
  50. CCC: But a seer of heart could protect themselves against this yada
  51.  
  52. --PRINCE OF HEART, LAND OF FROST AND CATHEDRALS--
  53. CCC: A prince of heart is a very voilent race.
  54. CCC: *title
  55. CCC: You would be headstrong in your fights
  56. CCC: Rushing in without a care for the feelings of anyone
  57. CCC: If a team-mate got in the way, It'd be their fault to take the repurcussions
  58. CCC: While they might seem a little reckless, Deep down, You really care about them, And are doing such to strengthen them mentally and emotionally, So if something ever happens to you or another, The emotional rebound wont be so strong
  59. CCC: and you could move on easier, And take your team-mates with you
  60. CCC: And the land of frost and cathedrals.
  61. CCC: I think this would be like the vatican in the winter.
  62. CCC: A busy place
  63. CCC: Full of worshipping consorts, Selling assorted merchandise, Offering seemingly stupid charms and herbs
  64. CCC: But large spires and brick buildings would dominate it
  65. CCC: The type that echo even the sounds of you breathing
  66. CCC: A very peaceful land, With the secrets and mythos very subtle and hard to find.
  67. CCC: Your quest would be to lighten up the world a little bit.
  68. CCC: Stop your consorts from being morose and maybe even get them to help you on your quest and spread the word.
  69.  
  70. --SEER OF VOID, LAND OF HORROR AND CRYSTAL--
  71. CCC: A seer of void would know all about what happened when other people don't
  72. CCC: They could easily figure out the gaps of a story
  73. CCC: of blanks in somebodies memory
  74. CCC: They could also implant false memories into their foes blank spots, Maybe even switching their morals?
  75. CCC: The land of crystal and horror would be a simple land.
  76. CCC: Quite flat
  77. CCC: But covered in geodes and caves
  78. CCC: Your consorts would be moles, Digging for the crystals
  79. CCC: But in these crystals
  80. CCC: you would see visions
  81. CCC: visions of things come to be
  82. CCC: But these things were twisted
  83. CCC: What would normally be a happy memory, Would be twisted and turned until it looked like a grimdark horrorfest inside the crystal
  84.  
  85. --PRINCE OF LIGHT, LAND OF DOLLS AND PATHS--
  86. CCC: A prince of light would weaponize their knowledge
  87. CCC: They would hit the weakspots on a human/imp/ogres body very easily, and could take them down pretty fast
  88. CCC: They would be fast fighters
  89. CCC: Calm minded and level throughout the duration of the fight
  90. CCC: The land of dolls and paths would be a place like something from M.C.escher
  91. CCC: The paths you would walk down would never be found again
  92. CCC: You could never really bring yourself to turn around and look back
  93. CCC: the split roads would each have a smalle doll by each fork, Maybe a split image of you or a team-mate
  94. CCC: But different somehow
  95. CCC: Positively or negatively they would just be wrong, Like your friends doll maybe having white eyes
  96. CCC: Or a doll of you holding a pretty advanced weapon that you havent obtained
  97. CCC: even something like you in god-tier guiding you to your quest bed
  98.  
  99. --MAGE OF LIFE, LAND OF COBBLESTONE AND CARBON--
  100. CCC: A mage of life would know how life works
  101. CCC: They wouldnt exactly have "lifey" powers
  102. CCC: but they would be exremely advanced in first aid
  103. CCC: and could heal them just as well as having lifey powers, But with more logical methods
  104. CCC: The land of cobblestone and carbon...
  105. CCC: Well, From the cobblestone it would be quite blank and grey
  106. CCC: But carbon is the base of all life forms
  107. CCC: Being a mage of life you could even *CREATE* your own life forms to inhabit the planet
  108. CCC: you could clone yourself, make your own imps to grind, choose your consorts
  109. CCC: it would be a blank slate for you to play with
  110.  
  111. --THIEF OF MIND, LAND OF PRISMS AND DOORS--
  112. CCC: A theif of mind would take pleasure in breaking their opponents
  113. CCC: They would snap their mental barriers and crush them
  114. CCC: And the pleasure they got from that would make them feel stronger and enlighten them
  115. CCC: They would re-inforce themselves with the insanity of others
  116. CCC: And prisms and doors hmmm
  117. CCC: Prisms refract light into rainbows
  118. CCC: So i guess You would get selections of doors, The dazzling light changing the colour of each
  119. CCC: And like a twisted gameshow you would have to pick a door and continue
  120. CCC: One might lead to treasure
  121. CCC: another to a consort village
  122. CCC: Or maybe one might lead you straight into the stomach of your denizen
  123. CUC ceased responding to memo.
  124. CCC: Your quest would be to break all the prisms, Turning the doors back into normal, And making them safe for your consorts to use
  125.  
  126. --KNIGHT OF LIFE, LAND OF FOREST AND CHEMICALS--
  127. CCC: A knight of life is a simple class
  128. CCC: You would protect the life of your team-mates and your surroundings
  129. CCC: Your land would be lush forests
  130. CCC: filled with fruits and plentiful animals
  131. CCC: But slowly these forests would be gettingn polluted
  132. CCC: By chemicals being leaked by your highly technoligcal consorts
  133. CCC: Your quest would be to clean up your land, And teach your consorts better ways
  134.  
  135. --MUSE OF LIGHT, LAND OF BOOKS AND SILENCE--
  136. CCC: A muse can use their class in any way shape or form
  137. CCC: But only to benefit others
  138. CCC: A muse of light could tell their friends how to protect their weakspots, and the weaknesses of their enemies
  139. CCC: but they would be reliant on other people to protect them
  140.  
  141. --PRINCE OF SPACE, LAND OF MELODY AND ROSES--
  142. CCC: Well, the prince is a very headstrong and active class
  143. CCC: It is destruction through the aspect of choice.
  144. CCC: So as a prince os space, I would likely fling things around at high velocities to weaponize them, Changing their size as or before they hit for maximum damage.
  145. CCC: A prince of space like this would be able to defeat any monsters or denizens at ease while at god tier.
  146. CCC: The land of melody and roses would be a calm girly sort of place
  147. CCC: The denizens would act like victorian era classes
  148. CCC: *consorts
  149. CCC: durp
  150. CCC: Inspiration would come quickly
  151. CCC: ideas for new attacks, songs, pictures, stories
  152. CCC: A great place to think
  153. CCC: Your quest would be to solve the ultimate riddle of your planet
  154. CCC: "Why are the dresses so frilly?"
  155.  
  156. --LORD OF BREATH, LAND OF DEW AND TRAPS--
  157. CCC: A lord can use their aspect in any way to benefit themselves
  158. CCC: A lord of breath could increase their speed, Their stamina, The wind pushing them forwards, Or the wind behind their punches very well
  159. CCC: They would be able to steal the breath of their opponents, Doing the opposite of what they did to themselves, Allowing them to move forwards and defeat easier
  160. CCC: Dew and traps
  161. CCC: It would be a hard to see land
  162. CCC: The dew floating all around you like mist would restrict your vision, Making it very easy to be caught by such traps
  163. CCC: Your consorts are in peril, Constantly being almost wiped out by traps if they ever try to move locations
  164. CCC: Your quest is to blow away the fog, And help your consorts clear the traps
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