Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Factorio crashed. Generating symbolized stacktrace, please wait ...
- c:\cygwin64\tmp\factorio-build-gumsut\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
- c:\cygwin64\tmp\factorio-build-gumsut\src\util\logger.cpp (408): Logger::writeStacktrace
- c:\cygwin64\tmp\factorio-build-gumsut\src\util\logger.cpp (521): Logger::logStacktrace
- c:\cygwin64\tmp\factorio-build-gumsut\src\util\logging.cpp (89): Logging::logAndAbortOrThrow
- c:\cygwin64\tmp\factorio-build-gumsut\src\util\logging.cpp (83): Logging::logAndAbortOrThrow
- c:\cygwin64\tmp\factorio-build-gumsut\src\util\logging.hpp (51): Logging::logEnumAndAbortOrThrow<enum OpenGuiType>
- c:\cygwin64\tmp\factorio-build-gumsut\src\circuitnetwork\signalid.cpp (195): SignalID::isZero
- c:\cygwin64\tmp\factorio-build-gumsut\src\circuitnetwork\behaviors\constantcombinatorcontrolbehavior.cpp (206): ConstantCombinatorControlBehavior::setOutputSignal
- c:\cygwin64\tmp\factorio-build-gumsut\src\script\luacontrolbehavior\luaconstantcombinatorcontrolbehavior.cpp (122): LuaConstantCombinatorControlBehavior::luaSetSignal
- c:\cygwin64\tmp\factorio-build-gumsut\src\script\luabinder.hpp (326): LuaBinder<LuaEntityPrototype>::callWrapper
- c:\cygwin64\tmp\factorio-build-gumsut\libraries\lua\ldo.c (319): luaD_precall
- c:\cygwin64\tmp\factorio-build-gumsut\libraries\lua\lvm.c (710): luaV_execute
- c:\cygwin64\tmp\factorio-build-gumsut\libraries\lua\lapi.c (1018): f_call
- c:\cygwin64\tmp\factorio-build-gumsut\libraries\lua\ldo.c (131): luaD_rawrunprotected
- c:\cygwin64\tmp\factorio-build-gumsut\libraries\lua\ldo.c (590): luaD_pcall
- c:\cygwin64\tmp\factorio-build-gumsut\src\script\luagamescript.cpp (4362): LuaGameScript::signallingPCall
- c:\cygwin64\tmp\factorio-build-gumsut\src\script\luagamescript.cpp (771): LuaGameScript::runEventHandler
- c:\cygwin64\tmp\factorio-build-gumsut\src\script\luaeventdispatcher.cpp (485): LuaEventDispatcher::run<InputAction>
- c:\cygwin64\tmp\factorio-build-gumsut\src\script\luaeventdispatcher.cpp (122): LuaEventDispatcher::dispatch
- c:\cygwin64\tmp\factorio-build-gumsut\src\scenario\scenario.cpp (880): Scenario::update
- c:\cygwin64\tmp\factorio-build-gumsut\src\mainloop.cpp (1007): MainLoop::gameUpdateStep
- c:\cygwin64\tmp\factorio-build-gumsut\src\mainloop.cpp (874): MainLoop::gameUpdateLoop
- c:\cygwin64\tmp\factorio-build-gumsut\src\util\workerthread.cpp (36): WorkerThread::loop
- c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl ModPortal::*)(void) __ptr64,ModPortal * __ptr64>,std::default_delete<std::tuple<void (__cdecl ModPortal::*)(void) __ptr64,ModPortal * __ptr64> > > >::_Go
- c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
- d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000775D59CD)
- 00000000775D59CD (kernel32): (filename not available): BaseThreadInitThunk
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007770A561)
- 000000007770A561 (ntdll): (filename not available): RtlUserThreadStart
- Stack trace logging done
- 120.302 Error SignalID.cpp:195: Unknown enum value: 72
- Logger::writeStacktrace skipped.
- 120.302 Error CrashHandler.cpp:174: Map tick at moment of crash: 4812420
- 120.302 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
- Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
- 121.710 Uploading log file
- 121.749 Error CrashHandler.cpp:227: Heap validation: success.
- 121.749 Creating crash dump.
- 121.862 CrashDump success
Advertisement
Add Comment
Please, Sign In to add comment