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- Meregho Saeno
- =============
- From 100% to 76% HP:
- 59% chance to cast Godly Flash. (Targets the party member with the highest HP.)
- 10% chance to cast Thunder Feather. (Targets the front row.)
- 31% chance to use a regular attack. (Standard targeting.)
- From 75% HP to 51% HP:
- 19% chance to cast Godly Flash. (Targets the party member with the highest HP.)
- 60% chance to cast Thunder Feather. (Targets the front row.)
- 21% chance to use a regular attack. (Standard targeting.)
- From 50% to 21% HP:
- If at least 1 party member is confused:
- 9% chance to use Panic Claw. (Targets party members that aren't confused.)
- 40% chance to use Godly Flash. (Standard targeting.)
- 30% chance to use Thunder Feather. (Targets the front row.)
- 21% chance to use a regular attack. (Standard targeting.)
- Else:
- 59% chance to cast Panic Claw. (Standard targeting.)
- 10% chance to cast Godly Flash. (Standard targeting.)
- 10% chance to cast Thunder Feather. (Targets the front row.)
- 21% chance to use a regular attack. (Standard targeting.)
- From 20% HP to death:
- 29% chance to use Panic Claw. (Targets party members that aren't confused.)
- 30% chance to use Godly Flash. (Standard targeting.)
- 30% chance to use Thunder Feather. (Back row preference.)
- 11% chance to use a regular attack. (Standard targeting.)
- Sea Lobster
- ===========
- From 100% to 26% HP, use a regular attack. (Standard targeting.)
- From 25% HP to death, use a regular attack. (Targets the party member with the lowest HP.)
- Red Puffer
- ==========
- From 100% to 81% HP:
- 79% chance to cast Poison Gun. (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
- From 80% HP to death:
- 69% chance to cast Poison Gun. (Targets party members that aren't poisoned.)
- 31% chance to use a regular attack. (Standard targeting.)
- Cruel Roamer
- ============
- From 100% to 76% HP, use a regular attack. (Standard targeting.)
- From 75% HP to death:
- If at least 1 Sea Lobster is alive:
- 79% chance to cast Sea God's Anger. (Standard targeting.)
- 21% chance to use a regular attack. (Standard targeting.)
- If 3 or less enemies are in the battle:
- 39% chance to summon 2 Sea Lobsters.
- 40% chance to summon 2 Red Puffers.
- 21% chance to use a regular attack. (Standard targeting.)
- Else, use a regular attack. (Standard targeting.)
- Hammerhead
- ==========
- Cast Evil Placoid on the 1st turn. (Targets self.)
- If HP is above 25%, cast Evil Placoid on turns that are multiples of 5. (Targets self.)
- From 100% to 76% HP:
- 39% chance to cast Bite Off. (Standard targeting.)
- 40% chance to cast Shark Rush. (Targets the front row.)
- 21% chance to use a regular attack. (Standard targeting.)
- From 75% to 51% HP:
- If self is in the Charged state:
- 39% chance to cast Bite Off (Standard targeting.)
- 20% chance to cast Shark Rush. (Targets the front row.)
- 41% chance to use a regular attack. (Standard targeting.)
- Else:
- 19% chance to cast Charge. (Targets self.)
- 30% chance to cast Shark Rush. (Targets the front row.)
- 20% chance to cast Bite Off. (Standard targeting.)
- 31% chance to use a regular attack. (Standard targeting.)
- From 50% to 26% HP:
- If self is in the Charged state:
- 19% chance to cast Bite Off (Standard targeting.)
- 60% chance to cast Shark Rush. (Targets the front row.)
- 21% chance to use a regular attack. (Standard targeting.)
- Else:
- 49% chance to cast Charge. (Targets self.)
- 30% chance to cast Bite Off. (Standard targeting.)
- 10% chance to cast Shark Rush. (Targets the front row.)
- 11% chance to use a regular attack. (Standard targeting.)
- From 25% HP to death:
- If self is in the Charged state:
- 39% chance to cast Bite Off (Standard targeting.)
- 50% chance to cast Shark Rush. (Targets the front row.)
- 11% chance to use a regular attack. (Standard targeting.)
- Else:
- 79% chance to cast Charge. (Targets self.)
- 15% chance to cast Shark Rush. (Targets the front row.)
- 6% chance to use a regular attack. (Standard targeting.)
- Ghost Ship
- ==========
- If HP is above 20%, cast Dazzling Aurora on turns that are multiples of 5. (Targets self.)
- From 100% to 91% HP, cast Heated Shot. (Standard targeting.)
- From 90% to 51% HP:
- If at least 1 party member has the Oil Cannon debuff:
- 59% chance to cast Heated Shot. (Standard targeting.)
- 10% chance to cast Thunder Cannon. (Standard targeting.)
- 31% chance to cast Barracuda. (Standard targeting.)
- Else:
- 89% chance to cast Oil Cannon. (Standard targeting.)
- 5% chance to cast Heated Shot. (Standard targeting.)
- 6% chance to cast Barracuda. (Standard targeting.)
- From 50% to 26% HP:
- If at least 1 party member has the Arrest Mine debuff:
- 9% chance to cast Heated Shot. (Standard targeting.)
- 30% chance to cast Thunder Cannon. (Standard targeting.)
- 61% chance to cast Barracuda. (Standard targeting.)
- If at least 1 party member has their legs bound:
- 9% chance to cast Heated Shot. (Standard targeting.)
- 40% chance to cast Thunder Cannon. (Standard targeting.)
- 51% chance to cast Barracuda. (Target party members with their legs bound.)
- Else:
- 69% chance to cast Arrest Mine. (Standard targeting.)
- 20% chance to cast Barracuda. (Standard targeting.)
- 11% chance to cast Thunder Cannon. (Standard targeting.)
- From 25% HP to death:
- If at least 1 party member has the Arrest Mine debuff and at least 1 party member has the Oil Cannon debuff:
- 59% chance to cast Heated Shot. (Standard targeting.)
- 30% chance to cast Thunder Cannon. (Standard targeting.)
- 11% chance to cast Barracuda. (Standard targeting.)
- If at least 1 party member has the Arrest Mine debuff:
- 9% chance to cast Heated Shot. (Standard targeting.)
- 40% chance to cast Thunder Cannon. (Standard targeting.)
- 51% chance to cast Barracuda. (Standard targeting.)
- If at least 1 party member has their legs bound and at least 1 party member has the Oil Cannon debuff:
- 59% chance to cast Heated Shot. (Standard targeting.)
- 30% chance to cast Thunder Cannon. (Standard targeting.)
- 11% chance to cast Barracuda. (Targets party members with their legs bound.)
- If at least 1 party member has their legs bound:
- 9% chance to cast Heated Shot. (Standard targeting.)
- 30% chance to cast Thunder Cannon. (Standard targeting.)
- 61% chance to cast Barracuda. (Targets party members with their legs bound.)
- If at least 1 party member has the Oil Cannon debuff:
- 79% chance to cast Heated Shot. (Standard targeting.)
- 21% chance to cast Thunder Cannon. (Standard targeting.)
- Else:
- 59% chance to cast Arrest Mine. (Standard targeting.)
- 30% chance to cast Oil Cannon. (Standard targeting.)
- 11% chance to cast Thunder Cannon. (Standard targeting.)
- Corotrangul
- ===========
- Turn 1: Cast Flood. (Standard targeting.)
- Turn 2: Cast Coiling. (Standard targeting.)
- Turn 3: Cast Ice Gaze. (Standard targeting.)
- Turn 4:
- If 2 or less enemies are in the battle:
- If 1 Bolt Striker is in the battle, summon 1 Nautilus.
- If 1 Nautilus is in the battle, summon 1 Bolt Striker.
- If HP is below 51%, 69% chance to summon 3 Bolt Strikers.
- If only 1 enemy is in the battle:
- 29% chance to summon 3 Bolt Strikers.
- 71% chance to summon 2 Nautiluses.
- Else, skip to turn 5.
- Turn 5: Cast Ice Gaze. (Targets self.)
- Loop from turn 1 until death.
- Bolt Striker
- ============
- Turn 1:
- 4% chance to cast Lightning Drop. (Standard targeting)
- 96% chance to use a regular attack. (Standard targeting.)
- Turn 2:
- 9% chance to cast Lightning Drop. (Standard targeting)
- 91% chance to use a regular attack. (Standard targeting.)
- Turn 3:
- 19% chance to cast Lightning Drop. (Standard targeting)
- 81% chance to use a regular attack. (Standard targeting.)
- Turn 4:
- 49% chance to cast Lightning Drop. (Standard targeting)
- 51% chance to use a regular attack. (Standard targeting.)
- Turn 5:
- 79% chance to cast Lightning Drop. (Standard targeting)
- 21% chance to use a regular attack. (Standard targeting.)
- Loop from turn 5 until death.
- Nautilus
- ========
- Turn 1: Use a regular attack. (Standard targeting.)
- Turn 2:
- 4% chance to cast Self-Destruct (Level 3). (Standard targeting)
- 96% chance to use a regular attack. (Standard targeting.)
- Turn 3:
- 9% chance to cast Self-Destruct (Level 3). (Standard targeting)
- 91% chance to use a regular attack. (Standard targeting.)
- Turn 4:
- 49% chance to cast Self-Destruct (Level 3). (Standard targeting)
- 51% chance to use a regular attack. (Standard targeting.)
- Turn 5:
- 79% chance to cast Self-Destruct (Level 3). (Standard targeting)
- 21% chance to use a regular attack. (Standard targeting.)
- Loop from turn 5 until death.
- Golem
- =====
- If HP is below 51%, cast Regen on turns that are multiples of 5. (Targets self.)
- If HP is below 76% and an Fire, Ice, or Volt attack was cast last turn, follow this routine for the rest of the battle until all skills in it gets cast, Regen gets cast, or self takes damage from a non-elemental source of damage:
- 79% chance to cast Reflection. (Standard targeting.)
- 21% chance to cast Triple Hammer. (Standard targeting.)
- If the previous routine was broken through being attacked, cast Reflection. (Targets self.)
- From 100% to 76% HP:
- 29% chance to cast Triple Hammer. (Targets the back row.)
- 40% chance to cast Multi Hammer. (Standard targeting.)
- 20% chance to cast Triple Hammer. (Standard targeting.)
- 11% chance to use a regular attack. (Targets the party member with the lowest HP.)
- From 75% to 51% HP:
- If a Volt, Ice, or Fire attack was input:
- 4% chance to cast Reflection. (Targets self.)
- 30% chance to cast Triple Hammer. (Targets the back row.)
- 66% chance to cast Multi Hammer. (Standard targeting.)
- Else:
- 9% chance to cast Triple Hammer. (Targets the back row.)
- 40% chance to cast Multi Hammer. (Standard targeting.)
- 40% chance to cast Triple Hammer. (Standard targeting.)
- 11% chance to use a regular attack. (Targets the party member with the lowest HP.)
- From 50% to 26% HP:
- If a Volt, Ice, or Fire attack was input:
- 9% chance to cast Reflection. (Targets self.)
- 50% chance to cast Triple Hammer. (Targets the back row.)
- 41% chance to cast Multi Hammer. (Standard targeting.)
- Else:
- 9% chance to cast Triple Hammer. (Targets the back row.)
- 40% chance to cast Multi Hammer. (Standard targeting.)
- 40% chance to cast Triple Hammer. (Standard targeting.)
- 11% chance to use a regular attack. (Targets the party member with the lowest HP.)
- From 25% to 11% HP:
- If a Volt, Ice, or Fire attack was input:
- 39% chance to cast Reflection. (Targets self.)
- 50% chance to cast Triple Hammer. (Targets the back row.)
- 11% chance to cast Multi Hammer. (Standard targeting.)
- Else:
- 29% chance to cast Triple Hammer. (Targets the back row.)
- 30% chance to cast Multi Hammer. (Standard targeting.)
- 10% chance to cast Triple Hammer. (Standard targeting.)
- 10% chance to cast Reflection. (Standard targeting.)
- 21% chance to use a regular attack. (Targets the party member with the lowest HP.)
- From 10% HP to death:
- If a Volt, Ice, or Fire attack was input:
- 79% chance to cast Reflection. (Targets self.)
- 10% chance to cast Triple Hammer. (Targets the back row.)
- 11% chance to cast Multi Hammer. (Standard targeting.)
- Else:
- 29% chance to cast Triple Hammer. (Targets the back row.)
- 30% chance to cast Multi Hammer. (Standard targeting.)
- 10% chance to cast Triple Hammer. (Standard targeting.)
- 10% chance to cast Reflection. (Standard targeting.)
- 21% chance to use a regular attack. (Targets the party member with the lowest HP.)
- Mistletoe
- =========
- If HP is full, use a regular attack. (Standard targeting.)
- From 99% to 26% HP:
- 59% chance to cast Life Absorb (Level 3). (Standard targeting.)
- 30% chance to cast Life Absorb (Level 3). (Targets the party member with the lowest HP.)
- 11% chance to use a regular attack. (Standard targeting.)
- From 25% HP to death, cast Life Absorb (Level 3). (Targets the party member with the lowest HP.)
- Manticore
- =========
- If HP is below 11%:
- 24% chance to cast Petrivoice. (Standard targeting.)
- 25% chance to cast Darkness Coil. (Standard targeting.)
- 25% chance to cast Poison Tale. (Standard targeting.)
- 26% chance to cast Magic Lullaby. (Standard targeting.)
- If any party members are confused, cursed, or blinded, cast Petrivoice. (Standard targeting.)
- If any party members are confused, cursed, blinded, or poisoned, cast Darkness Coil. (Standard targeting.)
- If any party members are confused, cursed, blinded, poisoned, or asleep, cast Poison Tale. (Standard targeting.)
- If HP is below 51%:
- 9% chance to cast Petrivoice. (Standard targeting.)
- 20% chance to cast Darkness Coil. (Standard targeting.)
- 20% chance to cast Poison Tale. (Standard targeting.)
- 51% chance to cast Magic Lullaby. (Standard targeting.)
- Else:
- 99% chance to cast Magic Lullaby. (Standard targeting.)
- 1% chance to use a regular attack. (Standard targeting.)
- Ruin Caller
- ===========
- If there is only 1 enemy in the battle:
- Turn 1: Do nothing.
- Turn 2: Do nothing.
- Turn 3: Do nothing.
- Turn 4: Do nothing.
- Turn 5: Cast Regenerate. (Targets self.)
- If there are 2 enemies in the battle:
- 99% chance to cast Regenerate. (Targets self.)
- 1% chance to cast Dragon Quake. (Standard targeting.)
- If there are 3 enemies in the battle:
- 99% chance to cast Regenerate. (Targets self.)
- 1% chance to cast Dragon Quake. (Standard targeting.)
- Else:
- 99% chance to cast Dragon Quake. (Standard targeting.)
- 1% chance to do nothing.
- Frost Head
- ==========
- From 100% to 66% HP:
- 19% chance to cast Twin Ice Spear. (Standard targeting.)
- 10% chance to cast Ice Breath. (Standard targeting.)
- 71% chance to cast Ice Pillar. (Standard targeting.)
- From 65% to 31% HP:
- 39% chance to cast Twin Ice Spear. (Standard targeting.)
- 20% chance to cast Ice Breath. (Standard targeting.)
- 41% chance to cast Ice Pillar. (Standard targeting.)
- From 30% HP to death:
- 29% chance to cast Twin Ice Spear. (Standard targeting.)
- 40% chance to cast Ice Breath. (Standard targeting.)
- 31% chance to cast Ice Pillar. (Standard targeting.)
- Flame Head
- ==========
- If Frost Head and Thunder Head are both alive:
- Turn 1:
- 19% chance to cast Twin Fire Spear. (Standard targeting.)
- 10% chance to cast Fire Breath. (Standard targeting.)
- 71% chance to cast Fire Pillar. (Standard targeting.)
- Turn 2:
- 39% chance to cast Twin Fire Spear. (Standard targeting.)
- 10% chance to cast Fire Breath. (Standard targeting.)
- 51% chance to cast Fire Pillar. (Standard targeting.)
- Turn 3: Cast Ultimate Ruin. (Standard targeting.)
- From 100% to 66% HP:
- 19% chance to cast Twin Fire Spear. (Standard targeting.)
- 10% chance to cast Fire Breath. (Standard targeting.)
- 71% chance to cast Fire Pillar. (Standard targeting.)
- From 65% to 31% HP:
- 19% chance to cast Twin Fire Spear. (Standard targeting.)
- 40% chance to cast Fire Breath. (Standard targeting.)
- 51% chance to cast Fire Pillar. (Standard targeting.)
- From 30% HP to death:
- 39% chance to cast Twin Fire Spear. (Standard targeting.)
- 30% chance to cast Fire Breath. (Standard targeting.)
- 31% chance to cast Fire Pillar. (Standard targeting.)
- Thunder Head
- ============
- From 100% to 66% HP:
- 19% chance to cast Twin Volt Spear. (Standard targeting.)
- 10% chance to cast Volt Breath. (Standard targeting.)
- 71% chance to cast Volt Pillar. (Standard targeting.)
- From 65% to 31% HP:
- 19% chance to cast Twin Volt Spear. (Standard targeting.)
- 40% chance to cast Volt Breath. (Standard targeting.)
- 51% chance to cast Volt Pillar. (Standard targeting.)
- From 30% HP to death:
- 39% chance to cast Twin Volt Spear. (Standard targeting.)
- 30% chance to cast Volt Breath. (Standard targeting.)
- 31% chance to cast Volt Pillar. (Standard targeting.)
- King Penguin
- ============
- Cast Withstand once HP falls below 51%. (Targets self.)
- If HP is below 26%, 19% chance to cast Withstand. (Targets self.)
- If HP is below 51%, 9% chance to cast Withstand. (Targets self.)
- If HP is below 26%:
- If there is only 1 enemy in the battle:
- 79% chance to cast Call Ally. (Summons 3 Penguins.)
- If Call Ally does not get cast and no one in the party is cursed, 39% chance to cast Violent Grudge. (Standard targeting.)
- Else, do nothing. Display message: "King Penguin is gazing off into the distance..."
- If there are 2 enemies in the battle:
- 39% chance to cast Call Ally. (Summons 2 Penguins.)
- If Call Ally does not get cast and no one in the party is cursed, 79% chance to cast Violent Grudge. (Targets self.)
- If Violent Grudge does not get cast, 59% chance to cast Withstand. (Targets self.)
- Else, do nothing. Display message: "King Penguin is gazing off into the distance..."
- If no one in the party is cursed:
- 59% chance to cast Violent Grudge. (Standard targeting.)
- If Violent Grudge does not get cast,59% chance to cast Withstand. (Targets self.)
- Else, do nothing. Display message: "King Penguin seems to be closing its eyes..."
- If HP is below 51%:
- If there is only 1 enemy in the battle:
- 49% chance to cast Call Ally. (Summons 3 Penguins.)
- If Call Ally does not get cast and no one in the party is cursed, 29% chance to cast Violent Grudge. (Standard targeting.)
- Else, do nothing. Display message: "King Penguin is gazing off into the distance..."
- If there are 2 enemies in the battle:
- 39% chance to cast Call Ally. (Summons 2 Penguins.)
- If Call Ally does not get cast and no one in the party is cursed, 39% chance to cast Violent Grudge. (Targets self.)
- If Violent Grudge does not get cast, 39% chance to cast Withstand. (Targets self.)
- Else, do nothing. Display message: "King Penguin is gazing off into the distance..."
- If no one in the party is cursed:
- 49% chance to cast Violent Grudge. (Standard targeting.)
- If Violent Grudge does not get cast, 39% chance to cast Withstand. (Targets self.)
- Else, do nothing. Display message: "King Penguin seems to be closing its eyes..."
- If HP is below 76%:
- If there is only 1 enemy in the battle:
- 79% chance to cast Call Ally. (Summons 3 Penguins.)
- If Call Ally does not get cast, 19% chance to cast Withstand. (Targets self.)
- Else, do nothing. Display message: "King Penguin is gazing off into the distance..."
- If there are 2 enemies in the battle:
- 29% chance to cast Call Ally. (Summons 2 Penguins.)
- If Call Ally does not get cast, 19% chance to cast Withstand. (Targets self.)
- Else, do nothing. Display message: "King Penguin opened its mouth wide..."
- If no one in the party is cursed:
- 39% chance to cast Violent Grudge. (Standard targeting.)
- If Violent Grudge does not get cast, 19% chance to cast Withstand. (Targets self.)
- Else, do nothing. Display message: "King Penguin opened its mouth wide..."
- Else:
- 29% chance to do nothing. Display message: "King Penguin seems to be closing its eyes..."
- 30% chance to do nothing. Display message: "King Penguin opened its mouth wide..."
- 41% chance to do nothing. Display message: "King Penguin is gazing off into the distance..."
- Penguin
- =======
- If King Penguin is in the battle:
- 79% chance to cast King's Gift. (Targets King Penguin.)
- 21% chance to use a regular attack. (Standard targeting.)
- Else, escape.
- Scylla
- ======
- Cast Embrace on the 1st turn. (Standard targeting.)
- If HP is above 50%, cast Embrace on turns that are multiples of 3. (Standard targeting.)
- 29% chance to cast Embrace on turns that are multiples of 3. (Standard targeting.)
- If HP is below 51%:
- If at least 1 party member is asleep, 29% chance to cast Embrace. (Standard targeting.)
- If at least 1 party member has their legs bound, 29% chance to cast Embrace. (Standard targeting.)
- From 100% to 76% HP:
- 9% chance to cast Lullaby. (Standard targeting.)
- 70% chance to cast Cry Soul. (Standard targeting.)
- 21% chance to cast Six Sins. (Standard targeting.)
- From 75% to 51% HP:
- 59% chance to cast Cry Soul. (Standard targeting.)
- 10% chance to cast Tentacle. (Standard targeting.)
- 31% chance to cast Six Sins. (Standard targeting.)
- From 50% to 26% HP:
- If at least 1 party member is asleep:
- 59% chance to cast Cry Soul. (Standard targeting.)
- 20% chance to cast Tentacle. (Standard targeting.)
- 21% chance to cast Six Sins. (Standard targeting.)
- If at least 1 party member has their legs bound:
- 59% chance to cast Cry Soul. (Standard targeting.)
- 30% chance to cast Lullaby. (Standard targeting.)
- 11% chance to cast Six Sins. (Standard targeting.)
- If at least 1 party member is blind, panicking, or paralyzed:
- 39% chance to cast Cry Soul. (Standard targeting.)
- 30% chance to cast Tentacle. (Standard targeting.)
- 31% chance to cast Lullaby. (Standard targeting.)
- Else:
- 19% chance to cast Lullaby. (Standard targeting.)
- 20% chance to cast Tentacle. (Standard targeting.)
- 61% chance to cast Six Sins. (Standard targeting.)
- From 25% HP to death:
- If at least 1 party member is asleep:
- 79% chance to cast Cry Soul. (Standard targeting.)
- 10% chance to cast Tentacle. (Standard targeting.)
- 11% chance to cast Six Sins. (Standard targeting.)
- If at least 1 party member has their legs bound:
- 79% chance to cast Cry Soul. (Standard targeting.)
- 10% chance to cast Lullaby. (Standard targeting.)
- 11% chance to cast Six Sins. (Standard targeting.)
- If at least 1 party member is blind, panicking, or paralyzed:
- 49% chance to cast Cry Soul. (Standard targeting.)
- 30% chance to cast Tentacle. (Standard targeting.)
- 21% chance to cast Lullaby. (Standard targeting.)
- Else:
- 49% chance to cast Lullaby. (Standard targeting.)
- 40% chance to cast Tentacle. (Standard targeting.)
- 11% chance to cast Six Sins. (Standard targeting.)
- Leviathan
- =========
- If HP is below 11% and at least 1 party member has the Plague, cast Overeat. (Targets party members with the plague.)
- If HP is below 76% and at least 1 party member has the Plague, 49% chance to cast Overeat. (Targets party members with the plague.)
- From 100% to 91% HP:
- 29% chance to cast Tie Up. (Standard targeting.)
- 30% chance to cast Fumes. (Standard targeting.)
- 41% chance to cast Cold Wave. (Standard targeting.)
- From 90% to 41% HP:
- Cast Hard Scale on turns that are multiples of 5. (Targets self.)
- Cast Overeat after using Hard Scale. (Standard targeting.)
- 9% chance to cast Fuming Snort (Standard targeting.)
- 50% chance to cast Fumes. (Standard targeting.)
- 41% chance to cast Cold Wave. (Standard targeting.)
- From 41% HP to death:
- If at least one party member has the Plague:
- 49% chance to cast Overeat. (Targets party members with an ailment.)
- 30% chance to cast Cold Wave. (Standard targeting.)
- 10% chance to cast Tie Up. (Standard targeting.)
- 11% chance to cast Fumes. (Standard targeting.)
- If at least one party member has a body part bound:
- 9% chance to cast Overeat. (Standard targeting.)
- 30% chance to cast Cold Wave. (Standard targeting.)
- 40% chance to cast Fumes. (Standard targeting.)
- 21% chance to cast Fuming Snort (Standard targeting.)
- Else:
- 49% chance to cast Fuming Snort (Standard targeting.)
- 20% chance to cast Tie Up. (Standard targeting.)
- 10% chance to cast Cold Wave. (Standard targeting.)
- 10% chance to cast Fumes. (Standard targeting.)
- 11% chance to cast Overeat. (Standard targeting.)
- Elder Dragon
- ============
- Start off the battle with head bind, arm bind, and leg bind.
- Cast Supernova on the 1st turn. (Standard targeting.)
- If Ancient Breath was cast at least once during the battle, and self has head bind, arm bind, or leg bind, 79% chance to cast Ancient Breath. (Targets self.)
- When HP falls below 51%, cast Ancient Breath. (Targets self.)
- Follow this routine until HP falls under 51%:
- Turn 1: Grand Dive. (Standard targeting.)
- Turn 2: Wing Rush. (Standard targeting.)
- Turn 3: Supernova. (Standard targeting.)
- Turn 4: Wing Rush. (Standard targeting.)
- Loop from turn 1.
- If HP fell under 51% at any point in the battle:
- Turn 1: Cast Supernova. (Standard targeting.)
- Turn 2:
- 39% chance to cast Black Fire. (Standard targeting.)
- 40% chance to cast Scarlet Ice. (Standard targeting.)
- 21% chance to cast Green Flash. (Standard targeting.)
- Turn 3:
- 39% chance to cast Grand Dive. (Standard targeting.)
- 40% chance to cast Wing Rush. (Standard targeting.)
- 21% chance to cast Ancient Breath. (Targets self.)
- Turn 4:
- 19% chance to cast Black Fire. (Standard targeting.)
- 20% chance to cast Scarlet Ice. (Standard targeting.)
- 61% chance to cast Green Flash. (Standard targeting.)
- Loop from turn 1 until death.
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