epicdudeguy

Timed Wingull Manip

Nov 2nd, 2017
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  1. # - npc outcome movement
  2.  
  3. 440 - stuck, no encounters
  4. 441 - stuck, wurmple 3rd tile
  5. 442 - early down, up, boxed in by girl
  6. 443 - late up, correct wingull
  7. 444 - early down, late zig
  8. 445 - early down, wurmple 4th tile
  9. 446 - stuck, down last moment, wurmple 1st tile
  10.  
  11. 447 - early up, correct wingull standard
  12. 448 - stuck, correct wingull 2 left before grass, behind house enter 3rd tile
  13. 449 - late down, correct wingull standard
  14. 450 - stuck, correct wingull 2 left before grass, behind house enter 3rd tile
  15.  
  16. 451 - late down, wingull 3rd tile
  17. 452 - late down, wurmple on wingulls tile
  18. 453 - late up, zig on wingulls tile
  19. 454 - stuck, no encounters
  20. 455 - late up, late zig
  21. 456 - stuck, wingull 5th/last tile
  22. 457 - late up, no encounters
  23. 458 - stuck, no encounters
  24. 459 - late up, late zig
  25. 460 - late down, zig 6th tile
  26.  
  27. if the npc moved standard movement was used, and if he was stuck the 'stuck movement' was used.
  28. This is what the outcomes are based on on the frames which don't yield the correct wingull.
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