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- >Name: Hissteria
- >Affliction: None.
- >Year: First Year.
- >Origin: Born to a secretive species of lizard folk Hissteria was selected at a young age to be one of their priestesses. However she quickly learned the grand secret of the church far before she was deemed ready. Ghira of the Egg was a lie. A benign lie, but a lie. Disillusioned when the Utul College of Ancient Sorcery sent word she had the gift of magic she lept upon the chance to leave and learn of true miracles. Even if she had to cast them with her own hands.
- >Origin Bonus: [Devout Apprentice] Your years spent practicing as a priestess were fruitful in one aspect, they gave you experience with alteration magic. Too bad about that whole "religion was a lie!" thing, though...
- >Bonus
- [Campus Crawlspace] You’re able to get to any part of the campus on your own through your dorm.
- [Novice Cleric] +5 to light affinity related magics.
- [COME AT ME EXAMS] +5 to final exam rolls.
- >Skills:
- [Battle-Hardened] +5 to combat rolls.
- [Dragontongue Speaker] You finally understand the basic workings of dragontongue.
- >Inventory:
- [Dubloons]: 2000
- [Ancient Manuscript: The Essence of Dragoncalling]
- [Liquid Luck] Turns one roll into an automatic critical roll. Must be designated to be used before rolling.
- [Awakened Staff of Ryukon] Harness the storms, beat back your enemies!
- +[Massive Thunderclouds] Send huge thunderclouds floating through the sky, sending pelting rain and terrifying magical bolts down upon your enemies.
- +[Booming Shockwave] Slam the staff upon the ground, and send all of those around you flying backwards.
- +[Summon Lightening Titan] A huge ogre of lightening comes to your aid. Man is that motherfucker big.
- +[The Beam of the Divines] Banish your enemy to the otherworld. Literally obliterate them. Comes with extreme drawbacks.
- [Cursed Tribal Garb]
- [Ceremonial Execution Sword]
- [Mystical "Orb of the Storm"] : Can add power to a spell, enchant armor or weapons, or be smashed for a quick power up.
- [Small Amount of Ectoplasm]
- [Novel: The Unborn Ritual]
- >Guild: >The Stormcallers
- >Friends:
- [The Paldron Twins]
- [Eurimides, the Elven Stormcaller Senior]
- [Thistle, the Dryad Maiden]
- >Major Concentration Classes:
- >Conjuration
- [Grade] : C
- [Summon Wisp] Small orbs of sentient light, wisps are able to explore small places and light up areas around you. They talk to you in a shrill, high-pitched voice, craving attention.
- [Summon Minor Light Elemental] A being of pure light, this elemental will assist you by casting an array of minor light magic.
- [Summon Cherub] A tiny, fat little angel with a cute little bow! Aw how cu- SHIT, IT JUST SHOT ME IN THE FACE. OH GOD. SOMEONE GET ME A BANDAGE.
- [Minor Electric-Light Elemental] Harnessing the powers of both minor electromancy and minor light magic, this elemental comes to your aide.
- [Minor Duplify] Make an exact copy of one of your summoned creatures that cannot attack, and fades after a few minutes. Good for luring attention away from your position, among other uses.
- [Conjure Rock] You conjure a rock out of thin air. Conjure it above your opponents' heads for maximum concussion rating!
- >Enchantment
- [Grade] : B -
- [Gleaming Glow] Enchanted armor pieces gains a faint glow that illuminates the surrounding area.
- [Ghost-Proof] Armor enchanted in this way repels ghosts, and other ethereal spirits, preventing them from possessing or touching you.
- [Thorns] Armor enchanted with thorns begins to sprout sharp bristles, damaging those who get too close.
- [Minor Constrict] An armor curse, meant to be used on enemies. Armor enchanted in this way shrinks suddenly, stifling its wearer.
- [Minor Static] An enchantment that makes metallic armor hum with a weak electric charge.
- [Minor Repel] A blessing and a curse, clothing and armor enchanted in this way repels weak minded creatures at a small distance from the wearer.
- [Minor Regenerate] Self-Replenishing armor! Armor enchanted in this way recovers its own small damages slowly, and larger damages very slowly.
- >Minor Concentration Classes:
- >Runecrafting
- [Grade] : A
- [Air Rune] Projects a gust of air outwards.
- [Flame Rune] Project a small burst of flame outwards.
- [Sticky Rune] An extremely sticky rune that when stepped on, requires a special incantation to be uttered in order to release.
- [Bind Rune] When etched on a piece of equipment, the next creature that puts that piece of equipment on will find that they cannot remove it. A magical incantation is required to remove this rune.
- [Reflect Rune] This rune conjures a mirror, reflecting light and images in the direction it is facing.
- [Thunder Rune] Scaring the shit out of whoever unknowingly steps on it, the thunder rune emits a loud BOOM whenever it is disturbed.
- [Sticky Fire Rune] Locks a foe in place while burning them slowly.
- [Lock Rune] When etched on something that can be locked, the lock rune well, er, locks it. Can only be removed with a magical incantation.
- [Ice Rune] Shards of ice burst upwards from this rune wherever it is etched.
- >Nature:
- [Mushroom Splotch] Create mushrooms out of thin air on a surface! Results may vary.
- >Alteration:
- [Grade] : A -
- [Candlelight] With a snap of your fingers, you are able to summon a small ball of light that follows you around.
- [Stoneflesh] Your skin hardens to granite, deflecting many types of damage briefly.
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