macksting

claude's father Nathaniel

Dec 15th, 2015
69
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.08 KB | None | 0 0
  1. Name: Nathaniel Heaney
  2. Mortal retainer
  3.  
  4. Nature: ST's choice
  5. Demeantor:
  6.  
  7. Str 3
  8. Dex 1
  9. Sta 2
  10.  
  11. Cha 3
  12. Man 2
  13. App 3
  14.  
  15. Int 4 (Memorization)
  16. Per 2
  17. Wits 3
  18.  
  19. Talents (no modifier)
  20. Alertness 1
  21. Athletics 1
  22. Awareness 1
  23. Brawl 2
  24. Dodge
  25. Empathy 2
  26. Expression
  27. Intimidation
  28. Instruction 1 (Vampire: the Masquerade Storyteller's Companion, pg. 16)
  29. Intuition
  30. Leadership
  31. Scrounge 1
  32. Streetwise
  33. Subterfuge 2
  34.  
  35. Skills (+1 difficulty untrained)
  36. Animal Ken
  37. Archery
  38. Blind Fighting 1
  39. Crafts
  40. Demolitions
  41. Drive 1
  42. Etiquette 1
  43. Firearms 2
  44. Meditation 2
  45. Melee 1
  46. Performance
  47. Security
  48. Stealth
  49. Survival 1
  50. Technology
  51.  
  52. Knowledges (cannot be attempted untrained)
  53. Academics 1
  54. Computer
  55. Cryptography 1
  56. Enigmas 1
  57. Finance
  58. Investigation
  59. Law
  60. Linguistics 1 (German)
  61. Military Science 1
  62. Medicine
  63. Occult
  64. Politics 1
  65. Religion
  66. Research
  67. Science 1
  68.  
  69. Backgrounds
  70. Resources 1
  71. Mana 1 (unknown; rarely relevant; Sorcerer - The Book of Sorcerers and Psychics, pg 53)
  72. Contacts 3 (Many of his friends and relatives serve in the military or law enforcement)
  73.  
  74.  
  75. Merits/Flaws
  76. Independent Income 1
  77. Coldly Logical 1 (Guide to the Camarilla, pg 74. -1 difficulty to Sense Deception and related rolls)
  78. (Unsettling Effect 3 [unknown, points not counted but will make learning any magic cheaper yet hazardous, pg 57)
  79.  
  80. Virtues
  81. Conscience 3
  82. Self-Control 4
  83. Courage 3
  84.  
  85. Humanity 7
  86. Faith 2, not True Faith
  87. Willpower 6
  88.  
  89. Note: If Heaney is taught any psychic or magical numina, presumably of a demonic nature, the flaw would come into play. If this is the case, it is the player's intent the flaw's points do apply at last, but can only be spent then, and only to further his magical understanding; and, of course, the unsettling effect would surely be of a demonic nature.
  90. Naturally, this is all just guidelines at best, and you can do as you please.
Add Comment
Please, Sign In to add comment