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- Name: Nathaniel Heaney
- Mortal retainer
- Nature: ST's choice
- Demeantor:
- Str 3
- Dex 1
- Sta 2
- Cha 3
- Man 2
- App 3
- Int 4 (Memorization)
- Per 2
- Wits 3
- Talents (no modifier)
- Alertness 1
- Athletics 1
- Awareness 1
- Brawl 2
- Dodge
- Empathy 2
- Expression
- Intimidation
- Instruction 1 (Vampire: the Masquerade Storyteller's Companion, pg. 16)
- Intuition
- Leadership
- Scrounge 1
- Streetwise
- Subterfuge 2
- Skills (+1 difficulty untrained)
- Animal Ken
- Archery
- Blind Fighting 1
- Crafts
- Demolitions
- Drive 1
- Etiquette 1
- Firearms 2
- Meditation 2
- Melee 1
- Performance
- Security
- Stealth
- Survival 1
- Technology
- Knowledges (cannot be attempted untrained)
- Academics 1
- Computer
- Cryptography 1
- Enigmas 1
- Finance
- Investigation
- Law
- Linguistics 1 (German)
- Military Science 1
- Medicine
- Occult
- Politics 1
- Religion
- Research
- Science 1
- Backgrounds
- Resources 1
- Mana 1 (unknown; rarely relevant; Sorcerer - The Book of Sorcerers and Psychics, pg 53)
- Contacts 3 (Many of his friends and relatives serve in the military or law enforcement)
- Merits/Flaws
- Independent Income 1
- Coldly Logical 1 (Guide to the Camarilla, pg 74. -1 difficulty to Sense Deception and related rolls)
- (Unsettling Effect 3 [unknown, points not counted but will make learning any magic cheaper yet hazardous, pg 57)
- Virtues
- Conscience 3
- Self-Control 4
- Courage 3
- Humanity 7
- Faith 2, not True Faith
- Willpower 6
- Note: If Heaney is taught any psychic or magical numina, presumably of a demonic nature, the flaw would come into play. If this is the case, it is the player's intent the flaw's points do apply at last, but can only be spent then, and only to further his magical understanding; and, of course, the unsettling effect would surely be of a demonic nature.
- Naturally, this is all just guidelines at best, and you can do as you please.
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