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- Name: The Broodnest
- Race (Determines bonuses): The Brood. Spider-like Humanoids that share a hivemind with their Broodmother. Each has four arms and a light chitinous armor on their body. Certain variants of the species that assist in caring for the queen have four clear wings not unlike those of dragonflies to assist in maneuverability. Other, "workers," have the ability to create a sort of silk which is used in expanding the hive. Their mouths are lined with eighty thin, sharp teeth. The Broodmother herself holds a more spiderlike appearance, taking the form of a large black widow with a human face.
- Color: (Determined map color): Purple
- Fluff (Determines bonuses): The Broodnest is a colloquial term used to describe the large "hive" or "nest" created by The Broodmother and her workers. While a relatively new species, The Brood is a highly evolved after having developed sentience in hivemind form. By using a pod based reproduction system, the species spreads itself through laying pods which spew the larvae which will later become productive members of the brood. Using the silk created by workers, the hive is ever expanded. Rather than using cities, The Broodnest is a singular entity which is ever expanding. Entering means navigating a vast network of interconnecting tunnels that ultimately lead to the core and throne of The Broodnest. While the species shares a hivemind, each member of The Brood has its own personality and level of individuality. However, if need be, The Broodmother may take control of any member of the brood for her own purposes. This may be used for diplomatic purposes, as well as to mislead others to the identity or true appearance of The Broodmother. In times of rebellion or dire conflict, The Broodmother has been known to take full control of the hive so as to better ensure the survival of The Broodnest. The Broodnest has no experience with non hiveminded species.
- Government Type (Determines some stats): Hivemind system where all members of The Broodnest share the mind of the Broodmother. Monarchy under The Broodmother.
- Economy Type (Determines some stats): Raw material based system that is used for outside trade. Due to the broodmother being able to directly control any one member of The Brood, there is no reason for an internal economy, thus all currency is owned by The Broodmother with the intent to further The Broodnest.
- Religion (Determines magic): Church of The Broodmother; a church to the one true leader of The Broodnest
- Location: In the hills, adjacent to the four ruins.
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- Population: (40.3) (2.1/turn)
- Food: (Very Good+)
- Raw Currency: (6) (5/turn)
- Legitimacy: (Extremely Strong)
- Culture: (2)
- Industry: (8)
- Unique Buildings: (Hivecore)(Morgazian Embassy)([Moen][Fortress])(Coalition Research Facility)
- Defenses: (Toxin Traps, Large)
- Military Units: The Armor, Weak; “The Experiment”[Epic][Psi][Bushwacker];
- Mobilized Units:
- Resources/Quantity: Silk [Sustainable]; Copper [Sustainable]; Spiderlings [Sustainable]; Healing Grass [Scarce]; Gems [Lots]; Silver [Some]; Gold [Some]; Iron [Sustainable x2];[Odd scrolls, Historical Scrolls, Antique Armor, Antique Weapons];[Large Psi-Inert Power Conduits]; Wood [Sustainable]; Coal [Sustainable];Chaos Prisoners [Massive – 2];Slaves [Lots]
- Magic/Spells: [Psi, Good] [Induce Fury, Simple][Telekenesis, Simple][Dominate, Very Good][Induce Panic, Primitive];
- Technology: (Stone, Silk, Copper)(Psionic Intermediaries, Simple)(Medical, Primitive)(Equipment Making, Simple)(Livestock, Simple)(Unorthodoxed Methods, Very Simple)(Psionic Amplifiers, Primitive)(Psi-biology, Very Simple)(Tools, Basic)(Dominated Humans, Some)(Total Mobilization, Primitive)(Urban Warfare, Simple)(Planar Tunneling [Primitive; Improvised; Dangerous])(Mass Combat, Primitive)(Bombardment, Simple)
- Territory: (15)
- Bonuses:
- 1. Collective: It is very hard to surprise or get the drop on a collective organism. Attackers never get any advantage in rolls during an attack and can never surprise you. Tactics against you are also generally less effective.
- 2. Psionic Coordination: As a collective insect organism, your units do not experience fear and do not retreat from combat. They fight to the death and are resistant to all forms of suggestion. They also might be able to exploit certain combat situations unlike other races.
- Eccentricities:
- 1. Fire Bad: The Brood severely dislike fire. If fire is deployed in combat, the Brood behaves oddly and suffers a combat penalty of -1 to every roll. Larger Brood are sometimes resistant to this.
- 2. Quantity Over Quality: You favor smaller units, and larger units are harder to create. On the bright side, your unit upkeep is instead tied to food, not currency.
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- Name: The HonkSpider
- Race (Determines bonuses): The Brood. Spider-like Humanoids that share a hivemind with their Broodmother. Each has four arms and a light chitinous armor on their body. Certain variants of the species that assist in caring for the queen have four clear wings not unlike those of dragonflies to assist in maneuverability. Other, "workers," have the ability to create a sort of silk which is used in expanding the hive. Their mouths are lined with eighty thin, sharp teeth. The Broodmother herself holds a more spiderlike appearance, taking the form of a large black widow with a human face.
- Color: (Determined map color): Purple
- Fluff (Determines bonuses): "That foolish spider my ringleader is slain my god is almost giggling at grim amusement. That fool spider wanted a meal hehehehehhehehhhehehehheheheh silly spider all things has souls even pests like you. My god shall laugh again or my name isn't King Honk." King Honk said as he tries to moves his arms "Wait this isn't my form in fact I'm not sure why I have four arms has my god changed me into this what's going on. Harlennelrah must be laughing his ass off he'll like this indeed. Well even the former King Honk shall make do with this form. Perhaps I should follow these pests after all I want Harlennelrah to laugh not mourn my comrades."
- Government Type (Determines some stats): Hivemind system where all members of The Broodnest share the mind of the Broodmother. Monarchy under The Broodmother.
- Economy Type (Determines some stats): Raw material based system that is used for outside trade. Due to the broodmother being able to directly control any one member of The Brood, there is no reason for an internal economy, thus all currency is owned by The Broodmother with the intent to further The Broodnest.
- Religion (Determines magic): Still following Harlennelrah
- Location: With the brood
- Brood Specialty Units: Punchy, Judy, Gatorspidy, Very Strong+ [Slow][Bushwhacker];
- Bonuses:
- 1. Collective: It is very hard to surprise or get the drop on a collective organism. Attackers never get any advantage in rolls during an attack and can never surprise you. Tactics against you are also generally less effective.
- 2. Psionic Coordination: As a collective insect organism, your units do not experience fear and do not retreat from combat. They fight to the death and are resistant to all forms of suggestion. They also might be able to exploit certain combat situations unlike other races.
- 3. Clownspiders: You are clownspiders, a variation of The Brood that has been infected with a rare and ancient bacteria and cursed by the god Harlennelrah. The bacteria is non-transmissable except to certain brood. Inexplicably, you have a tendency to cause [Fear] in many units.
- Eccentricities:
- 1. Fire Bad: The Brood severely dislike fire. If fire is deployed in combat, the Brood behaves oddly and suffers a combat penalty of -1 to every roll. Larger Brood are sometimes resistant to this.
- 2.He Who Has The Last Honk: In combat, you gain a combat advantage against those who have slain clowns in the past. This translates into +2 to every combat roll, but only applies to clownspiders.
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- Psionic Amplifier (3/20)
- Food (1/2)
- Psi-Biology (8/10)
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