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  1. `.....`
  2. :---::-/.:/++:```.--`
  3. .:///:::+o++oooo/s+y+-
  4. `.:/+/:/+/++oooyyso+`
  5. -/-:++/////ooooooo``
  6. /+o++++:///-ooooo+-....``
  7. +osooo//s`y`+oooso-.....:
  8. -oo+o++-o-y.oooss+:.---::
  9. ./o+++o+s:+ssso: .-::..
  10. `-/+o+oosss-`
  11. ..-+oo:``:ss/-`
  12. ./+++/:. oo+/++`
  13. `.-::-
  14.  
  15. Bob "b0b" McLaren
  16. Autoexec.cfg
  17. -DXLEVEL 81
  18.  
  19. //_Rates
  20. rate "30000"
  21. cl_interp "0.015215"
  22. cl_interp_ratio "1"
  23. cl_interp_all "0"
  24. cl_lagcomp_errorcheck "1"
  25. cl_lagcompensation "1"
  26. cl_smooth "0"
  27. cl_cmdrate "66"
  28. cl_updaterate "66"
  29. cl_resend "6"
  30. cl_timeout "30"
  31. cl_pred_optimize "2"
  32. cl_interp_threadmodeticks "0"
  33. net_maxfragments "1400"
  34.  
  35. //_Sensitivity
  36. sensitivity "1.85"
  37. zoom_sensitivity_ratio "0.89"
  38.  
  39. //_CPU codes
  40. fps_max "301"
  41. props_break_max_pieces "0"
  42. func_break_max_pieces "0"
  43. props_break_max_pieces_perframe "0"
  44. con_enable "1"
  45. weapon_showproficiency "1"
  46.  
  47. //_Violence and Blood
  48. violence_agibs "1"
  49. violence_hgibs "1"
  50. violence_hblood "1"
  51. violence_ablood "1"
  52.  
  53. //_Crosshair
  54. crosshair "1"
  55. cl_crosshairusealpha "1"
  56. cl_dynamiccrosshair "0"
  57. cl_scalecrosshair "1"
  58. cl_crosshairsize "5"
  59. cl_crosshairthickness "0.5"
  60.  
  61. //_Handedness
  62. cl_righthand "0"
  63.  
  64. //_Minmodels
  65. cl_min_ct "4"
  66. cl_min_t "3"
  67. cl_minmodels "1"
  68.  
  69. //_Mouse & Acceleration
  70. m_customaccel "0"
  71. m_customaccel_exponent "1"
  72. m_customaccel_max "0"
  73. m_customaccel_scale "0"
  74. m_filter "0"
  75. m_forward "1"
  76. m_mousespeed "1"
  77. m_mouseaccel1 "0"
  78. m_mouseaccel2 "0"
  79. m_pitch "0.022"
  80. m_side "0.8"
  81. m_yaw "0.022"
  82.  
  83. //_Render & Material Commands
  84. r_3dsky "0"
  85. r_decals "200"
  86. r_decal_cullsize "9999"
  87. r_decalstaticprops "0"
  88. r_dopixelvisibility "0"
  89. r_drawflecks "0"
  90. r_drawbatchdecals "0"
  91. r_drawmodeldecals "0"
  92. r_flex "0"
  93. r_lightaverage "1"
  94. r_lod "2"
  95. r_teeth "0"
  96. r_worldlights "0"
  97. r_worldlightmin "0"
  98. r_rootlod "2"
  99. r_dynamic "0"
  100. r_maxdlights "32"
  101. r_occlusion "1"
  102. r_drawmodelstatsoverlaymax "1.5"
  103. r_drawmodelstatsoverlaymin "0.1"
  104. r_ambientfactor "0"
  105. r_ambientmin "0"
  106. r_ambientboost "0"
  107. r_eyes "0"
  108. r_eyesize "0"
  109. r_eyeshift_z "0"
  110. r_eyeshift_y "0"
  111. r_eyeshift_x "0"
  112. r_eyemove "0"
  113. r_eyegloss "0"
  114. r_PhysPropStaticLighting "0"
  115. r_pixelfog "1"
  116. r_renderoverlayfragment "0"
  117. r_norefresh "0"
  118. r_ropetranslucent "0"
  119. r_maxnewsamples "0"
  120. r_maxsampledist "0"
  121. r_minnewsamples "0"
  122. r_maxmodeldecal "0"
  123. r_fastzreject "-1"
  124. r_spray_lifetime "0"
  125. r_bloomtintg "0"
  126. r_bloomtintb "0"
  127. r_bloomtintexponent "0"
  128. r_bloomtintr "0"
  129. r_hunkalloclightmaps "0"
  130. r_lightcache_zbuffercache "0"
  131. r_queued_decals "0"
  132. r_queued_post_processing "1"
  133. r_queued_ropes "1"
  134. r_ropetranslucent "0"
  135. r_threaded_client_shadow_manager "1"
  136. r_threaded_particles "1"
  137. r_threaded_renderables "1"
  138. r_worldlightmin "0.0002"
  139. r_worldlights "1"
  140. r_drawdetailprops "0"
  141. r_flashlightrendermodels "0"
  142. r_propsmaxdist "0"
  143. r_staticprop_lod "3"
  144. r_sse_s "1"
  145. mat_forceaniso "0"
  146. mat_antialias "4"
  147. mat_colorcorrection "0"
  148. mat_bloomscale "0"
  149. mat_bloom_scalefactor_scalar "0"
  150. mat_bumpmap "0"
  151. mat_bufferprimitives "1"
  152. mat_clipz "1"
  153. mat_fastspecular "1"
  154. mat_picmip "2"
  155. mat_reducefillrate "1"
  156. mat_specular "0"
  157. mat_trilinear "0"
  158. mat_vsync "0"
  159. mat_disable_bloom "0"
  160. mat_hdr_enabled "0"
  161. mat_hdr_level "0"
  162. mat_monitorgamma "1.6"
  163. mat_compressedtextures "1"
  164. mat_forcemanagedtextureintohardware "0"
  165. mat_filterlightmaps "1"
  166. mat_filtertextures "1"
  167. mat_forcehardwaresync "0"
  168. mat_debugdepthmode "0"
  169. mat_debugdepthval "128"
  170. mat_debugdepthvalmax "256"
  171. mat_parallaxmap "0"
  172. mat_aaquality "0"
  173. mat_disable_lightwarp "1"
  174. mat_framebuffercopyoverlaysize "0"
  175. mat_disable_ps_patch "1"
  176. mat_envmapsize "0"
  177. mat_envmaptgasize "0"
  178. mat_disable_fancy_blending "1"
  179. mat_autoexposure_max "0"
  180. mat_autoexposure_min "0"
  181. mat_queue_mode "2"
  182. mat_diffuse "1"
  183. mat_maxframelatency "0"
  184. mat_max_worldmesh_vertices "0"
  185. mat_mipmaptextures "1"
  186. mat_non_hdr_bloom_scalefactor "0"
  187. mat_parallaxmap "1"
  188. mat_shadowstate "0"
  189. mat_software_aa_blur_one_pixel_lines "0"
  190. mat_software_aa_strength "0"
  191. mat_software_aa_strength_vgui "0"
  192. mat_software_aa_tap_offset "0"
  193. mat_softwarelighting "0"
  194. mat_use_compressed_hdr_textures "0"
  195. mat_debug_postprocessing_effects "0"
  196. mat_alphacoverage "0"
  197.  
  198. //_Client Commands
  199. cl_ragdoll_physics_enable "0"
  200. cl_forcepreload "1"
  201. cl_ejectbrass "0"
  202. cl_smoothtime "0.01"
  203. cl_drawmonitors "0"
  204. cl_allowdownload "0"
  205. cl_detaildist "0"
  206. cl_detailfade "0"
  207. cl_detail_avoid_force "0"
  208. cl_detail_avoid_radius "0"
  209. cl_detail_avoid_recover_speed "0"
  210. cl_detail_max_sway "0"
  211. cl_downloadfilter "nosounds"
  212. cl_predictweapons "1"
  213. cl_pred_optimize "2"
  214. cl_autohelp "0"
  215. cl_c4progressbar "1"
  216. cl_c4dynamiclight "1"
  217. cl_clearhinthistory "1"
  218. cl_phys_props_enable "0"
  219. cl_phys_props_max "50"
  220. cl_showhelp "0"
  221. cl_showpluginmessages "0"
  222. cl_rumblescale "0"
  223. cl_debugrumble "0"
  224. cl_playerspraydisable "1"
  225. cl_threaded_bone_setup "0"
  226. cl_threaded_client_leaf_system "0"
  227. cl_ragdoll_collide "1"
  228. cl_autowepswitch "0"
  229. cl_radar_locked "0"
  230. cl_radaralpha "250"
  231. cl_radartype "1"
  232. cl_logofile "0"
  233. cl_interp_threadmodeticks "0"
  234.  
  235. //_Water
  236. cl_show_splashes "0"
  237. mat_wateroverlaysize "8"
  238. r_cheapwaterend "1"
  239. r_cheapwaterstart "1"
  240. r_forcewaterleaf "0"
  241. r_waterforcereflectentities "0"
  242. r_waterforceexpensive "0"
  243. r_worldlightmin "0.0002"
  244. r_WaterDrawReflection "0"
  245. r_WaterDrawRefraction "0"
  246.  
  247. //_Rope
  248. rope_averagelight "0"
  249. rope_collide "0"
  250. rope_rendersolid "0"
  251. rope_shake "0"
  252. rope_smooth "0"
  253. rope_smooth_enlarge "0"
  254. rope_smooth_maxalpha "0"
  255. rope_smooth_maxalphawidth "0
  256. rope_smooth_minalpha "0"
  257. rope_smooth_minwidth "0"
  258. rope_subdiv "0"
  259. rope_wind_dist "0.01"
  260.  
  261. //_Sounds
  262. dsp_enhance_stereo "0"
  263. dsp_slow_cpu "1"
  264. dsp_spatial "40"
  265. dsp_speaker "50"
  266. dsp_volume "1"
  267. dsp_water "14"
  268. soundscape_flush "1"
  269.  
  270. //_Misc. Commands
  271. cl_wpn_sway_interp "0"
  272. hud_saytext_time "6"
  273. muzzleflash_light "0"
  274. gl_clear "0"
  275. blink_duration "0"
  276. flex_smooth "0"
  277. mp_decals "0"
  278. violence_agibs "1"
  279. violence_hgibs "1"
  280. violence_hblood "1"
  281. violence_ablood "1"
  282. con_enable "1"
  283. weapon_showproficiency "1"
  284. blink_duration "0"
  285. closecaption "0"
  286. jpeg_quality "100"
  287. showhitlocation "1"
  288. hud_centerid "1"
  289. hud_fastswitch "1"
  290. overview_health "1"
  291. overview_names "0"
  292. overview_preferred_mode "1"
  293. overview_tracks "0"
  294. datacachesize "128"
  295. func_break_max_pieces "0"
  296. lod_TransitionDist "0"
  297. props_break_max_pieces "0"
  298. props_break_max_pieces_perframe "0"
  299. texture_budget_background_alpha "9999999"
  300. texture_budget_panel_height "0"
  301. texture_budget_panel_width "0"
  302. budget_averages_window "0"
  303. budget_background_alpha "0"
  304. budget_history_numsamplesvisible "0"
  305. budget_history_range_ms "5"
  306. budget_peaks_window "0"
  307. budget_show_averages "0"
  308. budget_show_history "0"
  309. budget_show_peaks "0"
  310. prop_active_gib_limit "0"
  311. adsp_debug "0"
  312. mp_usehwmmodels "-1"
  313. mp_usehwmvcds "-1"
  314. mat_savechanges
  315.  
  316. bind "MWHEELUP" "use weapon_flashbang"
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