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  1. Loading zone persistance level dreadfell 4
  2. Creating level dreadfell 4
  3. [Zone:newLevel] dreadfell beginning level generation, count: 1
  4. Loading entities file from file /data/general/objects/egos/lite.lua
  5. Loading entities file from file /data/general/objects/egos/infusions.lua
  6. Loading entities file from file /data/general/objects/egos/wands.lua
  7. Loading entities file from file /data/general/objects/egos/charms.lua
  8. Loading entities file from file /data/general/objects/egos/wands-powers.lua
  9. Loading entities file from file /data/general/objects/egos/totems.lua
  10. Loading entities file from memory /data/general/objects/egos/charms.lua
  11. Loading entities file from file /data/general/objects/egos/totems-powers.lua
  12. Loading entities file from file /data/general/objects/egos/torques.lua
  13. Loading entities file from memory /data/general/objects/egos/charms.lua
  14. Loading entities file from file /data/general/objects/egos/torques-powers.lua
  15. Loading entities file from file /data/general/objects/egos/digger.lua
  16. Loading entities file from file /data/general/objects/egos/rings.lua
  17. Loading entities file from file /data/general/objects/egos/amulets.lua
  18. Loading entities file from file /data/general/objects/egos/staves.lua
  19. Loading entities file from file /data/general/objects/egos/mindstars.lua
  20. Loading entities file from file /data/general/objects/egos/weapon.lua
  21. Loading entities file from file /data/general/objects/egos/bow.lua
  22. Loading entities file from file /data/general/objects/egos/ranged.lua
  23. Loading entities file from file /data/general/objects/egos/ammo.lua
  24. Loading entities file from file /data/general/objects/egos/sling.lua
  25. Loading entities file from memory /data/general/objects/egos/ranged.lua
  26. Loading entities file from file /data/general/objects/egos/shield.lua
  27. Loading entities file from file /data/general/objects/egos/robe.lua
  28. Loading entities file from file /data/general/objects/egos/light-armor.lua
  29. Loading entities file from file /data/general/objects/egos/armor.lua
  30. Loading entities file from file /data/general/objects/egos/heavy-armor.lua
  31. Loading entities file from memory /data/general/objects/egos/armor.lua
  32. Loading entities file from file /data/general/objects/egos/massive-armor.lua
  33. Loading entities file from memory /data/general/objects/egos/armor.lua
  34. Loading entities file from file /data/general/objects/egos/helm.lua
  35. Loading entities file from file /data/general/objects/egos/wizard-hat.lua
  36. Loading entities file from file /data/general/objects/egos/light-boots.lua
  37. Loading entities file from file /data/general/objects/egos/boots.lua
  38. Loading entities file from memory /data/general/objects/egos/boots.lua
  39. Loading entities file from file /data/general/objects/egos/gloves.lua
  40. Loading entities file from file /data/general/objects/egos/cloak.lua
  41. Loading entities file from file /data/general/objects/egos/belt.lua
  42. loaded room generator random_room function: 0x0e4beab8
  43. [RoomsLoader:init] loaded room: random_room function: 0x0e4beab8
  44. loaded room generator money_vault function: 0x12c21348
  45. [RoomsLoader:init] loaded room: money_vault function: 0x12c21348 chance: 5
  46. loaded room generator pit function: 0x0e5298d8
  47. [RoomsLoader:init] loaded room: pit function: 0x0e5298d8 chance: 7
  48. [greater_vault] initializing auto list:
  49. loaded room generator greater_vault function: 0x0e55de40
  50. [RoomsLoader:init] loaded room: greater_vault function: 0x0e55de40 chance: 8
  51. [roomGen] room generator function: 0x0e4beab8 is making a room
  52. loaded room oval 10 14
  53. [roomGen] generated room oval
  54. placed room oval at 8 33 with center 12 39
  55. [roomGen] room generator function: 0x0e4beab8 is making a room
  56. loaded room generator simple function: 0x145f8788
  57. [roomGen] generated room simple12x12
  58. placed room simple12x12 at 26 5 with center 31 10
  59. [roomGen] room generator function: 0x0e4beab8 is making a room
  60. loaded room long_hall 9 14
  61. [roomGen] generated room long_hall
  62. placed room long_hall at 3 3 with center 7 9
  63. [roomGen] room generator function: 0x0e4beab8 is making a room
  64. loaded room inner 11 11
  65. [roomGen] generated room inner
  66. placed room inner at 25 35 with center 30 40
  67. [roomGen] room generator function: 0x0e4beab8 is making a room
  68. loaded room small_inner_cross 7 7
  69. [roomGen] generated room small_inner_cross
  70. placed room small_inner_cross at 39 21 with center 42 24
  71. [roomGen] room generator function: 0x0e4beab8 is making a room
  72. [roomGen] generated room long_hall
  73. placed room long_hall at 11 7 with center 15 13
  74. [roomGen] room generator function: 0x0e4beab8 is making a room
  75. [roomGen] generated room simple8x11
  76. placed room simple8x11 at 38 11 with center 41 16
  77. [roomGen] room generator function: 0x0e4beab8 is making a room
  78. [roomGen] generated room inner
  79. placed room inner at 27 18 with center 32 23
  80. [roomGen] room generator function: 0x0e4beab8 is making a room
  81. loaded room big_inner_circle 11 11
  82. [roomGen] generated room big_inner_circle
  83. placed room big_inner_circle at 36 28 with center 41 33
  84. [roomGen] room generator function: 0x0e4beab8 is making a room
  85. loaded room sideways_s 11 10
  86. [roomGen] generated room sideways_s
  87. placed room sideways_s at 37 2 with center 42 6
  88. [resolveObject] CREATE FOR 7637 venom drake hatchling do_wear/tries: nil 2 filter:
  89. {type="money"}
  90. [TOME ENTITY FILTER] selected Greater + Ego 50.786573300696 51.1
  91. [resolveObject] CREATED OBJECT: 7638 gold pieces tries left: 1
  92. [resolveObject] adding to main inventory: 7638 gold pieces
  93. Loading tile from tileset /data/gfx/shockbolt/npc/dragon_venom_venom_drake_hatchling.png
  94. [Actor:move] 7637 venom drake hatchling (forced) move from nil nil to 34 29
  95. [Actor:wearAllInventory] 7637 venom drake hatchling wearing main inventory
  96. Random elite generating
  97. [createRandomBoss] Creating random boss Layisevea the master vampire 40 level 1 classes
  98. [applyRandomClass] 7639 Layisevea the master vampire Adding class Sun Paladin Celestial
  99. power types: not_power_source = antimagic,nature power_source = arcane,technique
  100. [applyRandomClass] Random boss forbade talent because of level Crusade T_CRUSADE 40
  101. [applyRandomClass] Random boss forbade talent because of level Flash of the Blade T_FLASH_OF_THE_BLADE 40
  102. Adding 7 random class talents to boss
  103. 1 * talent: T_RADIANCE 5
  104. 2 * talent: T_SHIELD_PUMMEL 5
  105. 3 * talent: T_SHIELD_OF_LIGHT 5
  106. 4 * talent: T_STUNNING_BLOW_ASSAULT 5
  107. 5 * talent: T_HEALING_LIGHT 5
  108. 6 * talent: T_FEARLESS_CLEAVE 5
  109. 7 * talent: T_ABSORPTION_STRIKE 5
  110. ** Finished adding 7 of 7 random class talents
  111. Loading entities file from file /data/general/objects/random-artifacts/staves.lua
  112. Loading entities file from file /data/general/objects/random-artifacts/generic.lua
  113. Begin randart generation: level = 40 egos = 1 gr egos = 0 rand themes = 3 points = 65 nb_powers = 8
  114. * using themes blight,spell,acid
  115. * forbid power sources: antimagic,nature
  116. Creating randart %s 'Hathentir'(crackling yew starstaff) with no themename
  117. ** selected ego earthen (normal) arcane
  118. * adding power: generic corrupted blood melee(2 points), 33 remaining
  119. * adding power: generic inc damage acid(1 points), 31 remaining
  120. * adding power: generic mana regeneration(1 points), 30 remaining
  121. * adding power: generic increased mana(1 points), 29 remaining
  122. * adding power: generic save spell(1 points), 28 remaining
  123. * adding power: generic spellsurge(1 points), 27 remaining
  124. * adding power: generic void(1 points), 26 remaining
  125. * adding power: generic increased vim(1 points), 25 remaining
  126. * adding power: generic corrupted blood melee(3 points), 24 remaining
  127. * adding power: generic inc damage acid(1.5 points), 21 remaining
  128. * adding power: generic mana regeneration(1.5 points), 19.5 remaining
  129. * adding power: generic increased mana(1.5 points), 18 remaining
  130. * adding power: generic save spell(1.5 points), 16.5 remaining
  131. * adding power: generic spellsurge(1.5 points), 15 remaining
  132. * adding power: generic void(1.5 points), 13.5 remaining
  133. * adding power: generic increased vim(1.5 points), 12 remaining
  134. * adding power: generic corrupted blood melee(4.5 points), 10.5 remaining
  135. Removing power from the list, generic corrupted blood melee == table: 0x0f3cea70 remaining:
  136. * adding power: generic mana regeneration(2.25 points), 6 remaining
  137. * adding power: generic increased mana(2.25 points), 3.75 remaining
  138. * adding power: generic save spell(2.25 points), 1.5 remaining
  139. * adding bias power: generic increased vim(2.25 points), 33 remaining
  140. * adding bias power: generic save spell(3.375 points), 30.75 remaining
  141. * adding bias power: generic save spell(4.05 points), 27.375 remaining
  142. * adding bias power: generic save spell(4.86 points), 23.325 remaining
  143. * adding bias power: generic void(2.25 points), 18.465 remaining
  144. * adding bias power: generic increased vim(2.7 points), 16.215 remaining
  145. * adding bias power: generic save spell(5.832 points), 13.515 remaining
  146. Removing power from bias list , generic save spell
  147. * adding bias power: generic increased vim(3.24 points), 7.683 remaining
  148. * adding bias power: generic void(2.7 points), 4.443 remaining
  149. Removing power from bias list , generic void
  150. [resolveObject] CREATE FOR 7816 Layisevea the master vampire do_wear/tries: true 5 filter:
  151. {forbid_power_source=table: 0x0f40a168, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mace", ignore_material_restriction=true}
  152. [TOME ENTITY FILTER] selected Double Ego 108.45827403931 115.5
  153. [resolveObject] CREATED OBJECT: 7817 chilling stralite mace of massacre tries left: 4
  154. [resolveObject] autoreq: GAINING STAT str 18
  155. [resolveObject] 7817 chilling stralite mace of massacre added to inventory MAINHAND
  156. [resolveObject] CREATE FOR 7816 Layisevea the master vampire do_wear/tries: true 5 filter:
  157. {forbid_power_source=table: 0x0f40a210, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
  158. [TOME ENTITY FILTER] selected Greater + Ego 61.286024227689 70.5
  159. [resolveObject] CREATED OBJECT: 7823 exposing iron shield of patience tries left: 4
  160. fight: exposing iron shield of patience chilling stralite mace of massacre :: nil OFFHAND
  161. [CALLBACK] upgrading to prioritized talents_on_act
  162. [ActorObjectUse] useObjectEnable: exposing iron shield of patience by Layisevea the master vampire inven/slot table: 0x0f40ac90
  163. [resolveObject] 7823 exposing iron shield of patience added to inventory OFFHAND
  164. [resolveObject] CREATE FOR 7816 Layisevea the master vampire do_wear/tries: true 5 filter:
  165. {forbid_power_source=table: 0x0f40a368, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
  166. [TOME ENTITY FILTER] selected Greater + Ego 51.095800261967 70.5
  167. [resolveObject] CREATED OBJECT: 7829 prismatic dwarven-steel mail armour of thunder tries left: 4
  168. fight: prismatic dwarven-steel mail armour of thunder chilling stralite mace of massacre :: nil BODY
  169. fight: prismatic dwarven-steel mail armour of thunder exposing iron shield of patience :: nil BODY
  170. [resolveObject] 7829 prismatic dwarven-steel mail armour of thunder added to inventory BODY
  171. [resolveObject] CREATE FOR 7816 Layisevea the master vampire do_wear/tries: false 2 filter:
  172. {autoreq=true, subtype="greatsword", type="weapon", ego_chance=-1000, name="iron greatsword", ignore_material_restriction=true}
  173. [resolveObject] CREATED OBJECT: 7835 iron greatsword tries left: 1
  174. [resolvers.inventory] created object: 7835 iron greatsword inventory: nil keep:
  175. [Identify] iron greatsword true
  176. Loading tile from tileset /data/gfx/shockbolt/invis.png
  177. Loading tile from tileset /data/gfx/shockbolt/npc/master_vampire.png
  178. [Actor:move] 7816 Layisevea the master vampire (forced) move from nil nil to 32 6
  179. Added unique mod.class.NPC/Layisevea the master vampire :: 1
  180. [Actor:wearAllInventory] 7816 Layisevea the master vampire wearing main inventory
  181. running talented_ai_tactic resolver on_added_to_level function for 7816 Layisevea the master vampire
  182. #- checking tactical table for talent T_SHIELD_PUMMEL level 9 range: 1 radius: 0 effective: 1
  183. #- checking tactical table for talent T_BLURRED_MORTALITY level 5 range: 1 radius: 0 effective: 1
  184. #- checking tactical table for talent T_CHANT_OF_FORTITUDE level 14 range: 0 radius: 0 effective: 0
  185. #- checking tactical table for talent T_COLD_FLAMES level 5 range: 5 radius: 3 effective: 7
  186. #- checking tactical table for talent T_CHANT_OF_FORTRESS level 14 range: 0 radius: 0 effective: 0
  187. #- checking tactical table for talent T_FEARLESS_CLEAVE level 9 range: 1 radius: 1 effective: 1.6666666666667
  188. #- checking tactical table for talent T_ABSORPTION_STRIKE level 9 range: 1 radius: 0 effective: 1
  189. #- checking tactical table for talent T_WEAPON_OF_LIGHT level 10 range: 10 radius: 0 effective: 10
  190. #- checking tactical table for talent T_HEALING_LIGHT level 9 range: 1 radius: 0 effective: 1
  191. #- checking tactical table for talent T_ACTIVATE_OBJECT_1 level 4 range: 10 radius: 0 effective: 10
  192. #- checking tactical table for talent T_STUNNING_BLOW_ASSAULT level 9 range: 1 radius: 0 effective: 1
  193. #- checking tactical table for talent T_SHIELD_OF_LIGHT level 9 range: 10 radius: 0 effective: 10
  194. #- checking tactical table for talent T_ATTACK level 1 range: 1 radius: 0 effective: 1
  195. #- checking tactical table for talent T_ROTTING_DISEASE level 7 range: 1 radius: 0 effective: 1
  196. #- checking tactical table for talent T_BLOCK level 1 range: 1 radius: 0 effective: 1
  197. #- checking tactical table for talent T_CHANT_OF_RESISTANCE level 14 range: 0 radius: 0 effective: 0
  198. #- checking tactical table for talent T_VAMPIRIC_GIFT level 5 range: 1 radius: 0 effective: 1
  199. #- checking tactical table for talent T_PHANTASMAL_SHIELD level 5 range: 1 radius: 0 effective: 1
  200. #- checking tactical table for talent T_SUN_BEAM level 10 range: 7 radius: 0 effective: 7
  201. #- checking tactical table for talent T_STUN level 5 range: 1 radius: 0 effective: 1
  202. #- checking tactical table for talent T_BLUR_SIGHT level 7 range: 1 radius: 0 effective: 1
  203. #- checking tactical table for talent T_RUNE:_SHIELDING_1 level 1 range: 1 radius: 0 effective: 1
  204. [CALLBACK] upgrading to prioritized talents_on_melee_attack
  205. [CALLBACK] upgrading to prioritized talents_on_take_damage
  206. [SHADER] setting reset param tick_start 124939
  207. Random boss generating
  208. [createRandomBoss] Creating random boss Saleda the great wolf 40 level 2 classes
  209. * class Shadowblade rejected due to power source
  210. [applyRandomClass] 7836 Saleda the great wolf Adding class Marauder Rogue
  211. power types: not_power_source = technique_ranged,arcane power_source = antimagic,technique,psionic,nature
  212. Adding 8 random class talents to boss
  213. 1 * talent: T_DISENGAGE 5
  214. 2 * talent: T_QUICK_RECOVERY 5
  215. 3 * talent: T_WEAPON_COMBAT 5
  216. 4 * talent: T_APPLY_POISON 5
  217. 5 * talent: T_DUAL_WEAPON_MASTERY 5
  218. 6 * talent: T_DEVICE_MASTERY 5
  219. 7 * talent: T_BACKSTAB 5
  220. 8 * talent: T_SKULLCRACKER 5
  221. ** Finished adding 8 of 8 random class talents
  222. [applyRandomClass] 7836 Saleda the great wolf Adding class Wyrmic Wilder
  223. power types: not_power_source = technique_ranged,arcane power_source = antimagic,technique,psionic,nature
  224. Adding 11 random class talents to boss
  225. 1 * talent: T_DUAL_STRIKE 5
  226. 2 * talent: T_VITALITY 5
  227. 3 * talent: T_KNIFE_MASTERY 5
  228. 4 * talent: T_UNFLINCHING_RESOLVE 5
  229. 5 * talent: T_WATERS_OF_LIFE 5
  230. 6 * talent: T_BURROW 5
  231. 7 * talent: T_TACTICAL_EXPERT 5
  232. 8 * talent: T_SHIELD_PUMMEL 5
  233. 9 * talent: T_HEIGHTENED_SENSES 5
  234. 10 * talent: T_RIPOSTE 5
  235. 11 * talent: T_LIGHTNING_SPEED 5
  236. ** Finished adding 11 of 11 random class talents
  237. [resolveObject] CREATE FOR 7837 Saleda the great wolf do_wear/tries: nil 2 filter:
  238. {tome_drops="boss"}
  239. [TOME ENTITY FILTER] selected Double Ego 105.05354526221 121
  240. [resolveObject] CREATED OBJECT: 7838 huge pile of gold pieces tries left: 1
  241. [resolveObject] adding to main inventory: 7838 huge pile of gold pieces
  242. [resolveObject] CREATE FOR 7837 Saleda the great wolf do_wear/tries: nil 2 filter:
  243. {tome_drops="boss"}
  244. [TOME ENTITY FILTER] selected Double Ego 115.53184580187 121
  245. [resolveObject] CREATED OBJECT: 7839 gold pieces tries left: 1
  246. [resolveObject] adding to main inventory: 7839 gold pieces
  247. [resolveObject] CREATE FOR 7837 Saleda the great wolf do_wear/tries: nil 2 filter:
  248. {tome_drops="boss"}
  249. [TOME ENTITY FILTER] selected Double Greater 35.502902909765 46
  250. [resolveObject] CREATED OBJECT: 7840 epiphanous thorny mindstar of venom tries left: 1
  251. [resolveObject] adding to main inventory: 7840 epiphanous thorny mindstar of venom
  252. [resolvers.drop_randart] 7837 Saleda the great wolf generating base object using filter: {special="<function( defined: /mod/resolvers.lua, line 504): filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
  253. [resolveObject] CREATE FOR 7837 Saleda the great wolf do_wear/tries: false 5 filter:
  254. {ignore_material_restriction=true, no_tome_drops=true, special=function: 0x10143590, ego_filter=table: 0x10143520}
  255. [resolveObject] CREATED OBJECT: 7846 living mindstar tries left: 4
  256. [resolvers.drop_randart] 7837 Saleda the great wolf using data: {lev=40, base={"table: 0x14386f78, __CLASSNAME=mod.class.Object, ATOMIC"}}
  257. Loading entities file from file /data/general/objects/random-artifacts/melee.lua
  258. Loading entities file from memory /data/general/objects/random-artifacts/generic.lua
  259. Begin randart generation: level = 40 egos = 3 gr egos = 2 rand themes = 3 points = 18 nb_powers = 5
  260. * using themes spell,temporal,misc
  261. * forbid power sources: antimagic
  262. Creating randart Huraldir the %s(laminated living mindstar) with no themename
  263. ** selected ego absorbing (greater) psionic
  264. ** selected ego of gales (greater) nature
  265. ** selected ego nature's (normal) nature
  266. * adding power: generic infravision radius(1 points), 9 remaining
  267. * adding power: generic stat dex(1 points), 8 remaining
  268. * adding power: temporal energize melee(2 points), 7 remaining
  269. * adding power: blight melee(1 points), 5 remaining
  270. * adding power: generic mana regeneration(1 points), 4 remaining
  271. * adding power: generic infravision radius(1.5 points), 3 remaining
  272. * adding power: generic stat dex(1.5 points), 1.5 remaining
  273. * adding bias power: generic infravision radius(2.25 points), 9 remaining
  274. * adding bias power: generic stat dex(2.25 points), 6.75 remaining
  275. * adding bias power: generic mana regeneration(1.5 points), 4.5 remaining
  276. * adding bias power: generic infravision radius(2.7 points), 3 remaining
  277. Removing power from bias list , generic infravision radius
  278. Added unique mod.class.Object/Huraldir the living mindstar :: 1
  279. [resolveObject] CREATE FOR 7837 Saleda the great wolf do_wear/tries: true 5 filter:
  280. {forbid_power_source=table: 0x100a7928, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
  281. [TOME ENTITY FILTER] selected Double Greater 22.225908451301 46
  282. [resolveObject] CREATED OBJECT: 8033 enhanced voratun dagger of shearing tries left: 4
  283. [resolveObject] autoreq: GAINING STAT dex 27
  284. [General Object resolver] 8033 enhanced voratun dagger of shearing COULD NOT BE WORN
  285. [resolveObject] adding to main inventory: 8033 enhanced voratun dagger of shearing
  286. [resolveObject] CREATE FOR 7837 Saleda the great wolf do_wear/tries: true 5 filter:
  287. {forbid_power_source=table: 0x101005b8, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
  288. [TOME ENTITY FILTER] selected Greater 84.855384777034 101
  289. [resolveObject] CREATED OBJECT: 8039 enhanced voratun dagger tries left: 4
  290. [General Object resolver] 8039 enhanced voratun dagger COULD NOT BE WORN
  291. [resolveObject] adding to main inventory: 8039 enhanced voratun dagger
  292. [resolveObject] CREATE FOR 7837 Saleda the great wolf do_wear/tries: true 5 filter:
  293. {forbid_power_source=table: 0x0e4fc790, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
  294. [TOME ENTITY FILTER] selected Greater + Ego 74.033551950481 76
  295. [resolveObject] CREATED OBJECT: 8043 volcanic drakeskin leather armour of lightning resistance tries left: 4
  296. [resolveObject] autoreq: GAINING STAT str 1
  297. [resolveObject] 8043 volcanic drakeskin leather armour of lightning resistance added to inventory BODY
  298. [resolveObject] CREATE FOR 7837 Saleda the great wolf do_wear/tries: true 5 filter:
  299. {forbid_power_source=table: 0x0fd44260, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
  300. [TOME ENTITY FILTER] selected Double Greater 43.418693878785 46
  301. [resolveObject] CREATED OBJECT: 8049 psion's elven-silk wizard hat of madness tries left: 4
  302. fight: psion's elven-silk wizard hat of madness volcanic drakeskin leather armour of lightning resistance :: nil HEAD
  303. [ActorObjectUse] useObjectEnable: psion's elven-silk wizard hat of madness by Saleda the great wolf inven/slot table: 0x14380218
  304. [resolveObject] 8049 psion's elven-silk wizard hat of madness added to inventory HEAD
  305. [resolveObject] CREATE FOR 7837 Saleda the great wolf do_wear/tries: true 5 filter:
  306. {forbid_power_source=table: 0x0fd28020, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
  307. [TOME ENTITY FILTER] selected Greater + Ego 46.714484746036 76
  308. [resolveObject] CREATED OBJECT: 8055 balanced voratun battleaxe of rage tries left: 4
  309. [resolveObject] autoreq: GAINING STAT str 28
  310. fight: balanced voratun battleaxe of rage volcanic drakeskin leather armour of lightning resistance :: nil MAINHAND
  311. fight: balanced voratun battleaxe of rage psion's elven-silk wizard hat of madness :: nil MAINHAND
  312. [resolveObject] 8055 balanced voratun battleaxe of rage added to inventory MAINHAND
  313. [resolveObject] CREATE FOR 7837 Saleda the great wolf do_wear/tries: true 5 filter:
  314. {forbid_power_source=table: 0x03070618, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
  315. [TOME ENTITY FILTER] selected Double Greater 17.850121874095 46
  316. [resolveObject] CREATED OBJECT: 8061 radiant voratun mail armour of the deep tries left: 4
  317. [General Object resolver] 8061 radiant voratun mail armour of the deep COULD NOT BE WORN
  318. [resolveObject] adding to main inventory: 8061 radiant voratun mail armour of the deep
  319. [CALLBACK] upgrading to prioritized talents_on_act_base
  320. [CALLBACK] upgrading to prioritized talents_on_stat_change
  321. [CALLBACK] upgrading to prioritized talents_on_levelup
  322. [CALLBACK] upgrading to prioritized talents_on_melee_attack
  323. Loading tile from tileset /data/gfx/shockbolt/npc/canine_gw.png
  324. [Actor:move] 7837 Saleda the great wolf (forced) move from nil nil to 31 17
  325. Added unique mod.class.NPC/Saleda the great wolf :: 1
  326. [Actor:wearAllInventory] 7837 Saleda the great wolf wearing main inventory
  327. running talented_ai_tactic resolver on_added_to_level function for 7837 Saleda the great wolf
  328. #- checking tactical table for talent T_SHIELD_PUMMEL level 9 range: 1 radius: 0 effective: 1
  329. #- checking tactical table for talent T_HOWL level 1 range: 10 radius: 6 effective: 14
  330. #- checking tactical table for talent T_LIGHTNING_SPEED level 9 range: 10 radius: 0 effective: 10
  331. #- checking tactical table for talent T_APPLY_POISON level 9 range: 1 radius: 0 effective: 1
  332. #- checking tactical table for talent T_BURROW level 9 range: 10 radius: 0 effective: 10
  333. #- checking tactical table for talent T_ACTIVATE_OBJECT_1 level 4 range: 5 radius: 0 effective: 5
  334. #- checking tactical table for talent T_KNOCKBACK level 9 range: 1 radius: 0 effective: 1
  335. #- checking tactical table for talent T_ATTACK level 1 range: 1 radius: 0 effective: 1
  336. #- checking tactical table for talent T_SKULLCRACKER level 10 range: 1 radius: 0 effective: 1
  337. #- checking tactical table for talent T_WATERS_OF_LIFE level 9 range: 1 radius: 0 effective: 1
  338. #- checking tactical table for talent T_ICE_CLAW level 10 range: 0 radius: 3 effective: 2
  339. #- checking tactical table for talent T_DISENGAGE level 9 range: 7 radius: 0 effective: 7
  340. #- checking tactical table for talent T_DUAL_STRIKE level 10 range: 1 radius: 0 effective: 1
  341. [CALLBACK] upgrading to prioritized talents_on_archery_attack
  342. Random elite generating
  343. [createRandomBoss] Creating random boss Nerureda the skeleton archer 40 level 1 classes
  344. [applyRandomClass] 8067 Nerureda the skeleton archer Adding class Arcane Blade Warrior
  345. power types: not_power_source = antimagic,nature power_source = arcane,technique
  346. [applyRandomClass] Random boss forbade talent because of level Crystalline Focus T_CRYSTALLINE_FOCUS 40
  347. [applyRandomClass] Random boss forbade talent because of level Shattering Impact T_SHATTERING_IMPACT 40
  348. Adding 11 random class talents to boss
  349. 1 * talent: T_DEVICE_MASTERY 5
  350. 2 * talent: T_LIGHTNING 5
  351. 3 * talent: T_DEATH_DANCE 5
  352. 4 * talent: T_DUAL_STRIKE 5
  353. 5 * talent: T_PHASE_DOOR 5
  354. 6 * talent: T_RUSH 5
  355. 7 * talent: T_DIG 5
  356. 8 * talent: T_TELEPORT 5
  357. 9 * talent: T_STONE_SKIN 5
  358. 10 * talent: T_STUNNING_BLOW 5
  359. 11 * talent: T_KNIFE_MASTERY 5
  360. ** Finished adding 11 of 11 random class talents
  361. Loading entities file from memory /data/general/objects/random-artifacts/melee.lua
  362. Loading entities file from memory /data/general/objects/random-artifacts/generic.lua
  363. Begin randart generation: level = 40 egos = 1 gr egos = 0 rand themes = 4 points = 55 nb_powers = 7
  364. * using themes dark,acid,light,physical
  365. * forbid power sources: antimagic,nature
  366. Creating randart Ravenslicer the %s(glistening dwarven-steel greatsword) with dark
  367. ** selected ego of the mystic (normal) arcane
  368. * adding power: dark melee(1 points), 28 remaining
  369. * adding power: generic resist acid(1 points), 27 remaining
  370. * adding power: generic die at(1 points), 26 remaining
  371. * adding power: dark burst(1 points), 25 remaining
  372. * adding power: generic inc damage darkness(1 points), 24 remaining
  373. * adding power: generic phys dam(1 points), 23 remaining
  374. * adding power: generic resists pen darkness(1 points), 22 remaining
  375. * adding power: dark melee(1.5 points), 21 remaining
  376. * adding power: generic resist acid(1.5 points), 19.5 remaining
  377. * adding power: generic die at(1.5 points), 18 remaining
  378. * adding power: dark burst(1.5 points), 16.5 remaining
  379. * adding power: generic inc damage darkness(1.5 points), 15 remaining
  380. * adding power: generic phys dam(1.5 points), 13.5 remaining
  381. * adding power: generic resists pen darkness(1.5 points), 12 remaining
  382. * adding power: dark melee(2.25 points), 10.5 remaining
  383. * adding power: generic resist acid(2.25 points), 8.25 remaining
  384. * adding power: generic die at(2.25 points), 6 remaining
  385. * adding power: dark burst(2.25 points), 3.75 remaining
  386. * adding power: generic inc damage darkness(2.25 points), 1.5 remaining
  387. * adding bias power: generic resists pen darkness(2.25 points), 28 remaining
  388. * adding bias power: dark burst(3.375 points), 25.75 remaining
  389. * adding bias power: generic resists pen darkness(2.7 points), 22.375 remaining
  390. * adding bias power: generic inc damage darkness(3.375 points), 19.675 remaining
  391. * adding bias power: generic phys dam(2.25 points), 16.3 remaining
  392. * adding bias power: generic phys dam(2.7 points), 14.05 remaining
  393. * adding bias power: generic die at(3.375 points), 11.35 remaining
  394. * adding bias power: dark melee(3.375 points), 7.975 remaining
  395. * adding bias power: generic resists pen darkness(3.24 points), 4.6 remaining
  396. [resolveObject] CREATE FOR 8259 Nerureda the skeleton archer do_wear/tries: nil 2 filter:
  397. {}
  398. [TOME ENTITY FILTER] selected Greater + Ego 29.706258211068 51.1
  399. [resolveObject] CREATED OBJECT: 8260 gold pieces tries left: 1
  400. [resolveObject] adding to main inventory: 8260 gold pieces
  401. [resolveObject] CREATE FOR 8259 Nerureda the skeleton archer do_wear/tries: nil 2 filter:
  402. {type="money"}
  403. [TOME ENTITY FILTER] selected Double Greater 6.6059674550471 16.1
  404. [resolveObject] CREATED OBJECT: 8261 gold pieces tries left: 1
  405. [resolveObject] adding to main inventory: 8261 gold pieces
  406. [resolveObject] CREATE FOR 8259 Nerureda the skeleton archer do_wear/tries: true 5 filter:
  407. {type="weapon", forbid_power_source=table: 0x0fc76108, subtype="longbow", autoreq=true}
  408. [TOME ENTITY FILTER] selected Greater + Ego 36.705894770345 51.1
  409. [resolveObject] CREATED OBJECT: 8262 caustic ash longbow of acid tries left: 4
  410. [resolveObject] autoreq: GAINING STAT dex 4
  411. [General Object resolver] 8262 caustic ash longbow of acid COULD NOT BE WORN
  412. [resolveObject] adding to main inventory: 8262 caustic ash longbow of acid
  413. [resolveObject] CREATE FOR 8259 Nerureda the skeleton archer do_wear/tries: true 5 filter:
  414. {type="ammo", forbid_power_source=table: 0x145a7068, subtype="arrow", autoreq=true}
  415. [TOME ENTITY FILTER] selected Double Greater 14.30338051629 16.1
  416. [resolveObject] CREATED OBJECT: 8268 barbed quiver of yew arrows of crippling tries left: 4
  417. [resolveObject] autoreq: GAINING STAT dex 8
  418. [resolveObject] 8268 barbed quiver of yew arrows of crippling added to inventory QUIVER
  419. [resolveObject] CREATE FOR 8259 Nerureda the skeleton archer do_wear/tries: true 5 filter:
  420. {forbid_power_source=table: 0x0fae6b18, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
  421. [TOME ENTITY FILTER] selected Greater 81.901856676769 95.5
  422. [resolveObject] CREATED OBJECT: 8274 voratun greatsword of enduring tries left: 4
  423. [resolveObject] autoreq: GAINING STAT str 31
  424. fight: voratun greatsword of enduring barbed quiver of yew arrows of crippling :: nil MAINHAND
  425. [resolveObject] 8274 voratun greatsword of enduring added to inventory MAINHAND
  426. [resolveObject] CREATE FOR 8259 Nerureda the skeleton archer do_wear/tries: true 5 filter:
  427. {forbid_power_source=table: 0x05e92b58, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
  428. [TOME ENTITY FILTER] selected Greater + Ego 69.049666416261 70.5
  429. [resolveObject] CREATED OBJECT: 8278 radiant reinforced leather armour of acid resistance tries left: 4
  430. fight: radiant reinforced leather armour of acid resistance voratun greatsword of enduring :: OFFHAND BODY
  431. fight: radiant reinforced leather armour of acid resistance barbed quiver of yew arrows of crippling :: nil BODY
  432. [resolveObject] 8278 radiant reinforced leather armour of acid resistance added to inventory BODY
  433. Loading tile from tileset /data/gfx/shockbolt/npc/skeleton_archer.png
  434. [Actor:move] 8259 Nerureda the skeleton archer (forced) move from nil nil to 31 24
  435. Added unique mod.class.NPC/Nerureda the skeleton archer :: 1
  436. [Actor:wearAllInventory] 8259 Nerureda the skeleton archer wearing main inventory
  437. running talented_ai_tactic resolver on_added_to_level function for 8259 Nerureda the skeleton archer
  438. #- checking tactical table for talent T_STONE_SKIN level 9 range: 1 radius: 0 effective: 1
  439. #- checking tactical table for talent T_ARCANE_COMBAT level 10 range: 1 radius: 0 effective: 1
  440. #- checking tactical table for talent T_BONE_ARMOUR level 3 range: 1 radius: 0 effective: 1
  441. #- checking tactical table for talent T_TELEPORT level 9 range: 10 radius: 0 effective: 10
  442. #- checking tactical table for talent T_DEATH_DANCE level 9 range: 0 radius: 1 effective: 0.66666666666667
  443. #- checking tactical table for talent T_RUSH level 9 range: 12 radius: 0 effective: 12
  444. #- checking tactical table for talent T_LIGHTNING level 9 range: 10 radius: 0 effective: 10
  445. #- checking tactical table for talent T_ATTACK level 1 range: 1 radius: 0 effective: 1
  446. #- checking tactical table for talent T_STUNNING_BLOW level 9 range: 1 radius: 0 effective: 1
  447. #- checking tactical table for talent T_FLAME level 10 range: 10 radius: 0 effective: 10
  448. #- checking tactical table for talent T_PHASE_DOOR level 9 range: 10 radius: 0 effective: 10
  449. #- checking tactical table for talent T_SHOOT level 2 range: 1 radius: 0 effective: 1
  450. #- checking tactical table for talent T_DIG level 9 range: 10 radius: 0 effective: 10
  451. #- checking tactical table for talent T_RUNE:_MANASURGE_3 level 1 range: 1 radius: 0 effective: 1
  452. #- checking tactical table for talent T_DUAL_STRIKE level 9 range: 1 radius: 0 effective: 1
  453. Loading tile npc/skeleton_archer.png
  454. Loading tile particles_images/spikes.png
  455. [SHADER] Loading from /data/gfx/shaders/crystalineaura.lua
  456. [SHADER] Loaded shader with totalname crystalineaura[color=vec3(0.84313725490196,0.55686274509804,0.27058823529412),growthSpeed=2,spikeLength=0.9,spikeOffset=0.123123,spikeWidth=3,time_factor=1500]
  457. [SHADER] created fragment shader from /data/gfx/shaders/crystalineaura.frag
  458. [SHADER] setting reset param tick_start 125633
  459. Loading tile from tileset /data/gfx/shockbolt/npc/skeleton_archer.png
  460. [CALLBACK] upgrading to prioritized talents_on_melee_hit
  461. Loading tile from tileset /data/gfx/shockbolt/npc/salmon-snake.png
  462. [Actor:move] 8284 copperhead snake (forced) move from nil nil to 42 34
  463. checkHitOld 62.648002753412 31
  464. => chance to hit 82.910681557978
  465. [Actor:move] 8285 banshee (forced) move from nil nil to 6 23
  466. Random elite generating
  467. [createRandomBoss] Creating random boss Isayalaith the ghoul 40 level 1 classes
  468. [applyRandomClass] 8286 Isayalaith the ghoul Adding class Berserker Warrior
  469. power types: not_power_source = antimagic,nature power_source = technique
  470. [applyRandomClass] Random boss forbade talent because of level Battle Cry T_BATTLE_CRY 40
  471. [applyRandomClass] Random boss forbade talent because of level Unstoppable T_UNSTOPPABLE 40
  472. [applyRandomClass] Random boss forbade talent because of level Shattering Impact T_SHATTERING_IMPACT 40
  473. Adding 7 random class talents to boss
  474. 1 * talent: T_KNIFE_MASTERY 5
  475. 2 * talent: T_THICK_SKIN 5
  476. 3 * talent: T_WEAPONS_MASTERY 5
  477. 4 * talent: T_HEIGHTENED_SENSES 5
  478. 5 * talent: T_BACKSTAB 5
  479. 6 * talent: T_VITALITY 5
  480. 7 * talent: T_ARMOUR_TRAINING 5
  481. ** Finished adding 7 of 7 random class talents
  482. Loading entities file from memory /data/general/objects/random-artifacts/melee.lua
  483. Loading entities file from memory /data/general/objects/random-artifacts/generic.lua
  484. Begin randart generation: level = 40 egos = 1 gr egos = 0 rand themes = 4 points = 70 nb_powers = 8
  485. * using themes lightning,spell,mind,temporal
  486. * forbid power sources: antimagic,nature
  487. Creating randart Glora(glowing steel battleaxe) with no themename
  488. ** selected ego truestriking (greater) technique
  489. * adding power: generic resists pen blight(1 points), 35 remaining
  490. * adding power: expose mind melee(2 points), 34 remaining
  491. * adding power: generic spell crit magnitude(2 points), 32 remaining
  492. * adding power: generic inc damage temporal(1 points), 30 remaining
  493. * adding power: generic mana on crit(1 points), 29 remaining
  494. * adding power: generic stat mag(1 points), 28 remaining
  495. * adding power: generic increased mana(1 points), 27 remaining
  496. * adding power: generic void(1 points), 26 remaining
  497. * adding power: generic resists pen blight(1.5 points), 25 remaining
  498. * adding power: expose mind melee(3 points), 23.5 remaining
  499. * adding power: generic spell crit magnitude(3 points), 20.5 remaining
  500. * adding power: generic inc damage temporal(1.5 points), 17.5 remaining
  501. * adding power: generic mana on crit(1.5 points), 16 remaining
  502. * adding power: generic stat mag(1.5 points), 14.5 remaining
  503. * adding power: generic increased mana(1.5 points), 13 remaining
  504. * adding power: generic void(1.5 points), 11.5 remaining
  505. * adding power: generic resists pen blight(2.25 points), 10 remaining
  506. * adding power: expose mind melee(4.5 points), 7.75 remaining
  507. Removing power from the list, expose mind melee == table: 0x119ad308 remaining:
  508. * adding power: generic inc damage temporal(2.25 points), 3.25 remaining
  509. * adding bias power: generic increased mana(2.25 points), 35 remaining
  510. * adding bias power: generic increased mana(2.7 points), 32.75 remaining
  511. * adding bias power: generic resists pen blight(3.375 points), 30.05 remaining
  512. * adding bias power: generic increased mana(3.24 points), 26.675 remaining
  513. * adding bias power: generic increased mana(3.888 points), 23.435 remaining
  514. Removing power from bias list , generic increased mana
  515. * adding bias power: generic resists pen blight(4.05 points), 19.547 remaining
  516. * adding bias power: generic resists pen blight(4.86 points), 15.497 remaining
  517. Removing power from bias list , generic resists pen blight
  518. * adding bias power: generic mana on crit(2.25 points), 10.637 remaining
  519. Removing power from bias list , generic mana on crit
  520. * adding bias power: generic void(2.25 points), 8.387 remaining
  521. * adding bias power: generic void(2.7 points), 6.137 remaining
  522. Removing power from bias list , generic void
  523. [resolveObject] CREATE FOR 8482 Isayalaith the ghoul do_wear/tries: true 5 filter:
  524. {forbid_power_source=table: 0x1005ff90, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
  525. [TOME ENTITY FILTER] selected Greater + Ego 53.407187418874 70.5
  526. [resolveObject] CREATED OBJECT: 8483 stormbringer's stralite greatsword of massacre tries left: 4
  527. [resolveObject] autoreq: GAINING STAT str 16
  528. [resolveObject] 8483 stormbringer's stralite greatsword of massacre added to inventory MAINHAND
  529. [resolveObject] CREATE FOR 8482 Isayalaith the ghoul do_wear/tries: true 5 filter:
  530. {forbid_power_source=table: 0x103b81f8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
  531. [TOME ENTITY FILTER] selected Double Ego 98.800572198769 115.5
  532. [resolveObject] CREATED OBJECT: 8489 rejuvenating voratun mail armour of fire resistance tries left: 4
  533. [resolveObject] autoreq: GAINING STAT str 13
  534. fight: rejuvenating voratun mail armour of fire resistance stormbringer's stralite greatsword of massacre :: OFFHAND BODY
  535. [resolveObject] 8489 rejuvenating voratun mail armour of fire resistance added to inventory BODY
  536. [resolveObject] CREATE FOR 8482 Isayalaith the ghoul do_wear/tries: nil 2 filter:
  537. {}
  538. [TOME ENTITY FILTER] selected Greater + Ego 19.561608438934 51.1
  539. [resolveObject] CREATED OBJECT: 8495 clarifying cashmere wizard hat of decomposition tries left: 1
  540. [resolveObject] adding to main inventory: 8495 clarifying cashmere wizard hat of decomposition
  541. [CALLBACK] upgrading to prioritized talents_on_stat_change
  542. [CALLBACK] upgrading to prioritized talents_on_melee_attack
  543. Loading tile from tileset /data/gfx/shockbolt/npc/undead_ghoul_ghoul.png
  544. [Actor:move] 8482 Isayalaith the ghoul (forced) move from nil nil to 26 11
  545. Added unique mod.class.NPC/Isayalaith the ghoul :: 1
  546. [Actor:wearAllInventory] 8482 Isayalaith the ghoul wearing main inventory
  547. fight: clarifying cashmere wizard hat of decomposition stormbringer's stralite greatsword of massacre :: OFFHAND HEAD
  548. fight: clarifying cashmere wizard hat of decomposition rejuvenating voratun mail armour of fire resistance :: nil HEAD
  549. [Actor:wearAllInventory] Isayalaith the ghoul 8482 8495 clarifying cashmere wizard hat of decomposition WORN IN HEAD 1
  550. running talented_ai_tactic resolver on_added_to_level function for 8482 Isayalaith the ghoul
  551. #- checking tactical table for talent T_STUN level 7 range: 1 radius: 0 effective: 1
  552. #- checking tactical table for talent T_STUNNING_BLOW_ASSAULT level 10 range: 1 radius: 0 effective: 1
  553. #- checking tactical table for talent T_RETCH level 3 range: 0 radius: 3 effective: 2
  554. #- checking tactical table for talent T_BITE_POISON level 7 range: 1 radius: 0 effective: 1
  555. #- checking tactical table for talent T_ATTACK level 1 range: 1 radius: 0 effective: 1
  556. #- checking tactical table for talent T_ROTTING_DISEASE level 7 range: 1 radius: 0 effective: 1
  557. #- checking tactical table for talent T_WARSHOUT_BERSERKER level 10 range: 0 radius: 12 effective: 8
  558. #- checking tactical table for talent T_GHOULISH_LEAP level 9 range: 13 radius: 0 effective: 13
  559. Random elite generating
  560. [createRandomBoss] Creating random boss Salowyn the multi-hued drake hatchling 40 level 1 classes
  561. [applyRandomClass] 8501 Salowyn the multi-hued drake hatchling Adding class Alchemist Mage
  562. power types: not_power_source = antimagic power_source = arcane
  563. [applyRandomClass] Random boss forbade talent because of level Living Lightning T_LIVING_LIGHTNING 40
  564. [applyRandomClass] Random boss forbade talent because of level Runic Golem T_RUNIC_GOLEM 40
  565. Adding 10 random class talents to boss
  566. 1 * talent: T_FROST_INFUSION 5
  567. 2 * talent: T_HEIGHTENED_SENSES 5
  568. 3 * talent: T_GOLEMANCY_LIFE_TAP 5
  569. 4 * talent: T_GEM_GOLEM 5
  570. 5 * talent: T_GOLEM_POWER 5
  571. 6 * talent: T_FIRE_INFUSION 5
  572. 7 * talent: T_LIGHTNING_INFUSION 5
  573. 8 * talent: T_THROW_BOMB 5
  574. 9 * talent: T_STONE_TOUCH 5
  575. 10 * talent: T_SMOKE_BOMB 5
  576. ** Finished adding 10 of 10 random class talents
  577. Loading entities file from memory /data/general/objects/random-artifacts/melee.lua
  578. Loading entities file from memory /data/general/objects/random-artifacts/generic.lua
  579. Begin randart generation: level = 40 egos = 1 gr egos = 0 rand themes = 4 points = 45 nb_powers = 7
  580. * using themes nature,acid,misc,temporal
  581. * forbid power sources: antimagic
  582. Creating randart Ivabrema the Growblast(laminated thorny mindstar) with nature
  583. ** selected ego creative (normal) psionic
  584. * adding power: generic stat cun(1 points), 23 remaining
  585. * adding power: generic acid corrode melee(2 points), 22 remaining
  586. * adding power: generic temporal retribution(2 points), 20 remaining
  587. * adding power: generic lite radius(1 points), 18 remaining
  588. * adding power: generic temporal energize melee(2 points), 17 remaining
  589. * adding power: generic resists pen nature(1 points), 15 remaining
  590. * adding power: generic inc damage acid(1 points), 14 remaining
  591. * adding power: generic stat cun(1.5 points), 13 remaining
  592. * adding power: generic acid corrode melee(3 points), 11.5 remaining
  593. * adding power: generic temporal retribution(3 points), 8.5 remaining
  594. * adding power: generic lite radius(1.5 points), 5.5 remaining
  595. * adding power: generic temporal energize melee(3 points), 4 remaining
  596. * adding power: generic resists pen nature(1.5 points), 1 remaining
  597. * adding bias power: generic temporal energize melee(4.5 points), 23 remaining
  598. Removing power from bias list , generic temporal energize melee
  599. * adding bias power: generic inc damage acid(1.5 points), 18.5 remaining
  600. * adding bias power: generic temporal retribution(4.5 points), 17 remaining
  601. * adding bias power: generic stat cun(2.25 points), 12.5 remaining
  602. * adding bias power: generic temporal retribution(5.4 points), 10.25 remaining
  603. * adding bias power: generic inc damage acid(1.8 points), 4.85 remaining
  604. * adding bias power: generic stat cun(2.7 points), 3.05 remaining
  605. [resolveObject] CREATE FOR 8693 Salowyn the multi-hued drake hatchling do_wear/tries: nil 2 filter:
  606. {type="money"}
  607. [TOME ENTITY FILTER] selected Greater + Ego 50.050563123222 51.1
  608. [resolveObject] CREATED OBJECT: 8694 gold pieces tries left: 1
  609. [resolveObject] adding to main inventory: 8694 gold pieces
  610. [resolveObject] CREATE FOR 8693 Salowyn the multi-hued drake hatchling do_wear/tries: true 5 filter:
  611. {forbid_power_source=table: 0x2b3dcb18, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
  612. [TOME ENTITY FILTER] selected Greater 75.158595920344 95.5
  613. [resolveObject] CREATED OBJECT: 8695 dragonbone vilestaff of breaching tries left: 4
  614. [resolveObject] autoreq: GAINING STAT mag 13
  615. [resolveObject] 8695 dragonbone vilestaff of breaching added to inventory MAINHAND
  616. [resolveObject] CREATE FOR 8693 Salowyn the multi-hued drake hatchling do_wear/tries: true 5 filter:
  617. {forbid_power_source=table: 0x1463dce8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
  618. [TOME ENTITY FILTER] selected Greater + Ego 68.596607916662 70.5
  619. [resolveObject] CREATED OBJECT: 8699 stargazer's silk robe of time (#RESIST#) tries left: 4
  620. fight: stargazer's silk robe of time (#RESIST#) dragonbone vilestaff of breaching :: OFFHAND BODY
  621. [resolveObject] 8699 stargazer's silk robe of time (#RESIST#) added to inventory BODY
  622. [resolveObject] CREATE FOR 8693 Salowyn the multi-hued drake hatchling do_wear/tries: false 2 filter:
  623. {type="gem"}
  624. [TOME ENTITY FILTER] selected Greater + Ego 21.425671278523 51.1
  625. [resolveObject] CREATED OBJECT: 8705 quartz tries left: 1
  626. [resolvers.inventory] created object: 8705 quartz inventory: nil keep:
  627. [Identify] quartz true
  628. [resolveObject] CREATE FOR 8693 Salowyn the multi-hued drake hatchling do_wear/tries: false 2 filter:
  629. {type="gem"}
  630. [TOME ENTITY FILTER] selected Double Greater 10.977915263058 16.1
  631. [resolveObject] CREATED OBJECT: 8706 aquamarine tries left: 1
  632. [resolvers.inventory] created object: 8706 aquamarine inventory: nil keep:
  633. [Identify] aquamarine true
  634. [resolveObject] CREATE FOR 8693 Salowyn the multi-hued drake hatchling do_wear/tries: false 2 filter:
  635. {type="gem"}
  636. [TOME ENTITY FILTER] selected Greater + Ego 48.286230649458 51.1
  637. [resolveObject] CREATED OBJECT: 8707 amethyst tries left: 1
  638. [resolvers.inventory] created object: 8707 amethyst inventory: nil keep:
  639. [Identify] amethyst true
  640. [CALLBACK] upgrading to prioritized talents_on_stat_change
  641. Loading tile from tileset /data/gfx/shockbolt/npc/dragon_multihued_multi_hued_drake_hatchling.png
  642. [Actor:move] 8693 Salowyn the multi-hued drake hatchling (forced) move from nil nil to 7 7
  643. Added unique mod.class.NPC/Salowyn the multi-hued drake hatchling :: 1
  644. [Actor:wearAllInventory] 8693 Salowyn the multi-hued drake hatchling wearing main inventory
  645. running talented_ai_tactic resolver on_added_to_level function for 8693 Salowyn the multi-hued drake hatchling
  646. fight: alchemist agate dragonbone magestaff of breaching :: OFFHAND QUIVER
  647. fight: alchemist agate stargazer's silk robe of time (#RESIST#) :: nil QUIVER
  648. [resolveObject] CREATE FOR 8754 golem do_wear/tries: true 5 filter:
  649. {not_properties=table: 0x12b95798, id=true, type="weapon", autoreq=true, subtype="battleaxe", ego_chance=-1000}
  650. [resolveObject] CREATED OBJECT: 8755 dwarven-steel battleaxe tries left: 4
  651. [resolveObject] autoreq: GAINING STAT str 10
  652. [resolveObject] 8755 dwarven-steel battleaxe added to inventory MAINHAND
  653. [Identify] dwarven-steel battleaxe true
  654. [resolveObject] CREATE FOR 8754 golem do_wear/tries: true 5 filter:
  655. {not_properties=table: 0x147d3cd0, id=true, type="armor", autoreq=true, subtype="heavy", ego_chance=-1000}
  656. [resolveObject] CREATED OBJECT: 8756 steel mail armour tries left: 4
  657. fight: steel mail armour dwarven-steel battleaxe :: OFFHAND BODY
  658. [resolveObject] 8756 steel mail armour added to inventory BODY
  659. [Identify] steel mail armour true
  660. Loading tile player/runic_golem/base_shadow_01.png
  661. Loading tile player/runic_golem/base_04.png
  662. Loading tile player/runic_golem/lower_body_08.png
  663. Loading tile player/runic_golem/upper_body_11.png
  664. Loading tile player/runic_golem/right_2haxe_03.png
  665. [Actor:move] 8754 golem (servant of Salowyn the multi-hued drake hatchling) (forced) move from nil nil to 6 8
  666. #- checking tactical table for talent T_COMMAND_STAFF level 1 range: 1 radius: 0 effective: 1
  667. #- checking tactical table for talent T_SMOKE_BOMB level 9 range: 6 radius: 0 effective: 6
  668. #- checking tactical table for talent T_RUNE:_MANASURGE_3 level 1 range: 1 radius: 0 effective: 1
  669. #- checking tactical table for talent T_GOLEMANCY_LIFE_TAP level 9 range: 1 radius: 0 effective: 1
  670. #- checking tactical table for talent T_CHANNEL_STAFF level 10 range: 8 radius: 0 effective: 8
  671. #- checking tactical table for talent T_FIRE_INFUSION level 10 range: 1 radius: 0 effective: 1
  672. #- checking tactical table for talent T_LIGHTNING_INFUSION level 9 range: 1 radius: 0 effective: 1
  673. #- checking tactical table for talent T_ATTACK level 1 range: 1 radius: 0 effective: 1
  674. #- checking tactical table for talent T_STONE_TOUCH level 9 range: 8 radius: 0 effective: 8
  675. #- checking tactical table for talent T_FROST_INFUSION level 9 range: 1 radius: 0 effective: 1
  676. #- checking tactical table for talent T_ICE_CLAW level 5 range: 0 radius: 3 effective: 2
  677. #- checking tactical table for talent T_THROW_BOMB level 10 range: 11 radius: 1 effective: 11.666666666667
  678. Random boss generating
  679. [createRandomBoss] Creating random boss Mayakira the ghoul 40 level 2 classes
  680. [applyRandomClass] 8757 Mayakira the ghoul Adding class Sun Paladin Celestial
  681. power types: not_power_source = antimagic,nature power_source = arcane,technique
  682. Adding 11 random class talents to boss
  683. 1 * talent: T_DEVICE_MASTERY 5
  684. 2 * talent: T_STUNNING_BLOW_ASSAULT 5
  685. 3 * talent: T_HEIGHTENED_SENSES 5
  686. 4 * talent: T_SHIELD_PUMMEL 5
  687. 5 * talent: T_RUSH 5
  688. 6 * talent: T_WEAPONS_MASTERY 5
  689. 7 * talent: T_WEAPON_OF_LIGHT 5
  690. 8 * talent: T_HEALING_LIGHT 5
  691. 9 * talent: T_RADIANCE 5
  692. 10 * talent: T_ABSORPTION_STRIKE 5
  693. 11 * talent: T_SUN_BEAM 5
  694. ** Finished adding 11 of 11 random class talents
  695. [applyRandomClass] 8757 Mayakira the ghoul Adding class Temporal Warden Chronomancer
  696. power types: not_power_source = antimagic,nature power_source = arcane,technique
  697. Adding 9 random class talents to boss
  698. 1 * talent: T_THREAD_WALK 5
  699. 2 * talent: T_CHANT_ACOLYTE 5
  700. 3 * talent: T_WARP_BLADE 5
  701. 4 * talent: T_KNIFE_MASTERY 5
  702. 5 * talent: T_WEAPON_FOLDING 5
  703. 6 * talent: T_QUICK_RECOVERY 5
  704. 7 * talent: T_TEMPORAL_HOUNDS 5
  705. 8 * talent: T_FAST_METABOLISM 5
  706. 9 * talent: T_THICK_SKIN 5
  707. ** Finished adding 9 of 9 random class talents
  708. [CALLBACK] upgrading to prioritized talents_on_rest
  709. [CALLBACK] upgrading to prioritized talents_on_wait
  710. [resolveObject] CREATE FOR 8758 Mayakira the ghoul do_wear/tries: nil 2 filter:
  711. {tome_drops="boss"}
  712. [TOME ENTITY FILTER] selected Greater + Ego 52.831015591005 76
  713. [resolveObject] CREATED OBJECT: 8759 gold pieces tries left: 1
  714. [resolveObject] adding to main inventory: 8759 gold pieces
  715. [resolveObject] CREATE FOR 8758 Mayakira the ghoul do_wear/tries: nil 2 filter:
  716. {tome_drops="boss"}
  717. [TOME ENTITY FILTER] selected Greater 89.653477588355 101
  718. [resolveObject] CREATED OBJECT: 8760 fleetfooted pair of dwarven-steel boots tries left: 1
  719. [resolveObject] adding to main inventory: 8760 fleetfooted pair of dwarven-steel boots
  720. [resolveObject] CREATE FOR 8758 Mayakira the ghoul do_wear/tries: nil 2 filter:
  721. {tome_drops="boss"}
  722. [TOME ENTITY FILTER] selected Greater + Ego 73.488339798872 76
  723. [resolveObject] CREATED OBJECT: 8764 blink rune tries left: 1
  724. [resolveObject] adding to main inventory: 8764 blink rune
  725. [ActorObjectUse] useObjectEnable: blink rune by Mayakira the ghoul inven/slot 1
  726. [resolvers.drop_randart] 8758 Mayakira the ghoul generating base object using filter: {special="<function( defined: /mod/resolvers.lua, line 504): filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
  727. [resolveObject] CREATE FOR 8758 Mayakira the ghoul do_wear/tries: false 5 filter:
  728. {ignore_material_restriction=true, no_tome_drops=true, special=function: 0x03447e60, ego_filter=table: 0x03447e38}
  729. [resolveObject] CREATED OBJECT: 8765 elven-wood totem of healing tries left: 4
  730. [resolvers.drop_randart] 8758 Mayakira the ghoul using data: {lev=40, base={"table: 0x10193c88, __CLASSNAME=mod.class.Object, ATOMIC"}}
  731. Loading entities file from memory /data/general/objects/random-artifacts/generic.lua
  732. Begin randart generation: level = 40 egos = 3 gr egos = 2 rand themes = 3 points = 20 nb_powers = 7
  733. * using themes arcane,mental,mind
  734. * forbid power sources: antimagic
  735. Creating randart %s 'Aerura'(flawless totem) with no themename
  736. ** selected ego focusing (greater)
  737. ** selected ego quick (greater)
  738. ** selected ego piercing (greater)
  739. * adding power: generic hate on crit(1 points), 10 remaining
  740. * adding power: generic max hate(1 points), 9 remaining
  741. * adding power: generic resist mind(2 points), 8 remaining
  742. * adding power: generic equilibrium on hit(1 points), 6 remaining
  743. * adding power: generic mindcrit(1 points), 5 remaining
  744. * adding power: generic mindpower(1 points), 4 remaining
  745. * adding power: generic mindcrit(1 points), 3 remaining
  746. * adding power: generic hate on crit(1.5 points), 2 remaining
  747. * adding bias power: generic hate on crit(2.25 points), 10 remaining
  748. * adding bias power: generic mindpower(1.5 points), 7.75 remaining
  749. * adding bias power: generic hate on crit(2.7 points), 6.25 remaining
  750. * adding bias power: generic mindcrit(1.5 points), 3.55 remaining
  751. * adding bias power: generic equilibrium on hit(1.5 points), 2.05 remaining
  752. [ActorObjectUse] useObjectEnable: elven-wood totem of healing 'Aerura' by Mayakira the ghoul inven/slot 1
  753. [ActorObjectUse] Object elven-wood totem of healing 'Aerura' 8771 is ineligible for talent interface
  754. Added unique mod.class.Object/elven-wood totem of healing 'Aerura' :: 1
  755. [resolveObject] CREATE FOR 8758 Mayakira the ghoul do_wear/tries: true 5 filter:
  756. {forbid_power_source=table: 0x0fac6690, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="mace", ignore_material_restriction=true}
  757. [TOME ENTITY FILTER] selected Uniques 5.7890233604212 6
  758. [resolveObject] CREATED OBJECT: 8914 Thunderfall tries left: 4
  759. [resolveObject] autoreq: GAINING STAT wil 18
  760. [resolveObject] autoreq: GAINING STAT mag 32
  761. [General Object resolver] 8914 Thunderfall COULD NOT BE WORN
  762. [resolveObject] adding to main inventory: 8914 Thunderfall
  763. [ActorObjectUse] useObjectEnable: Thunderfall by Mayakira the ghoul inven/slot 1
  764. [ActorObjectUse] Object Thunderfall 8914 is ineligible for talent interface
  765. Added unique mod.class.Object/Thunderfall :: 1
  766. [resolveObject] CREATE FOR 8758 Mayakira the ghoul do_wear/tries: true 5 filter:
  767. {forbid_power_source=table: 0x0fa2a840, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
  768. [TOME ENTITY FILTER] selected Double Greater 22.39560366501 46
  769. [resolveObject] CREATED OBJECT: 8915 impervious stralite shield of crushing tries left: 4
  770. [resolveObject] autoreq: GAINING STAT str 16
  771. [General Object resolver] 8915 impervious stralite shield of crushing COULD NOT BE WORN
  772. [resolveObject] adding to main inventory: 8915 impervious stralite shield of crushing
  773. [resolveObject] CREATE FOR 8758 Mayakira the ghoul do_wear/tries: true 5 filter:
  774. {forbid_power_source=table: 0x10057530, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
  775. [TOME ENTITY FILTER] selected Greater + Ego 71.375510314334 76
  776. [resolveObject] CREATED OBJECT: 8921 fearforged stralite mail armour of cold resistance tries left: 4
  777. [resolveObject] autoreq: GAINING STAT str 3
  778. [resolveObject] 8921 fearforged stralite mail armour of cold resistance added to inventory BODY
  779. [resolveObject] CREATE FOR 8758 Mayakira the ghoul do_wear/tries: false 2 filter:
  780. {autoreq=true, subtype="greatsword", type="weapon", ego_chance=-1000, name="iron greatsword", ignore_material_restriction=true}
  781. [resolveObject] CREATED OBJECT: 8927 iron greatsword tries left: 1
  782. [resolvers.inventory] created object: 8927 iron greatsword inventory: nil keep:
  783. [Identify] iron greatsword true
  784. [resolveObject] CREATE FOR 8758 Mayakira the ghoul do_wear/tries: true 5 filter:
  785. {forbid_power_source=table: 0x0e5bddd0, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="longbow", ignore_material_restriction=true}
  786. [TOME ENTITY FILTER] selected Greater + Ego 50.167282070305 76
  787. [resolveObject] CREATED OBJECT: 8928 blazebringer's elven-wood longbow of fire tries left: 4
  788. [resolveObject] autoreq: GAINING STAT dex 20
  789. fight: blazebringer's elven-wood longbow of fire fearforged stralite mail armour of cold resistance :: nil MAINHAND
  790. [resolveObject] 8928 blazebringer's elven-wood longbow of fire added to inventory MAINHAND
  791. [resolveObject] CREATE FOR 8758 Mayakira the ghoul do_wear/tries: true 5 filter:
  792. {forbid_power_source=table: 0x0e5bdf08, force_drop=true, tome_drops="boss", type="ammo", autoreq=true, subtype="arrow", ignore_material_restriction=true}
  793. [TOME ENTITY FILTER] selected Double Ego 110.64338095129 121
  794. [resolveObject] CREATED OBJECT: 8934 deadly quiver of elven-wood arrows of paradox tries left: 4
  795. fight: deadly quiver of elven-wood arrows of paradox blazebringer's elven-wood longbow of fire :: OFFHAND QUIVER
  796. fight: deadly quiver of elven-wood arrows of paradox fearforged stralite mail armour of cold resistance :: nil QUIVER
  797. [resolveObject] 8934 deadly quiver of elven-wood arrows of paradox added to inventory QUIVER
  798. [resolveObject] CREATE FOR 8758 Mayakira the ghoul do_wear/tries: true 5 filter:
  799. {forbid_power_source=table: 0x100e5618, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
  800. [TOME ENTITY FILTER] selected Greater + Ego 56.335872756163 76
  801. [resolveObject] CREATED OBJECT: 8940 rejuvenating reinforced leather armour of command tries left: 4
  802. [General Object resolver] 8940 rejuvenating reinforced leather armour of command COULD NOT BE WORN
  803. [resolveObject] adding to main inventory: 8940 rejuvenating reinforced leather armour of command
  804. [resolveObject] CREATE FOR 8758 Mayakira the ghoul do_wear/tries: false 2 filter:
  805. {autoreq=true, subtype="longsword", type="weapon", ego_chance=-1000, name="iron longsword", ignore_material_restriction=true}
  806. [resolveObject] CREATED OBJECT: 8946 iron longsword tries left: 1
  807. [resolvers.inventory] created object: 8946 iron longsword inventory: QS_MAINHAND keep:
  808. [Identify] iron longsword true
  809. [resolveObject] CREATE FOR 8758 Mayakira the ghoul do_wear/tries: false 2 filter:
  810. {autoreq=true, subtype="dagger", type="weapon", ego_chance=-1000, name="iron dagger", ignore_material_restriction=true}
  811. [resolveObject] CREATED OBJECT: 8947 iron dagger tries left: 1
  812. [resolvers.inventory] created object: 8947 iron dagger inventory: QS_OFFHAND keep:
  813. [Identify] iron dagger true
  814. [resolveObject] CREATE FOR 8758 Mayakira the ghoul do_wear/tries: nil 2 filter:
  815. {type="money"}
  816. [TOME ENTITY FILTER] selected Double Ego 88.142511373233 96.1
  817. [resolveObject] CREATED OBJECT: 8948 gold pieces tries left: 1
  818. [resolveObject] adding to main inventory: 8948 gold pieces
  819. [CALLBACK] upgrading to prioritized talents_on_stat_change
  820. [Actor:move] 8758 Mayakira the ghoul (forced) move from nil nil to 41 23
  821. Added unique mod.class.NPC/Mayakira the ghoul :: 1
  822. [Actor:wearAllInventory] 8758 Mayakira the ghoul wearing main inventory
  823. [ActorObjectUse] useObjectDisable: elven-wood totem of healing 'Aerura' inven/slot 1 4 tid
  824. fight: elven-wood totem of healing 'Aerura' blazebringer's elven-wood longbow of fire :: OFFHAND TOOL
  825. fight: elven-wood totem of healing 'Aerura' fearforged stralite mail armour of cold resistance :: nil TOOL
  826. fight: elven-wood totem of healing 'Aerura' deadly quiver of elven-wood arrows of paradox :: nil TOOL
  827. [ActorObjectUse] useObjectEnable: elven-wood totem of healing 'Aerura' by Mayakira the ghoul inven/slot table: 0x0f3e2b48
  828. [Actor:wearAllInventory] Mayakira the ghoul 8758 8771 elven-wood totem of healing 'Aerura' WORN IN TOOL 1
  829. fight: fleetfooted pair of dwarven-steel boots blazebringer's elven-wood longbow of fire :: OFFHAND FEET
  830. fight: fleetfooted pair of dwarven-steel boots fearforged stralite mail armour of cold resistance :: nil FEET
  831. fight: fleetfooted pair of dwarven-steel boots elven-wood totem of healing 'Aerura' :: nil FEET
  832. fight: fleetfooted pair of dwarven-steel boots deadly quiver of elven-wood arrows of paradox :: nil FEET
  833. [Actor:wearAllInventory] Mayakira the ghoul 8758 8760 fleetfooted pair of dwarven-steel boots WORN IN FEET 1
  834. running talented_ai_tactic resolver on_added_to_level function for 8758 Mayakira the ghoul
  835. #- checking tactical table for talent T_SHIELD_PUMMEL level 9 range: 1 radius: 0 effective: 1
  836. #- checking tactical table for talent T_CHANT_OF_FORTRESS level 14 range: 0 radius: 0 effective: 0
  837. #- checking tactical table for talent T_SHOOT level 2 range: 9 radius: 0 effective: 9
  838. #- checking tactical table for talent T_STUN level 7 range: 1 radius: 0 effective: 1
  839. #- checking tactical table for talent T_RUSH level 9 range: 12 radius: 0 effective: 12
  840. #- checking tactical table for talent T_HEALING_LIGHT level 9 range: 1 radius: 0 effective: 1
  841. #- checking tactical table for talent T_BITE_POISON level 7 range: 1 radius: 0 effective: 1
  842. #- checking tactical table for talent T_SPACETIME_TUNING level 1 range: 1 radius: 0 effective: 1
  843. #- checking tactical table for talent T_ARROW_STITCHING level 10 range: 9 radius: 0 effective: 9
  844. #- checking tactical table for talent T_GNAW level 1 range: 1 radius: 0 effective: 1
  845. #- checking tactical table for talent T_GHOULISH_LEAP level 9 range: 13 radius: 0 effective: 13
  846. #- checking tactical table for talent T_DIMENSIONAL_STEP level 10 range: 13 radius: 0 effective: 13
  847. #- checking tactical table for talent T_ABSORPTION_STRIKE level 9 range: 1 radius: 0 effective: 1
  848. #- checking tactical table for talent T_TEMPORAL_HOUNDS level 9 range: 1 radius: 0 effective: 1
  849. #- checking tactical table for talent T_WARP_BLADE level 10 range: 1 radius: 0 effective: 1
  850. #- checking tactical table for talent T_RETCH level 5 range: 0 radius: 3 effective: 2
  851. #- checking tactical table for talent T_THREAD_WALK level 9 range: 9 radius: 0 effective: 9
  852. #- checking tactical table for talent T_ATTACK level 1 range: 1 radius: 0 effective: 1
  853. #- checking tactical table for talent T_ROTTING_DISEASE level 7 range: 1 radius: 0 effective: 1
  854. #- checking tactical table for talent T_STUNNING_BLOW_ASSAULT level 9 range: 1 radius: 0 effective: 1
  855. #- checking tactical table for talent T_ACTIVATE_OBJECT_2 level 4 range: 1 radius: 10 effective: 7.6666666666667
  856. #- checking tactical table for talent T_CHANT_OF_FORTITUDE level 14 range: 0 radius: 0 effective: 0
  857. #- checking tactical table for talent T_SUN_BEAM level 10 range: 7 radius: 0 effective: 7
  858. #- checking tactical table for talent T_WEAPON_OF_LIGHT level 10 range: 10 radius: 0 effective: 10
  859. #- checking tactical table for talent T_CHANT_OF_RESISTANCE level 14 range: 0 radius: 0 effective: 0
  860. #- checking tactical table for talent T_WEAPON_FOLDING level 9 range: 1 radius: 0 effective: 1
  861. Loading tile from tileset /data/gfx/shockbolt/npc/temp_hound_04.png
  862. [SHADER] Loading from /data/gfx/shaders/shadow_simulacrum.lua
  863. [SHADER] Loaded shader with totalname shadow_simulacrum[base=0.8,color=vec3(0.4,0.4,0.1),time_factor=1500]
  864. [SHADER] created fragment shader from /data/gfx/shaders/shadow_simulacrum.frag
  865. [Actor:move] 8949 temporal hound (forced) move from nil nil to 41 22
  866. [CALLBACK] upgrading to prioritized talents_on_act_base
  867. [CALLBACK] upgrading to prioritized talents_on_melee_attack
  868. [CALLBACK] upgrading to prioritized talents_on_take_damage
  869. Loading tile from tileset /data/gfx/shockbolt/invis.png
  870. Loading tile from tileset /data/gfx/shockbolt/npc/demon_major_duathedlen.png
  871. [Actor:move] 8950 dúathedlen (forced) move from nil nil to 47 26
  872. Loading tile from tileset /data/gfx/shockbolt/npc/lesser_vampire.png
  873. [Actor:move] 8952 lesser vampire (forced) move from nil nil to 28 30
  874. [SHADER] setting reset param tick_start 124939
  875. Random elite generating
  876. [resolvers.auto_equip_filters] using birth descriptor for subclass: Bulwark
  877. [CALLBACK] upgrading to prioritized talents_on_act_base
  878. [resolveObject] CREATE FOR 8954 Borfast the Broken do_wear/tries: nil 2 filter:
  879. {tome_drops="boss"}
  880. [TOME ENTITY FILTER] selected Greater + Ego 64.415497836754 76
  881. [resolveObject] CREATED OBJECT: 8956 barbed quiver of yew arrows of daylight tries left: 1
  882. [resolveObject] adding to main inventory: 8956 barbed quiver of yew arrows of daylight
  883. [resolveObject] CREATE FOR 8954 Borfast the Broken do_wear/tries: nil 2 filter:
  884. {defined="BORFAST_LETTER"}
  885. [resolveObject] CREATED OBJECT: 8962 a letter from the Master tries left: 1
  886. [resolveObject] adding to main inventory: 8962 a letter from the Master
  887. [ActorObjectUse] useObjectEnable: a letter from the Master by Borfast the Broken inven/slot 1
  888. [ActorObjectUse] Object a letter from the Master 8962 is ineligible for talent interface
  889. [resolveObject] CREATE FOR 8954 Borfast the Broken do_wear/tries: true 5 filter:
  890. {forbid_power_source=table: 0x0a855188, ego_chance=100, type="weapon", autoreq=true, subtype="mace", force_drop=true}
  891. [resolveObject] CREATED OBJECT: 8963 chilling dwarven-steel mace of massacre tries left: 4
  892. [resolveObject] 8963 chilling dwarven-steel mace of massacre added to inventory MAINHAND
  893. [resolveObject] CREATE FOR 8954 Borfast the Broken do_wear/tries: true 5 filter:
  894. {forbid_power_source=table: 0x0a855398, ego_chance=100, type="armor", autoreq=true, subtype="shield", force_drop=true}
  895. [resolveObject] CREATED OBJECT: 8969 corrosive dwarven-steel shield of purity tries left: 4
  896. fight: corrosive dwarven-steel shield of purity chilling dwarven-steel mace of massacre :: nil OFFHAND
  897. [CALLBACK] upgrading to prioritized talents_on_act
  898. [resolveObject] 8969 corrosive dwarven-steel shield of purity added to inventory OFFHAND
  899. [resolveObject] CREATE FOR 8954 Borfast the Broken do_wear/tries: true 5 filter:
  900. {type="armor", subtype="massive", random_art_replace=table: 0x0a855420, autoreq=true, defined="BORFAST_CAGE", tome_drops="boss"}
  901. [resolveObject] FORCING UNIQUE (replaced on drop): BORFAST_CAGE 8975 Borfast's Cage
  902. [resolveObject] CREATED OBJECT: 8975 Borfast's Cage tries left: 4
  903. fight: Borfast's Cage chilling dwarven-steel mace of massacre :: nil BODY
  904. fight: Borfast's Cage corrosive dwarven-steel shield of purity :: nil BODY
  905. [resolveObject] 8975 Borfast's Cage added to inventory BODY
  906. Added unique mod.class.Object/Borfast's Cage :: 2
  907. [resolveObject] CREATE FOR 8954 Borfast the Broken do_wear/tries: true 5 filter:
  908. {forbid_power_source=table: 0x0a855640, type="armor", ego_chance=75, subtype="head", autoreq=true}
  909. [resolveObject] CREATED OBJECT: 8976 clarifying cashmere wizard hat of nature (#RESIST#) tries left: 4
  910. fight: clarifying cashmere wizard hat of nature (#RESIST#) chilling dwarven-steel mace of massacre :: nil HEAD
  911. fight: clarifying cashmere wizard hat of nature (#RESIST#) corrosive dwarven-steel shield of purity :: nil HEAD
  912. fight: clarifying cashmere wizard hat of nature (#RESIST#) Borfast's Cage :: nil HEAD
  913. [resolveObject] 8976 clarifying cashmere wizard hat of nature (#RESIST#) added to inventory HEAD
  914. [resolveObject] CREATE FOR 8954 Borfast the Broken do_wear/tries: true 5 filter:
  915. {forbid_power_source=table: 0x0f3ebcf0, type="armor", ego_chance=75, subtype="hands", autoreq=true}
  916. [resolveObject] CREATED OBJECT: 8982 Snow Giant Wraps tries left: 4
  917. fight: Snow Giant Wraps chilling dwarven-steel mace of massacre :: nil HANDS
  918. fight: Snow Giant Wraps corrosive dwarven-steel shield of purity :: nil HANDS
  919. fight: Snow Giant Wraps Borfast's Cage :: nil HANDS
  920. fight: Snow Giant Wraps clarifying cashmere wizard hat of nature (#RESIST#) :: nil HANDS
  921. [ActorObjectUse] useObjectEnable: Snow Giant Wraps by Borfast the Broken inven/slot table: 0x0f3ed478
  922. [resolveObject] 8982 Snow Giant Wraps added to inventory HANDS
  923. Added unique mod.class.Object/Snow Giant Wraps :: 1
  924. [resolveObject] CREATE FOR 8954 Borfast the Broken do_wear/tries: true 5 filter:
  925. {forbid_power_source=table: 0x0a8555e8, type="armor", ego_chance=75, subtype="feet", autoreq=true}
  926. [resolveObject] CREATED OBJECT: 8983 blood-soaked pair of hardened leather boots of disengagement tries left: 4
  927. fight: blood-soaked pair of hardened leather boots of disengagement chilling dwarven-steel mace of massacre :: nil FEET
  928. fight: blood-soaked pair of hardened leather boots of disengagement corrosive dwarven-steel shield of purity :: nil FEET
  929. fight: blood-soaked pair of hardened leather boots of disengagement Borfast's Cage :: nil FEET
  930. fight: blood-soaked pair of hardened leather boots of disengagement clarifying cashmere wizard hat of nature (#RESIST#) :: nil FEET
  931. fight: blood-soaked pair of hardened leather boots of disengagement Snow Giant Wraps :: nil FEET
  932. [ActorObjectUse] useObjectEnable: blood-soaked pair of hardened leather boots of disengagement by Borfast the Broken inven/slot table: 0x0f3ed568
  933. [resolveObject] 8983 blood-soaked pair of hardened leather boots of disengagement added to inventory FEET
  934. Loading tile from tileset /data/gfx/shockbolt/npc/undead_ghoul_borfast_the_broken.png
  935. [Actor:move] 8954 Borfast the Broken (forced) move from nil nil to 17 15
  936. Added unique mod.class.NPC/Borfast the Broken :: 1
  937. [applyRandomClassNew] applying 1 classes at 50 %%
  938. [applyRandomClassNew] 8954 Borfast the Broken Adding class Brawler Warrior level_rate 50
  939. [Actor:levelupClass] Borfast the Broken auto level up Brawler 0 --> 9 table: 0x1315a500
  940. [Actor:levelupClass] 8954 Borfast the Broken ## Initialzing auto_class Brawler (Warrior) 90% level_rate from level 33.6 ##
  941. *** power types: not_power_source = antimagic,nature power_source = technique
  942. ** learning Brawler birth talent T_UPPERCUT 1 (every 0 levels)
  943. ** learning Brawler birth talent T_DOUBLE_STRIKE 1 (every 0 levels)
  944. ** learning Brawler birth talent T_UNARMED_MASTERY 1 (every 0 levels)
  945. ** learning Brawler birth talent T_ARMOUR_TRAINING 1 (every 0 levels)
  946. ** learning Brawler birth talent T_WEAPON_COMBAT 1 (every 0 levels)
  947. *** Assigning 3 category points
  948. *** auto_levelup LEARNING TALENT TYPE technique/grappling
  949. *** Assigning 2 category points
  950. *** auto_levelup LEARNING TALENT TYPE cunning/dirty
  951. *** Assigning 1 category points
  952. [CALLBACK] upgrading to prioritized talents_on_stat_change
  953. [CALLBACK] upgrading to prioritized talents_on_melee_attack
  954. [Actor:levelupClass] ### levelup summary for Borfast the Broken Brawler 0 --> 9
  955. [Actor:levelupClass] ### Talents Learned:
  956. [Actor:levelupClass] ### Talents forced Stats: cun: 15
  957. *** auto allocating 21 remaining stat points
  958. [resolveObject] CREATE FOR 8954 Borfast the Broken do_wear/tries: true 5 filter:
  959. {force_drop=true, forbid_power_source=table: 0x1315a298, subtype="hands", type="armor", autoreq=true, tome_drops="boss", ignore_material_restriction=true}
  960. [TOME ENTITY FILTER] selected Uniques 3.3106550204825 6
  961. [resolveObject] CREATED OBJECT: 8989 Hand of the World-Shaper tries left: 4
  962. fight: Hand of the World-Shaper chilling dwarven-steel mace of massacre :: nil HANDS
  963. fight: Hand of the World-Shaper corrosive dwarven-steel shield of purity :: nil HANDS
  964. fight: Hand of the World-Shaper Borfast's Cage :: nil HANDS
  965. fight: Hand of the World-Shaper clarifying cashmere wizard hat of nature (#RESIST#) :: nil HANDS
  966. fight: Hand of the World-Shaper Snow Giant Wraps :: nil HANDS
  967. fight: Hand of the World-Shaper blood-soaked pair of hardened leather boots of disengagement :: nil HANDS
  968.  
  969.  
  970. ERROR:
  971. Game version: tome-1.6.6
  972. Addons: neka_qol01a-1.0.0[X!], pointplanner-1.6.0[X], PlenumTooltipCustom-1.6.0[X]
  973.  
  974. Game version (character creation): tome-1.6.6
  975. Lua Error: /engine/Entity.lua:1027: attempt to index local 'base' (a nil value)
  976. At [C]:-1 __index
  977. At /engine/Entity.lua:1027 recursive
  978. At /engine/Entity.lua:1027 recursive
  979. At /engine/Entity.lua:1027 recursive
  980. At /engine/Entity.lua:1058 removeTemporaryValue
  981. At /engine/interface/ActorInventory.lua:599 onTakeoff
  982. At /mod/class/Actor.lua:4627 onTakeoff
  983. At /engine/interface/ActorInventory.lua:295 removeObject
  984. At /engine/interface/ActorInventory.lua:570 takeoffObject
  985. At /engine/interface/ActorInventory.lua:538 wearObject
  986. At /mod/resolvers.lua:179 resolveObject
  987. At /mod/resolvers.lua:253
  988. At /engine/Entity.lua:762 resolve
  989. At /mod/class/Actor.lua:313 resolve
  990. At /mod/class/NPC.lua:486 check
  991. At /engine/Zone.lua:782 addEntity
  992. At /mod/class/generator/actor/Random.lua:53 generateOne
  993. At /engine/generator/actor/Random.lua:127 regenFrom
  994. At /engine/generator/actor/Random.lua:49 generate
  995. At /engine/Zone.lua:1125 newLevel
  996. At /engine/Zone.lua:989 getLevel
  997. At /mod/class/Game.lua:1156 changeLevelReal
  998. At /mod/class/Game.lua:947 unload
  999. At /engine/Game.lua:431 unregisterDialog
  1000. At /mod/dialogs/ShowEquipInven.lua:179
  1001. At /engine/KeyBind.lua:231 receiveKey
  1002. At /engine/ui/Dialog.lua:802 keyEvent
  1003. At /engine/ui/Dialog.lua:510
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