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- Loading zone persistance level dreadfell 4
- Creating level dreadfell 4
- [Zone:newLevel] dreadfell beginning level generation, count: 1
- Loading entities file from file /data/general/objects/egos/lite.lua
- Loading entities file from file /data/general/objects/egos/infusions.lua
- Loading entities file from file /data/general/objects/egos/wands.lua
- Loading entities file from file /data/general/objects/egos/charms.lua
- Loading entities file from file /data/general/objects/egos/wands-powers.lua
- Loading entities file from file /data/general/objects/egos/totems.lua
- Loading entities file from memory /data/general/objects/egos/charms.lua
- Loading entities file from file /data/general/objects/egos/totems-powers.lua
- Loading entities file from file /data/general/objects/egos/torques.lua
- Loading entities file from memory /data/general/objects/egos/charms.lua
- Loading entities file from file /data/general/objects/egos/torques-powers.lua
- Loading entities file from file /data/general/objects/egos/digger.lua
- Loading entities file from file /data/general/objects/egos/rings.lua
- Loading entities file from file /data/general/objects/egos/amulets.lua
- Loading entities file from file /data/general/objects/egos/staves.lua
- Loading entities file from file /data/general/objects/egos/mindstars.lua
- Loading entities file from file /data/general/objects/egos/weapon.lua
- Loading entities file from file /data/general/objects/egos/bow.lua
- Loading entities file from file /data/general/objects/egos/ranged.lua
- Loading entities file from file /data/general/objects/egos/ammo.lua
- Loading entities file from file /data/general/objects/egos/sling.lua
- Loading entities file from memory /data/general/objects/egos/ranged.lua
- Loading entities file from file /data/general/objects/egos/shield.lua
- Loading entities file from file /data/general/objects/egos/robe.lua
- Loading entities file from file /data/general/objects/egos/light-armor.lua
- Loading entities file from file /data/general/objects/egos/armor.lua
- Loading entities file from file /data/general/objects/egos/heavy-armor.lua
- Loading entities file from memory /data/general/objects/egos/armor.lua
- Loading entities file from file /data/general/objects/egos/massive-armor.lua
- Loading entities file from memory /data/general/objects/egos/armor.lua
- Loading entities file from file /data/general/objects/egos/helm.lua
- Loading entities file from file /data/general/objects/egos/wizard-hat.lua
- Loading entities file from file /data/general/objects/egos/light-boots.lua
- Loading entities file from file /data/general/objects/egos/boots.lua
- Loading entities file from memory /data/general/objects/egos/boots.lua
- Loading entities file from file /data/general/objects/egos/gloves.lua
- Loading entities file from file /data/general/objects/egos/cloak.lua
- Loading entities file from file /data/general/objects/egos/belt.lua
- loaded room generator random_room function: 0x0e4beab8
- [RoomsLoader:init] loaded room: random_room function: 0x0e4beab8
- loaded room generator money_vault function: 0x12c21348
- [RoomsLoader:init] loaded room: money_vault function: 0x12c21348 chance: 5
- loaded room generator pit function: 0x0e5298d8
- [RoomsLoader:init] loaded room: pit function: 0x0e5298d8 chance: 7
- [greater_vault] initializing auto list:
- loaded room generator greater_vault function: 0x0e55de40
- [RoomsLoader:init] loaded room: greater_vault function: 0x0e55de40 chance: 8
- [roomGen] room generator function: 0x0e4beab8 is making a room
- loaded room oval 10 14
- [roomGen] generated room oval
- placed room oval at 8 33 with center 12 39
- [roomGen] room generator function: 0x0e4beab8 is making a room
- loaded room generator simple function: 0x145f8788
- [roomGen] generated room simple12x12
- placed room simple12x12 at 26 5 with center 31 10
- [roomGen] room generator function: 0x0e4beab8 is making a room
- loaded room long_hall 9 14
- [roomGen] generated room long_hall
- placed room long_hall at 3 3 with center 7 9
- [roomGen] room generator function: 0x0e4beab8 is making a room
- loaded room inner 11 11
- [roomGen] generated room inner
- placed room inner at 25 35 with center 30 40
- [roomGen] room generator function: 0x0e4beab8 is making a room
- loaded room small_inner_cross 7 7
- [roomGen] generated room small_inner_cross
- placed room small_inner_cross at 39 21 with center 42 24
- [roomGen] room generator function: 0x0e4beab8 is making a room
- [roomGen] generated room long_hall
- placed room long_hall at 11 7 with center 15 13
- [roomGen] room generator function: 0x0e4beab8 is making a room
- [roomGen] generated room simple8x11
- placed room simple8x11 at 38 11 with center 41 16
- [roomGen] room generator function: 0x0e4beab8 is making a room
- [roomGen] generated room inner
- placed room inner at 27 18 with center 32 23
- [roomGen] room generator function: 0x0e4beab8 is making a room
- loaded room big_inner_circle 11 11
- [roomGen] generated room big_inner_circle
- placed room big_inner_circle at 36 28 with center 41 33
- [roomGen] room generator function: 0x0e4beab8 is making a room
- loaded room sideways_s 11 10
- [roomGen] generated room sideways_s
- placed room sideways_s at 37 2 with center 42 6
- [resolveObject] CREATE FOR 7637 venom drake hatchling do_wear/tries: nil 2 filter:
- {type="money"}
- [TOME ENTITY FILTER] selected Greater + Ego 50.786573300696 51.1
- [resolveObject] CREATED OBJECT: 7638 gold pieces tries left: 1
- [resolveObject] adding to main inventory: 7638 gold pieces
- Loading tile from tileset /data/gfx/shockbolt/npc/dragon_venom_venom_drake_hatchling.png
- [Actor:move] 7637 venom drake hatchling (forced) move from nil nil to 34 29
- [Actor:wearAllInventory] 7637 venom drake hatchling wearing main inventory
- Random elite generating
- [createRandomBoss] Creating random boss Layisevea the master vampire 40 level 1 classes
- [applyRandomClass] 7639 Layisevea the master vampire Adding class Sun Paladin Celestial
- power types: not_power_source = antimagic,nature power_source = arcane,technique
- [applyRandomClass] Random boss forbade talent because of level Crusade T_CRUSADE 40
- [applyRandomClass] Random boss forbade talent because of level Flash of the Blade T_FLASH_OF_THE_BLADE 40
- Adding 7 random class talents to boss
- 1 * talent: T_RADIANCE 5
- 2 * talent: T_SHIELD_PUMMEL 5
- 3 * talent: T_SHIELD_OF_LIGHT 5
- 4 * talent: T_STUNNING_BLOW_ASSAULT 5
- 5 * talent: T_HEALING_LIGHT 5
- 6 * talent: T_FEARLESS_CLEAVE 5
- 7 * talent: T_ABSORPTION_STRIKE 5
- ** Finished adding 7 of 7 random class talents
- Loading entities file from file /data/general/objects/random-artifacts/staves.lua
- Loading entities file from file /data/general/objects/random-artifacts/generic.lua
- Begin randart generation: level = 40 egos = 1 gr egos = 0 rand themes = 3 points = 65 nb_powers = 8
- * using themes blight,spell,acid
- * forbid power sources: antimagic,nature
- Creating randart %s 'Hathentir'(crackling yew starstaff) with no themename
- ** selected ego earthen (normal) arcane
- * adding power: generic corrupted blood melee(2 points), 33 remaining
- * adding power: generic inc damage acid(1 points), 31 remaining
- * adding power: generic mana regeneration(1 points), 30 remaining
- * adding power: generic increased mana(1 points), 29 remaining
- * adding power: generic save spell(1 points), 28 remaining
- * adding power: generic spellsurge(1 points), 27 remaining
- * adding power: generic void(1 points), 26 remaining
- * adding power: generic increased vim(1 points), 25 remaining
- * adding power: generic corrupted blood melee(3 points), 24 remaining
- * adding power: generic inc damage acid(1.5 points), 21 remaining
- * adding power: generic mana regeneration(1.5 points), 19.5 remaining
- * adding power: generic increased mana(1.5 points), 18 remaining
- * adding power: generic save spell(1.5 points), 16.5 remaining
- * adding power: generic spellsurge(1.5 points), 15 remaining
- * adding power: generic void(1.5 points), 13.5 remaining
- * adding power: generic increased vim(1.5 points), 12 remaining
- * adding power: generic corrupted blood melee(4.5 points), 10.5 remaining
- Removing power from the list, generic corrupted blood melee == table: 0x0f3cea70 remaining:
- * adding power: generic mana regeneration(2.25 points), 6 remaining
- * adding power: generic increased mana(2.25 points), 3.75 remaining
- * adding power: generic save spell(2.25 points), 1.5 remaining
- * adding bias power: generic increased vim(2.25 points), 33 remaining
- * adding bias power: generic save spell(3.375 points), 30.75 remaining
- * adding bias power: generic save spell(4.05 points), 27.375 remaining
- * adding bias power: generic save spell(4.86 points), 23.325 remaining
- * adding bias power: generic void(2.25 points), 18.465 remaining
- * adding bias power: generic increased vim(2.7 points), 16.215 remaining
- * adding bias power: generic save spell(5.832 points), 13.515 remaining
- Removing power from bias list , generic save spell
- * adding bias power: generic increased vim(3.24 points), 7.683 remaining
- * adding bias power: generic void(2.7 points), 4.443 remaining
- Removing power from bias list , generic void
- [resolveObject] CREATE FOR 7816 Layisevea the master vampire do_wear/tries: true 5 filter:
- {forbid_power_source=table: 0x0f40a168, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="mace", ignore_material_restriction=true}
- [TOME ENTITY FILTER] selected Double Ego 108.45827403931 115.5
- [resolveObject] CREATED OBJECT: 7817 chilling stralite mace of massacre tries left: 4
- [resolveObject] autoreq: GAINING STAT str 18
- [resolveObject] 7817 chilling stralite mace of massacre added to inventory MAINHAND
- [resolveObject] CREATE FOR 7816 Layisevea the master vampire do_wear/tries: true 5 filter:
- {forbid_power_source=table: 0x0f40a210, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
- [TOME ENTITY FILTER] selected Greater + Ego 61.286024227689 70.5
- [resolveObject] CREATED OBJECT: 7823 exposing iron shield of patience tries left: 4
- fight: exposing iron shield of patience chilling stralite mace of massacre :: nil OFFHAND
- [CALLBACK] upgrading to prioritized talents_on_act
- [ActorObjectUse] useObjectEnable: exposing iron shield of patience by Layisevea the master vampire inven/slot table: 0x0f40ac90
- [resolveObject] 7823 exposing iron shield of patience added to inventory OFFHAND
- [resolveObject] CREATE FOR 7816 Layisevea the master vampire do_wear/tries: true 5 filter:
- {forbid_power_source=table: 0x0f40a368, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
- [TOME ENTITY FILTER] selected Greater + Ego 51.095800261967 70.5
- [resolveObject] CREATED OBJECT: 7829 prismatic dwarven-steel mail armour of thunder tries left: 4
- fight: prismatic dwarven-steel mail armour of thunder chilling stralite mace of massacre :: nil BODY
- fight: prismatic dwarven-steel mail armour of thunder exposing iron shield of patience :: nil BODY
- [resolveObject] 7829 prismatic dwarven-steel mail armour of thunder added to inventory BODY
- [resolveObject] CREATE FOR 7816 Layisevea the master vampire do_wear/tries: false 2 filter:
- {autoreq=true, subtype="greatsword", type="weapon", ego_chance=-1000, name="iron greatsword", ignore_material_restriction=true}
- [resolveObject] CREATED OBJECT: 7835 iron greatsword tries left: 1
- [resolvers.inventory] created object: 7835 iron greatsword inventory: nil keep:
- [Identify] iron greatsword true
- Loading tile from tileset /data/gfx/shockbolt/invis.png
- Loading tile from tileset /data/gfx/shockbolt/npc/master_vampire.png
- [Actor:move] 7816 Layisevea the master vampire (forced) move from nil nil to 32 6
- Added unique mod.class.NPC/Layisevea the master vampire :: 1
- [Actor:wearAllInventory] 7816 Layisevea the master vampire wearing main inventory
- running talented_ai_tactic resolver on_added_to_level function for 7816 Layisevea the master vampire
- #- checking tactical table for talent T_SHIELD_PUMMEL level 9 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_BLURRED_MORTALITY level 5 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_CHANT_OF_FORTITUDE level 14 range: 0 radius: 0 effective: 0
- #- checking tactical table for talent T_COLD_FLAMES level 5 range: 5 radius: 3 effective: 7
- #- checking tactical table for talent T_CHANT_OF_FORTRESS level 14 range: 0 radius: 0 effective: 0
- #- checking tactical table for talent T_FEARLESS_CLEAVE level 9 range: 1 radius: 1 effective: 1.6666666666667
- #- checking tactical table for talent T_ABSORPTION_STRIKE level 9 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_WEAPON_OF_LIGHT level 10 range: 10 radius: 0 effective: 10
- #- checking tactical table for talent T_HEALING_LIGHT level 9 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_ACTIVATE_OBJECT_1 level 4 range: 10 radius: 0 effective: 10
- #- checking tactical table for talent T_STUNNING_BLOW_ASSAULT level 9 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_SHIELD_OF_LIGHT level 9 range: 10 radius: 0 effective: 10
- #- checking tactical table for talent T_ATTACK level 1 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_ROTTING_DISEASE level 7 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_BLOCK level 1 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_CHANT_OF_RESISTANCE level 14 range: 0 radius: 0 effective: 0
- #- checking tactical table for talent T_VAMPIRIC_GIFT level 5 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_PHANTASMAL_SHIELD level 5 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_SUN_BEAM level 10 range: 7 radius: 0 effective: 7
- #- checking tactical table for talent T_STUN level 5 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_BLUR_SIGHT level 7 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_RUNE:_SHIELDING_1 level 1 range: 1 radius: 0 effective: 1
- [CALLBACK] upgrading to prioritized talents_on_melee_attack
- [CALLBACK] upgrading to prioritized talents_on_take_damage
- [SHADER] setting reset param tick_start 124939
- Random boss generating
- [createRandomBoss] Creating random boss Saleda the great wolf 40 level 2 classes
- * class Shadowblade rejected due to power source
- [applyRandomClass] 7836 Saleda the great wolf Adding class Marauder Rogue
- power types: not_power_source = technique_ranged,arcane power_source = antimagic,technique,psionic,nature
- Adding 8 random class talents to boss
- 1 * talent: T_DISENGAGE 5
- 2 * talent: T_QUICK_RECOVERY 5
- 3 * talent: T_WEAPON_COMBAT 5
- 4 * talent: T_APPLY_POISON 5
- 5 * talent: T_DUAL_WEAPON_MASTERY 5
- 6 * talent: T_DEVICE_MASTERY 5
- 7 * talent: T_BACKSTAB 5
- 8 * talent: T_SKULLCRACKER 5
- ** Finished adding 8 of 8 random class talents
- [applyRandomClass] 7836 Saleda the great wolf Adding class Wyrmic Wilder
- power types: not_power_source = technique_ranged,arcane power_source = antimagic,technique,psionic,nature
- Adding 11 random class talents to boss
- 1 * talent: T_DUAL_STRIKE 5
- 2 * talent: T_VITALITY 5
- 3 * talent: T_KNIFE_MASTERY 5
- 4 * talent: T_UNFLINCHING_RESOLVE 5
- 5 * talent: T_WATERS_OF_LIFE 5
- 6 * talent: T_BURROW 5
- 7 * talent: T_TACTICAL_EXPERT 5
- 8 * talent: T_SHIELD_PUMMEL 5
- 9 * talent: T_HEIGHTENED_SENSES 5
- 10 * talent: T_RIPOSTE 5
- 11 * talent: T_LIGHTNING_SPEED 5
- ** Finished adding 11 of 11 random class talents
- [resolveObject] CREATE FOR 7837 Saleda the great wolf do_wear/tries: nil 2 filter:
- {tome_drops="boss"}
- [TOME ENTITY FILTER] selected Double Ego 105.05354526221 121
- [resolveObject] CREATED OBJECT: 7838 huge pile of gold pieces tries left: 1
- [resolveObject] adding to main inventory: 7838 huge pile of gold pieces
- [resolveObject] CREATE FOR 7837 Saleda the great wolf do_wear/tries: nil 2 filter:
- {tome_drops="boss"}
- [TOME ENTITY FILTER] selected Double Ego 115.53184580187 121
- [resolveObject] CREATED OBJECT: 7839 gold pieces tries left: 1
- [resolveObject] adding to main inventory: 7839 gold pieces
- [resolveObject] CREATE FOR 7837 Saleda the great wolf do_wear/tries: nil 2 filter:
- {tome_drops="boss"}
- [TOME ENTITY FILTER] selected Double Greater 35.502902909765 46
- [resolveObject] CREATED OBJECT: 7840 epiphanous thorny mindstar of venom tries left: 1
- [resolveObject] adding to main inventory: 7840 epiphanous thorny mindstar of venom
- [resolvers.drop_randart] 7837 Saleda the great wolf generating base object using filter: {special="<function( defined: /mod/resolvers.lua, line 504): filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
- [resolveObject] CREATE FOR 7837 Saleda the great wolf do_wear/tries: false 5 filter:
- {ignore_material_restriction=true, no_tome_drops=true, special=function: 0x10143590, ego_filter=table: 0x10143520}
- [resolveObject] CREATED OBJECT: 7846 living mindstar tries left: 4
- [resolvers.drop_randart] 7837 Saleda the great wolf using data: {lev=40, base={"table: 0x14386f78, __CLASSNAME=mod.class.Object, ATOMIC"}}
- Loading entities file from file /data/general/objects/random-artifacts/melee.lua
- Loading entities file from memory /data/general/objects/random-artifacts/generic.lua
- Begin randart generation: level = 40 egos = 3 gr egos = 2 rand themes = 3 points = 18 nb_powers = 5
- * using themes spell,temporal,misc
- * forbid power sources: antimagic
- Creating randart Huraldir the %s(laminated living mindstar) with no themename
- ** selected ego absorbing (greater) psionic
- ** selected ego of gales (greater) nature
- ** selected ego nature's (normal) nature
- * adding power: generic infravision radius(1 points), 9 remaining
- * adding power: generic stat dex(1 points), 8 remaining
- * adding power: temporal energize melee(2 points), 7 remaining
- * adding power: blight melee(1 points), 5 remaining
- * adding power: generic mana regeneration(1 points), 4 remaining
- * adding power: generic infravision radius(1.5 points), 3 remaining
- * adding power: generic stat dex(1.5 points), 1.5 remaining
- * adding bias power: generic infravision radius(2.25 points), 9 remaining
- * adding bias power: generic stat dex(2.25 points), 6.75 remaining
- * adding bias power: generic mana regeneration(1.5 points), 4.5 remaining
- * adding bias power: generic infravision radius(2.7 points), 3 remaining
- Removing power from bias list , generic infravision radius
- Added unique mod.class.Object/Huraldir the living mindstar :: 1
- [resolveObject] CREATE FOR 7837 Saleda the great wolf do_wear/tries: true 5 filter:
- {forbid_power_source=table: 0x100a7928, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
- [TOME ENTITY FILTER] selected Double Greater 22.225908451301 46
- [resolveObject] CREATED OBJECT: 8033 enhanced voratun dagger of shearing tries left: 4
- [resolveObject] autoreq: GAINING STAT dex 27
- [General Object resolver] 8033 enhanced voratun dagger of shearing COULD NOT BE WORN
- [resolveObject] adding to main inventory: 8033 enhanced voratun dagger of shearing
- [resolveObject] CREATE FOR 7837 Saleda the great wolf do_wear/tries: true 5 filter:
- {forbid_power_source=table: 0x101005b8, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="dagger", ignore_material_restriction=true}
- [TOME ENTITY FILTER] selected Greater 84.855384777034 101
- [resolveObject] CREATED OBJECT: 8039 enhanced voratun dagger tries left: 4
- [General Object resolver] 8039 enhanced voratun dagger COULD NOT BE WORN
- [resolveObject] adding to main inventory: 8039 enhanced voratun dagger
- [resolveObject] CREATE FOR 7837 Saleda the great wolf do_wear/tries: true 5 filter:
- {forbid_power_source=table: 0x0e4fc790, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
- [TOME ENTITY FILTER] selected Greater + Ego 74.033551950481 76
- [resolveObject] CREATED OBJECT: 8043 volcanic drakeskin leather armour of lightning resistance tries left: 4
- [resolveObject] autoreq: GAINING STAT str 1
- [resolveObject] 8043 volcanic drakeskin leather armour of lightning resistance added to inventory BODY
- [resolveObject] CREATE FOR 7837 Saleda the great wolf do_wear/tries: true 5 filter:
- {forbid_power_source=table: 0x0fd44260, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="head", ignore_material_restriction=true}
- [TOME ENTITY FILTER] selected Double Greater 43.418693878785 46
- [resolveObject] CREATED OBJECT: 8049 psion's elven-silk wizard hat of madness tries left: 4
- fight: psion's elven-silk wizard hat of madness volcanic drakeskin leather armour of lightning resistance :: nil HEAD
- [ActorObjectUse] useObjectEnable: psion's elven-silk wizard hat of madness by Saleda the great wolf inven/slot table: 0x14380218
- [resolveObject] 8049 psion's elven-silk wizard hat of madness added to inventory HEAD
- [resolveObject] CREATE FOR 7837 Saleda the great wolf do_wear/tries: true 5 filter:
- {forbid_power_source=table: 0x0fd28020, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="battleaxe", ignore_material_restriction=true}
- [TOME ENTITY FILTER] selected Greater + Ego 46.714484746036 76
- [resolveObject] CREATED OBJECT: 8055 balanced voratun battleaxe of rage tries left: 4
- [resolveObject] autoreq: GAINING STAT str 28
- fight: balanced voratun battleaxe of rage volcanic drakeskin leather armour of lightning resistance :: nil MAINHAND
- fight: balanced voratun battleaxe of rage psion's elven-silk wizard hat of madness :: nil MAINHAND
- [resolveObject] 8055 balanced voratun battleaxe of rage added to inventory MAINHAND
- [resolveObject] CREATE FOR 7837 Saleda the great wolf do_wear/tries: true 5 filter:
- {forbid_power_source=table: 0x03070618, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
- [TOME ENTITY FILTER] selected Double Greater 17.850121874095 46
- [resolveObject] CREATED OBJECT: 8061 radiant voratun mail armour of the deep tries left: 4
- [General Object resolver] 8061 radiant voratun mail armour of the deep COULD NOT BE WORN
- [resolveObject] adding to main inventory: 8061 radiant voratun mail armour of the deep
- [CALLBACK] upgrading to prioritized talents_on_act_base
- [CALLBACK] upgrading to prioritized talents_on_stat_change
- [CALLBACK] upgrading to prioritized talents_on_levelup
- [CALLBACK] upgrading to prioritized talents_on_melee_attack
- Loading tile from tileset /data/gfx/shockbolt/npc/canine_gw.png
- [Actor:move] 7837 Saleda the great wolf (forced) move from nil nil to 31 17
- Added unique mod.class.NPC/Saleda the great wolf :: 1
- [Actor:wearAllInventory] 7837 Saleda the great wolf wearing main inventory
- running talented_ai_tactic resolver on_added_to_level function for 7837 Saleda the great wolf
- #- checking tactical table for talent T_SHIELD_PUMMEL level 9 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_HOWL level 1 range: 10 radius: 6 effective: 14
- #- checking tactical table for talent T_LIGHTNING_SPEED level 9 range: 10 radius: 0 effective: 10
- #- checking tactical table for talent T_APPLY_POISON level 9 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_BURROW level 9 range: 10 radius: 0 effective: 10
- #- checking tactical table for talent T_ACTIVATE_OBJECT_1 level 4 range: 5 radius: 0 effective: 5
- #- checking tactical table for talent T_KNOCKBACK level 9 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_ATTACK level 1 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_SKULLCRACKER level 10 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_WATERS_OF_LIFE level 9 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_ICE_CLAW level 10 range: 0 radius: 3 effective: 2
- #- checking tactical table for talent T_DISENGAGE level 9 range: 7 radius: 0 effective: 7
- #- checking tactical table for talent T_DUAL_STRIKE level 10 range: 1 radius: 0 effective: 1
- [CALLBACK] upgrading to prioritized talents_on_archery_attack
- Random elite generating
- [createRandomBoss] Creating random boss Nerureda the skeleton archer 40 level 1 classes
- [applyRandomClass] 8067 Nerureda the skeleton archer Adding class Arcane Blade Warrior
- power types: not_power_source = antimagic,nature power_source = arcane,technique
- [applyRandomClass] Random boss forbade talent because of level Crystalline Focus T_CRYSTALLINE_FOCUS 40
- [applyRandomClass] Random boss forbade talent because of level Shattering Impact T_SHATTERING_IMPACT 40
- Adding 11 random class talents to boss
- 1 * talent: T_DEVICE_MASTERY 5
- 2 * talent: T_LIGHTNING 5
- 3 * talent: T_DEATH_DANCE 5
- 4 * talent: T_DUAL_STRIKE 5
- 5 * talent: T_PHASE_DOOR 5
- 6 * talent: T_RUSH 5
- 7 * talent: T_DIG 5
- 8 * talent: T_TELEPORT 5
- 9 * talent: T_STONE_SKIN 5
- 10 * talent: T_STUNNING_BLOW 5
- 11 * talent: T_KNIFE_MASTERY 5
- ** Finished adding 11 of 11 random class talents
- Loading entities file from memory /data/general/objects/random-artifacts/melee.lua
- Loading entities file from memory /data/general/objects/random-artifacts/generic.lua
- Begin randart generation: level = 40 egos = 1 gr egos = 0 rand themes = 4 points = 55 nb_powers = 7
- * using themes dark,acid,light,physical
- * forbid power sources: antimagic,nature
- Creating randart Ravenslicer the %s(glistening dwarven-steel greatsword) with dark
- ** selected ego of the mystic (normal) arcane
- * adding power: dark melee(1 points), 28 remaining
- * adding power: generic resist acid(1 points), 27 remaining
- * adding power: generic die at(1 points), 26 remaining
- * adding power: dark burst(1 points), 25 remaining
- * adding power: generic inc damage darkness(1 points), 24 remaining
- * adding power: generic phys dam(1 points), 23 remaining
- * adding power: generic resists pen darkness(1 points), 22 remaining
- * adding power: dark melee(1.5 points), 21 remaining
- * adding power: generic resist acid(1.5 points), 19.5 remaining
- * adding power: generic die at(1.5 points), 18 remaining
- * adding power: dark burst(1.5 points), 16.5 remaining
- * adding power: generic inc damage darkness(1.5 points), 15 remaining
- * adding power: generic phys dam(1.5 points), 13.5 remaining
- * adding power: generic resists pen darkness(1.5 points), 12 remaining
- * adding power: dark melee(2.25 points), 10.5 remaining
- * adding power: generic resist acid(2.25 points), 8.25 remaining
- * adding power: generic die at(2.25 points), 6 remaining
- * adding power: dark burst(2.25 points), 3.75 remaining
- * adding power: generic inc damage darkness(2.25 points), 1.5 remaining
- * adding bias power: generic resists pen darkness(2.25 points), 28 remaining
- * adding bias power: dark burst(3.375 points), 25.75 remaining
- * adding bias power: generic resists pen darkness(2.7 points), 22.375 remaining
- * adding bias power: generic inc damage darkness(3.375 points), 19.675 remaining
- * adding bias power: generic phys dam(2.25 points), 16.3 remaining
- * adding bias power: generic phys dam(2.7 points), 14.05 remaining
- * adding bias power: generic die at(3.375 points), 11.35 remaining
- * adding bias power: dark melee(3.375 points), 7.975 remaining
- * adding bias power: generic resists pen darkness(3.24 points), 4.6 remaining
- [resolveObject] CREATE FOR 8259 Nerureda the skeleton archer do_wear/tries: nil 2 filter:
- {}
- [TOME ENTITY FILTER] selected Greater + Ego 29.706258211068 51.1
- [resolveObject] CREATED OBJECT: 8260 gold pieces tries left: 1
- [resolveObject] adding to main inventory: 8260 gold pieces
- [resolveObject] CREATE FOR 8259 Nerureda the skeleton archer do_wear/tries: nil 2 filter:
- {type="money"}
- [TOME ENTITY FILTER] selected Double Greater 6.6059674550471 16.1
- [resolveObject] CREATED OBJECT: 8261 gold pieces tries left: 1
- [resolveObject] adding to main inventory: 8261 gold pieces
- [resolveObject] CREATE FOR 8259 Nerureda the skeleton archer do_wear/tries: true 5 filter:
- {type="weapon", forbid_power_source=table: 0x0fc76108, subtype="longbow", autoreq=true}
- [TOME ENTITY FILTER] selected Greater + Ego 36.705894770345 51.1
- [resolveObject] CREATED OBJECT: 8262 caustic ash longbow of acid tries left: 4
- [resolveObject] autoreq: GAINING STAT dex 4
- [General Object resolver] 8262 caustic ash longbow of acid COULD NOT BE WORN
- [resolveObject] adding to main inventory: 8262 caustic ash longbow of acid
- [resolveObject] CREATE FOR 8259 Nerureda the skeleton archer do_wear/tries: true 5 filter:
- {type="ammo", forbid_power_source=table: 0x145a7068, subtype="arrow", autoreq=true}
- [TOME ENTITY FILTER] selected Double Greater 14.30338051629 16.1
- [resolveObject] CREATED OBJECT: 8268 barbed quiver of yew arrows of crippling tries left: 4
- [resolveObject] autoreq: GAINING STAT dex 8
- [resolveObject] 8268 barbed quiver of yew arrows of crippling added to inventory QUIVER
- [resolveObject] CREATE FOR 8259 Nerureda the skeleton archer do_wear/tries: true 5 filter:
- {forbid_power_source=table: 0x0fae6b18, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
- [TOME ENTITY FILTER] selected Greater 81.901856676769 95.5
- [resolveObject] CREATED OBJECT: 8274 voratun greatsword of enduring tries left: 4
- [resolveObject] autoreq: GAINING STAT str 31
- fight: voratun greatsword of enduring barbed quiver of yew arrows of crippling :: nil MAINHAND
- [resolveObject] 8274 voratun greatsword of enduring added to inventory MAINHAND
- [resolveObject] CREATE FOR 8259 Nerureda the skeleton archer do_wear/tries: true 5 filter:
- {forbid_power_source=table: 0x05e92b58, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
- [TOME ENTITY FILTER] selected Greater + Ego 69.049666416261 70.5
- [resolveObject] CREATED OBJECT: 8278 radiant reinforced leather armour of acid resistance tries left: 4
- fight: radiant reinforced leather armour of acid resistance voratun greatsword of enduring :: OFFHAND BODY
- fight: radiant reinforced leather armour of acid resistance barbed quiver of yew arrows of crippling :: nil BODY
- [resolveObject] 8278 radiant reinforced leather armour of acid resistance added to inventory BODY
- Loading tile from tileset /data/gfx/shockbolt/npc/skeleton_archer.png
- [Actor:move] 8259 Nerureda the skeleton archer (forced) move from nil nil to 31 24
- Added unique mod.class.NPC/Nerureda the skeleton archer :: 1
- [Actor:wearAllInventory] 8259 Nerureda the skeleton archer wearing main inventory
- running talented_ai_tactic resolver on_added_to_level function for 8259 Nerureda the skeleton archer
- #- checking tactical table for talent T_STONE_SKIN level 9 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_ARCANE_COMBAT level 10 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_BONE_ARMOUR level 3 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_TELEPORT level 9 range: 10 radius: 0 effective: 10
- #- checking tactical table for talent T_DEATH_DANCE level 9 range: 0 radius: 1 effective: 0.66666666666667
- #- checking tactical table for talent T_RUSH level 9 range: 12 radius: 0 effective: 12
- #- checking tactical table for talent T_LIGHTNING level 9 range: 10 radius: 0 effective: 10
- #- checking tactical table for talent T_ATTACK level 1 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_STUNNING_BLOW level 9 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_FLAME level 10 range: 10 radius: 0 effective: 10
- #- checking tactical table for talent T_PHASE_DOOR level 9 range: 10 radius: 0 effective: 10
- #- checking tactical table for talent T_SHOOT level 2 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_DIG level 9 range: 10 radius: 0 effective: 10
- #- checking tactical table for talent T_RUNE:_MANASURGE_3 level 1 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_DUAL_STRIKE level 9 range: 1 radius: 0 effective: 1
- Loading tile npc/skeleton_archer.png
- Loading tile particles_images/spikes.png
- [SHADER] Loading from /data/gfx/shaders/crystalineaura.lua
- [SHADER] Loaded shader with totalname crystalineaura[color=vec3(0.84313725490196,0.55686274509804,0.27058823529412),growthSpeed=2,spikeLength=0.9,spikeOffset=0.123123,spikeWidth=3,time_factor=1500]
- [SHADER] created fragment shader from /data/gfx/shaders/crystalineaura.frag
- [SHADER] setting reset param tick_start 125633
- Loading tile from tileset /data/gfx/shockbolt/npc/skeleton_archer.png
- [CALLBACK] upgrading to prioritized talents_on_melee_hit
- Loading tile from tileset /data/gfx/shockbolt/npc/salmon-snake.png
- [Actor:move] 8284 copperhead snake (forced) move from nil nil to 42 34
- checkHitOld 62.648002753412 31
- => chance to hit 82.910681557978
- [Actor:move] 8285 banshee (forced) move from nil nil to 6 23
- Random elite generating
- [createRandomBoss] Creating random boss Isayalaith the ghoul 40 level 1 classes
- [applyRandomClass] 8286 Isayalaith the ghoul Adding class Berserker Warrior
- power types: not_power_source = antimagic,nature power_source = technique
- [applyRandomClass] Random boss forbade talent because of level Battle Cry T_BATTLE_CRY 40
- [applyRandomClass] Random boss forbade talent because of level Unstoppable T_UNSTOPPABLE 40
- [applyRandomClass] Random boss forbade talent because of level Shattering Impact T_SHATTERING_IMPACT 40
- Adding 7 random class talents to boss
- 1 * talent: T_KNIFE_MASTERY 5
- 2 * talent: T_THICK_SKIN 5
- 3 * talent: T_WEAPONS_MASTERY 5
- 4 * talent: T_HEIGHTENED_SENSES 5
- 5 * talent: T_BACKSTAB 5
- 6 * talent: T_VITALITY 5
- 7 * talent: T_ARMOUR_TRAINING 5
- ** Finished adding 7 of 7 random class talents
- Loading entities file from memory /data/general/objects/random-artifacts/melee.lua
- Loading entities file from memory /data/general/objects/random-artifacts/generic.lua
- Begin randart generation: level = 40 egos = 1 gr egos = 0 rand themes = 4 points = 70 nb_powers = 8
- * using themes lightning,spell,mind,temporal
- * forbid power sources: antimagic,nature
- Creating randart Glora(glowing steel battleaxe) with no themename
- ** selected ego truestriking (greater) technique
- * adding power: generic resists pen blight(1 points), 35 remaining
- * adding power: expose mind melee(2 points), 34 remaining
- * adding power: generic spell crit magnitude(2 points), 32 remaining
- * adding power: generic inc damage temporal(1 points), 30 remaining
- * adding power: generic mana on crit(1 points), 29 remaining
- * adding power: generic stat mag(1 points), 28 remaining
- * adding power: generic increased mana(1 points), 27 remaining
- * adding power: generic void(1 points), 26 remaining
- * adding power: generic resists pen blight(1.5 points), 25 remaining
- * adding power: expose mind melee(3 points), 23.5 remaining
- * adding power: generic spell crit magnitude(3 points), 20.5 remaining
- * adding power: generic inc damage temporal(1.5 points), 17.5 remaining
- * adding power: generic mana on crit(1.5 points), 16 remaining
- * adding power: generic stat mag(1.5 points), 14.5 remaining
- * adding power: generic increased mana(1.5 points), 13 remaining
- * adding power: generic void(1.5 points), 11.5 remaining
- * adding power: generic resists pen blight(2.25 points), 10 remaining
- * adding power: expose mind melee(4.5 points), 7.75 remaining
- Removing power from the list, expose mind melee == table: 0x119ad308 remaining:
- * adding power: generic inc damage temporal(2.25 points), 3.25 remaining
- * adding bias power: generic increased mana(2.25 points), 35 remaining
- * adding bias power: generic increased mana(2.7 points), 32.75 remaining
- * adding bias power: generic resists pen blight(3.375 points), 30.05 remaining
- * adding bias power: generic increased mana(3.24 points), 26.675 remaining
- * adding bias power: generic increased mana(3.888 points), 23.435 remaining
- Removing power from bias list , generic increased mana
- * adding bias power: generic resists pen blight(4.05 points), 19.547 remaining
- * adding bias power: generic resists pen blight(4.86 points), 15.497 remaining
- Removing power from bias list , generic resists pen blight
- * adding bias power: generic mana on crit(2.25 points), 10.637 remaining
- Removing power from bias list , generic mana on crit
- * adding bias power: generic void(2.25 points), 8.387 remaining
- * adding bias power: generic void(2.7 points), 6.137 remaining
- Removing power from bias list , generic void
- [resolveObject] CREATE FOR 8482 Isayalaith the ghoul do_wear/tries: true 5 filter:
- {forbid_power_source=table: 0x1005ff90, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="greatsword", ignore_material_restriction=true}
- [TOME ENTITY FILTER] selected Greater + Ego 53.407187418874 70.5
- [resolveObject] CREATED OBJECT: 8483 stormbringer's stralite greatsword of massacre tries left: 4
- [resolveObject] autoreq: GAINING STAT str 16
- [resolveObject] 8483 stormbringer's stralite greatsword of massacre added to inventory MAINHAND
- [resolveObject] CREATE FOR 8482 Isayalaith the ghoul do_wear/tries: true 5 filter:
- {forbid_power_source=table: 0x103b81f8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
- [TOME ENTITY FILTER] selected Double Ego 98.800572198769 115.5
- [resolveObject] CREATED OBJECT: 8489 rejuvenating voratun mail armour of fire resistance tries left: 4
- [resolveObject] autoreq: GAINING STAT str 13
- fight: rejuvenating voratun mail armour of fire resistance stormbringer's stralite greatsword of massacre :: OFFHAND BODY
- [resolveObject] 8489 rejuvenating voratun mail armour of fire resistance added to inventory BODY
- [resolveObject] CREATE FOR 8482 Isayalaith the ghoul do_wear/tries: nil 2 filter:
- {}
- [TOME ENTITY FILTER] selected Greater + Ego 19.561608438934 51.1
- [resolveObject] CREATED OBJECT: 8495 clarifying cashmere wizard hat of decomposition tries left: 1
- [resolveObject] adding to main inventory: 8495 clarifying cashmere wizard hat of decomposition
- [CALLBACK] upgrading to prioritized talents_on_stat_change
- [CALLBACK] upgrading to prioritized talents_on_melee_attack
- Loading tile from tileset /data/gfx/shockbolt/npc/undead_ghoul_ghoul.png
- [Actor:move] 8482 Isayalaith the ghoul (forced) move from nil nil to 26 11
- Added unique mod.class.NPC/Isayalaith the ghoul :: 1
- [Actor:wearAllInventory] 8482 Isayalaith the ghoul wearing main inventory
- fight: clarifying cashmere wizard hat of decomposition stormbringer's stralite greatsword of massacre :: OFFHAND HEAD
- fight: clarifying cashmere wizard hat of decomposition rejuvenating voratun mail armour of fire resistance :: nil HEAD
- [Actor:wearAllInventory] Isayalaith the ghoul 8482 8495 clarifying cashmere wizard hat of decomposition WORN IN HEAD 1
- running talented_ai_tactic resolver on_added_to_level function for 8482 Isayalaith the ghoul
- #- checking tactical table for talent T_STUN level 7 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_STUNNING_BLOW_ASSAULT level 10 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_RETCH level 3 range: 0 radius: 3 effective: 2
- #- checking tactical table for talent T_BITE_POISON level 7 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_ATTACK level 1 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_ROTTING_DISEASE level 7 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_WARSHOUT_BERSERKER level 10 range: 0 radius: 12 effective: 8
- #- checking tactical table for talent T_GHOULISH_LEAP level 9 range: 13 radius: 0 effective: 13
- Random elite generating
- [createRandomBoss] Creating random boss Salowyn the multi-hued drake hatchling 40 level 1 classes
- [applyRandomClass] 8501 Salowyn the multi-hued drake hatchling Adding class Alchemist Mage
- power types: not_power_source = antimagic power_source = arcane
- [applyRandomClass] Random boss forbade talent because of level Living Lightning T_LIVING_LIGHTNING 40
- [applyRandomClass] Random boss forbade talent because of level Runic Golem T_RUNIC_GOLEM 40
- Adding 10 random class talents to boss
- 1 * talent: T_FROST_INFUSION 5
- 2 * talent: T_HEIGHTENED_SENSES 5
- 3 * talent: T_GOLEMANCY_LIFE_TAP 5
- 4 * talent: T_GEM_GOLEM 5
- 5 * talent: T_GOLEM_POWER 5
- 6 * talent: T_FIRE_INFUSION 5
- 7 * talent: T_LIGHTNING_INFUSION 5
- 8 * talent: T_THROW_BOMB 5
- 9 * talent: T_STONE_TOUCH 5
- 10 * talent: T_SMOKE_BOMB 5
- ** Finished adding 10 of 10 random class talents
- Loading entities file from memory /data/general/objects/random-artifacts/melee.lua
- Loading entities file from memory /data/general/objects/random-artifacts/generic.lua
- Begin randart generation: level = 40 egos = 1 gr egos = 0 rand themes = 4 points = 45 nb_powers = 7
- * using themes nature,acid,misc,temporal
- * forbid power sources: antimagic
- Creating randart Ivabrema the Growblast(laminated thorny mindstar) with nature
- ** selected ego creative (normal) psionic
- * adding power: generic stat cun(1 points), 23 remaining
- * adding power: generic acid corrode melee(2 points), 22 remaining
- * adding power: generic temporal retribution(2 points), 20 remaining
- * adding power: generic lite radius(1 points), 18 remaining
- * adding power: generic temporal energize melee(2 points), 17 remaining
- * adding power: generic resists pen nature(1 points), 15 remaining
- * adding power: generic inc damage acid(1 points), 14 remaining
- * adding power: generic stat cun(1.5 points), 13 remaining
- * adding power: generic acid corrode melee(3 points), 11.5 remaining
- * adding power: generic temporal retribution(3 points), 8.5 remaining
- * adding power: generic lite radius(1.5 points), 5.5 remaining
- * adding power: generic temporal energize melee(3 points), 4 remaining
- * adding power: generic resists pen nature(1.5 points), 1 remaining
- * adding bias power: generic temporal energize melee(4.5 points), 23 remaining
- Removing power from bias list , generic temporal energize melee
- * adding bias power: generic inc damage acid(1.5 points), 18.5 remaining
- * adding bias power: generic temporal retribution(4.5 points), 17 remaining
- * adding bias power: generic stat cun(2.25 points), 12.5 remaining
- * adding bias power: generic temporal retribution(5.4 points), 10.25 remaining
- * adding bias power: generic inc damage acid(1.8 points), 4.85 remaining
- * adding bias power: generic stat cun(2.7 points), 3.05 remaining
- [resolveObject] CREATE FOR 8693 Salowyn the multi-hued drake hatchling do_wear/tries: nil 2 filter:
- {type="money"}
- [TOME ENTITY FILTER] selected Greater + Ego 50.050563123222 51.1
- [resolveObject] CREATED OBJECT: 8694 gold pieces tries left: 1
- [resolveObject] adding to main inventory: 8694 gold pieces
- [resolveObject] CREATE FOR 8693 Salowyn the multi-hued drake hatchling do_wear/tries: true 5 filter:
- {forbid_power_source=table: 0x2b3dcb18, force_drop=false, tome_drops="store", type="weapon", autoreq=true, subtype="staff", ignore_material_restriction=true}
- [TOME ENTITY FILTER] selected Greater 75.158595920344 95.5
- [resolveObject] CREATED OBJECT: 8695 dragonbone vilestaff of breaching tries left: 4
- [resolveObject] autoreq: GAINING STAT mag 13
- [resolveObject] 8695 dragonbone vilestaff of breaching added to inventory MAINHAND
- [resolveObject] CREATE FOR 8693 Salowyn the multi-hued drake hatchling do_wear/tries: true 5 filter:
- {forbid_power_source=table: 0x1463dce8, force_drop=false, tome_drops="store", type="armor", autoreq=true, subtype="cloth", ignore_material_restriction=true}
- [TOME ENTITY FILTER] selected Greater + Ego 68.596607916662 70.5
- [resolveObject] CREATED OBJECT: 8699 stargazer's silk robe of time (#RESIST#) tries left: 4
- fight: stargazer's silk robe of time (#RESIST#) dragonbone vilestaff of breaching :: OFFHAND BODY
- [resolveObject] 8699 stargazer's silk robe of time (#RESIST#) added to inventory BODY
- [resolveObject] CREATE FOR 8693 Salowyn the multi-hued drake hatchling do_wear/tries: false 2 filter:
- {type="gem"}
- [TOME ENTITY FILTER] selected Greater + Ego 21.425671278523 51.1
- [resolveObject] CREATED OBJECT: 8705 quartz tries left: 1
- [resolvers.inventory] created object: 8705 quartz inventory: nil keep:
- [Identify] quartz true
- [resolveObject] CREATE FOR 8693 Salowyn the multi-hued drake hatchling do_wear/tries: false 2 filter:
- {type="gem"}
- [TOME ENTITY FILTER] selected Double Greater 10.977915263058 16.1
- [resolveObject] CREATED OBJECT: 8706 aquamarine tries left: 1
- [resolvers.inventory] created object: 8706 aquamarine inventory: nil keep:
- [Identify] aquamarine true
- [resolveObject] CREATE FOR 8693 Salowyn the multi-hued drake hatchling do_wear/tries: false 2 filter:
- {type="gem"}
- [TOME ENTITY FILTER] selected Greater + Ego 48.286230649458 51.1
- [resolveObject] CREATED OBJECT: 8707 amethyst tries left: 1
- [resolvers.inventory] created object: 8707 amethyst inventory: nil keep:
- [Identify] amethyst true
- [CALLBACK] upgrading to prioritized talents_on_stat_change
- Loading tile from tileset /data/gfx/shockbolt/npc/dragon_multihued_multi_hued_drake_hatchling.png
- [Actor:move] 8693 Salowyn the multi-hued drake hatchling (forced) move from nil nil to 7 7
- Added unique mod.class.NPC/Salowyn the multi-hued drake hatchling :: 1
- [Actor:wearAllInventory] 8693 Salowyn the multi-hued drake hatchling wearing main inventory
- running talented_ai_tactic resolver on_added_to_level function for 8693 Salowyn the multi-hued drake hatchling
- fight: alchemist agate dragonbone magestaff of breaching :: OFFHAND QUIVER
- fight: alchemist agate stargazer's silk robe of time (#RESIST#) :: nil QUIVER
- [resolveObject] CREATE FOR 8754 golem do_wear/tries: true 5 filter:
- {not_properties=table: 0x12b95798, id=true, type="weapon", autoreq=true, subtype="battleaxe", ego_chance=-1000}
- [resolveObject] CREATED OBJECT: 8755 dwarven-steel battleaxe tries left: 4
- [resolveObject] autoreq: GAINING STAT str 10
- [resolveObject] 8755 dwarven-steel battleaxe added to inventory MAINHAND
- [Identify] dwarven-steel battleaxe true
- [resolveObject] CREATE FOR 8754 golem do_wear/tries: true 5 filter:
- {not_properties=table: 0x147d3cd0, id=true, type="armor", autoreq=true, subtype="heavy", ego_chance=-1000}
- [resolveObject] CREATED OBJECT: 8756 steel mail armour tries left: 4
- fight: steel mail armour dwarven-steel battleaxe :: OFFHAND BODY
- [resolveObject] 8756 steel mail armour added to inventory BODY
- [Identify] steel mail armour true
- Loading tile player/runic_golem/base_shadow_01.png
- Loading tile player/runic_golem/base_04.png
- Loading tile player/runic_golem/lower_body_08.png
- Loading tile player/runic_golem/upper_body_11.png
- Loading tile player/runic_golem/right_2haxe_03.png
- [Actor:move] 8754 golem (servant of Salowyn the multi-hued drake hatchling) (forced) move from nil nil to 6 8
- #- checking tactical table for talent T_COMMAND_STAFF level 1 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_SMOKE_BOMB level 9 range: 6 radius: 0 effective: 6
- #- checking tactical table for talent T_RUNE:_MANASURGE_3 level 1 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_GOLEMANCY_LIFE_TAP level 9 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_CHANNEL_STAFF level 10 range: 8 radius: 0 effective: 8
- #- checking tactical table for talent T_FIRE_INFUSION level 10 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_LIGHTNING_INFUSION level 9 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_ATTACK level 1 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_STONE_TOUCH level 9 range: 8 radius: 0 effective: 8
- #- checking tactical table for talent T_FROST_INFUSION level 9 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_ICE_CLAW level 5 range: 0 radius: 3 effective: 2
- #- checking tactical table for talent T_THROW_BOMB level 10 range: 11 radius: 1 effective: 11.666666666667
- Random boss generating
- [createRandomBoss] Creating random boss Mayakira the ghoul 40 level 2 classes
- [applyRandomClass] 8757 Mayakira the ghoul Adding class Sun Paladin Celestial
- power types: not_power_source = antimagic,nature power_source = arcane,technique
- Adding 11 random class talents to boss
- 1 * talent: T_DEVICE_MASTERY 5
- 2 * talent: T_STUNNING_BLOW_ASSAULT 5
- 3 * talent: T_HEIGHTENED_SENSES 5
- 4 * talent: T_SHIELD_PUMMEL 5
- 5 * talent: T_RUSH 5
- 6 * talent: T_WEAPONS_MASTERY 5
- 7 * talent: T_WEAPON_OF_LIGHT 5
- 8 * talent: T_HEALING_LIGHT 5
- 9 * talent: T_RADIANCE 5
- 10 * talent: T_ABSORPTION_STRIKE 5
- 11 * talent: T_SUN_BEAM 5
- ** Finished adding 11 of 11 random class talents
- [applyRandomClass] 8757 Mayakira the ghoul Adding class Temporal Warden Chronomancer
- power types: not_power_source = antimagic,nature power_source = arcane,technique
- Adding 9 random class talents to boss
- 1 * talent: T_THREAD_WALK 5
- 2 * talent: T_CHANT_ACOLYTE 5
- 3 * talent: T_WARP_BLADE 5
- 4 * talent: T_KNIFE_MASTERY 5
- 5 * talent: T_WEAPON_FOLDING 5
- 6 * talent: T_QUICK_RECOVERY 5
- 7 * talent: T_TEMPORAL_HOUNDS 5
- 8 * talent: T_FAST_METABOLISM 5
- 9 * talent: T_THICK_SKIN 5
- ** Finished adding 9 of 9 random class talents
- [CALLBACK] upgrading to prioritized talents_on_rest
- [CALLBACK] upgrading to prioritized talents_on_wait
- [resolveObject] CREATE FOR 8758 Mayakira the ghoul do_wear/tries: nil 2 filter:
- {tome_drops="boss"}
- [TOME ENTITY FILTER] selected Greater + Ego 52.831015591005 76
- [resolveObject] CREATED OBJECT: 8759 gold pieces tries left: 1
- [resolveObject] adding to main inventory: 8759 gold pieces
- [resolveObject] CREATE FOR 8758 Mayakira the ghoul do_wear/tries: nil 2 filter:
- {tome_drops="boss"}
- [TOME ENTITY FILTER] selected Greater 89.653477588355 101
- [resolveObject] CREATED OBJECT: 8760 fleetfooted pair of dwarven-steel boots tries left: 1
- [resolveObject] adding to main inventory: 8760 fleetfooted pair of dwarven-steel boots
- [resolveObject] CREATE FOR 8758 Mayakira the ghoul do_wear/tries: nil 2 filter:
- {tome_drops="boss"}
- [TOME ENTITY FILTER] selected Greater + Ego 73.488339798872 76
- [resolveObject] CREATED OBJECT: 8764 blink rune tries left: 1
- [resolveObject] adding to main inventory: 8764 blink rune
- [ActorObjectUse] useObjectEnable: blink rune by Mayakira the ghoul inven/slot 1
- [resolvers.drop_randart] 8758 Mayakira the ghoul generating base object using filter: {special="<function( defined: /mod/resolvers.lua, line 504): filter = {ignore_material_restriction=true, no_tome_drops=true, ego_filter={keep_egos=true, ego_chance=-1000}, special=function(eq)>", no_tome_drops=true, ego_filter={ego_chance=-1000, keep_egos=true}, ignore_material_restriction=true}
- [resolveObject] CREATE FOR 8758 Mayakira the ghoul do_wear/tries: false 5 filter:
- {ignore_material_restriction=true, no_tome_drops=true, special=function: 0x03447e60, ego_filter=table: 0x03447e38}
- [resolveObject] CREATED OBJECT: 8765 elven-wood totem of healing tries left: 4
- [resolvers.drop_randart] 8758 Mayakira the ghoul using data: {lev=40, base={"table: 0x10193c88, __CLASSNAME=mod.class.Object, ATOMIC"}}
- Loading entities file from memory /data/general/objects/random-artifacts/generic.lua
- Begin randart generation: level = 40 egos = 3 gr egos = 2 rand themes = 3 points = 20 nb_powers = 7
- * using themes arcane,mental,mind
- * forbid power sources: antimagic
- Creating randart %s 'Aerura'(flawless totem) with no themename
- ** selected ego focusing (greater)
- ** selected ego quick (greater)
- ** selected ego piercing (greater)
- * adding power: generic hate on crit(1 points), 10 remaining
- * adding power: generic max hate(1 points), 9 remaining
- * adding power: generic resist mind(2 points), 8 remaining
- * adding power: generic equilibrium on hit(1 points), 6 remaining
- * adding power: generic mindcrit(1 points), 5 remaining
- * adding power: generic mindpower(1 points), 4 remaining
- * adding power: generic mindcrit(1 points), 3 remaining
- * adding power: generic hate on crit(1.5 points), 2 remaining
- * adding bias power: generic hate on crit(2.25 points), 10 remaining
- * adding bias power: generic mindpower(1.5 points), 7.75 remaining
- * adding bias power: generic hate on crit(2.7 points), 6.25 remaining
- * adding bias power: generic mindcrit(1.5 points), 3.55 remaining
- * adding bias power: generic equilibrium on hit(1.5 points), 2.05 remaining
- [ActorObjectUse] useObjectEnable: elven-wood totem of healing 'Aerura' by Mayakira the ghoul inven/slot 1
- [ActorObjectUse] Object elven-wood totem of healing 'Aerura' 8771 is ineligible for talent interface
- Added unique mod.class.Object/elven-wood totem of healing 'Aerura' :: 1
- [resolveObject] CREATE FOR 8758 Mayakira the ghoul do_wear/tries: true 5 filter:
- {forbid_power_source=table: 0x0fac6690, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="mace", ignore_material_restriction=true}
- [TOME ENTITY FILTER] selected Uniques 5.7890233604212 6
- [resolveObject] CREATED OBJECT: 8914 Thunderfall tries left: 4
- [resolveObject] autoreq: GAINING STAT wil 18
- [resolveObject] autoreq: GAINING STAT mag 32
- [General Object resolver] 8914 Thunderfall COULD NOT BE WORN
- [resolveObject] adding to main inventory: 8914 Thunderfall
- [ActorObjectUse] useObjectEnable: Thunderfall by Mayakira the ghoul inven/slot 1
- [ActorObjectUse] Object Thunderfall 8914 is ineligible for talent interface
- Added unique mod.class.Object/Thunderfall :: 1
- [resolveObject] CREATE FOR 8758 Mayakira the ghoul do_wear/tries: true 5 filter:
- {forbid_power_source=table: 0x0fa2a840, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="shield", ignore_material_restriction=true}
- [TOME ENTITY FILTER] selected Double Greater 22.39560366501 46
- [resolveObject] CREATED OBJECT: 8915 impervious stralite shield of crushing tries left: 4
- [resolveObject] autoreq: GAINING STAT str 16
- [General Object resolver] 8915 impervious stralite shield of crushing COULD NOT BE WORN
- [resolveObject] adding to main inventory: 8915 impervious stralite shield of crushing
- [resolveObject] CREATE FOR 8758 Mayakira the ghoul do_wear/tries: true 5 filter:
- {forbid_power_source=table: 0x10057530, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="heavy", ignore_material_restriction=true}
- [TOME ENTITY FILTER] selected Greater + Ego 71.375510314334 76
- [resolveObject] CREATED OBJECT: 8921 fearforged stralite mail armour of cold resistance tries left: 4
- [resolveObject] autoreq: GAINING STAT str 3
- [resolveObject] 8921 fearforged stralite mail armour of cold resistance added to inventory BODY
- [resolveObject] CREATE FOR 8758 Mayakira the ghoul do_wear/tries: false 2 filter:
- {autoreq=true, subtype="greatsword", type="weapon", ego_chance=-1000, name="iron greatsword", ignore_material_restriction=true}
- [resolveObject] CREATED OBJECT: 8927 iron greatsword tries left: 1
- [resolvers.inventory] created object: 8927 iron greatsword inventory: nil keep:
- [Identify] iron greatsword true
- [resolveObject] CREATE FOR 8758 Mayakira the ghoul do_wear/tries: true 5 filter:
- {forbid_power_source=table: 0x0e5bddd0, force_drop=true, tome_drops="boss", type="weapon", autoreq=true, subtype="longbow", ignore_material_restriction=true}
- [TOME ENTITY FILTER] selected Greater + Ego 50.167282070305 76
- [resolveObject] CREATED OBJECT: 8928 blazebringer's elven-wood longbow of fire tries left: 4
- [resolveObject] autoreq: GAINING STAT dex 20
- fight: blazebringer's elven-wood longbow of fire fearforged stralite mail armour of cold resistance :: nil MAINHAND
- [resolveObject] 8928 blazebringer's elven-wood longbow of fire added to inventory MAINHAND
- [resolveObject] CREATE FOR 8758 Mayakira the ghoul do_wear/tries: true 5 filter:
- {forbid_power_source=table: 0x0e5bdf08, force_drop=true, tome_drops="boss", type="ammo", autoreq=true, subtype="arrow", ignore_material_restriction=true}
- [TOME ENTITY FILTER] selected Double Ego 110.64338095129 121
- [resolveObject] CREATED OBJECT: 8934 deadly quiver of elven-wood arrows of paradox tries left: 4
- fight: deadly quiver of elven-wood arrows of paradox blazebringer's elven-wood longbow of fire :: OFFHAND QUIVER
- fight: deadly quiver of elven-wood arrows of paradox fearforged stralite mail armour of cold resistance :: nil QUIVER
- [resolveObject] 8934 deadly quiver of elven-wood arrows of paradox added to inventory QUIVER
- [resolveObject] CREATE FOR 8758 Mayakira the ghoul do_wear/tries: true 5 filter:
- {forbid_power_source=table: 0x100e5618, force_drop=true, tome_drops="boss", type="armor", autoreq=true, subtype="light", ignore_material_restriction=true}
- [TOME ENTITY FILTER] selected Greater + Ego 56.335872756163 76
- [resolveObject] CREATED OBJECT: 8940 rejuvenating reinforced leather armour of command tries left: 4
- [General Object resolver] 8940 rejuvenating reinforced leather armour of command COULD NOT BE WORN
- [resolveObject] adding to main inventory: 8940 rejuvenating reinforced leather armour of command
- [resolveObject] CREATE FOR 8758 Mayakira the ghoul do_wear/tries: false 2 filter:
- {autoreq=true, subtype="longsword", type="weapon", ego_chance=-1000, name="iron longsword", ignore_material_restriction=true}
- [resolveObject] CREATED OBJECT: 8946 iron longsword tries left: 1
- [resolvers.inventory] created object: 8946 iron longsword inventory: QS_MAINHAND keep:
- [Identify] iron longsword true
- [resolveObject] CREATE FOR 8758 Mayakira the ghoul do_wear/tries: false 2 filter:
- {autoreq=true, subtype="dagger", type="weapon", ego_chance=-1000, name="iron dagger", ignore_material_restriction=true}
- [resolveObject] CREATED OBJECT: 8947 iron dagger tries left: 1
- [resolvers.inventory] created object: 8947 iron dagger inventory: QS_OFFHAND keep:
- [Identify] iron dagger true
- [resolveObject] CREATE FOR 8758 Mayakira the ghoul do_wear/tries: nil 2 filter:
- {type="money"}
- [TOME ENTITY FILTER] selected Double Ego 88.142511373233 96.1
- [resolveObject] CREATED OBJECT: 8948 gold pieces tries left: 1
- [resolveObject] adding to main inventory: 8948 gold pieces
- [CALLBACK] upgrading to prioritized talents_on_stat_change
- [Actor:move] 8758 Mayakira the ghoul (forced) move from nil nil to 41 23
- Added unique mod.class.NPC/Mayakira the ghoul :: 1
- [Actor:wearAllInventory] 8758 Mayakira the ghoul wearing main inventory
- [ActorObjectUse] useObjectDisable: elven-wood totem of healing 'Aerura' inven/slot 1 4 tid
- fight: elven-wood totem of healing 'Aerura' blazebringer's elven-wood longbow of fire :: OFFHAND TOOL
- fight: elven-wood totem of healing 'Aerura' fearforged stralite mail armour of cold resistance :: nil TOOL
- fight: elven-wood totem of healing 'Aerura' deadly quiver of elven-wood arrows of paradox :: nil TOOL
- [ActorObjectUse] useObjectEnable: elven-wood totem of healing 'Aerura' by Mayakira the ghoul inven/slot table: 0x0f3e2b48
- [Actor:wearAllInventory] Mayakira the ghoul 8758 8771 elven-wood totem of healing 'Aerura' WORN IN TOOL 1
- fight: fleetfooted pair of dwarven-steel boots blazebringer's elven-wood longbow of fire :: OFFHAND FEET
- fight: fleetfooted pair of dwarven-steel boots fearforged stralite mail armour of cold resistance :: nil FEET
- fight: fleetfooted pair of dwarven-steel boots elven-wood totem of healing 'Aerura' :: nil FEET
- fight: fleetfooted pair of dwarven-steel boots deadly quiver of elven-wood arrows of paradox :: nil FEET
- [Actor:wearAllInventory] Mayakira the ghoul 8758 8760 fleetfooted pair of dwarven-steel boots WORN IN FEET 1
- running talented_ai_tactic resolver on_added_to_level function for 8758 Mayakira the ghoul
- #- checking tactical table for talent T_SHIELD_PUMMEL level 9 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_CHANT_OF_FORTRESS level 14 range: 0 radius: 0 effective: 0
- #- checking tactical table for talent T_SHOOT level 2 range: 9 radius: 0 effective: 9
- #- checking tactical table for talent T_STUN level 7 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_RUSH level 9 range: 12 radius: 0 effective: 12
- #- checking tactical table for talent T_HEALING_LIGHT level 9 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_BITE_POISON level 7 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_SPACETIME_TUNING level 1 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_ARROW_STITCHING level 10 range: 9 radius: 0 effective: 9
- #- checking tactical table for talent T_GNAW level 1 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_GHOULISH_LEAP level 9 range: 13 radius: 0 effective: 13
- #- checking tactical table for talent T_DIMENSIONAL_STEP level 10 range: 13 radius: 0 effective: 13
- #- checking tactical table for talent T_ABSORPTION_STRIKE level 9 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_TEMPORAL_HOUNDS level 9 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_WARP_BLADE level 10 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_RETCH level 5 range: 0 radius: 3 effective: 2
- #- checking tactical table for talent T_THREAD_WALK level 9 range: 9 radius: 0 effective: 9
- #- checking tactical table for talent T_ATTACK level 1 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_ROTTING_DISEASE level 7 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_STUNNING_BLOW_ASSAULT level 9 range: 1 radius: 0 effective: 1
- #- checking tactical table for talent T_ACTIVATE_OBJECT_2 level 4 range: 1 radius: 10 effective: 7.6666666666667
- #- checking tactical table for talent T_CHANT_OF_FORTITUDE level 14 range: 0 radius: 0 effective: 0
- #- checking tactical table for talent T_SUN_BEAM level 10 range: 7 radius: 0 effective: 7
- #- checking tactical table for talent T_WEAPON_OF_LIGHT level 10 range: 10 radius: 0 effective: 10
- #- checking tactical table for talent T_CHANT_OF_RESISTANCE level 14 range: 0 radius: 0 effective: 0
- #- checking tactical table for talent T_WEAPON_FOLDING level 9 range: 1 radius: 0 effective: 1
- Loading tile from tileset /data/gfx/shockbolt/npc/temp_hound_04.png
- [SHADER] Loading from /data/gfx/shaders/shadow_simulacrum.lua
- [SHADER] Loaded shader with totalname shadow_simulacrum[base=0.8,color=vec3(0.4,0.4,0.1),time_factor=1500]
- [SHADER] created fragment shader from /data/gfx/shaders/shadow_simulacrum.frag
- [Actor:move] 8949 temporal hound (forced) move from nil nil to 41 22
- [CALLBACK] upgrading to prioritized talents_on_act_base
- [CALLBACK] upgrading to prioritized talents_on_melee_attack
- [CALLBACK] upgrading to prioritized talents_on_take_damage
- Loading tile from tileset /data/gfx/shockbolt/invis.png
- Loading tile from tileset /data/gfx/shockbolt/npc/demon_major_duathedlen.png
- [Actor:move] 8950 dúathedlen (forced) move from nil nil to 47 26
- Loading tile from tileset /data/gfx/shockbolt/npc/lesser_vampire.png
- [Actor:move] 8952 lesser vampire (forced) move from nil nil to 28 30
- [SHADER] setting reset param tick_start 124939
- Random elite generating
- [resolvers.auto_equip_filters] using birth descriptor for subclass: Bulwark
- [CALLBACK] upgrading to prioritized talents_on_act_base
- [resolveObject] CREATE FOR 8954 Borfast the Broken do_wear/tries: nil 2 filter:
- {tome_drops="boss"}
- [TOME ENTITY FILTER] selected Greater + Ego 64.415497836754 76
- [resolveObject] CREATED OBJECT: 8956 barbed quiver of yew arrows of daylight tries left: 1
- [resolveObject] adding to main inventory: 8956 barbed quiver of yew arrows of daylight
- [resolveObject] CREATE FOR 8954 Borfast the Broken do_wear/tries: nil 2 filter:
- {defined="BORFAST_LETTER"}
- [resolveObject] CREATED OBJECT: 8962 a letter from the Master tries left: 1
- [resolveObject] adding to main inventory: 8962 a letter from the Master
- [ActorObjectUse] useObjectEnable: a letter from the Master by Borfast the Broken inven/slot 1
- [ActorObjectUse] Object a letter from the Master 8962 is ineligible for talent interface
- [resolveObject] CREATE FOR 8954 Borfast the Broken do_wear/tries: true 5 filter:
- {forbid_power_source=table: 0x0a855188, ego_chance=100, type="weapon", autoreq=true, subtype="mace", force_drop=true}
- [resolveObject] CREATED OBJECT: 8963 chilling dwarven-steel mace of massacre tries left: 4
- [resolveObject] 8963 chilling dwarven-steel mace of massacre added to inventory MAINHAND
- [resolveObject] CREATE FOR 8954 Borfast the Broken do_wear/tries: true 5 filter:
- {forbid_power_source=table: 0x0a855398, ego_chance=100, type="armor", autoreq=true, subtype="shield", force_drop=true}
- [resolveObject] CREATED OBJECT: 8969 corrosive dwarven-steel shield of purity tries left: 4
- fight: corrosive dwarven-steel shield of purity chilling dwarven-steel mace of massacre :: nil OFFHAND
- [CALLBACK] upgrading to prioritized talents_on_act
- [resolveObject] 8969 corrosive dwarven-steel shield of purity added to inventory OFFHAND
- [resolveObject] CREATE FOR 8954 Borfast the Broken do_wear/tries: true 5 filter:
- {type="armor", subtype="massive", random_art_replace=table: 0x0a855420, autoreq=true, defined="BORFAST_CAGE", tome_drops="boss"}
- [resolveObject] FORCING UNIQUE (replaced on drop): BORFAST_CAGE 8975 Borfast's Cage
- [resolveObject] CREATED OBJECT: 8975 Borfast's Cage tries left: 4
- fight: Borfast's Cage chilling dwarven-steel mace of massacre :: nil BODY
- fight: Borfast's Cage corrosive dwarven-steel shield of purity :: nil BODY
- [resolveObject] 8975 Borfast's Cage added to inventory BODY
- Added unique mod.class.Object/Borfast's Cage :: 2
- [resolveObject] CREATE FOR 8954 Borfast the Broken do_wear/tries: true 5 filter:
- {forbid_power_source=table: 0x0a855640, type="armor", ego_chance=75, subtype="head", autoreq=true}
- [resolveObject] CREATED OBJECT: 8976 clarifying cashmere wizard hat of nature (#RESIST#) tries left: 4
- fight: clarifying cashmere wizard hat of nature (#RESIST#) chilling dwarven-steel mace of massacre :: nil HEAD
- fight: clarifying cashmere wizard hat of nature (#RESIST#) corrosive dwarven-steel shield of purity :: nil HEAD
- fight: clarifying cashmere wizard hat of nature (#RESIST#) Borfast's Cage :: nil HEAD
- [resolveObject] 8976 clarifying cashmere wizard hat of nature (#RESIST#) added to inventory HEAD
- [resolveObject] CREATE FOR 8954 Borfast the Broken do_wear/tries: true 5 filter:
- {forbid_power_source=table: 0x0f3ebcf0, type="armor", ego_chance=75, subtype="hands", autoreq=true}
- [resolveObject] CREATED OBJECT: 8982 Snow Giant Wraps tries left: 4
- fight: Snow Giant Wraps chilling dwarven-steel mace of massacre :: nil HANDS
- fight: Snow Giant Wraps corrosive dwarven-steel shield of purity :: nil HANDS
- fight: Snow Giant Wraps Borfast's Cage :: nil HANDS
- fight: Snow Giant Wraps clarifying cashmere wizard hat of nature (#RESIST#) :: nil HANDS
- [ActorObjectUse] useObjectEnable: Snow Giant Wraps by Borfast the Broken inven/slot table: 0x0f3ed478
- [resolveObject] 8982 Snow Giant Wraps added to inventory HANDS
- Added unique mod.class.Object/Snow Giant Wraps :: 1
- [resolveObject] CREATE FOR 8954 Borfast the Broken do_wear/tries: true 5 filter:
- {forbid_power_source=table: 0x0a8555e8, type="armor", ego_chance=75, subtype="feet", autoreq=true}
- [resolveObject] CREATED OBJECT: 8983 blood-soaked pair of hardened leather boots of disengagement tries left: 4
- fight: blood-soaked pair of hardened leather boots of disengagement chilling dwarven-steel mace of massacre :: nil FEET
- fight: blood-soaked pair of hardened leather boots of disengagement corrosive dwarven-steel shield of purity :: nil FEET
- fight: blood-soaked pair of hardened leather boots of disengagement Borfast's Cage :: nil FEET
- fight: blood-soaked pair of hardened leather boots of disengagement clarifying cashmere wizard hat of nature (#RESIST#) :: nil FEET
- fight: blood-soaked pair of hardened leather boots of disengagement Snow Giant Wraps :: nil FEET
- [ActorObjectUse] useObjectEnable: blood-soaked pair of hardened leather boots of disengagement by Borfast the Broken inven/slot table: 0x0f3ed568
- [resolveObject] 8983 blood-soaked pair of hardened leather boots of disengagement added to inventory FEET
- Loading tile from tileset /data/gfx/shockbolt/npc/undead_ghoul_borfast_the_broken.png
- [Actor:move] 8954 Borfast the Broken (forced) move from nil nil to 17 15
- Added unique mod.class.NPC/Borfast the Broken :: 1
- [applyRandomClassNew] applying 1 classes at 50 %%
- [applyRandomClassNew] 8954 Borfast the Broken Adding class Brawler Warrior level_rate 50
- [Actor:levelupClass] Borfast the Broken auto level up Brawler 0 --> 9 table: 0x1315a500
- [Actor:levelupClass] 8954 Borfast the Broken ## Initialzing auto_class Brawler (Warrior) 90% level_rate from level 33.6 ##
- *** power types: not_power_source = antimagic,nature power_source = technique
- ** learning Brawler birth talent T_UPPERCUT 1 (every 0 levels)
- ** learning Brawler birth talent T_DOUBLE_STRIKE 1 (every 0 levels)
- ** learning Brawler birth talent T_UNARMED_MASTERY 1 (every 0 levels)
- ** learning Brawler birth talent T_ARMOUR_TRAINING 1 (every 0 levels)
- ** learning Brawler birth talent T_WEAPON_COMBAT 1 (every 0 levels)
- *** Assigning 3 category points
- *** auto_levelup LEARNING TALENT TYPE technique/grappling
- *** Assigning 2 category points
- *** auto_levelup LEARNING TALENT TYPE cunning/dirty
- *** Assigning 1 category points
- [CALLBACK] upgrading to prioritized talents_on_stat_change
- [CALLBACK] upgrading to prioritized talents_on_melee_attack
- [Actor:levelupClass] ### levelup summary for Borfast the Broken Brawler 0 --> 9
- [Actor:levelupClass] ### Talents Learned:
- [Actor:levelupClass] ### Talents forced Stats: cun: 15
- *** auto allocating 21 remaining stat points
- [resolveObject] CREATE FOR 8954 Borfast the Broken do_wear/tries: true 5 filter:
- {force_drop=true, forbid_power_source=table: 0x1315a298, subtype="hands", type="armor", autoreq=true, tome_drops="boss", ignore_material_restriction=true}
- [TOME ENTITY FILTER] selected Uniques 3.3106550204825 6
- [resolveObject] CREATED OBJECT: 8989 Hand of the World-Shaper tries left: 4
- fight: Hand of the World-Shaper chilling dwarven-steel mace of massacre :: nil HANDS
- fight: Hand of the World-Shaper corrosive dwarven-steel shield of purity :: nil HANDS
- fight: Hand of the World-Shaper Borfast's Cage :: nil HANDS
- fight: Hand of the World-Shaper clarifying cashmere wizard hat of nature (#RESIST#) :: nil HANDS
- fight: Hand of the World-Shaper Snow Giant Wraps :: nil HANDS
- fight: Hand of the World-Shaper blood-soaked pair of hardened leather boots of disengagement :: nil HANDS
- ERROR:
- Game version: tome-1.6.6
- Addons: neka_qol01a-1.0.0[X!], pointplanner-1.6.0[X], PlenumTooltipCustom-1.6.0[X]
- Game version (character creation): tome-1.6.6
- Lua Error: /engine/Entity.lua:1027: attempt to index local 'base' (a nil value)
- At [C]:-1 __index
- At /engine/Entity.lua:1027 recursive
- At /engine/Entity.lua:1027 recursive
- At /engine/Entity.lua:1027 recursive
- At /engine/Entity.lua:1058 removeTemporaryValue
- At /engine/interface/ActorInventory.lua:599 onTakeoff
- At /mod/class/Actor.lua:4627 onTakeoff
- At /engine/interface/ActorInventory.lua:295 removeObject
- At /engine/interface/ActorInventory.lua:570 takeoffObject
- At /engine/interface/ActorInventory.lua:538 wearObject
- At /mod/resolvers.lua:179 resolveObject
- At /mod/resolvers.lua:253
- At /engine/Entity.lua:762 resolve
- At /mod/class/Actor.lua:313 resolve
- At /mod/class/NPC.lua:486 check
- At /engine/Zone.lua:782 addEntity
- At /mod/class/generator/actor/Random.lua:53 generateOne
- At /engine/generator/actor/Random.lua:127 regenFrom
- At /engine/generator/actor/Random.lua:49 generate
- At /engine/Zone.lua:1125 newLevel
- At /engine/Zone.lua:989 getLevel
- At /mod/class/Game.lua:1156 changeLevelReal
- At /mod/class/Game.lua:947 unload
- At /engine/Game.lua:431 unregisterDialog
- At /mod/dialogs/ShowEquipInven.lua:179
- At /engine/KeyBind.lua:231 receiveKey
- At /engine/ui/Dialog.lua:802 keyEvent
- At /engine/ui/Dialog.lua:510
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