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EpicFail42's Loot Filter v24

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  1. #EpicFail42's loot filter v24
  2. #This filter has a home at https://www.pathofexile.com/forum/view-thread/1296898
  3. #Weird-looking comments are extra features to support FilterBlast (http://filterblast.oversoul.xyz/EpicFail42/)
  4. #If you don't use it - just ignore everything that starts with "# //", no functionality will be lost
  5.  
  6. # Sounds currently available for use in loot filters:
  7. # 1 - good, short, loud,
  8. # 2 - good, similar to 1, but a bit less "wow",
  9. # 3 - good, similar to 2 (almost the same), even less "wow",
  10. # 4 - ok, weird enough to notice, maybe a bit too sharp,
  11. # 5 - ok, like 4, but even more sharp,
  12. # 6 - bad, another "like 4", but with unpleasand high freqs
  13. # 7 - ok, a bit too long and too soft,
  14. # 8 - good, weird enough to notice, but too long,
  15. # 9 - bad, very much like 8, but very subtle.
  16. # ItemFilterAlert10 - reasonable
  17. # ItemFilterAlert11 - reasonable, mid-freq, can be missed
  18. # ItemFilterAlert12 - nice, low freqs
  19. # ItemFilterAlert13 - nice, low and high freqs
  20. # ItemFilterAlert14 - quiet, series of low and high freqs
  21. # ItemFilterAlert15 - weird, "engine sound"
  22. # ItemFilterAlert16 - quiet, low freqs
  23. # ShAlchemy - quiet
  24. # ShBlessed - quiet
  25. # ShChaos - normal
  26. # ShDivine - normal, "Divine orb" and a long text
  27. # ShExalted - normal, "Exalted orb" and a long text
  28. # ShFusing - normal
  29. # ShGeneral - a bit quiet, "an orb of immense power"
  30. # ShMirror - loud, "A Mirror of Kalandra" and some text
  31. # ShRegal - quiet
  32. # ShVaal - quiet
  33. # I use 1 for best items, 2 for good ones, 5 for ok-ish ones, 7 for prophecy items, ItemFilterAlert10 for low currency, 9 for league items, etc
  34. # If something else would be needed, 3 and 4 are also OK
  35.  
  36. # //! SetOption $Welcome info [It's made to be as simple and stable as possible. I've tried to make it so you don't have to update it for each new league - it will show everything you need by default, even new stuff. The colours are as close to the original ones as possible, and the size and sound are proportional to the value of the item.] # This is the EpicFail42's loot filter.
  37.  
  38. # //! SetOption $Info_Link link [https://www.pathofexile.com/forum/view-thread/1296898] [https://www.pathofexile.com/forum/view-thread/1296898] # The forum thread, home of the filter.
  39.  
  40. # // First of all, here's a configurable font size if you don't like big items.
  41. # // It works like this: default font range in filters is from 18 to 45. This filter uses the whole range
  42. # // (18 is used for animated weapons, 45 for the best items, maps, etc). You can "squash" the range into
  43. # // something that you like (if you set the range as 20 30 below, for example, 18 would transform to 20,
  44. # // 45 to 30, and 27 to 23). Keep it commented as it is - it's a FilterBlast command.
  45. # //! SetOption $Smallest_Font_Size input [18] #Smallest font size you'd like to see (all font sizes will be interpolated to fit between smallest and largest, PoE limits sizes to [18 to 45])
  46. # //! SetOption $Largest_Font_Size input [45] #Largest font size you'd like to see
  47. # //! SetGlobalFontSizeRange $Smallest_Font_Size $Largest_Font_Size resize
  48.  
  49. # // Next come configurable sounds with descriptions. Set them as you like on FilterBlast's site.
  50. # //! SetSound $Tier1Sound 1 300 # Best items, such as 5-links and Divine Orbs, and better
  51. # //! SetSound $Tier2Sound 2 300 # Good items, such as 6-sockets and Chance Orbs
  52. # //! SetSound $Tier3Sound 5 300 # Useful and rare items, such as quality gems
  53. # //! SetSound $Tier4Sound ItemFilterAlert10 300 # Normal items, such as Transmutation Orbs
  54. # //! SetSound $LeagueSound 7 300 # League-specific items, such as Silver Coins or Leaguestones
  55. # //! SetSound $ChancingSound 9 300 # Chancing items, such as Sorcerer Boots
  56.  
  57. # // Default sets of bases that you may want to chance. Don't need to be changed here - better do it with UI on FilterBlast site if you use it.
  58. # //! SetOption $Popular_Chancing_Bases textarea ["Sorcerer Boots" "Occultist's Vestment" "Leather Belt"] # Bases that most people try to chance, you can add ones such as Agate Amulet, etc. You may disable them below.
  59. # //! SetOption $Map_Specific_Chancing_Bases checkbox ["Stygian Vise"] ["Steel Ring"] ["Opal Ring"] ["Blue Pearl Amulet"] ["Marble Amulet"] ["Vanguard Belt"] ["Crystal Belt"] ["Bone Helmet"] ["Two-Toned Boots"] ["Spiked Gloves"] ["Gripped Gloves"] ["Fingerless Silk Gloves"] # Select the new map-specific crafting bases you want to see
  60. # //! SetOption $Personal_Chancing_Bases textarea ["Elegant Sword" "Glorious Plate" "Sapphire Flask" "Gold Ring" "Ruby Ring" "Judgement Staff" "Gavel" "Paua Ring" "Occultist's Vestment" "Prophecy Wand" "Imperial Bow"] # Want to chance some uniques for league challenges or want to get some specific unique by chancing it? Enable Personal Chancing Bases below and list their bases here
  61.  
  62. # Section: currency
  63. #rare currency and fishing rod
  64. Show
  65. BaseType "Exalted Orb" "Divine Orb" "Mirror of Kalandra" "Eternal Orb" "Albino Rhoa Feather" "Fishing Rod" "Mirror Shard" "Exalted Shard"
  66. SetTextColor 240 200 150 255
  67. SetBorderColor 255 255 255 255
  68. SetBackgroundColor 0 0 0 255
  69. SetFontSize 45
  70. PlayAlertSound 1 300
  71. # //$ $Tier1Sound
  72.  
  73. #notable mid-tier currency
  74. Show
  75. BaseType "Blessed Orb" "Regal Orb" "Chaos Orb" "Orb of Fusing" "Vaal Orb" "Gemcutter's Prism" "Orb of Regret" "Cartographer's Chisel" "Orb of Alchemy" "Orb of Scouring"
  76. SetTextColor 240 200 150 255
  77. SetBorderColor 255 255 255 255
  78. SetBackgroundColor 0 0 0 255
  79. SetFontSize 45
  80. PlayAlertSound 2 300
  81. # //$ $Tier2Sound
  82.  
  83. #new currency from Harbinger league (except mirror and exalted shards mentioned above)
  84. Show
  85. Class Currency
  86. BaseType "Regal Shard" "Chaos Shard" "Ancient Shard" "Engineer's Shard" "Harbinger's Shard" "Horizon Shard" "Binding Shard" "Annulment Shard" "Orb of Annulment" "Orb of Binding" "Orb of Horizons" "Harbinger's Orb" "Engineer's Orb" "Ancient Orb"
  87. SetTextColor 240 200 150 255
  88. SetBorderColor 255 255 255 255
  89. SetBackgroundColor 0 0 0 255
  90. SetFontSize 45
  91. PlayAlertSound 2 300
  92. # //$ $Tier2Sound
  93.  
  94. Show
  95. Class Leaguestone Piece "Pantheon Soul"
  96. SetTextColor 240 200 150 255
  97. SetBorderColor 255 255 255 255
  98. SetBackgroundColor 0 0 0 255
  99. SetFontSize 45
  100. PlayAlertSound 7 300
  101. # //$ $LeagueSound
  102.  
  103. Show
  104. Class Currency
  105. BaseType "Silver Coin" "Prophecy" "Splinter" "Blessing"
  106. SetTextColor 240 200 150 255
  107. SetBorderColor 255 255 255 255
  108. SetBackgroundColor 0 0 0 255
  109. SetFontSize 45
  110. PlayAlertSound 7 300
  111. # //$ $LeagueSound
  112.  
  113. Show
  114. ElderItem True
  115. SetTextColor 240 200 150 255
  116. SetBorderColor 255 255 255 255
  117. SetBackgroundColor 0 0 0 255
  118. SetFontSize 45
  119. PlayAlertSound 7 300
  120. # //$ $LeagueSound
  121.  
  122. Show
  123. ShaperItem True
  124. SetTextColor 240 200 150 255
  125. SetBorderColor 255 255 255 255
  126. SetBackgroundColor 0 0 0 255
  127. SetFontSize 45
  128. PlayAlertSound 7 300
  129. # //$ $LeagueSound
  130.  
  131. #scrolls
  132. Show
  133. BaseType "Scroll of Wisdom" "Portal Scroll"
  134. SetTextColor 195 175 140 255
  135. SetBorderColor 0 0 0 255
  136.  
  137. #all other currency
  138. Show
  139. Class Currency
  140. SetTextColor 210 185 145 255
  141. SetBackgroundColor 0 0 0 255
  142. SetBorderColor 80 60 40 255
  143. SetFontSize 40
  144. PlayAlertSound ItemFilterAlert10 300
  145. # //$ $Tier4Sound
  146.  
  147. # Section: gems
  148. Show
  149. Class Gem
  150. Quality > 0
  151. SetBackgroundColor 0 30 20 255
  152. SetBorderColor 0 50 160
  153. SetFontSize 40
  154. PlayAlertSound 5 300
  155. # //$ $Tier3Sound
  156.  
  157. #Good gems - white, drop-only, often used act4 rewards
  158. Show
  159. Class Gem
  160. BaseType "Empower" "Enhance" "Enlighten" "Portal" "Detonate Mines" "Spell Echo" "Multistrike" "Greater Multiple Projectiles" "Added Chaos"
  161. SetBackgroundColor 0 30 20 255
  162. SetBorderColor 0 50 160
  163. SetFontSize 40
  164. PlayAlertSound 5 300
  165. # //$ $Tier3Sound
  166.  
  167. Show # Normal (not "good", not quality, and not drop-only) gems
  168. Class Gem
  169.  
  170. # Section: chisel hammers
  171. #Normal Chisel Hammers
  172. Show
  173. Rarity Normal
  174. BaseType "Gavel" "Stone Hammer" "Rock Breaker"
  175. SetTextColor 190 190 190
  176.  
  177. #Magic Chisel Hammers need quality
  178. Show
  179. Rarity Magic
  180. Quality >= 14
  181. BaseType "Gavel" "Stone Hammer" "Rock Breaker"
  182. SetTextColor 120 120 230
  183.  
  184. # Section: 5 and 6 links
  185. Show
  186. LinkedSockets >= 5
  187. SetBackgroundColor 20 20 20 255
  188. SetBorderColor 180 180 180
  189. SetTextColor 255 255 255
  190. SetFontSize 45
  191. PlayAlertSound 1 300
  192. # //$ $Tier1Sound
  193.  
  194. # Section: 6 socket and white sockets
  195. Show
  196. Rarity < Unique
  197. SocketGroup W
  198. SetBorderColor 255 255 255
  199. SetTextColor 255 255 255
  200.  
  201. Show
  202. Sockets = 6
  203. SetTextColor 255 255 255
  204. SetBackgroundColor 0 0 0 255
  205. SetBorderColor 40 40 40 255
  206. SetFontSize 40
  207. PlayAlertSound 2 300
  208. # //$ $Tier2Sound
  209.  
  210. # Section: Misc items of very high interest
  211. #Misc good stuff
  212. Show
  213. Class "Card" "Jewel" "Map Fragment" "Quest" "Hideout" "Micro" "Labyrinth Item" "Misc Map Items"
  214. SetBackgroundColor 0 0 0 255
  215. SetBorderColor 255 255 255 255
  216. SetFontSize 45
  217. PlayAlertSound 2 300
  218. # //$ $Tier2Sound
  219.  
  220. #Subtly change map borders, also allows commenting out sounds for lower maps as needed
  221. Show
  222. Class "Map"
  223. DropLevel <= 72
  224. SetBackgroundColor 0 0 0 255
  225. SetBorderColor 255 255 255 255
  226. SetFontSize 45
  227. PlayAlertSound 2 300
  228. # //$ $Tier2Sound
  229.  
  230. Show
  231. Class "Map"
  232. DropLevel <= 77
  233. SetBackgroundColor 0 0 0 255
  234. SetBorderColor 255 200 0 255
  235. SetFontSize 45
  236. PlayAlertSound 2 300
  237. # //$ $Tier2Sound
  238.  
  239. Show
  240. Class "Map"
  241. SetBackgroundColor 0 0 0 255
  242. SetBorderColor 210 0 0 255
  243. SetFontSize 45
  244. PlayAlertSound 2 300
  245. # //$ $Tier2Sound
  246.  
  247. # Section: Talismans
  248. Show
  249. BaseType Talisman
  250. SetBorderColor 255 255 255 255
  251.  
  252. # Section: rarities
  253. Show
  254. Rarity Unique
  255. SetFontSize 45
  256. PlayAlertSound 1 300
  257. # //$ $Tier1Sound
  258.  
  259. #rare jewelry (while keeping recipe borders)
  260. Show
  261. Class "Ring" "Amulet" "Belt"
  262. ItemLevel >= 75
  263. SetBorderColor 0 255 255 130
  264. Rarity Rare
  265. SetFontSize 45
  266. PlayAlertSound 2 300
  267. # //$ $Tier2Sound
  268.  
  269. Show
  270. Class "Ring" "Amulet" "Belt"
  271. ItemLevel >= 60
  272. SetBorderColor 255 255 0 130
  273. Rarity Rare
  274. SetFontSize 45
  275. PlayAlertSound 2 300
  276. # //$ $Tier2Sound
  277.  
  278. Show
  279. ItemLevel >= 75
  280. SetBorderColor 0 255 255 130
  281. Rarity Rare
  282.  
  283. Show
  284. ItemLevel >= 60
  285. SetBorderColor 255 255 0 130
  286. Rarity Rare
  287.  
  288. Show
  289. Rarity Rare
  290.  
  291. # Section: RGB
  292. Show
  293. SocketGroup RGB
  294. SetBorderColor 255 255 255 255
  295.  
  296. # Section: Quality
  297. #perfect quality
  298. Show
  299. Rarity Normal
  300. Quality = 20
  301. SetTextColor 255 255 255
  302. SetBorderColor 255 255 255 255
  303.  
  304. #Flasks - quality
  305. Show
  306. Class Flask
  307. Quality >= 1
  308.  
  309. # Section: Chance items
  310.  
  311. # To show various items (for chancing, vendor recipes, or whatever), add
  312. # them to the following blocks.
  313. # One space between each item and use quotation marks as shown.
  314.  
  315. #Any kind of Sacrificial Garb
  316. Show
  317. BaseType "Sacrificial Garb"
  318.  
  319. #An example of High-level Harbinger bow base for crafting, any rarity (you can add your own bases for crafting)
  320. Show
  321. # BaseType "Harbinger"
  322. BaseType "Hubris Circlet"
  323. ItemLevel > 83
  324. SetFontSize 60
  325.  
  326. Show # My own one-off bases
  327. BaseType "Short Bow"
  328. SetFontSize 49
  329. SetBorderColor 80 60 40 255
  330.  
  331. #Skyforth and some other very popular chancing bases, uncomment PlayAlertSound line if you need to
  332. Show # Popular chancing bases
  333. BaseType "Sorcerer Boots" "Occultist's Vestment" "Leather Belt"
  334. # //$ $Popular_Chancing_Bases
  335. Rarity Normal
  336. SetFontSize 40
  337. SetBorderColor 80 60 40 255
  338. # PlayAlertSound 9 300
  339. # # //$ $ChancingSound
  340.  
  341. #New item bases that drop only in certain maps and pretty rarely, uncomment PlayAlertSound line if you need to
  342. Show
  343. BaseType "Stygian Vise" "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Crystal Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  344. # //$ $Map_Specific_Chancing_Bases
  345. SetFontSize 40
  346. SetBorderColor 150 60 40 255
  347. # PlayAlertSound 9 300
  348. # # //$ $ChancingSound
  349.  
  350. # Want to chance some uniques for league challenges or want to get some specific unique by chancing it? Uncomment and list their bases here
  351. #Disabled Block Start
  352. #Show # Personal Chancing Bases | Disabled
  353. # Rarity Normal
  354. # BaseType "Elegant Sword" "Glorious Plate" "Sapphire Flask" "Gold Ring" "Ruby Ring" "Judgement Staff" "Gavel" "Paua Ring" "Occultist's Vestment" "Prophecy Wand" "Imperial Bow"
  355. # # //$ $Personal_Chancing_Bases
  356. # SetBorderColor 0 0 255 255
  357. # PlayAlertSound 9 300
  358. # # //$ $ChancingSound
  359. #Disabled Block End
  360.  
  361. #Flasks - utility
  362. Show
  363. Class "Utility Flask"
  364.  
  365. #Any small items (jewelry, anything small not listed somewhere else)
  366. Show
  367. Width 1
  368. Height 1
  369.  
  370. # Section: Small magic items for transmutes very early
  371. Show
  372. ItemLevel < 20
  373. Rarity Magic
  374. Height < 3
  375.  
  376. Show
  377. ItemLevel < 20
  378. Rarity Magic
  379. Width < 2
  380.  
  381. # Section: Quartz Sceptres while leveling to craft +1 to an element
  382. Show
  383. BaseType "Quartz Sceptre" "Crystal Sceptre"
  384. ItemLevel < 25
  385.  
  386. Show
  387. BaseType "Quartz Sceptre" "Crystal Sceptre"
  388. ItemLevel < 45
  389. LinkedSockets 3
  390. SetBorderColor 80 60 40 255
  391. SetFontSize 40
  392.  
  393. # Section: hide obsolete flasks
  394. Hide
  395. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  396. ItemLevel > 12
  397. DropLevel <= 6
  398.  
  399. Hide
  400. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  401. ItemLevel > 18
  402. DropLevel <= 12
  403.  
  404. Hide
  405. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  406. ItemLevel > 24
  407. DropLevel <= 18
  408.  
  409. Hide
  410. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  411. ItemLevel > 30
  412. DropLevel <= 24
  413.  
  414. Hide
  415. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  416. ItemLevel > 45
  417. DropLevel <= 40
  418.  
  419. Hide
  420. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  421. ItemLevel > 50
  422. DropLevel < 45
  423.  
  424. Hide
  425. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  426. ItemLevel > 65
  427. DropLevel < 60
  428.  
  429. #only first level of maps shows normal flasks
  430. Hide
  431. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  432. ItemLevel > 68
  433.  
  434. #show all flasks if not hidden above (at the very start of the game)
  435. Show
  436. Class "Life Flask" "Mana Flask" "Hybrid Flask"
  437.  
  438. # Section: Exceptions to ItemLevel filtering for Linked Sockets
  439. Show
  440. ItemLevel < 65
  441. ItemLevel >= 50
  442. DropLevel > 40
  443. LinkedSockets = 4
  444.  
  445. Show
  446. ItemLevel < 50
  447. ItemLevel >= 40
  448. DropLevel > 27
  449. LinkedSockets = 4
  450.  
  451. Show
  452. ItemLevel < 40
  453. ItemLevel >= 30
  454. DropLevel > 15
  455. LinkedSockets = 4
  456.  
  457. Show
  458. ItemLevel < 30
  459. ItemLevel >= 20
  460. LinkedSockets = 4
  461.  
  462. Show
  463. ItemLevel < 20
  464. LinkedSockets >= 3
  465.  
  466. #very early leveling - show everything
  467. Show
  468. ItemLevel < 6
  469.  
  470. #Secion: support for Animated Weapons
  471. #Disabled Block Start
  472. #Show # Animated Weapons - Magic Weapons - highlight 1x3 (small, for carrying) | Disabled
  473. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  474. # Rarity Magic
  475. # Identified True
  476. # Width 1
  477. # Height 3
  478. # SetFontSize 18
  479. # SetTextColor 0 0 0 255
  480. # SetBackgroundColor 255 255 255 255
  481. # SetBorderColor 255 255 255 255
  482. #Disabled Block End
  483.  
  484. #Disabled Block Start
  485. #Show # Animated Weapons - Magic Weapons - highlight 2x2 (small, for carrying)| Disabled
  486. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  487. # Rarity Magic
  488. # Identified True
  489. # Width 2
  490. # Height 2
  491. # SetFontSize 18
  492. # SetTextColor 0 0 0 255
  493. # SetBackgroundColor 255 255 255 255
  494. # SetBorderColor 255 255 255 255
  495. #Disabled Block End
  496.  
  497. #Disabled Block Start
  498. #Show # Animated Weapons - Magic Weapons - show all | Disabled
  499. # Class "Claw" "Dagger" "Sword" "Axe" "Mace" "Staves" "Sceptres"
  500. # Rarity Magic
  501. # Identified True
  502. # SetFontSize 18
  503. # SetBackgroundColor 255 255 255 255
  504. # SetBorderColor 255 255 255 255
  505. #Disabled Block End
  506.  
  507. #Warbands now drop their signature items identified, so they need to be shown
  508. Show
  509. Rarity Magic
  510. Identified True
  511. SetFontSize 18
  512.  
  513. #Disabled Block Start
  514. #Show # Animated Weapons - Normal Weapons - highlight 1x3 (small, for carrying) | Disabled
  515. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  516. # Rarity Normal
  517. # Width 1
  518. # Height 3
  519. # SetFontSize 18
  520. # SetTextColor 0 0 0 255
  521. # SetBackgroundColor 255 255 255 255
  522. # SetBorderColor 255 255 255 255
  523. #Disabled Block End
  524.  
  525. #Disabled Block Start
  526. #Show # Animated Weapons - Normal Weapons - highlight 2x2 (small, for carrying) | Disabled
  527. # Class "Claw" "Dagger" "Sword" "Axe" "Mace"
  528. # Rarity Normal
  529. # Width 2
  530. # Height 2
  531. # SetFontSize 18
  532. # SetTextColor 0 0 0 255
  533. # SetBackgroundColor 255 255 255 255
  534. # SetBorderColor 255 255 255 255
  535. #Disabled Block End
  536.  
  537. #Disabled Block Start
  538. #Show # Animated Weapons - Normal Weapons - show all | Disabled
  539. # Class "Claw" "Dagger" "Sword" "Axe" "Mace" "Staves" "Sceptres"
  540. # Rarity Normal
  541. # SetFontSize 18
  542. # SetBackgroundColor 255 255 255 255
  543. # SetBorderColor 255 255 255 255
  544. #Disabled Block End
  545.  
  546. # Section: Removing all the rest (exceptions above are enough)
  547. Hide
  548. Class "Claw" "Dagger" "Wand" "Sword" "Axe" "Mace" "Bow" "Staves" "Quivers" "Belt" "Gloves" "Boots" "Armours" "Helmets" "Shields" "Sceptres"
  549. Rarity <= Magic
  550.  
  551. # Section: default - show as "error" (I missed something, or GGG added something new)
  552. Show
  553. SetFontSize 45
  554. SetBackgroundColor 255 0 0 255
  555. SetBorderColor 0 0 255 255
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