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- Initialize engine version: 5.4.4f1 (5a3967d8c55d)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 960 (ID=0x1401)
- Vendor: NVIDIA
- VRAM: 2016 MB
- Begin MonoManager ReloadAssembly
- Platform assembly: D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\protobuf-net.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\protobuf-net.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\ConsoleUtilsImport.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\ConsoleUtilsImport.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\HardwareVideoImport.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\HardwareVideoImport.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\StorageImport.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\StorageImport.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\TextSystemsImport.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\TextSystemsImport.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityPluginLogImport.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityPluginLogImport.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UsersImport.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\UsersImport.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\XboxOneCommonImport.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\XboxOneCommonImport.dll into Unity Child Domain
- Platform assembly: D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
- Loading D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
- - Completed reload, in 0.085 seconds
- Platform assembly: D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: D:\Games\Steam\steamapps\common\Subnautica\Subnautica_Data\Managed\System.dll (this message is harmless)
- OnLevelWasLoaded was found on OVRScreenFade
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 375)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 0.994303 ms
- FMOD Studio: Creating runtime system instance
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Loading game settings
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Process name: Subnautica
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- changeset 50032, QualityLevel = 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- OK Running Win64
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Application version: 50032
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- SystemInfo:
- deviceModel = System Product Name (System manufacturer)
- deviceName = WARTOME
- deviceType = Desktop
- deviceUniqueIdentifier = 1d7765979b57fc47e445d45a427a2a20c6dae263
- graphicsDeviceID = 5121
- graphicsDeviceName = NVIDIA GeForce GTX 960
- graphicsDeviceType = Direct3D11
- graphicsDeviceVendor = NVIDIA
- graphicsDeviceVendorID = 4318
- graphicsDeviceVersion = Direct3D 11.0 [level 11.1]
- graphicsMemorySize = 2016
- graphicsShaderLevel = 50
- npotSupport = Full
- maxTextureSize = 16384
- operatingSystem = Windows 10 (10.0.0) 64bit
- processorCount = 4
- processorFrequency = 3297
- processorType = Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz
- supportedRenderTargetCount = 8
- supports3DTextures = True
- supportsAccelerometer = False
- supportsComputeShaders = True
- supportsGyroscope = False
- supportsImageEffects = True
- supportsInstancing = True
- supportsLocationService = False
- supportsRawShadowDepthSampling = True
- supportsRenderTextures = True
- supportsRenderToCubemap = True
- supportsShadows = True
- supportsSparseTextures = True
- supportsStencil = 1
- supportsVibration = False
- systemMemorySize = 16336
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Save / Load: Less than 5 save games detected. Hiding load panel scroll bar.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
- UnloadTime: 5.424716 ms
- Heartbeat CSV, time s,7.56, GC.GetTotalMemory MB,12.42969, OctNodes MB,7.247925, CompactOctrees MB,0, CellManager MB,0, ClipMapManager MB,-9.536743E-07, GCCount,20, PlayerPos,2.078138,3.397397,-0.686676, WorkingSet MB,0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading asset bundle 'logos' because it is no longer referenced
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 1999 unused Assets to reduce memory usage. Loaded Objects now: 10553.
- Total: 99.770790 ms (FindLiveObjects: 0.670323 ms CreateObjectMapping: 1.050526 ms MarkObjects: 96.482224 ms DeleteObjects: 1.567091 ms)
- WARNING: Did not receive valid response from session request. Response text:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab ConsoleCommands
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab TechTree
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab EcoManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab FPSCounter
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab IngameMenu
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab WorldArrowManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab GoogleAnalyticsHelper
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab x_Clouds
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab MonitorLauncher
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab DNADatabase
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab Exploder
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab GUI
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab LootSpawner
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab TelemetryManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab SteamEconomy
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab RandomStart
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab SchoolFishManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab VFXSurfaceTypeManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab WaterTemperatureSimulation
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab PrisonManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab TeleporterManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab VFXStoryEventsManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PrefabListSpawner: Spawning prefab VirtualEntitiesManager
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Cyclops::Awake frame 464
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: Loading lightmapped prefab scene Cyclops total ms: 528.1137 self ms: 528.1143
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Streamer not ready for __LIGHTMAPPED_PREFAB__
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Caching tech types for 3061 prefabs
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Tried to stop event without a valid instance: {cdb87689-5582-499e-8539-8ec54dd577c0} (event:/sub/cyclops/siren)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Loaded lightmapped prefab Cyclops frame 464
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: Loading lightmapped prefab scene EscapePod total ms: 137.4232 self ms: 137.4232
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Loaded lightmapped prefab EscapePod frame 483
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: Loading lightmapped prefab scene Aurora total ms: 338.8717 self ms: 338.8717
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Loaded lightmapped prefab Aurora frame 513
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PAXTerrainController::Initialize called - frame = 513
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PAXTerrainController::MountWorld frame 2920
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- builders ready, building world..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- loading static world at 'SNUnmanagedData\Build18'.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- World in SNUnmanagedData\Build18 is from version 39
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LargeWorld: Loading world. Frame 2921.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LargeWorld land 'Voxeland (Voxeland)'
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LargeWorldStreamer::Deinitialize called, frame 2921
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LargeWorldStreamer::Initialize frame 2921
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Read streaming settings:
- max frame ms 10, skip ents False, budget 200
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LargeWorldStreamer allocated space for 26,20,26 octree batches
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LargeWorldStreamer is disabling grass! Either override disable is on, or this is a standalone build
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Calling LoadPrefabDatabase frame 2921
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L1: Initialize prefab database (WorldEntities) total ms: 2.8335 self ms: 2.8335
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L1: Initialize protobuf serializer total ms: 0.009 self ms: 0.009
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L1: SaveLoadManager.Initialize total ms: 0.9514 self ms: 0.9517
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L1: Create octree compiler total ms: 2.4673 self ms: 2.4673
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L1: Create batch thread total ms: 0.7392 self ms: 0.7396
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: Streamer initialize total ms: 176.7735 self ms: 167.3663
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: cellManager.ResetEntityDistributions total ms: 17.7664 self ms: 17.7667
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Read clip map settings from SNUnmanagedData\clipmaps-minimum.json:
- {"chunkMeshRes":16,"maxWorkspaces":8,"levels":[{"chunksPerSide":5,"chunksVertically":5,"colliders":true,"downsamples":0,"maxBlockTypes":8,"visual":{"simplify":{"maxError":0.01,"antiSliverWeight":0.005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":false,"grass":true,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":true},{"chunksPerSide":7,"chunksVertically":7,"colliders":false,"downsamples":1,"maxBlockTypes":4,"visual":{"simplify":{"maxError":0.1,"antiSliverWeight":0.001,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":false,"grass":false,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false},{"chunksPerSide":5,"chunksVertically":5,"colliders":false,"downsamples":2,"maxBlockTypes":1,"visual":{"simplify":{"maxError":1.0,"antiSliverWeight":0.0005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":false,"grass":false,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false},{"chunksPerSide":8,"chunksVertically":4,"colliders":false,"downsamples":3,"maxBlockTypes":1,"visual":{"simplify":{"maxError":1.0,"antiSliverWeight":0.0005,"skipRandomPhase":false,"writeDebugOutput":false},"useLowMesh":true},"ignoreMeshes":true,"grass":false,"grassSettings":{"reduction":0.5,"maxVerts":10000,"maxTris":10000},"entities":true,"skipRelax":false,"debug":false,"castShadows":false,"highPriority":false}],"maxMeshQueue":20,"maxThreads":2,"debugSingleBlockType":false,"vertexBucketStride":300,"triangleBucketStride":175}
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Prewarming all workspaces for res = 16
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Growing ChunkWorkspace to meshRes = 16
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Growing ChunkWorkspace to meshRes = 16
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ClipMapManager initialize done
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- initializing first time explosion
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Tried to play event without a valid instance: {2efe76e6-53fe-4cb8-b87f-18e5c812a649} (event:/sub/pod/radio/radio_new_msg_loop)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: LoadSceneObjects total ms: 164.4138 self ms: 164.4141
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Cyclops::Awake frame 2923
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- NullReferenceException: Object reference not set to an instance of an object
- at Exosuit.UpdateColliders () [0x00000] in <filename unknown>:0
- at Exosuit.OnDockedChanged (Boolean docked, DockType dockType) [0x00000] in <filename unknown>:0
- at Vehicle.set_docked (Boolean value) [0x00000] in <filename unknown>:0
- at Vehicle.ReAttach (Vector3 fallbackPos) [0x00000] in <filename unknown>:0
- at Vehicle.OnProtoDeserialize (.ProtobufSerializer serializer) [0x00000] in <filename unknown>:0
- at ProtobufSerializer.DeserializeIntoGameObject (System.IO.Stream stream, .GameObjectData goData, .UniqueIdentifier uid, Boolean forceInactive, Boolean forceParent, UnityEngine.Transform parent, Int32 verbose) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception, Object)
- ProtobufSerializer:DeserializeIntoGameObject(Stream, GameObjectData, UniqueIdentifier, Boolean, Boolean, Transform, Int32)
- <DeserializeObjectsAsync>c__Iterator4B:MoveNext()
- CoroutineTask`1:MoveNext()
- SystemExtensions:SafeMoveNext(IEnumerator)
- UWE.CoroutineUtils:PumpCoroutine(IEnumerator)
- ProtobufSerializerExtensions:DeserializeObjectTree(ProtobufSerializer, Stream, Int32)
- ProtobufSerializerExtensions:LoadObjectTreeFromBytes(ProtobufSerializer, Byte[], Action`1, Int32)
- LargeWorldStreamer:LoadGlobalRoot()
- <MountWorldAsync>c__Iterator6A:MoveNext()
- CoroutineTask`1:MoveNext()
- SystemExtensions:SafeMoveNext(IEnumerator)
- SystemExtensions:SafeMoveNext(IEnumerator, String)
- UWE.<PumpCoroutine>c__Iterator6:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- (Filename: Line: -1)
- Cyclops::Awake frame 2923
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- found existing map room functionality at cell 5,3,3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: LoadGlobalRoot total ms: 790.1327 self ms: 790.133
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- WARNING: PrefabSpawn (Landscape/Global Root/Cyclops-MainPrefab(Clone)/FabricatorSpawn) already spawned its object! Object = Landscape/Global Root/Cyclops-MainPrefab(Clone)/CyclopsFabricator(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Tried to stop event without a valid instance: {cdb87689-5582-499e-8539-8ec54dd577c0} (event:/sub/cyclops/siren)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Tried to stop event without a valid instance: {0bc72015-377f-4734-8100-776ade651ba4} (event:/sub/base/base_background)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: RefreshExistingBatchesForPlayMode total ms: 72.8062 self ms: 72.8062
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- loading palette for LargeWorld at 'BlockPrefabs'.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: Loading palette total ms: 133.6715 self ms: 133.6718
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: Loading heightmap total ms: 37.2129 self ms: 37.2132
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- biome map downsample factor: 4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: Loading biome map total ms: 12.6932 self ms: 12.6936
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LargeWorld: calling land.Rebuild frame 2928
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: Rebuilding land total ms: 13.3031 self ms: 13.3034
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: Refresh signal database total ms: 0.9993 self ms: 0.9996
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- OK world mounted: SNUnmanagedData\Build18
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LOADING FINISHED
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- LightmappedPrefabs all loaded, maybe starting intro vignette frame 3031
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 4.2052 self ms: 4.2055
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,67.54517, GC.GetTotalMemory MB,424.6367, OctNodes MB,7.247925, CompactOctrees MB,121.3808, CellManager MB,11.5571, ClipMapManager MB,4.891401, GCCount,27, PlayerPos,-253.7046,-261.7549,-1352.904, WorkingSet MB,2030.227
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- WARNING WARNING WARNING: Some how ended up with 0 tris after simplification!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ExitPilotingMode
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 4.8954 self ms: 4.8954
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,127.5466, GC.GetTotalMemory MB,449.2148, OctNodes MB,7.247925, CompactOctrees MB,131.7648, CellManager MB,23.51033, ClipMapManager MB,8.16402, GCCount,30, PlayerPos,-501.7193,-399.1727,-1346.925, WorkingSet MB,2114.285
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 4.6895 self ms: 4.6895
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,187.5592, GC.GetTotalMemory MB,479.7734, OctNodes MB,7.247925, CompactOctrees MB,132.1879, CellManager MB,16.81415, ClipMapManager MB,9.087155, GCCount,31, PlayerPos,-348.3428,-465.4471,-1445.899, WorkingSet MB,2162.852
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ExitPilotingMode
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ExitPilotingMode
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Landscape/Global Root/Cyclops-MainPrefab(Clone)/LightsControl/Canvas/Panel/LightsIcon"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "Landscape/Global Root/Cyclops-MainPrefab(Clone)/LightsControl/Canvas/Panel/FloodlightsIcon"
- (Filename: Line: 0)
- Saving 91 batches to D:\Games\Steam\steamapps\common\Subnautica\SNAppData\SavedGames\slot0001
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 4.0359 self ms: 4.0362
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,247.5523, GC.GetTotalMemory MB,442.2305, OctNodes MB,7.247925, CompactOctrees MB,132.1879, CellManager MB,16.62524, ClipMapManager MB,9.097975, GCCount,34, PlayerPos,-340.5339,-463.8073,-1462.117, WorkingSet MB,2187.41
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- OnTriggerExit failed. Fixing.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- broke, spawned gold
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity gold(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Creating cooked clone: CookedSpadefish
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity CookedSpadefish(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Creating cooked clone: CookedSpadefish
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity CookedSpadefish(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 4.941 self ms: 4.9413
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,307.5529, GC.GetTotalMemory MB,479.7813, OctNodes MB,7.247925, CompactOctrees MB,132.1879, CellManager MB,16.58769, ClipMapManager MB,9.107041, GCCount,34, PlayerPos,-330.6254,-459.4941,-1462.67, WorkingSet MB,2201.926
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity quartz(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity quartz(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity quartz(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity quartz(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity quartz(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity quartz(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity quartz(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity quartz(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity quartz(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity quartz(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity quartz(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity quartz(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 4.6047 self ms: 4.605
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,367.5439, GC.GetTotalMemory MB,474.1641, OctNodes MB,7.247925, CompactOctrees MB,132.1879, CellManager MB,16.59371, ClipMapManager MB,9.1078, GCCount,35, PlayerPos,-345.0972,-461.5807,-1460.901, WorkingSet MB,2201.922
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- broke, spawned gold
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity gold(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 4.3652 self ms: 4.3655
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,427.5524, GC.GetTotalMemory MB,449.4688, OctNodes MB,7.247925, CompactOctrees MB,132.1879, CellManager MB,16.6047, ClipMapManager MB,9.164833, GCCount,37, PlayerPos,-328.8936,-454.098,-1480.659, WorkingSet MB,2217.508
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity copper(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity copper(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity copper(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity copper(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Creating cooked clone: CookedSpadefish
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity CookedSpadefish(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Creating cooked clone: CookedSpadefish
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity CookedSpadefish(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity copper(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity copper(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity copper(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity copper(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Creating cooked clone: CookedSpadefish
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity CookedSpadefish(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 4.6004 self ms: 4.6004
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,487.5512, GC.GetTotalMemory MB,451.8672, OctNodes MB,7.247925, CompactOctrees MB,132.1879, CellManager MB,16.60944, ClipMapManager MB,9.175947, GCCount,38, PlayerPos,-330.2054,-451.18,-1475.733, WorkingSet MB,2230.492
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Creating cooked clone: CookedSpadefish
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity CookedSpadefish(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Creating cooked clone: CookedSpadefish
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity CookedSpadefish(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Creating cooked clone: CookedSpadefish
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity CookedSpadefish(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity copper(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity copper(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 4.0751 self ms: 4.0751
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,547.5477, GC.GetTotalMemory MB,456.3711, OctNodes MB,7.247925, CompactOctrees MB,132.1879, CellManager MB,16.61149, ClipMapManager MB,9.175947, GCCount,39, PlayerPos,-329.3156,-454.7087,-1478.464, WorkingSet MB,2226.707
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Saving 91 batches to D:\Games\Steam\steamapps\common\Subnautica\SNAppData\SavedGames\slot0001
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 7 Unused Serialized files (Serialized files now loaded: 3)
- Unloading 17304 unused Assets to reduce memory usage. Loaded Objects now: 136356.
- Total: 417.278198 ms (FindLiveObjects: 11.319715 ms CreateObjectMapping: 9.771260 ms MarkObjects: 386.401367 ms DeleteObjects: 9.784617 ms)
- PerformGarbageAndAssetCollection, Time.time=607.5516, Time.frameCount=36877, DateTime.Now=7/5/2017 10:53:15 AM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: PerformGarbageCollection -> GC.Collect total ms: 62.9542 self ms: 62.9542
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 3)
- L0: CellManager::EstimateBytes total ms: 4.2021 self ms: 4.2024
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,607.5516, GC.GetTotalMemory MB,447.1602, OctNodes MB,7.247925, CompactOctrees MB,132.1879, CellManager MB,16.59931, ClipMapManager MB,9.192472, GCCount,41, PlayerPos,-365.6984,-466.7377,-1446.437, WorkingSet MB,2251.008
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 136343.
- Total: 399.143738 ms (FindLiveObjects: 8.903379 ms CreateObjectMapping: 6.102805 ms MarkObjects: 383.960175 ms DeleteObjects: 0.175812 ms)
- ExitPilotingMode
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ExitPilotingMode
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Creating cooked clone: CookedBoomerang
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity CookedBoomerang(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 4.569 self ms: 4.569
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,667.5478, GC.GetTotalMemory MB,480.3398, OctNodes MB,7.247925, CompactOctrees MB,132.1879, CellManager MB,15.51394, ClipMapManager MB,9.201638, GCCount,41, PlayerPos,-292.2683,-474.9448,-1451.169, WorkingSet MB,2232.02
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- OnTriggerExit failed. Fixing.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity copper(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity copper(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity copper(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity copper(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity copper(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity copper(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity copper(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity copper(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 4.1906 self ms: 4.1909
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,727.5457, GC.GetTotalMemory MB,456.5117, OctNodes MB,7.247925, CompactOctrees MB,132.1879, CellManager MB,15.51394, ClipMapManager MB,9.201638, GCCount,42, PlayerPos,-293.6299,-478.1649,-1451.293, WorkingSet MB,2237.355
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 4.5481 self ms: 4.5484
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,787.551, GC.GetTotalMemory MB,453.2773, OctNodes MB,7.247925, CompactOctrees MB,132.1879, CellManager MB,15.44993, ClipMapManager MB,9.201638, GCCount,43, PlayerPos,-327.3948,-473.6961,-1446.949, WorkingSet MB,2241.91
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 4.0195 self ms: 4.0198
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,847.5522, GC.GetTotalMemory MB,464.4609, OctNodes MB,7.247925, CompactOctrees MB,132.1879, CellManager MB,15.44993, ClipMapManager MB,9.201638, GCCount,44, PlayerPos,-332.7184,-472.6631,-1445.443, WorkingSet MB,2245.965
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 4.5419 self ms: 4.5422
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,907.5471, GC.GetTotalMemory MB,453.1445, OctNodes MB,7.247925, CompactOctrees MB,132.1879, CellManager MB,15.44993, ClipMapManager MB,9.201638, GCCount,45, PlayerPos,-332.2286,-472.6626,-1445.536, WorkingSet MB,2248.703
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Saving 91 batches to D:\Games\Steam\steamapps\common\Subnautica\SNAppData\SavedGames\slot0001
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- OnTriggerExit failed. Fixing.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 4.4897 self ms: 4.4897
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,967.5499, GC.GetTotalMemory MB,453.9727, OctNodes MB,7.247925, CompactOctrees MB,132.1898, CellManager MB,14.81009, ClipMapManager MB,9.508014, GCCount,47, PlayerPos,-402.7346,-485.8749,-1429.479, WorkingSet MB,2293.262
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- WARNING WARNING WARNING: Some how ended up with 0 tris after simplification!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- WARNING WARNING WARNING: Some how ended up with 0 tris after simplification!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 4.2941 self ms: 4.2941
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,1027.558, GC.GetTotalMemory MB,480.9453, OctNodes MB,7.247925, CompactOctrees MB,145.7949, CellManager MB,22.08898, ClipMapManager MB,9.682599, GCCount,49, PlayerPos,-533.4916,-414.1615,-1248.824, WorkingSet MB,2313.98
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- WARNING WARNING WARNING: Some how ended up with 0 tris after simplification!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- WARNING WARNING WARNING: Some how ended up with 0 tris after simplification!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 4.709 self ms: 4.7094
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,1087.548, GC.GetTotalMemory MB,479.2266, OctNodes MB,7.247925, CompactOctrees MB,146.0488, CellManager MB,15.64094, ClipMapManager MB,9.514163, GCCount,50, PlayerPos,-356.4188,-470.3453,-1413.229, WorkingSet MB,2330.785
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- broke, spawned Lead
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity Lead(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 3.9352 self ms: 3.9355
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,1147.554, GC.GetTotalMemory MB,479.4766, OctNodes MB,7.247925, CompactOctrees MB,146.0488, CellManager MB,14.44336, ClipMapManager MB,9.701496, GCCount,51, PlayerPos,-342.3081,-472.6352,-1424.357, WorkingSet MB,2332.777
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- broke, spawned copper
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity copper(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- PerformGarbageAndAssetCollection, Time.time=1207.546, Time.frameCount=71546, DateTime.Now=7/5/2017 11:03:18 AM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: PerformGarbageCollection -> GC.Collect total ms: 69.6661 self ms: 69.6664
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 3)
- L0: CellManager::EstimateBytes total ms: 4.533 self ms: 4.5333
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,1207.546, GC.GetTotalMemory MB,475.5, OctNodes MB,7.247925, CompactOctrees MB,146.0488, CellManager MB,14.44065, ClipMapManager MB,9.701496, GCCount,52, PlayerPos,-353.1261,-485.3479,-1419.135, WorkingSet MB,2338.156
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Unloading 3851 unused Assets to reduce memory usage. Loaded Objects now: 142761.
- Total: 401.524048 ms (FindLiveObjects: 10.391263 ms CreateObjectMapping: 5.891271 ms MarkObjects: 380.924805 ms DeleteObjects: 4.316103 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 3)
- Unloading 1383 unused Assets to reduce memory usage. Loaded Objects now: 143288.
- Total: 407.235138 ms (FindLiveObjects: 9.704165 ms CreateObjectMapping: 5.250146 ms MarkObjects: 391.360748 ms DeleteObjects: 0.918511 ms)
- L0: CellManager::EstimateBytes total ms: 4.4869 self ms: 4.4872
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,1267.541, GC.GetTotalMemory MB,506, OctNodes MB,7.247925, CompactOctrees MB,146.0488, CellManager MB,16.74407, ClipMapManager MB,9.701496, GCCount,52, PlayerPos,-377.0154,-459.1994,-1394.703, WorkingSet MB,2318.539
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- OnTriggerExit failed. Fixing.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 4.1167 self ms: 4.1167
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,1327.55, GC.GetTotalMemory MB,486.4336, OctNodes MB,7.247925, CompactOctrees MB,146.0488, CellManager MB,15.60686, ClipMapManager MB,9.70853, GCCount,53, PlayerPos,-355.2253,-454.6208,-1433.656, WorkingSet MB,2319.141
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ExitPilotingMode
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- WARNING WARNING WARNING: Some how ended up with 0 tris after simplification!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- WARNING WARNING WARNING: Some how ended up with 0 tris after simplification!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ExitPilotingMode
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Registering stray entity SeaTreaderPoop(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- OnTriggerExit failed. Fixing.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- ExitPilotingMode
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- L0: CellManager::EstimateBytes total ms: 4.833 self ms: 4.833
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Heartbeat CSV, time s,1387.549, GC.GetTotalMemory MB,489, OctNodes MB,7.247925, CompactOctrees MB,146.0488, CellManager MB,21.98782, ClipMapManager MB,9.803328, GCCount,54, PlayerPos,-566.42,-453.4077,-1269.904, WorkingSet MB,2326.293
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
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