Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- angOfRot+=0.01;
- for (i=0;i<6;i++){
- angle = i*pi/3;
- body.power[i].myMesh.position.set(-0.8+ship_radius*Math.cos(angle+angOfRot),1.6+ship_radius*Math.sin(angle+angOfRot),-19);
- }
- body.asteroid.myMesh.rotation.z = angOfRot
- myObject.rotation.x+=0.01;
- myObject.rotation.y+=0.01;
- myObject.rotation.z+=0.01;
Advertisement
Add Comment
Please, Sign In to add comment