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- {$CLEO}
- 0000:
- WHILE 8256: not player $PLAYER_CHAR defined
- wait 250
- END
- CONST
- WEAPON_EFFECT_UNARMED = 0
- WEAPON_EFFECT_BRASSKNUCKLE = 0
- WEAPON_EFFECT_GOLFCLUB = 0
- WEAPON_EFFECT_NIGHTSTICK = 0
- WEAPON_EFFECT_KNIFE = 0
- WEAPON_EFFECT_BASEBALLBAT = 0
- WEAPON_EFFECT_SHOVEL = 0
- WEAPON_EFFECT_POOLCUE = 0
- WEAPON_EFFECT_KATANA = 0
- WEAPON_EFFECT_CHAINSAW = 0
- WEAPON_EFFECT_DILDO1 = 0
- WEAPON_EFFECT_DILDO2 = 0
- WEAPON_EFFECT_VIBE1 = 0
- WEAPON_EFFECT_VIBE2 = 0
- WEAPON_EFFECT_FLOWERS = 0
- WEAPON_EFFECT_CANE = 0
- WEAPON_EFFECT_GRENADE = 1
- WEAPON_EFFECT_TEARGAS = 3
- WEAPON_EFFECT_MOLOTOV = 3
- WEAPON_EFFECT_ROCKET = 3
- WEAPON_EFFECT_ROCKET_HS = 3
- WEAPON_EFFECT_FREEFALL_BOMB = 3
- WEAPON_EFFECT_PISTOL = 3
- WEAPON_EFFECT_PISTOL_SILENCED = 3
- WEAPON_EFFECT_DESERT_EAGLE = 2
- WEAPON_EFFECT_SHOTGUN = 2
- WEAPON_EFFECT_SAWNOFF = 2
- WEAPON_EFFECT_SPAS12 = 2
- WEAPON_EFFECT_MICRO_UZI = 3
- WEAPON_EFFECT_MP5 = 3
- WEAPON_EFFECT_AK47 = 2
- WEAPON_EFFECT_M4 = 2
- WEAPON_EFFECT_TEC9 = 3
- WEAPON_EFFECT_COUNTRYRIFLE = 2
- WEAPON_EFFECT_SNIPERRIFLE = 2
- WEAPON_EFFECT_RLAUNCHER = 1
- WEAPON_EFFECT_RLAUNCHER_HS = 1
- WEAPON_EFFECT_FTHROWER = 3
- WEAPON_EFFECT_MINIGUN = 2
- WEAPON_EFFECT_SATCHEL_CHARGE = 3
- WEAPON_EFFECT_DETONATOR = 3
- WEAPON_EFFECT_SPRAYCAN = 3
- WEAPON_EFFECT_EXTINGUISHER = 3
- WEAPON_EFFECT_CAMERA = 3
- WEAPON_EFFECT_NIGHTVISION = 3
- WEAPON_EFFECT_INFRARED = 3
- WEAPON_EFFECT_PARACHUTE = 0
- WEAPON_EFFECT_UNUSED = 3
- WEAPON_EFFECT_ARMOUR = 3
- WEAPON_EFFECT_FLARE = 3
- END
- 0@ = 0x004ADD0C
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_UNARMED virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_BRASSKNUCKLE virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_GOLFCLUB virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_NIGHTSTICK virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_KNIFE virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_BASEBALLBAT virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_SHOVEL virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_POOLCUE virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_KATANA virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_CHAINSAW virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_DILDO1 virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_DILDO2 virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_VIBE1 virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_VIBE2 virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_FLOWERS virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_CANE virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_GRENADE virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_TEARGAS virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_MOLOTOV virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_ROCKET virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_ROCKET_HS virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_FREEFALL_BOMB virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_PISTOL virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_PISTOL_SILENCED virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_DESERT_EAGLE virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_SHOTGUN virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_SAWNOFF virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_SPAS12 virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_MICRO_UZI virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_MP5 virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_AK47 virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_M4 virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_TEC9 virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_COUNTRYRIFLE virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_SNIPERRIFLE virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_RLAUNCHER virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_RLAUNCHER_HS virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_FTHROWER virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_MINIGUN virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_SATCHEL_CHARGE virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_DETONATOR virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_SPRAYCAN virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_EXTINGUISHER virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_CAMERA virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_NIGHTVISION virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_INFRARED virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_PARACHUTE virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_UNUSED virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_ARMOUR virtual_protect 0
- 0@ ++
- 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_FLARE virtual_protect 0
- 0A93: end_custom_thread
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