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HolywoodJack

WeaponEffect [CLEO]

Jul 8th, 2017
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  1. {$CLEO}
  2. 0000:
  3.  
  4. WHILE 8256: not player $PLAYER_CHAR defined
  5. wait 250
  6. END
  7.  
  8. CONST
  9. WEAPON_EFFECT_UNARMED = 0
  10. WEAPON_EFFECT_BRASSKNUCKLE = 0
  11. WEAPON_EFFECT_GOLFCLUB = 0
  12. WEAPON_EFFECT_NIGHTSTICK = 0
  13. WEAPON_EFFECT_KNIFE = 0
  14. WEAPON_EFFECT_BASEBALLBAT = 0
  15. WEAPON_EFFECT_SHOVEL = 0
  16. WEAPON_EFFECT_POOLCUE = 0
  17. WEAPON_EFFECT_KATANA = 0
  18. WEAPON_EFFECT_CHAINSAW = 0
  19. WEAPON_EFFECT_DILDO1 = 0
  20. WEAPON_EFFECT_DILDO2 = 0
  21. WEAPON_EFFECT_VIBE1 = 0
  22. WEAPON_EFFECT_VIBE2 = 0
  23. WEAPON_EFFECT_FLOWERS = 0
  24. WEAPON_EFFECT_CANE = 0
  25. WEAPON_EFFECT_GRENADE = 1
  26. WEAPON_EFFECT_TEARGAS = 3
  27. WEAPON_EFFECT_MOLOTOV = 3
  28. WEAPON_EFFECT_ROCKET = 3
  29. WEAPON_EFFECT_ROCKET_HS = 3
  30. WEAPON_EFFECT_FREEFALL_BOMB = 3
  31. WEAPON_EFFECT_PISTOL = 3
  32. WEAPON_EFFECT_PISTOL_SILENCED = 3
  33. WEAPON_EFFECT_DESERT_EAGLE = 2
  34. WEAPON_EFFECT_SHOTGUN = 2
  35. WEAPON_EFFECT_SAWNOFF = 2
  36. WEAPON_EFFECT_SPAS12 = 2
  37. WEAPON_EFFECT_MICRO_UZI = 3
  38. WEAPON_EFFECT_MP5 = 3
  39. WEAPON_EFFECT_AK47 = 2
  40. WEAPON_EFFECT_M4 = 2
  41. WEAPON_EFFECT_TEC9 = 3
  42. WEAPON_EFFECT_COUNTRYRIFLE = 2
  43. WEAPON_EFFECT_SNIPERRIFLE = 2
  44. WEAPON_EFFECT_RLAUNCHER = 1
  45. WEAPON_EFFECT_RLAUNCHER_HS = 1
  46. WEAPON_EFFECT_FTHROWER = 3
  47. WEAPON_EFFECT_MINIGUN = 2
  48. WEAPON_EFFECT_SATCHEL_CHARGE = 3
  49. WEAPON_EFFECT_DETONATOR = 3
  50. WEAPON_EFFECT_SPRAYCAN = 3
  51. WEAPON_EFFECT_EXTINGUISHER = 3
  52. WEAPON_EFFECT_CAMERA = 3
  53. WEAPON_EFFECT_NIGHTVISION = 3
  54. WEAPON_EFFECT_INFRARED = 3
  55. WEAPON_EFFECT_PARACHUTE = 0
  56. WEAPON_EFFECT_UNUSED = 3
  57. WEAPON_EFFECT_ARMOUR = 3
  58. WEAPON_EFFECT_FLARE = 3
  59. END
  60.  
  61. 0@ = 0x004ADD0C
  62. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_UNARMED virtual_protect 0
  63. 0@ ++
  64. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_BRASSKNUCKLE virtual_protect 0
  65. 0@ ++
  66. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_GOLFCLUB virtual_protect 0
  67. 0@ ++
  68. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_NIGHTSTICK virtual_protect 0
  69. 0@ ++
  70. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_KNIFE virtual_protect 0
  71. 0@ ++
  72. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_BASEBALLBAT virtual_protect 0
  73. 0@ ++
  74. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_SHOVEL virtual_protect 0
  75. 0@ ++
  76. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_POOLCUE virtual_protect 0
  77. 0@ ++
  78. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_KATANA virtual_protect 0
  79. 0@ ++
  80. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_CHAINSAW virtual_protect 0
  81. 0@ ++
  82. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_DILDO1 virtual_protect 0
  83. 0@ ++
  84. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_DILDO2 virtual_protect 0
  85. 0@ ++
  86. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_VIBE1 virtual_protect 0
  87. 0@ ++
  88. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_VIBE2 virtual_protect 0
  89. 0@ ++
  90. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_FLOWERS virtual_protect 0
  91. 0@ ++
  92. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_CANE virtual_protect 0
  93. 0@ ++
  94. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_GRENADE virtual_protect 0
  95. 0@ ++
  96. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_TEARGAS virtual_protect 0
  97. 0@ ++
  98. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_MOLOTOV virtual_protect 0
  99. 0@ ++
  100. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_ROCKET virtual_protect 0
  101. 0@ ++
  102. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_ROCKET_HS virtual_protect 0
  103. 0@ ++
  104. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_FREEFALL_BOMB virtual_protect 0
  105. 0@ ++
  106. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_PISTOL virtual_protect 0
  107. 0@ ++
  108. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_PISTOL_SILENCED virtual_protect 0
  109. 0@ ++
  110. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_DESERT_EAGLE virtual_protect 0
  111. 0@ ++
  112. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_SHOTGUN virtual_protect 0
  113. 0@ ++
  114. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_SAWNOFF virtual_protect 0
  115. 0@ ++
  116. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_SPAS12 virtual_protect 0
  117. 0@ ++
  118. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_MICRO_UZI virtual_protect 0
  119. 0@ ++
  120. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_MP5 virtual_protect 0
  121. 0@ ++
  122. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_AK47 virtual_protect 0
  123. 0@ ++
  124. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_M4 virtual_protect 0
  125. 0@ ++
  126. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_TEC9 virtual_protect 0
  127. 0@ ++
  128. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_COUNTRYRIFLE virtual_protect 0
  129. 0@ ++
  130. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_SNIPERRIFLE virtual_protect 0
  131. 0@ ++
  132. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_RLAUNCHER virtual_protect 0
  133. 0@ ++
  134. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_RLAUNCHER_HS virtual_protect 0
  135. 0@ ++
  136. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_FTHROWER virtual_protect 0
  137. 0@ ++
  138. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_MINIGUN virtual_protect 0
  139. 0@ ++
  140. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_SATCHEL_CHARGE virtual_protect 0
  141. 0@ ++
  142. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_DETONATOR virtual_protect 0
  143. 0@ ++
  144. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_SPRAYCAN virtual_protect 0
  145. 0@ ++
  146. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_EXTINGUISHER virtual_protect 0
  147. 0@ ++
  148. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_CAMERA virtual_protect 0
  149. 0@ ++
  150. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_NIGHTVISION virtual_protect 0
  151. 0@ ++
  152. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_INFRARED virtual_protect 0
  153. 0@ ++
  154. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_PARACHUTE virtual_protect 0
  155. 0@ ++
  156. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_UNUSED virtual_protect 0
  157. 0@ ++
  158. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_ARMOUR virtual_protect 0
  159. 0@ ++
  160. 0A8C: write_memory 0@ size 1 value WEAPON_EFFECT_FLARE virtual_protect 0
  161.  
  162. 0A93: end_custom_thread
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