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- [Log:]
- Using Facebook Unity SDK v7.11.1 with FBiOSSDK/4.28.0
- [Stacktrace:]
- Facebook.Unity.CompiledFacebookLoader:Start()
- [Log:]
- [DevToDev] 2018/07/30 16:05:10 : Application keys can't be empty.
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.SDKClient:Initialize(String, String)
- DTDEditor.DevToDevSDK:Start()
- [Log:]
- [DevToDev] 2018/07/30 16:05:10 : Initializing sdk with key b25efc8b-daa4-0ddc-9abc-159e9022d4df and version 2.7
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.SDKClient:Initialize(String, String)
- analytics.DevToDevController:Start()
- [Log:]
- AF : registerUninstall -> token = System.Byte[]
- [Stacktrace:]
- [Log:]
- [ SocialManager ] isSocialNetworkInitialized = True
- [Stacktrace:]
- Social.<socialNetworkInit>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [ SocialManager ] isLoggedIn = True, isOnline = False, reachability = True
- [Stacktrace:]
- Social.<socialNetworkInit>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [ SocialManager ] -> [ INIT CURRENT USER ]
- [Stacktrace:]
- Social.<socialNetworkInit>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- showWindow: IntroWindow
- [Stacktrace:]
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- loadCurrentUser {"id":"1856923227959305","name":"Pedro Pakini","first_name":"Pedro","last_name":"Pakini","picture":{"data":{"height":100,"is_silhouette":false,"url":"https:\/\/platform-lookaside.fbsbx.com\/platform\/profilepic\/?asid=1856923227959305&height=100&width=100&ext=1535547911&hash=AeSQZl_0fx8TOJ1v","width":100}}}
- [Stacktrace:]
- Social.<loadCurrentUser>c__AnonStorey4:<>m__0(IGraphResult)
- Facebook.Unity.<Start>d__9:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- sendRequest: id=0, url=https://kitchenstarfb.beargg.com/mo/v
- [Stacktrace:]
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Engine.DataUpdater.<update>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- startRequest: id=0, url=https://kitchenstarfb.beargg.com/mo/v, _isOnline=False, sendOnline=True
- [Stacktrace:]
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Engine.DataUpdater.<update>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- OFFLINE https://kitchenstarfb.beargg.com/mo/v
- [Stacktrace:]
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Engine.DataUpdater.<update>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- onFilesConfigLoadError connection error
- [Stacktrace:]
- Engine.Net.HTTPService:processError(String, URLRequest)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Engine.DataUpdater.<update>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- HTTP_SERVICE_ERROR: -1
- [Stacktrace:]
- app.Game:onHttpServiceError(String)
- Engine.Net.HTTPService:processError(String, URLRequest)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Engine.DataUpdater.<update>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- FacebookAdapter :: REPORT_GAME_LAUNCHED
- [Stacktrace:]
- Social.<initCurrentUser>c__Iterator2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [ SocialManager ] loadFriends(start) : False
- [Stacktrace:]
- Social.SocialManager:loadFriends()
- Social.<initCurrentUser>c__Iterator2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [ DATA UPDATER ] files updateted
- [Stacktrace:]
- Engine.DataUpdater.<updateFiles>c__Iterator2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Engine.DataUpdater.<checkForNewFilesVesrsion>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [DevToDev] 2018/07/30 16:05:11 : Metric Connect To Social Network added to storage
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
- DevToDev.Logic.User:AddEvent(Event)
- DevToDev.Logic.SDKClient:OnServerConfigReceived(Response, Object)
- DevToDev.Core.Network.<WaitForRequest>d__15:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- INSTALL AREADY SENT
- [Stacktrace:]
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- sendRequest: id=0, url=https://kitchenstarfb.beargg.com/a/i
- [Stacktrace:]
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- app.<authorizeClient>c__IteratorE:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- startRequest: id=0, url=https://kitchenstarfb.beargg.com/a/i, _isOnline=False, sendOnline=False
- [Stacktrace:]
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- app.<authorizeClient>c__IteratorE:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SUCCESS
- [Stacktrace:]
- app.Game:authorizationSucceeded(Object)
- app.<authorizeClient>c__AnonStorey1A:<>m__0(Object)
- Engine.Net.HTTPService:processSuccess(Object, URLRequest)
- Engine.Net.<startRequest>c__AnonStorey0:<>m__2(Object, URLRequest)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- app.<authorizeClient>c__IteratorE:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [ Game ::onLoginHandler ]
- [Stacktrace:]
- app.Game:onLoginHandler()
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- sendRequest: id=0, url=https://kitchenstarfb.beargg.com/mo/p
- [Stacktrace:]
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- app.Game:onLoginHandler()
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- startRequest: id=0, url=https://kitchenstarfb.beargg.com/mo/p, _isOnline=False, sendOnline=True
- [Stacktrace:]
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- app.Game:onLoginHandler()
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- OFFLINE https://kitchenstarfb.beargg.com/mo/p
- [Stacktrace:]
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- app.Game:onLoginHandler()
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- onGetFlashVarsErrorconnection error
- [Stacktrace:]
- Engine.Net.HTTPService:processError(String, URLRequest)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- app.Game:onLoginHandler()
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- HTTP_SERVICE_ERROR: -1
- [Stacktrace:]
- app.Game:onHttpServiceError(String)
- Engine.Net.HTTPService:processError(String, URLRequest)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- app.Game:onLoginHandler()
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- closeAll
- [Stacktrace:]
- Engine.UIManager:closeAll()
- Kitchen.MenuConfigurator:Start()
- [Log:]
- closeWindow: IntroWindow
- [Stacktrace:]
- Engine.UIManager:closeWindow(Window, Object)
- Engine.UIManager:closeAll()
- Kitchen.MenuConfigurator:Start()
- [Log:]
- sendWindowResult: IntroWindow
- [Stacktrace:]
- Engine.UIManager:sendWindowResult(Window, Object)
- Engine.UIManager:closeAll()
- Kitchen.MenuConfigurator:Start()
- [Log:]
- showWindow: MainMenuWindow
- [Stacktrace:]
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- [ TFriends ] OnFriendsLoaded
- [Stacktrace:]
- ui.TFriends:OnFriendsLoaded()
- System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs)
- Zenject.DiContainer:InjectExplicit(Object, List`1)
- Zenject.DiContainer:InjectGameObject(GameObject)
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- Engine.ResourceManager:createInstanceAndGetComponent(String)
- Engine.UIBinder:createView(InjectContext)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- sendRequest: id=0, url=https://kitchenstarfb.beargg.com/f/p
- [Stacktrace:]
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- ui.TFriends:appFriendsIdLoadHandler(List`1, Boolean)
- System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs)
- Zenject.DiContainer:InjectExplicit(Object, List`1)
- Zenject.DiContainer:InjectGameObject(GameObject)
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- Engine.ResourceManager:createInstanceAndGetComponent(String)
- Engine.UIBinder:createView(InjectContext)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- startRequest: id=0, url=https://kitchenstarfb.beargg.com/f/p, _isOnline=False, sendOnline=True
- [Stacktrace:]
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- ui.TFriends:appFriendsIdLoadHandler(List`1, Boolean)
- System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs)
- Zenject.DiContainer:InjectExplicit(Object, List`1)
- Zenject.DiContainer:InjectGameObject(GameObject)
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- Engine.ResourceManager:createInstanceAndGetComponent(String)
- Engine.UIBinder:createView(InjectContext)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- OFFLINE https://kitchenstarfb.beargg.com/f/p
- [Stacktrace:]
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- ui.TFriends:appFriendsIdLoadHandler(List`1, Boolean)
- System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs)
- Zenject.DiContainer:InjectExplicit(Object, List`1)
- Zenject.DiContainer:InjectGameObject(GameObject)
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- Engine.ResourceManager:createInstanceAndGetComponent(String)
- Engine.UIBinder:createView(InjectContext)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- HTTP_SERVICE_ERROR: -1
- [Stacktrace:]
- app.Game:onHttpServiceError(String)
- Engine.Net.HTTPService:processError(String, URLRequest)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- ui.TFriends:appFriendsIdLoadHandler(List`1, Boolean)
- System.Reflection.MonoCMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs)
- Zenject.DiContainer:InjectExplicit(Object, List`1)
- Zenject.DiContainer:InjectGameObject(GameObject)
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- Engine.ResourceManager:createInstanceAndGetComponent(String)
- Engine.UIBinder:createView(InjectContext)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- [ TDownPanelView ] onSocialLogin
- [Stacktrace:]
- ui.TDownPanelView:onSocialLogin()
- ui.TDownPanelView:Awake()
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- Engine.ResourceManager:createInstanceAndGetComponent(String)
- Engine.UIBinder:createView(InjectContext)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Zenject.DiContainer:InstantiateInternal(Type, Boolean, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- Default clip could not be found in attached animations list.
- [Stacktrace:]
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- NestedPrefab:create()
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- Engine.ResourceManager:createInstanceAndGetComponent(String)
- Kitchen.MainMenuView:createNewMap(TMap, Boolean)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- Default clip could not be found in attached animations list.
- [Stacktrace:]
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- NestedPrefab:create()
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- Engine.ResourceManager:createInstanceAndGetComponent(String)
- Kitchen.MainMenuView:createNewMap(TMap, Boolean)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- Default clip could not be found in attached animations list.
- [Stacktrace:]
- Animations.AnimatorControllerHelper:PlayCurrentAnimator(String, Boolean)
- mapLib.ChefInMapView:Idle()
- ChefInMap:instanceUpdated()
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- Engine.ResourceManager:createInstanceAndGetComponent(String)
- Kitchen.MainMenuView:createNewMap(TMap, Boolean)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- Default clip could not be found in attached animations list.
- [Stacktrace:]
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- NestedPrefab:create()
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- Engine.ResourceManager:createInstanceAndGetComponent(String)
- Kitchen.MainMenuView:createNewMap(TMap, Boolean)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- Default clip could not be found in attached animations list.
- [Stacktrace:]
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- NestedPrefab:create()
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- Engine.ResourceManager:createInstanceAndGetComponent(String)
- Kitchen.MainMenuView:createNewMap(TMap, Boolean)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- Default clip could not be found in attached animations list.
- [Stacktrace:]
- Animations.AnimatorControllerHelper:PlayCurrentAnimator(String, Boolean)
- mapLib.ChefInMapView:Idle()
- ChefInMap:instanceUpdated()
- Zenject.DiContainer:InstantiatePrefab(Object, GameObjectCreationParameters)
- Engine.ResourceManager:createInstanceAndGetComponent(String)
- Kitchen.MainMenuView:createNewMap(TMap, Boolean)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- securityGuardView update
- [Stacktrace:]
- mapLib.SecurityGuardView:update()
- SecurityGuard:SetPostData(Post)
- mapLib.TMapView:connect(TMap)
- Kitchen.MainMenuView:createNewMap(TMap, Boolean)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- _presenter.scrollDirection None : -1
- [Stacktrace:]
- Kitchen.MainMenuView:onMapLoaded(String, Object, Object)
- mapLib.TMapView:connect(TMap)
- Kitchen.MainMenuView:createNewMap(TMap, Boolean)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- Zenject.DiContainer:InjectExplicit(Object, Type, InjectArgs)
- Zenject.<GetAllInstancesWithInjectSplit>c__Iterator0:MoveNext()
- Zenject.IProviderExtensions:GetAllInstances(IProvider, InjectContext, List`1)
- Zenject.DiContainer:SafeGetInstances(ProviderPair, InjectContext)
- Zenject.DiContainer:Resolve(InjectContext)
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- [DevToDev] 2018/07/30 16:05:13 : Tutorial step 1001 has been allready added. Skipping...
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.User:NeedToAddEvent(Event)
- DevToDev.Logic.User:AddEvent(Event)
- app.Game:initUser()
- app.<processStartLoadMenu>c__Iterator2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [DevToDev] 2018/07/30 16:05:13 : Tutorial step 1002 has been allready added. Skipping...
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.User:NeedToAddEvent(Event)
- DevToDev.Logic.User:AddEvent(Event)
- app.Game:initUser()
- app.<processStartLoadMenu>c__Iterator2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [DevToDev] 2018/07/30 16:05:13 : gender property was set successfully. Value: Male
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.PeopleLogic:set_Gender(Gender)
- analytics.DevToDevController:setUserData(IMUser)
- app.<processStartLoadMenu>c__Iterator2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [DevToDev] 2018/07/30 16:05:13 : age property was set successfully. Value: 0
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.PeopleLogic:set_Age(Int32)
- analytics.DevToDevController:setUserData(IMUser)
- app.<processStartLoadMenu>c__Iterator2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- showWindow: TStartScreenWindow
- [Stacktrace:]
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- app.Game:ShowStartScreenWindow(Boolean)
- app.<processStartLoadMenu>c__Iterator2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- versioncheck: actualAppVersion=1.1.1, currentVersion=1.1.1
- [Stacktrace:]
- VersionComparer:isCurrentVersionActual(String, String)
- app.Game:checkForToUpdateClient()
- app.<processStartLoadMenu>c__Iterator2:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- Try init products...
- [Stacktrace:]
- app.Game:initProducts()
- Server.CheckConnectionHelper:checkConnection(Boolean)
- Server.CheckConnectionHelper:onTicHandler(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- productsIDs :: 29
- [Stacktrace:]
- Purchases.PurchasesManager:init(String, ProductID[], String)
- app.Game:initProducts()
- Server.CheckConnectionHelper:checkConnection(Boolean)
- Server.CheckConnectionHelper:onTicHandler(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- UnityIAP Version: 1.20.0
- [Stacktrace:]
- UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore)
- Purchases.PurchasesManager:Init()
- Purchases.PurchasesManager:init(String, ProductID[], String)
- app.Game:initProducts()
- Server.CheckConnectionHelper:checkConnection(Boolean)
- Server.CheckConnectionHelper:onTicHandler(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- Using configuration builder objects
- [Stacktrace:]
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- Purchasing manager is inited
- [Stacktrace:]
- Purchases.PurchasesManager:OnInitialized(IStoreController, IExtensionProvider)
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- [Log:]
- QueueProcessor: started
- [Stacktrace:]
- Purchases.Validators.ValidationQueueProcessor:start()
- Purchases.PurchasesManager:OnInitialized(IStoreController, IExtensionProvider)
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- [Log:]
- QueueProcessor: finished
- [Stacktrace:]
- Purchases.Validators.<update>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Purchases.PurchasesManager:OnInitialized(IStoreController, IExtensionProvider)
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- [Log:]
- UnityIAP: Promo interface is available for 29 items
- [Stacktrace:]
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- [Log:]
- showWindow: TInviteFriends
- [Stacktrace:]
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- utils.<showWindows>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- utils.<start>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- app.<processStartWindows>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- app.Game:showStartWindowClosed(IWindowModel)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- closeWindow: TStartScreenWindow
- [Stacktrace:]
- Engine.UIManager:closeWindow(Window, Object)
- app.Game:showStartWindowClosed(IWindowModel)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- sendWindowResult: TStartScreenWindow
- [Stacktrace:]
- Engine.UIManager:sendWindowResult(Window, Object)
- app.Game:showStartWindowClosed(IWindowModel)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- closeWindow: TInviteFriends
- [Stacktrace:]
- Engine.UIManager:closeWindow(Window, Object)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- sendWindowResult: TInviteFriends
- [Stacktrace:]
- Engine.UIManager:sendWindowResult(Window, Object)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- showWindow: StartLevelWindow
- [Stacktrace:]
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- app.<processStartKitchenWindow>c__Iterator8:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- closeWindow: StartLevelWindow
- [Stacktrace:]
- Engine.UIManager:closeWindow(Window, Object)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- sendWindowResult: StartLevelWindow
- [Stacktrace:]
- Engine.UIManager:sendWindowResult(Window, Object)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- [d2d] StartProgressionEvent = 17
- [Stacktrace:]
- analytics.DevToDevController:sendStartProgresstoDevToDev(Int32)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [DevToDev] 2018/07/30 16:05:30 : Progression event 17 is started.
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Data.Metrics.Aggregated.Progression.ProgressionEvent:.ctor(ProgressionEventParams)
- DevToDev.Logic.<>c__DisplayClass45_0:<StartProgressionEvent>b__0()
- analytics.DevToDevController:sendStartProgresstoDevToDev(Int32)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- START KITCHEN: mapId=1, locationId = 16
- [Stacktrace:]
- app.<processKitchen>c__Iterator6:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- closeAll
- [Stacktrace:]
- Engine.UIManager:closeAll()
- Kitchen.MenuConfigurator:Start()
- [Log:]
- closeWindow: MainMenuWindow
- [Stacktrace:]
- Engine.UIManager:closeWindow(Window, Object)
- Engine.UIManager:closeAll()
- Kitchen.MenuConfigurator:Start()
- [Log:]
- sendWindowResult: MainMenuWindow
- [Stacktrace:]
- Engine.UIManager:sendWindowResult(Window, Object)
- Engine.UIManager:closeAll()
- Kitchen.MenuConfigurator:Start()
- [Log:]
- showWindow: MainGameWindow
- [Stacktrace:]
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.MenuConfigurator:Start()
- [Log:]
- [DevToDev] 2018/07/30 16:05:31 : Metric DevToDev.Data.Metrics.Aggregated.CustomEvent.CustomEvent 'Item_select' added to storage
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
- DevToDev.Logic.User:AddEvent(Event)
- kitchenLib.TKitchen:init(TMap, TLocation, XmlNode[], XmlNode[], String, Action`1)
- System.Action`3:Invoke(T1, T2, T3)
- app.<processKitchen>c__Iterator6:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- map.kitchenID = 0
- [Stacktrace:]
- kitchenLib.TKitchen:init(TMap, TLocation, XmlNode[], XmlNode[], String, Action`1)
- System.Action`3:Invoke(T1, T2, T3)
- app.<processKitchen>c__Iterator6:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- index ============== 0
- [Stacktrace:]
- itemsLib.DeviceData:gotoAndStop(Int32)
- itemsLib.TItemDevice:init(Int32, MainGameView, Action`1, Int32)
- kitchenLib.TKitchen:newTItemDevice(Int32, MainGameView, Action`1, Int32)
- kitchenLib.TKitchen:init(TMap, TLocation, XmlNode[], XmlNode[], String, Action`1)
- System.Action`3:Invoke(T1, T2, T3)
- app.<processKitchen>c__Iterator6:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- index ============== 0
- [Stacktrace:]
- itemsLib.DeviceData:gotoAndStop(Int32)
- itemsLib.TItemDevice:init(Int32, MainGameView, Action`1, Int32)
- kitchenLib.TKitchen:newTItemDevice(Int32, MainGameView, Action`1, Int32)
- kitchenLib.TKitchen:init(TMap, TLocation, XmlNode[], XmlNode[], String, Action`1)
- System.Action`3:Invoke(T1, T2, T3)
- app.<processKitchen>c__Iterator6:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- index ============== 0
- [Stacktrace:]
- itemsLib.DeviceData:gotoAndStop(Int32)
- itemsLib.TItemDevice:init(Int32, MainGameView, Action`1, Int32)
- kitchenLib.TKitchen:newTItemDevice(Int32, MainGameView, Action`1, Int32)
- kitchenLib.TKitchen:init(TMap, TLocation, XmlNode[], XmlNode[], String, Action`1)
- System.Action`3:Invoke(T1, T2, T3)
- app.<processKitchen>c__Iterator6:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- index ============== 0
- [Stacktrace:]
- itemsLib.DeviceData:gotoAndStop(Int32)
- itemsLib.TItemDevice:init(Int32, MainGameView, Action`1, Int32)
- kitchenLib.TKitchen:newTItemDevice(Int32, MainGameView, Action`1, Int32)
- kitchenLib.TKitchen:init(TMap, TLocation, XmlNode[], XmlNode[], String, Action`1)
- System.Action`3:Invoke(T1, T2, T3)
- app.<processKitchen>c__Iterator6:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- index ============== 0
- [Stacktrace:]
- itemsLib.DeviceData:gotoAndStop(Int32)
- itemsLib.TItemDevice:init(Int32, MainGameView, Action`1, Int32)
- kitchenLib.TKitchen:newTItemDevice(Int32, MainGameView, Action`1, Int32)
- kitchenLib.TKitchen:init(TMap, TLocation, XmlNode[], XmlNode[], String, Action`1)
- System.Action`3:Invoke(T1, T2, T3)
- app.<processKitchen>c__Iterator6:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- index ============== 0
- [Stacktrace:]
- itemsLib.DeviceData:gotoAndStop(Int32)
- itemsLib.TItemDevice:init(Int32, MainGameView, Action`1, Int32)
- kitchenLib.TKitchen:newTItemDevice(Int32, MainGameView, Action`1, Int32)
- kitchenLib.TKitchen:init(TMap, TLocation, XmlNode[], XmlNode[], String, Action`1)
- System.Action`3:Invoke(T1, T2, T3)
- app.<processKitchen>c__Iterator6:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- animationConfig not found: itemId = 100
- [Stacktrace:]
- itemsLib.DeviceData:configureAnimationBase(Int32)
- itemsLib.DeviceData:init(TItem, ILog)
- ItemDeviceView:connect(TItem)
- itemsLib.TItemDevice:init(Int32, MainGameView, Action`1, Int32)
- kitchenLib.TKitchen:newTItemDevice(Int32, MainGameView, Action`1, Int32)
- kitchenLib.TKitchen:init(TMap, TLocation, XmlNode[], XmlNode[], String, Action`1)
- System.Action`3:Invoke(T1, T2, T3)
- app.<processKitchen>c__Iterator6:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- NOT IMPLEMENTED
- [Stacktrace:]
- kitchenLib.TKitchen:init(TMap, TLocation, XmlNode[], XmlNode[], String, Action`1)
- System.Action`3:Invoke(T1, T2, T3)
- app.<processKitchen>c__Iterator6:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- NEEDED ITEM: 122
- [Stacktrace:]
- kitchenLib.TKitchen:showNeedItems(MItem)
- kitchenLib.TKitchen:init(TMap, TLocation, XmlNode[], XmlNode[], String, Action`1)
- System.Action`3:Invoke(T1, T2, T3)
- app.<processKitchen>c__Iterator6:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- showWindow: BuyItemWindow
- [Stacktrace:]
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- app.<processKitchen>c__Iterator6:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- sendWindowResult: BuyItemWindow
- [Stacktrace:]
- Engine.UIManager:sendWindowResult(Window, Object)
- Kitchen.BuyItemView:buyPressed()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- showWindow: TBank
- [Stacktrace:]
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Kitchen.BankModel:show(Boolean, IUIManager, Int32, IServerFacade, Action`2)
- buy.<processBuyItem>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Kitchen.BuyItemView:buyPressed()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- 2690 < product : com.beargg.restaurant.gold1.old | price : RUB
- [Stacktrace:]
- Purchases.PurchasesManager:GetPriceByProductID(String, XmlNode, String)
- Kitchen.BankItemView:setData(XmlNode, Single)
- Kitchen.BankView:createList()
- Kitchen.BankView:Start()
- [Log:]
- 1490 < product : com.beargg.restaurant.gold2.old | price : RUB
- [Stacktrace:]
- Purchases.PurchasesManager:GetPriceByProductID(String, XmlNode, String)
- Kitchen.BankItemView:setData(XmlNode, Single)
- Kitchen.BankView:createList()
- Kitchen.BankView:Start()
- [Log:]
- 749 < product : com.beargg.restaurant.gold3.old | price : RUB
- [Stacktrace:]
- Purchases.PurchasesManager:GetPriceByProductID(String, XmlNode, String)
- Kitchen.BankItemView:setData(XmlNode, Single)
- Kitchen.BankView:createList()
- Kitchen.BankView:Start()
- [Log:]
- 379 < product : com.beargg.restaurant.gold4.old | price : RUB
- [Stacktrace:]
- Purchases.PurchasesManager:GetPriceByProductID(String, XmlNode, String)
- Kitchen.BankItemView:setData(XmlNode, Single)
- Kitchen.BankView:createList()
- Kitchen.BankView:Start()
- [Log:]
- 229 < product : com.beargg.restaurant.gold5.old | price : RUB
- [Stacktrace:]
- Purchases.PurchasesManager:GetPriceByProductID(String, XmlNode, String)
- Kitchen.BankItemView:setData(XmlNode, Single)
- Kitchen.BankView:createList()
- Kitchen.BankView:Start()
- [Log:]
- 75 < product : com.beargg.restaurant.gold6.old | price : RUB
- [Stacktrace:]
- Purchases.PurchasesManager:GetPriceByProductID(String, XmlNode, String)
- Kitchen.BankItemView:setData(XmlNode, Single)
- Kitchen.BankView:createList()
- Kitchen.BankView:Start()
- [Log:]
- 2690 < product : com.beargg.restaurant.money1.old | price : RUB
- [Stacktrace:]
- Purchases.PurchasesManager:GetPriceByProductID(String, XmlNode, String)
- Kitchen.BankItemView:setData(XmlNode, Single)
- Kitchen.BankView:createList()
- Kitchen.BankView:Start()
- [Log:]
- 1490 < product : com.beargg.restaurant.money2.old | price : RUB
- [Stacktrace:]
- Purchases.PurchasesManager:GetPriceByProductID(String, XmlNode, String)
- Kitchen.BankItemView:setData(XmlNode, Single)
- Kitchen.BankView:createList()
- Kitchen.BankView:Start()
- [Log:]
- 749 < product : com.beargg.restaurant.money3.old | price : RUB
- [Stacktrace:]
- Purchases.PurchasesManager:GetPriceByProductID(String, XmlNode, String)
- Kitchen.BankItemView:setData(XmlNode, Single)
- Kitchen.BankView:createList()
- Kitchen.BankView:Start()
- [Log:]
- 379 < product : com.beargg.restaurant.money4.old | price : RUB
- [Stacktrace:]
- Purchases.PurchasesManager:GetPriceByProductID(String, XmlNode, String)
- Kitchen.BankItemView:setData(XmlNode, Single)
- Kitchen.BankView:createList()
- Kitchen.BankView:Start()
- [Log:]
- 229 < product : com.beargg.restaurant.money5.old | price : RUB
- [Stacktrace:]
- Purchases.PurchasesManager:GetPriceByProductID(String, XmlNode, String)
- Kitchen.BankItemView:setData(XmlNode, Single)
- Kitchen.BankView:createList()
- Kitchen.BankView:Start()
- [Log:]
- 75 < product : com.beargg.restaurant.money6.old | price : RUB
- [Stacktrace:]
- Purchases.PurchasesManager:GetPriceByProductID(String, XmlNode, String)
- Kitchen.BankItemView:setData(XmlNode, Single)
- Kitchen.BankView:createList()
- Kitchen.BankView:Start()
- [Log:]
- Ping PlatformID=ios
- [Stacktrace:]
- Purchases.PurchaseValidator:PingValidationServer(Action`1)
- Kitchen.BankModel:buyItem(XmlNode)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- NET_REQUEST: url = https://kitchenstarfb.beargg.com/mo/vp, headers = empty, data = t=0, json = {"id":0,"url":"https://kitchenstarfb.beargg.com/mo/vp","method":1,"headers":null,"type":"text","data":{"t":0},"inProgress":false,"isPreconfigured":false,"requestAttempts":1,"suppressResultLogging":false}
- [Stacktrace:]
- Engine.Net.<excuteRequestImp>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Purchases.PurchaseValidator:PingValidationServer(Action`1)
- Kitchen.BankModel:buyItem(XmlNode)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- NET_SUCCESS: requestId=0, text={"response":{"status":1},"md5":"1ff22f1ac9617c6e183c22b62cf245a0"}
- [Stacktrace:]
- Engine.Net.<excuteRequestImp>c__AnonStorey1:<>m__0()
- Engine.<waitForWWW>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- purchase({0}): com.beargg.restaurant.gold4.old
- [Stacktrace:]
- Purchases.<PingValidationServer>c__AnonStorey0:<>m__0(Object)
- Engine.Net.<excuteRequestImp>c__AnonStorey1:<>m__0()
- Engine.<waitForWWW>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [DevToDev] 2018/07/30 16:05:35 : Metric User Engagement Event added to storage
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
- DevToDev.Logic.User:AddEvent(Event)
- DevToDev.Logic.User:SessionClose(Int64, Boolean)
- DevToDev.Logic.<>c__DisplayClass35_0:<EndSession>b__0()
- DevToDev.Logic.SDKClient:Suspend(Int64)
- [Log:]
- [DevToDev] 2018/07/30 16:05:35 : Metric User Card added to storage
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
- DevToDev.Logic.User:ForceSendEvents()
- DevToDev.Logic.User:SessionClose(Int64, Boolean)
- DevToDev.Logic.<>c__DisplayClass35_0:<EndSession>b__0()
- DevToDev.Logic.SDKClient:Suspend(Int64)
- [Log:]
- OnApplicationFocus - hasFocus False _pauseStart 0
- [Stacktrace:]
- TTimeCounter:OnApplicationFocus(Boolean)
- [Log:]
- OnApplicationPause - pause True _pauseStart 0
- [Stacktrace:]
- TTimeCounter:executePauseAction(Boolean)
- TTimeCounter:OnApplicationFocus(Boolean)
- [Log:]
- OnApplicationFocus - hasFocus True _pauseStart 0
- [Stacktrace:]
- TTimeCounter:OnApplicationFocus(Boolean)
- [Log:]
- OnApplicationPause - pause False _pauseStart 0
- [Stacktrace:]
- TTimeCounter:executePauseAction(Boolean)
- TTimeCounter:OnApplicationFocus(Boolean)
- [Log:]
- [DevToDev] 2018/07/30 16:05:50 : Metric User Engagement Event added to storage
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
- DevToDev.Logic.User:AddEvent(Event)
- DevToDev.Logic.User:SessionClose(Int64, Boolean)
- DevToDev.Logic.<>c__DisplayClass35_0:<EndSession>b__0()
- DevToDev.Logic.SDKClient:Suspend(Int64)
- [Log:]
- OnApplicationFocus - hasFocus False _pauseStart 0
- [Stacktrace:]
- TTimeCounter:OnApplicationFocus(Boolean)
- [Log:]
- OnApplicationPause - pause True _pauseStart 0
- [Stacktrace:]
- TTimeCounter:executePauseAction(Boolean)
- TTimeCounter:OnApplicationFocus(Boolean)
- [Log:]
- OnApplicationFocus - hasFocus True _pauseStart 0
- [Stacktrace:]
- TTimeCounter:OnApplicationFocus(Boolean)
- [Log:]
- OnApplicationPause - pause False _pauseStart 0
- [Stacktrace:]
- TTimeCounter:executePauseAction(Boolean)
- TTimeCounter:OnApplicationFocus(Boolean)
- [Log:]
- PurchasesManager.ProcessPurchase. ProductID=com.beargg.restaurant.gold4.old, Type=Consumable, AvailableToPurchase=True
- [Stacktrace:]
- Purchases.PurchasesManager:ProcessPurchase(PurchaseEventArgs)
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- [Log:]
- QueueProcessor: started
- [Stacktrace:]
- Purchases.Validators.ValidationQueueProcessor:start()
- Purchases.PurchasesManager:ValidationStart(Product)
- Purchases.PurchasesManager:ProcessPurchase(PurchaseEventArgs)
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- [Log:]
- ----- TRY TO VALIDATE PURCHASE ON SERVER -----
- [Stacktrace:]
- Purchases.PurchaseValidator:ValidatePurchaseOnServer(PurchaseReceipt, Action`1)
- Purchases.Validators.<executeCommand>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Purchases.PurchasesManager:ValidationStart(Product)
- Purchases.PurchasesManager:ProcessPurchase(PurchaseEventArgs)
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- [Log:]
- PlatformID=ios
- [Stacktrace:]
- Purchases.PurchaseValidator:ValidatePurchaseOnServer(PurchaseReceipt, Action`1)
- Purchases.Validators.<executeCommand>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Purchases.PurchasesManager:ValidationStart(Product)
- Purchases.PurchasesManager:ProcessPurchase(PurchaseEventArgs)
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- [Log:]
- Transaction=1000000424367926
- [Stacktrace:]
- Purchases.PurchaseValidator:ValidatePurchaseOnServer(PurchaseReceipt, Action`1)
- Purchases.Validators.<executeCommand>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Purchases.PurchasesManager:ValidationStart(Product)
- Purchases.PurchasesManager:ProcessPurchase(PurchaseEventArgs)
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- [Log:]
- Receipt=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
- [Stacktrace:]
- Purchases.PurchaseValidator:ValidatePurchaseOnServer(PurchaseReceipt, Action`1)
- Purchases.Validators.<executeCommand>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Purchases.PurchasesManager:ValidationStart(Product)
- Purchases.PurchasesManager:ProcessPurchase(PurchaseEventArgs)
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- [Log:]
- Signature=
- [Stacktrace:]
- Purchases.PurchaseValidator:ValidatePurchaseOnServer(PurchaseReceipt, Action`1)
- Purchases.Validators.<executeCommand>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Purchases.PurchasesManager:ValidationStart(Product)
- Purchases.PurchasesManager:ProcessPurchase(PurchaseEventArgs)
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- [Log:]
- UserId=1856923227959305
- [Stacktrace:]
- Purchases.PurchaseValidator:ValidatePurchaseOnServer(PurchaseReceipt, Action`1)
- Purchases.Validators.<executeCommand>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Purchases.PurchasesManager:ValidationStart(Product)
- Purchases.PurchasesManager:ProcessPurchase(PurchaseEventArgs)
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- [Log:]
- PurchaseState=1
- [Stacktrace:]
- Purchases.PurchaseValidator:ValidatePurchaseOnServer(PurchaseReceipt, Action`1)
- Purchases.Validators.<executeCommand>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Purchases.PurchasesManager:ValidationStart(Product)
- Purchases.PurchasesManager:ProcessPurchase(PurchaseEventArgs)
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- [Log:]
- NET_REQUEST: url = https://kitchenstarfb.beargg.com/mo/vp, headers = mobile-device=ios; mobile-device-version=1.1.1, data = a=1532952099; t=1; d=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; p=ios; s=; w=1856923227959305; e=D37A9D78-B672-4128-B154-EB872B402064; v=1.1.1; l=16, json = jsonError: Can't close an object here
- [Stacktrace:]
- Engine.Net.<excuteRequestImp>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Purchases.PurchaseValidator:ValidatePurchaseOnServer(PurchaseReceipt, Action`1)
- Purchases.Validators.<executeCommand>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Purchases.PurchasesManager:ValidationStart(Product)
- Purchases.PurchasesManager:ProcessPurchase(PurchaseEventArgs)
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- [Log:]
- PurchasesManager.ProcessPurchase return Pending successfully for com.beargg.restaurant.gold4.old
- [Stacktrace:]
- Purchases.PurchasesManager:ValidationStart(Product)
- Purchases.PurchasesManager:ProcessPurchase(PurchaseEventArgs)
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- [Log:]
- PurchasesManager.ProcessPurchase return Complete successfully for com.beargg.restaurant.gold4.old
- [Stacktrace:]
- Purchases.PurchasesManager:ProcessPurchase(PurchaseEventArgs)
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- [Log:]
- UnityIAP: Promo interface is available for 29 items
- [Stacktrace:]
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- [Log:]
- OnApplicationFocus - hasFocus False _pauseStart 0
- [Stacktrace:]
- TTimeCounter:OnApplicationFocus(Boolean)
- [Log:]
- OnApplicationPause - pause True _pauseStart 0
- [Stacktrace:]
- TTimeCounter:executePauseAction(Boolean)
- TTimeCounter:OnApplicationFocus(Boolean)
- [Log:]
- OnApplicationFocus - hasFocus True _pauseStart 0
- [Stacktrace:]
- TTimeCounter:OnApplicationFocus(Boolean)
- [Log:]
- OnApplicationPause - pause False _pauseStart 0
- [Stacktrace:]
- TTimeCounter:executePauseAction(Boolean)
- TTimeCounter:OnApplicationFocus(Boolean)
- [Log:]
- NET_SUCCESS: requestId=0, text={"response":{"receipt_type":"ProductionSandbox","status":1},"md5":"c60f791404a26e155e22ee42b129af8c"}
- [Stacktrace:]
- Engine.Net.<excuteRequestImp>c__AnonStorey1:<>m__0()
- Engine.<waitForWWW>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- PRODUCT_BOUGHT: productId=com.beargg.restaurant.gold4.old, transactionID=1000000424367926
- [Stacktrace:]
- Purchases.PurchasesManager:ProductBought(String, String, Boolean)
- Purchases.Validators.<executeCommand>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- Apps flier purchase sent
- [Stacktrace:]
- analytics.AppsFlyerController:inAppPurchase(String, String, Double, Int32)
- UnityEngine.Events.UnityEvent`3:Invoke(T0, T1, T2)
- Purchases.Validators.<executeCommand>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- PAYMENT SUCCESS RESPONSE :: com.beargg.restaurant.gold4.old
- [Stacktrace:]
- Payments.PurchaseResponsesManager:onPurchaseDoneHandler(String, String, Boolean)
- UnityEngine.Events.UnityEvent`3:Invoke(T0, T1, T2)
- Purchases.Validators.<executeCommand>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [DevToDev] 2018/07/30 16:05:59 : Metric Real Payment added to storage
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
- DevToDev.Logic.User:AddEvent(Event)
- Payments.PurchaseResponsesManager:onPurchaseDoneHandler(String, String, Boolean)
- UnityEngine.Events.UnityEvent`3:Invoke(T0, T1, T2)
- Purchases.Validators.<executeCommand>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- Add reward : gold - 50000
- [Stacktrace:]
- Payments.PurchaseResponsesManager:addRewards(List`1)
- Payments.PurchaseResponsesManager:onPurchaseDoneHandler(String, String, Boolean)
- UnityEngine.Events.UnityEvent`3:Invoke(T0, T1, T2)
- Purchases.Validators.<executeCommand>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET GOLD 52200
- [Stacktrace:]
- Server.SBaseUser:setGold(Int32)
- Server.SUser:addGold(Int32)
- Payments.<checkOfferCoefficients>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Payments.PurchaseResponsesManager:addRewards(List`1)
- Payments.PurchaseResponsesManager:onPurchaseDoneHandler(String, String, Boolean)
- UnityEngine.Events.UnityEvent`3:Invoke(T0, T1, T2)
- Purchases.Validators.<executeCommand>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- showWindow: PurchaseResultWindow
- [Stacktrace:]
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- Payments.PurchaseResponsesManager:onPurchaseDoneHandler(String, String, Boolean)
- UnityEngine.Events.UnityEvent`3:Invoke(T0, T1, T2)
- Purchases.Validators.<executeCommand>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- closeWindow: TBank
- [Stacktrace:]
- Engine.UIManager:closeWindow(Window, Object)
- UnityEngine.Events.UnityEvent`3:Invoke(T0, T1, T2)
- Purchases.Validators.<executeCommand>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- sendWindowResult: TBank
- [Stacktrace:]
- Engine.UIManager:sendWindowResult(Window, Object)
- UnityEngine.Events.UnityEvent`3:Invoke(T0, T1, T2)
- Purchases.Validators.<executeCommand>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- ----- TRY TO VALIDATE PURCHASE ON SERVER -----
- [Stacktrace:]
- Purchases.PurchaseValidator:ValidatePurchaseOnServer(PurchaseReceipt, Action`1)
- Purchases.Validators.<executeCommand>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- PlatformID=ios
- [Stacktrace:]
- Purchases.PurchaseValidator:ValidatePurchaseOnServer(PurchaseReceipt, Action`1)
- Purchases.Validators.<executeCommand>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- Transaction=1000000424367926
- [Stacktrace:]
- Purchases.PurchaseValidator:ValidatePurchaseOnServer(PurchaseReceipt, Action`1)
- Purchases.Validators.<executeCommand>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- Receipt=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
- [Stacktrace:]
- Purchases.PurchaseValidator:ValidatePurchaseOnServer(PurchaseReceipt, Action`1)
- Purchases.Validators.<executeCommand>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- Signature=
- [Stacktrace:]
- Purchases.PurchaseValidator:ValidatePurchaseOnServer(PurchaseReceipt, Action`1)
- Purchases.Validators.<executeCommand>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- UserId=1856923227959305
- [Stacktrace:]
- Purchases.PurchaseValidator:ValidatePurchaseOnServer(PurchaseReceipt, Action`1)
- Purchases.Validators.<executeCommand>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- PurchaseState=1
- [Stacktrace:]
- Purchases.PurchaseValidator:ValidatePurchaseOnServer(PurchaseReceipt, Action`1)
- Purchases.Validators.<executeCommand>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- NET_REQUEST: url = https://kitchenstarfb.beargg.com/mo/vp, headers = mobile-device=ios; mobile-device-version=1.1.1, data = a=1532952099; t=1; d=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; p=ios; s=; w=1856923227959305; e=D37A9D78-B672-4128-B154-EB872B402064; v=1.1.1; l=16, json = jsonError: Can't close an object here
- [Stacktrace:]
- Engine.Net.<excuteRequestImp>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- Purchases.PurchaseValidator:ValidatePurchaseOnServer(PurchaseReceipt, Action`1)
- Purchases.Validators.<executeCommand>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [DevToDev] 2018/07/30 16:05:59 : Metric Storage has been sent sucsessfully
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.User:OnSendCallBack(Response, Object)
- DevToDev.Core.Network.<WaitForRequest>d__15:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- OnApplicationFocus - hasFocus False _pauseStart 0
- [Stacktrace:]
- TTimeCounter:OnApplicationFocus(Boolean)
- [Log:]
- OnApplicationPause - pause True _pauseStart 0
- [Stacktrace:]
- TTimeCounter:executePauseAction(Boolean)
- TTimeCounter:OnApplicationFocus(Boolean)
- [Log:]
- OnApplicationFocus - hasFocus True _pauseStart 0
- [Stacktrace:]
- TTimeCounter:OnApplicationFocus(Boolean)
- [Log:]
- OnApplicationPause - pause False _pauseStart 0
- [Stacktrace:]
- TTimeCounter:executePauseAction(Boolean)
- TTimeCounter:OnApplicationFocus(Boolean)
- [Log:]
- QueueProcessor: finished
- [Stacktrace:]
- Purchases.Validators.<update>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- closeWindow: PurchaseResultWindow
- [Stacktrace:]
- Engine.UIManager:closeWindow(Window, Object)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- sendWindowResult: PurchaseResultWindow
- [Stacktrace:]
- Engine.UIManager:sendWindowResult(Window, Object)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- closeWindow: BuyItemWindow
- [Stacktrace:]
- Engine.UIManager:closeWindow(Window, Object)
- Kitchen.BuyItemView:buyPressed()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- sendWindowResult: BuyItemWindow
- [Stacktrace:]
- Engine.UIManager:sendWindowResult(Window, Object)
- Kitchen.BuyItemView:buyPressed()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- sendRequest: id=0, url=https://kitchenstarfb.beargg.com/i/b
- [Stacktrace:]
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Net.ServerFacade:itemsBuy(Action`1, Action`1, String, Boolean)
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- startRequest: id=0, url=https://kitchenstarfb.beargg.com/i/b, _isOnline=True, sendOnline=False
- [Stacktrace:]
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Net.ServerFacade:itemsBuy(Action`1, Action`1, String, Boolean)
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- ----------------------------- start ib---------------------------------
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.ItemsBuyExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Net.ServerFacade:itemsBuy(Action`1, Action`1, String, Boolean)
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- uid < ib > 1856923227959305
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.ItemsBuyExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Net.ServerFacade:itemsBuy(Action`1, Action`1, String, Boolean)
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- atk < ib > 1d08f63508bada1ff24b53c46d9c6b04
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.ItemsBuyExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Net.ServerFacade:itemsBuy(Action`1, Action`1, String, Boolean)
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- ssn < ib > 409844
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.ItemsBuyExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Net.ServerFacade:itemsBuy(Action`1, Action`1, String, Boolean)
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- i < ib > 122
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.ItemsBuyExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Net.ServerFacade:itemsBuy(Action`1, Action`1, String, Boolean)
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- u < ib > 0
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.ItemsBuyExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Net.ServerFacade:itemsBuy(Action`1, Action`1, String, Boolean)
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- session < ib > 409844
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.ItemsBuyExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Net.ServerFacade:itemsBuy(Action`1, Action`1, String, Boolean)
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- counter < ib > 0
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.ItemsBuyExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Net.ServerFacade:itemsBuy(Action`1, Action`1, String, Boolean)
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- md5 < ib > 5a1cf978f8a9140978a7108ec2e43189
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.ItemsBuyExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Net.ServerFacade:itemsBuy(Action`1, Action`1, String, Boolean)
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- ----------------------------- end ib---------------------------------
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.ItemsBuyExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Net.ServerFacade:itemsBuy(Action`1, Action`1, String, Boolean)
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET GOLD 49700
- [Stacktrace:]
- Server.SBaseUser:setGold(Int32)
- Server.SUser:decGold(Int32)
- Server.SItemLocation:buy(String, Int32)
- Server.SItemController:buyItemAction(String, Int32)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Net.ServerFacade:itemsBuy(Action`1, Action`1, String, Boolean)
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [DevToDev] 2018/07/30 16:06:01 : Metric In App Purchase added to storage
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
- DevToDev.Logic.User:AddEvent(Event)
- DevToDev.Logic.<>c__DisplayClass42_0:<InAppPurchase>b__0()
- buy.Buy:itemBuyComplete(ItemData, Boolean)
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- NOT IMPLEMENTED
- [Stacktrace:]
- stat.StatisticsManagerCCSoft:getGameGUID()
- kitchenLib.TKitchen:startLevel()
- app.<processKitchen>c__AnonStorey15:<>m__0()
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- sendRequest: id=0, url=https://kitchenstarfb.beargg.com/l/s
- [Stacktrace:]
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- kitchenLib.TKitchen:startLevel()
- app.<processKitchen>c__AnonStorey15:<>m__0()
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- startRequest: id=0, url=https://kitchenstarfb.beargg.com/l/s, _isOnline=True, sendOnline=False
- [Stacktrace:]
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- kitchenLib.TKitchen:startLevel()
- app.<processKitchen>c__AnonStorey15:<>m__0()
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- LevelStartExecuter => incoming params System.Collections.Generic.Dictionary`2[System.String,System.Object]
- [Stacktrace:]
- Server.LevelStartExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- kitchenLib.TKitchen:startLevel()
- app.<processKitchen>c__AnonStorey15:<>m__0()
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- ----------------------------- start ls---------------------------------
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.LevelStartExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- kitchenLib.TKitchen:startLevel()
- app.<processKitchen>c__AnonStorey15:<>m__0()
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- uid < ls > 1856923227959305
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.LevelStartExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- kitchenLib.TKitchen:startLevel()
- app.<processKitchen>c__AnonStorey15:<>m__0()
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- atk < ls > 1d08f63508bada1ff24b53c46d9c6b04
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.LevelStartExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- kitchenLib.TKitchen:startLevel()
- app.<processKitchen>c__AnonStorey15:<>m__0()
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- ssn < ls > 409844
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.LevelStartExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- kitchenLib.TKitchen:startLevel()
- app.<processKitchen>c__AnonStorey15:<>m__0()
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- l < ls > 16
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.LevelStartExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- kitchenLib.TKitchen:startLevel()
- app.<processKitchen>c__AnonStorey15:<>m__0()
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- i < ls > 1
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.LevelStartExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- kitchenLib.TKitchen:startLevel()
- app.<processKitchen>c__AnonStorey15:<>m__0()
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- g < ls > 0123
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.LevelStartExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- kitchenLib.TKitchen:startLevel()
- app.<processKitchen>c__AnonStorey15:<>m__0()
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- session < ls > 409844
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.LevelStartExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- kitchenLib.TKitchen:startLevel()
- app.<processKitchen>c__AnonStorey15:<>m__0()
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- counter < ls > 0
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.LevelStartExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- kitchenLib.TKitchen:startLevel()
- app.<processKitchen>c__AnonStorey15:<>m__0()
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- md5 < ls > fec33902403ec27ab98cbd6ec94eb930
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.LevelStartExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- kitchenLib.TKitchen:startLevel()
- app.<processKitchen>c__AnonStorey15:<>m__0()
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- ----------------------------- end ls---------------------------------
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.LevelStartExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- kitchenLib.TKitchen:startLevel()
- app.<processKitchen>c__AnonStorey15:<>m__0()
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET ENERGY TIME 1532955961
- [Stacktrace:]
- Server.SBaseUser:setEnergyTime(Int32)
- Server.SUser:decEnergy(Int32)
- SLevelLocation:start(Int32, String)
- Server.SLevelController:startAction(Int32, Int32, String, Boolean)
- Server.LevelStartExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- kitchenLib.TKitchen:startLevel()
- app.<processKitchen>c__AnonStorey15:<>m__0()
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET ENERGY 42
- [Stacktrace:]
- Server.SBaseUser:setEnergy(Int32)
- Server.SUser:decEnergy(Int32)
- SLevelLocation:start(Int32, String)
- Server.SLevelController:startAction(Int32, Int32, String, Boolean)
- Server.LevelStartExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- kitchenLib.TKitchen:startLevel()
- app.<processKitchen>c__AnonStorey15:<>m__0()
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- NOT IMPLEMENTED
- [Stacktrace:]
- app.Game:firstAction(Int32)
- kitchenLib.TKitchen:showStartAnimations(Object)
- Engine.Net.HTTPService:processSuccess(Object, URLRequest)
- Engine.Net.<startRequest>c__AnonStorey0:<>m__2(Object, URLRequest)
- Server.SLevelController:startAction(Int32, Int32, String, Boolean)
- Server.LevelStartExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- kitchenLib.TKitchen:startLevel()
- app.<processKitchen>c__AnonStorey15:<>m__0()
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- NOT IMPLEMENTED
- [Stacktrace:]
- kitchenLib.TKitchen:statisticUseItem(String, String, String)
- kitchenLib.TKitchen:showStartAnimations(Object)
- Engine.Net.HTTPService:processSuccess(Object, URLRequest)
- Engine.Net.<startRequest>c__AnonStorey0:<>m__2(Object, URLRequest)
- Server.SLevelController:startAction(Int32, Int32, String, Boolean)
- Server.LevelStartExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- kitchenLib.TKitchen:startLevel()
- app.<processKitchen>c__AnonStorey15:<>m__0()
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- NOT IMPLEMENTED
- [Stacktrace:]
- kitchenLib.TKitchen:showStartAnimations(Object)
- Engine.Net.HTTPService:processSuccess(Object, URLRequest)
- Engine.Net.<startRequest>c__AnonStorey0:<>m__2(Object, URLRequest)
- Server.SLevelController:startAction(Int32, Int32, String, Boolean)
- Server.LevelStartExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- kitchenLib.TKitchen:startLevel()
- app.<processKitchen>c__AnonStorey15:<>m__0()
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- NOT IMPLEMENTED
- [Stacktrace:]
- kitchenLib.TKitchen:showStartAnimations(Object)
- Engine.Net.HTTPService:processSuccess(Object, URLRequest)
- Engine.Net.<startRequest>c__AnonStorey0:<>m__2(Object, URLRequest)
- Server.SLevelController:startAction(Int32, Int32, String, Boolean)
- Server.LevelStartExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- kitchenLib.TKitchen:startLevel()
- app.<processKitchen>c__AnonStorey15:<>m__0()
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- NOT IMPLEMENTED
- [Stacktrace:]
- kitchenLib.TKitchen:showStartAnimations(Object)
- Engine.Net.HTTPService:processSuccess(Object, URLRequest)
- Engine.Net.<startRequest>c__AnonStorey0:<>m__2(Object, URLRequest)
- Server.SLevelController:startAction(Int32, Int32, String, Boolean)
- Server.LevelStartExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- kitchenLib.TKitchen:startLevel()
- app.<processKitchen>c__AnonStorey15:<>m__0()
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- NOT IMPLEMENTED
- [Stacktrace:]
- kitchenLib.TKitchen:statisticUseItemCCSoft(String, String)
- kitchenLib.TKitchen:showStartAnimations(Object)
- Engine.Net.HTTPService:processSuccess(Object, URLRequest)
- Engine.Net.<startRequest>c__AnonStorey0:<>m__2(Object, URLRequest)
- Server.SLevelController:startAction(Int32, Int32, String, Boolean)
- Server.LevelStartExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- kitchenLib.TKitchen:startLevel()
- app.<processKitchen>c__AnonStorey15:<>m__0()
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- showWindow: BonusElementAnimationWindow
- [Stacktrace:]
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- kitchenLib.TKitchen:showAllEvents(Object)
- kitchenLib.TKitchen:showStartAnimations(Object)
- Engine.Net.HTTPService:processSuccess(Object, URLRequest)
- Engine.Net.<startRequest>c__AnonStorey0:<>m__2(Object, URLRequest)
- Server.SLevelController:startAction(Int32, Int32, String, Boolean)
- Server.LevelStartExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- kitchenLib.TKitchen:startLevel()
- app.<processKitchen>c__AnonStorey15:<>m__0()
- buy.<processSuccessBuyItem>c__Iterator3:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- buy.<processBuy>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- NET_SUCCESS: requestId=0, text={"response":{"receipt_type":"ProductionSandbox","status":2},"md5":"40473d5e37ae8729ce23a166631f4935"}
- [Stacktrace:]
- Engine.Net.<excuteRequestImp>c__AnonStorey1:<>m__0()
- Engine.<waitForWWW>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- closeWindow: BonusElementAnimationWindow
- [Stacktrace:]
- Engine.UIManager:closeWindow(Window, Object)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- sendWindowResult: BonusElementAnimationWindow
- [Stacktrace:]
- Engine.UIManager:sendWindowResult(Window, Object)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- clientCreated: name=Client3(Clone), id=1
- [Stacktrace:]
- kitchenLib.TGuest:init(MainGameView, XmlNode, Action`1, List`1)
- kitchenLib.TGuest:showGuestsList(MainGameView, XmlNode, Action`1, Boolean, String, DiContainer)
- kitchenLib.TKitchen:start(Object)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- clientCreated: name=Client1(Clone), id=2
- [Stacktrace:]
- kitchenLib.TGuest:init(MainGameView, XmlNode, Action`1, List`1)
- kitchenLib.TGuest:showGuestsList(MainGameView, XmlNode, Action`1, Boolean, String, DiContainer)
- kitchenLib.TKitchen:start(Object)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- clientCreated: name=Client1(Clone), id=3
- [Stacktrace:]
- kitchenLib.TGuest:init(MainGameView, XmlNode, Action`1, List`1)
- kitchenLib.TGuest:showGuestsList(MainGameView, XmlNode, Action`1, Boolean, String, DiContainer)
- kitchenLib.TKitchen:start(Object)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- girlView.currentAnimPlay
- [Stacktrace:]
- kitchenLib.GirlView:currentAnimPlay()
- kitchenLib.TMyPers:pause(Boolean)
- kitchenLib.TKitchen:setPause()
- kitchenLib.TKitchen:set_paused(Boolean)
- kitchenLib.TKitchen:start(Object)
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C8(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- girlView.currentAnimStop
- [Stacktrace:]
- kitchenLib.GirlView:currentAnimStop()
- kitchenLib.TMyPers:pause(Boolean)
- kitchenLib.TKitchen:setPause()
- kitchenLib.TKitchen:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C8(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- STEP = 71
- [Stacktrace:]
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C8(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- sendRequest: id=0, url=https://kitchenstarfb.beargg.com/p/t
- [Stacktrace:]
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C8(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- startRequest: id=0, url=https://kitchenstarfb.beargg.com/p/t, _isOnline=True, sendOnline=False
- [Stacktrace:]
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C8(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- ----------------------------- start pt---------------------------------
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.TutorialUpdateExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C8(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- uid < pt > 1856923227959305
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.TutorialUpdateExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C8(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- atk < pt > 1d08f63508bada1ff24b53c46d9c6b04
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.TutorialUpdateExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C8(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- ssn < pt > 409844
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.TutorialUpdateExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C8(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- t < pt > {"tl":71}
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.TutorialUpdateExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C8(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- session < pt > 409844
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.TutorialUpdateExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C8(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- counter < pt > 0
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.TutorialUpdateExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C8(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- md5 < pt > 69c33d022cccbb02d64c82c9359d35c1
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.TutorialUpdateExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C8(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- ----------------------------- end pt---------------------------------
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.TutorialUpdateExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C8(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- NOT IMPLEMENTED
- [Stacktrace:]
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C8(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [DevToDev] 2018/07/30 16:06:03 : Metric Tutorial added to storage
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
- DevToDev.Logic.User:AddEvent(Event)
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C8(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- STEP = 72
- [Stacktrace:]
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- sendRequest: id=0, url=https://kitchenstarfb.beargg.com/p/t
- [Stacktrace:]
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- startRequest: id=0, url=https://kitchenstarfb.beargg.com/p/t, _isOnline=True, sendOnline=False
- [Stacktrace:]
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- ----------------------------- start pt---------------------------------
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.TutorialUpdateExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- uid < pt > 1856923227959305
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.TutorialUpdateExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- atk < pt > 1d08f63508bada1ff24b53c46d9c6b04
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.TutorialUpdateExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- ssn < pt > 409844
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.TutorialUpdateExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- t < pt > {"tl":72}
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.TutorialUpdateExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- session < pt > 409844
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.TutorialUpdateExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- counter < pt > 1
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.TutorialUpdateExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- md5 < pt > f75844edcab509b68b7df4945e766851
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.TutorialUpdateExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- ----------------------------- end pt---------------------------------
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.TutorialUpdateExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- NOT IMPLEMENTED
- [Stacktrace:]
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [DevToDev] 2018/07/30 16:06:03 : Metric Tutorial added to storage
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
- DevToDev.Logic.User:AddEvent(Event)
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SetText
- [Stacktrace:]
- UniClipboard:SetText(String)
- Reporter:drawToolBar()
- Reporter:OnGUIDraw()
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SetText
- [Stacktrace:]
- UniClipboard:SetText(String)
- Reporter:drawToolBar()
- Reporter:OnGUIDraw()
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: True
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__C9(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- SET_PAUSE: False
- [Stacktrace:]
- app.Game:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__CA(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- girlView.currentAnimPlay
- [Stacktrace:]
- kitchenLib.GirlView:currentAnimPlay()
- kitchenLib.TMyPers:pause(Boolean)
- kitchenLib.TKitchen:setPause()
- kitchenLib.TKitchen:set_paused(Boolean)
- tutorialLib.TutorialManager:<createTutorialFunction>m__CA(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- STEP = 73
- [Stacktrace:]
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__CA(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- NOT IMPLEMENTED
- [Stacktrace:]
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__CA(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [DevToDev] 2018/07/30 16:06:47 : Metric Tutorial added to storage
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
- DevToDev.Logic.User:AddEvent(Event)
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__CA(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- sendRequest: id=0, url=https://kitchenstarfb.beargg.com/p/t
- [Stacktrace:]
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__CA(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- startRequest: id=0, url=https://kitchenstarfb.beargg.com/p/t, _isOnline=True, sendOnline=False
- [Stacktrace:]
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__CA(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- ----------------------------- start pt---------------------------------
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.TutorialUpdateExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__CA(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- uid < pt > 1856923227959305
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.TutorialUpdateExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__CA(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- atk < pt > 1d08f63508bada1ff24b53c46d9c6b04
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.TutorialUpdateExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__CA(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- ssn < pt > 409844
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.TutorialUpdateExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__CA(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- t < pt > {"tl":1}
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.TutorialUpdateExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__CA(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- session < pt > 409844
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.TutorialUpdateExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__CA(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- counter < pt > 2
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.TutorialUpdateExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__CA(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- md5 < pt > d916d1d2cdd760f30614cd1343247616
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.TutorialUpdateExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__CA(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- ----------------------------- end pt---------------------------------
- [Stacktrace:]
- Server.SUtils:debugParams(URLRequest, String)
- Server.TutorialUpdateExecuter:execute(URLRequest, Action`2)
- Server.LocalServer:call(URLRequest, Action`2)
- Engine.Net.HTTPService:startRequest(URLRequest)
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- tutorialLib.TutorialManager:setStep(Int32, StepData)
- tutorialLib.TutorialManager:<createTutorialFunction>m__CA(Int32)
- tutorialLib.TutorialManager:timerTic(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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