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- CLIENT
- GameType.h:
- unter: const DWORD c_Costume_Slot_Hair = c_Costume_Slot_Start + 1;
- das: const DWORD c_Costume_Slot_Weapon = c_Costume_Slot_Start + 2;
- const DWORD c_Costume_Slot_Count = 2;
- zu
- const DWORD c_Costume_Slot_Count = 3;
- PythonItemModule.cpp
- unter: PyModule_AddIntConstant(poModule, "COSTUME_TYPE_HAIR", CItemData::COSTUME_HAIR);
- das: PyModule_AddIntConstant(poModule, "COSTUME_TYPE_WEAPON", CItemData::COSTUME_WEAPON);
- unter: PyModule_AddIntConstant(poModule, "COSTUME_SLOT_HAIR", c_Costume_Slot_Hair);
- das: PyModule_AddIntConstant(poModule, "COSTUME_SLOT_WEAPON", c_Costume_Slot_Weapon);
- ItemData.h
- unter: COSTUME_HAIR,
- das: COSTUME_WEAPON, //2 Weapon
- SERVER
- char_item.cpp
- static BYTE abSlot[] = { WEAR_COSTUME_BODY, WEAR_COSTUME_HAIR };
- zu
- static BYTE abSlot[] = { WEAR_COSTUME_BODY, WEAR_COSTUME_HAIR, WEAR_COSTUME_WEAPON };
- length.h
- unter: WEAR_COSTUME_HAIR, // 20
- das: WEAR_COSTUME_WEAPON, // 21
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