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Jan 4th, 2015
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  1. CLIENT
  2.  
  3. GameType.h:
  4.  
  5. unter: const DWORD  c_Costume_Slot_Hair     = c_Costume_Slot_Start + 1;
  6. das: const DWORD c_Costume_Slot_Weapon  = c_Costume_Slot_Start + 2;
  7.  
  8.  
  9. const DWORD c_Costume_Slot_Count    = 2;
  10. zu
  11. const DWORD c_Costume_Slot_Count    = 3;
  12.  
  13.  
  14.  
  15.  
  16.  
  17. PythonItemModule.cpp
  18.  
  19. unter: PyModule_AddIntConstant(poModule, "COSTUME_TYPE_HAIR",           CItemData::COSTUME_HAIR);
  20. das: PyModule_AddIntConstant(poModule, "COSTUME_TYPE_WEAPON",       CItemData::COSTUME_WEAPON);
  21.  
  22. unter: PyModule_AddIntConstant(poModule, "COSTUME_SLOT_HAIR",           c_Costume_Slot_Hair);
  23. das: PyModule_AddIntConstant(poModule, "COSTUME_SLOT_WEAPON",       c_Costume_Slot_Weapon);
  24.  
  25.  
  26.  
  27.  
  28.  
  29. ItemData.h
  30.  
  31. unter: COSTUME_HAIR,
  32. das: COSTUME_WEAPON,                //2 Weapon
  33.  
  34.  
  35.  
  36. SERVER
  37.  
  38. char_item.cpp
  39.  
  40. static BYTE abSlot[] = { WEAR_COSTUME_BODY, WEAR_COSTUME_HAIR };
  41. zu
  42. static BYTE abSlot[] = { WEAR_COSTUME_BODY, WEAR_COSTUME_HAIR, WEAR_COSTUME_WEAPON };
  43.  
  44.  
  45.  
  46.  
  47.  
  48. length.h
  49.  
  50. unter: WEAR_COSTUME_HAIR,   // 20
  51. das: WEAR_COSTUME_WEAPON,   // 21
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