Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ACTOR GyroBurster : Weapon 25014
- {
- Inventory.PickupMessage "You got the Gyro Plasma Burster!"
- Inventory.PickupSound "misc/w_pkup"
- Weapon.Kickback 1
- Weapon.AmmoType "Cell"
- Weapon.AmmoGive 100
- Weapon.AmmoUse 100
- Obituary "%o came too close to %k's Gyro Plasma Burster"
- States
- {
- Spawn:
- GYRO A -1
- Loop
- Ready:
- GBSG A 1 A_WeaponReady
- Loop
- Deselect:
- GBSG A 1 A_Lower
- Loop
- Select:
- GBSG A 1 A_Raise
- Loop
- Fire:
- GBSG B 0 A_PlayWeaponSound("weapons/gyrocrge")
- GBSG BCDEF 17
- GBSF A 0 Bright A_GunFlash
- GBSF A 0 Bright A_PlayWeaponSound("weapons/gyrofire")
- GBSF A 6 Bright A_FireCustomMissile("GyroBurst", 0, 1, 6, 0)
- GBSF B 6 Bright
- GBSG A 12
- Goto Ready
- Flash:
- TNT1 A 8 A_Light2
- TNT1 A 4 A_Light1
- TNT1 A 0 A_Light0
- Stop
- }
- }
- ACTOR GyroBurst
- {
- Height 1
- Radius 1
- Damage 0
- Speed 2
- PROJECTILE
- States
- {
- Spawn:
- BFS1 AB 16 Bright
- BFS1 AB 8 Bright
- BFS1 AB 4 Bright
- BFS1 AB 2 Bright
- BFS1 ABABABABABABABABABABABABABABAB 1 Bright
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 0)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 10)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 20)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 30)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 40)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 50)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 60)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 70)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 80)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 90)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 100)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 110)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 120)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 130)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 140)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 150)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 160)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 170)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 180)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 190)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 200)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 210)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 220)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 230)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 240)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 250)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 260)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 270)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 280)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 290)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 300)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 310)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 320)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 330)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 340)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 350)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 0)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 10)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 20)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 30)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 40)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 50)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 60)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 70)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 80)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 90)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 100)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 110)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 120)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 130)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 140)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 150)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 160)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 170)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 180)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 190)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 200)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 210)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 220)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 230)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 240)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 250)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 260)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 270)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 280)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 290)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 300)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 310)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 320)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 330)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 340)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 350)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 0)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 10)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 20)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 30)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 40)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 50)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 60)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 70)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 80)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 90)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 100)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 110)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 120)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 130)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 140)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 150)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 160)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 170)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 180)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 190)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 200)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 210)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 220)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 230)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 240)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 250)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 260)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 270)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 280)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 290)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 300)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 310)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 320)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 330)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 340)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 350)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 0)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 10)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 20)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 30)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 40)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 50)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 60)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 70)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 80)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 90)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 100)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 110)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 120)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 130)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 140)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 150)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 160)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 170)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 180)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 190)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 200)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 210)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 220)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 230)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 240)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 250)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 260)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 270)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 280)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 290)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 300)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 310)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 320)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 330)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 340)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 350)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 0)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 10)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 20)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 30)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 40)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 50)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 60)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 70)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 80)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 90)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 100)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 110)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 120)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 130)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 140)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 150)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 160)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 170)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 180)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 190)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 200)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 210)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 220)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 230)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 240)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 250)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 260)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 270)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 280)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 290)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 300)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 310)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 320)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 330)
- BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 340)
- BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 350)
- BFE1 ABCDEF 4
- Stop
- Death:
- BFE1 AB 6 Bright
- BFE1 C 6 Bright A_Explode
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,5)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,10)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,15)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,20)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,25)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,30)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,35)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,40)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,45)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,50)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,55)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,60)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,75)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,80)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,85)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,90)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,95)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,100)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,105)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,110)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,115)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,120)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,125)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,130)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,135)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,140)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,145)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,150)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,155)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,160)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,165)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,170)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,175)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,180)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-5)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,-10)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-15)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-20)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,-25)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-30)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-35)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,-40)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-45)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-50)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,-55)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-60)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-75)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,-80)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-85)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-90)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,-95)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-100)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-105)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,-110)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-115)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-120)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,-125)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-130)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-135)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,-140)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-145)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-150)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,-155)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-160)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-165)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,-170)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-175)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-180)
- BFE1 DEF 6 Bright
- Stop
- }
- }
- ACTOR BFG16500Ball1 : BFGBall
- {
- ExplosionDamage 0
- ExplosionRadius 0
- Damage 15
- DONTHURTSHOOTER
- SCALE 0.5
- SeeSound "weapons/bfg16500fire"
- States
- {
- Spawn:
- BFS1 AB 4 Bright
- Loop
- Death:
- BFE1 AB 6 Bright
- BFE1 C 6 Bright A_Explode
- BFE1 DEF 6 Bright
- Stop
- }
- }
- ACTOR BFG16500Ball2 : BFGBall
- {
- ExplosionDamage 0
- ExplosionRadius 0
- Damage 20
- DONTHURTSHOOTER
- +RANDOMIZE
- SCALE 0.6
- SeeSound "weapons/bfg16500fire"
- States
- {
- Spawn:
- BFS1 AB 4 Bright
- Loop
- Death:
- TNT1 A 2
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 2
- BFE1 AB 6 Bright
- BFE1 C 6 Bright A_Explode
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,5)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,10)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,15)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,20)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,25)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,30)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,35)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,40)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,45)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,50)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,55)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,60)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,75)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,80)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,85)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,90)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,95)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,100)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,105)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,110)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,115)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,120)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,125)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,130)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,135)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,140)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,145)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,150)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,155)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,160)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,165)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,170)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,175)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,180)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-5)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,-10)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-15)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-20)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,-25)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-30)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-35)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,-40)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-45)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-50)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,-55)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-60)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-75)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,-80)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-85)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-90)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,-95)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-100)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-105)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,-110)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-115)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-120)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,-125)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-130)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-135)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,-140)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-145)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-150)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,-155)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-160)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-165)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,-170)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-175)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-180)
- BFE1 DEF 6 Bright
- Stop
- }
- }
- ACTOR BFG16500Ball3 : BFGBall
- {
- ExplosionDamage 0
- ExplosionRadius 0
- Damage 5
- DONTHURTSHOOTER
- SCALE 1
- SeeSound "weapons/bfg16500fire"
- States
- {
- Spawn:
- GRBL AB 4 Bright
- Loop
- Death:
- GRBL CD 6 Bright
- Stop
- }
- }
- ACTOR BFG16500Ball4 : BFGBall
- {
- ExplosionDamage 0
- ExplosionRadius 0
- Damage 20
- DONTHURTSHOOTER
- +RANDOMIZE
- SCALE 0.3
- SeeSound "weapons/bfg16500fire"
- States
- {
- Spawn:
- BFS1 AB 4 Bright
- Loop
- Death:
- TNT1 A 2
- TNT1 A 0 A_Jump(128,2)
- TNT1 A 2
- BFE1 AB 6 Bright
- BFE1 C 6 Bright A_Explode
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,5)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,10)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,15)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,20)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,25)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,30)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,35)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,40)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,45)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,50)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,55)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,60)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,75)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,80)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,85)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,90)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,95)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,100)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,105)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,110)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,115)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,120)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,125)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,130)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,135)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,140)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,145)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,150)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,155)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,160)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,165)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,170)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,175)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,180)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-5)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-10)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-15)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-20)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-25)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-30)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-35)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-40)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-45)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-50)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-55)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-60)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-75)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-80)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-85)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-90)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-95)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-100)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-105)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-110)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-115)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-120)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-125)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-130)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-135)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-140)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-145)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-150)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-155)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-160)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-165)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-170)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-175)
- BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-180)
- BFE1 DEF 6 Bright
- Stop
- }
- }
- ACTOR BFG16500Ball5 : BFGBall
- {
- ExplosionDamage 0
- ExplosionRadius 0
- Damage 2
- DONTHURTSHOOTER
- SCALE 0.5
- SeeSound "weapons/bfg16500fire"
- States
- {
- Spawn:
- GRBL AB 4 Bright
- Loop
- Death:
- GRBL CD 6 Bright
- Stop
- }
- }
- ACTOR GyroBall
- {
- Scale 0.75
- Speed 35
- Radius 12
- Height 8
- Damage 2
- SeeSound "weapons/plasmaf"
- DeathSound "weapons/plasmax"
- PROJECTILE
- States
- {
- Spawn:
- APLS AB 5 BRIGHT
- Loop
- Death:
- APBX ABCDE 5 BRIGHT
- Stop
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment