DartPower

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Jun 20th, 2014
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  1.  
  2. ACTOR GyroBurster : Weapon 25014
  3. {
  4. Inventory.PickupMessage "You got the Gyro Plasma Burster!"
  5. Inventory.PickupSound "misc/w_pkup"
  6. Weapon.Kickback 1
  7. Weapon.AmmoType "Cell"
  8. Weapon.AmmoGive 100
  9. Weapon.AmmoUse 100
  10. Obituary "%o came too close to %k's Gyro Plasma Burster"
  11. States
  12. {
  13. Spawn:
  14. GYRO A -1
  15. Loop
  16. Ready:
  17. GBSG A 1 A_WeaponReady
  18. Loop
  19. Deselect:
  20. GBSG A 1 A_Lower
  21. Loop
  22. Select:
  23. GBSG A 1 A_Raise
  24. Loop
  25. Fire:
  26. GBSG B 0 A_PlayWeaponSound("weapons/gyrocrge")
  27. GBSG BCDEF 17
  28. GBSF A 0 Bright A_GunFlash
  29. GBSF A 0 Bright A_PlayWeaponSound("weapons/gyrofire")
  30. GBSF A 6 Bright A_FireCustomMissile("GyroBurst", 0, 1, 6, 0)
  31. GBSF B 6 Bright
  32. GBSG A 12
  33. Goto Ready
  34. Flash:
  35. TNT1 A 8 A_Light2
  36. TNT1 A 4 A_Light1
  37. TNT1 A 0 A_Light0
  38. Stop
  39. }
  40. }
  41.  
  42.  
  43. ACTOR GyroBurst
  44. {
  45. Height 1
  46. Radius 1
  47. Damage 0
  48. Speed 2
  49. PROJECTILE
  50. States
  51. {
  52. Spawn:
  53. BFS1 AB 16 Bright
  54. BFS1 AB 8 Bright
  55. BFS1 AB 4 Bright
  56. BFS1 AB 2 Bright
  57. BFS1 ABABABABABABABABABABABABABABAB 1 Bright
  58. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 0)
  59. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 10)
  60. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 20)
  61. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 30)
  62. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 40)
  63. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 50)
  64. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 60)
  65. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 70)
  66. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 80)
  67. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 90)
  68. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 100)
  69. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 110)
  70. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 120)
  71. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 130)
  72. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 140)
  73. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 150)
  74. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 160)
  75. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 170)
  76. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 180)
  77. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 190)
  78. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 200)
  79. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 210)
  80. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 220)
  81. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 230)
  82. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 240)
  83. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 250)
  84. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 260)
  85. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 270)
  86. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 280)
  87. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 290)
  88. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 300)
  89. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 310)
  90. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 320)
  91. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 330)
  92. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 340)
  93. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 350)
  94. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 0)
  95. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 10)
  96. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 20)
  97. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 30)
  98. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 40)
  99. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 50)
  100. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 60)
  101. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 70)
  102. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 80)
  103. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 90)
  104. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 100)
  105. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 110)
  106. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 120)
  107. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 130)
  108. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 140)
  109. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 150)
  110. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 160)
  111. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 170)
  112. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 180)
  113. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 190)
  114. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 200)
  115. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 210)
  116. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 220)
  117. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 230)
  118. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 240)
  119. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 250)
  120. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 260)
  121. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 270)
  122. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 280)
  123. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 290)
  124. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 300)
  125. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 310)
  126. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 320)
  127. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 330)
  128. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 340)
  129. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 350)
  130. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 0)
  131. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 10)
  132. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 20)
  133. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 30)
  134. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 40)
  135. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 50)
  136. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 60)
  137. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 70)
  138. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 80)
  139. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 90)
  140. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 100)
  141. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 110)
  142. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 120)
  143. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 130)
  144. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 140)
  145. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 150)
  146. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 160)
  147. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 170)
  148. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 180)
  149. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 190)
  150. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 200)
  151. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 210)
  152. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 220)
  153. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 230)
  154. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 240)
  155. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 250)
  156. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 260)
  157. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 270)
  158. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 280)
  159. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 290)
  160. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 300)
  161. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 310)
  162. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 320)
  163. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 330)
  164. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 340)
  165. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 350)
  166. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 0)
  167. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 10)
  168. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 20)
  169. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 30)
  170. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 40)
  171. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 50)
  172. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 60)
  173. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 70)
  174. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 80)
  175. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 90)
  176. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 100)
  177. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 110)
  178. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 120)
  179. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 130)
  180. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 140)
  181. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 150)
  182. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 160)
  183. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 170)
  184. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 180)
  185. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 190)
  186. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 200)
  187. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 210)
  188. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 220)
  189. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 230)
  190. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 240)
  191. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 250)
  192. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 260)
  193. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 270)
  194. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 280)
  195. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 290)
  196. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 300)
  197. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 310)
  198. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 320)
  199. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 330)
  200. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 340)
  201. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 350)
  202. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 0)
  203. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 10)
  204. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 20)
  205. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 30)
  206. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 40)
  207. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 50)
  208. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 60)
  209. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 70)
  210. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 80)
  211. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 90)
  212. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 100)
  213. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 110)
  214. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 120)
  215. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 130)
  216. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 140)
  217. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 150)
  218. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 160)
  219. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 170)
  220. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 180)
  221. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 190)
  222. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 200)
  223. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 210)
  224. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 220)
  225. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 230)
  226. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 240)
  227. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 250)
  228. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 260)
  229. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 270)
  230. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 280)
  231. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 290)
  232. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 300)
  233. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 310)
  234. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 320)
  235. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 330)
  236. BFS1 A 1 Bright A_CustomMissile("GyroBall", 10, 0, 340)
  237. BFS1 B 1 Bright A_CustomMissile("GyroBall", 10, 0, 350)
  238. BFE1 ABCDEF 4
  239. Stop
  240. Death:
  241. BFE1 AB 6 Bright
  242. BFE1 C 6 Bright A_Explode
  243. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,5)
  244. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,10)
  245. BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,15)
  246. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,20)
  247. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,25)
  248. BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,30)
  249. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,35)
  250. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,40)
  251. BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,45)
  252. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,50)
  253. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,55)
  254. BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,60)
  255. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,75)
  256. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,80)
  257. BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,85)
  258. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,90)
  259. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,95)
  260. BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,100)
  261. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,105)
  262. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,110)
  263. BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,115)
  264. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,120)
  265. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,125)
  266. BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,130)
  267. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,135)
  268. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,140)
  269. BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,145)
  270. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,150)
  271. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,155)
  272. BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,160)
  273. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,165)
  274. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,170)
  275. BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,175)
  276. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,180)
  277. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-5)
  278. BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,-10)
  279. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-15)
  280. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-20)
  281. BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,-25)
  282. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-30)
  283. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-35)
  284. BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,-40)
  285. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-45)
  286. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-50)
  287. BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,-55)
  288. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-60)
  289. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-75)
  290. BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,-80)
  291. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-85)
  292. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-90)
  293. BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,-95)
  294. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-100)
  295. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-105)
  296. BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,-110)
  297. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-115)
  298. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-120)
  299. BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,-125)
  300. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-130)
  301. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-135)
  302. BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,-140)
  303. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-145)
  304. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-150)
  305. BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,-155)
  306. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-160)
  307. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-165)
  308. BFE1 C 0 A_CustomMissile ("BFG16500Ball2",0,0,-170)
  309. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-175)
  310. BFE1 C 0 A_CustomMissile ("BFG16500Ball1",0,0,-180)
  311. BFE1 DEF 6 Bright
  312. Stop
  313. }
  314. }
  315.  
  316. ACTOR BFG16500Ball1 : BFGBall
  317. {
  318. ExplosionDamage 0
  319. ExplosionRadius 0
  320. Damage 15
  321. DONTHURTSHOOTER
  322. SCALE 0.5
  323. SeeSound "weapons/bfg16500fire"
  324. States
  325. {
  326. Spawn:
  327. BFS1 AB 4 Bright
  328. Loop
  329. Death:
  330. BFE1 AB 6 Bright
  331. BFE1 C 6 Bright A_Explode
  332. BFE1 DEF 6 Bright
  333. Stop
  334. }
  335. }
  336.  
  337. ACTOR BFG16500Ball2 : BFGBall
  338. {
  339. ExplosionDamage 0
  340. ExplosionRadius 0
  341. Damage 20
  342. DONTHURTSHOOTER
  343. +RANDOMIZE
  344. SCALE 0.6
  345. SeeSound "weapons/bfg16500fire"
  346. States
  347. {
  348. Spawn:
  349. BFS1 AB 4 Bright
  350. Loop
  351. Death:
  352. TNT1 A 2
  353. TNT1 A 0 A_Jump(128,2)
  354. TNT1 A 2
  355. BFE1 AB 6 Bright
  356. BFE1 C 6 Bright A_Explode
  357. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,5)
  358. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,10)
  359. BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,15)
  360. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,20)
  361. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,25)
  362. BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,30)
  363. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,35)
  364. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,40)
  365. BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,45)
  366. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,50)
  367. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,55)
  368. BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,60)
  369. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,75)
  370. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,80)
  371. BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,85)
  372. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,90)
  373. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,95)
  374. BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,100)
  375. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,105)
  376. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,110)
  377. BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,115)
  378. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,120)
  379. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,125)
  380. BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,130)
  381. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,135)
  382. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,140)
  383. BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,145)
  384. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,150)
  385. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,155)
  386. BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,160)
  387. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,165)
  388. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,170)
  389. BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,175)
  390. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,180)
  391. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-5)
  392. BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,-10)
  393. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-15)
  394. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-20)
  395. BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,-25)
  396. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-30)
  397. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-35)
  398. BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,-40)
  399. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-45)
  400. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-50)
  401. BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,-55)
  402. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-60)
  403. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-75)
  404. BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,-80)
  405. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-85)
  406. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-90)
  407. BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,-95)
  408. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-100)
  409. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-105)
  410. BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,-110)
  411. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-115)
  412. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-120)
  413. BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,-125)
  414. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-130)
  415. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-135)
  416. BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,-140)
  417. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-145)
  418. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-150)
  419. BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,-155)
  420. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-160)
  421. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-165)
  422. BFE1 C 0 A_CustomMissile ("BFG16500Ball4",0,0,-170)
  423. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-175)
  424. BFE1 C 0 A_CustomMissile ("BFG16500Ball3",0,0,-180)
  425. BFE1 DEF 6 Bright
  426. Stop
  427. }
  428. }
  429.  
  430. ACTOR BFG16500Ball3 : BFGBall
  431. {
  432. ExplosionDamage 0
  433. ExplosionRadius 0
  434. Damage 5
  435. DONTHURTSHOOTER
  436. SCALE 1
  437. SeeSound "weapons/bfg16500fire"
  438. States
  439. {
  440. Spawn:
  441. GRBL AB 4 Bright
  442. Loop
  443. Death:
  444. GRBL CD 6 Bright
  445. Stop
  446. }
  447. }
  448.  
  449. ACTOR BFG16500Ball4 : BFGBall
  450. {
  451. ExplosionDamage 0
  452. ExplosionRadius 0
  453. Damage 20
  454. DONTHURTSHOOTER
  455. +RANDOMIZE
  456. SCALE 0.3
  457. SeeSound "weapons/bfg16500fire"
  458. States
  459. {
  460. Spawn:
  461. BFS1 AB 4 Bright
  462. Loop
  463. Death:
  464. TNT1 A 2
  465. TNT1 A 0 A_Jump(128,2)
  466. TNT1 A 2
  467. BFE1 AB 6 Bright
  468. BFE1 C 6 Bright A_Explode
  469. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,5)
  470. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,10)
  471. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,15)
  472. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,20)
  473. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,25)
  474. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,30)
  475. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,35)
  476. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,40)
  477. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,45)
  478. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,50)
  479. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,55)
  480. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,60)
  481. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,75)
  482. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,80)
  483. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,85)
  484. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,90)
  485. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,95)
  486. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,100)
  487. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,105)
  488. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,110)
  489. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,115)
  490. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,120)
  491. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,125)
  492. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,130)
  493. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,135)
  494. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,140)
  495. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,145)
  496. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,150)
  497. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,155)
  498. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,160)
  499. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,165)
  500. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,170)
  501. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,175)
  502. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,180)
  503. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-5)
  504. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-10)
  505. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-15)
  506. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-20)
  507. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-25)
  508. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-30)
  509. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-35)
  510. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-40)
  511. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-45)
  512. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-50)
  513. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-55)
  514. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-60)
  515. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-75)
  516. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-80)
  517. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-85)
  518. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-90)
  519. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-95)
  520. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-100)
  521. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-105)
  522. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-110)
  523. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-115)
  524. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-120)
  525. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-125)
  526. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-130)
  527. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-135)
  528. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-140)
  529. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-145)
  530. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-150)
  531. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-155)
  532. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-160)
  533. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-165)
  534. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-170)
  535. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-175)
  536. BFE1 C 0 A_CustomMissile ("BFG16500Ball5",0,0,-180)
  537. BFE1 DEF 6 Bright
  538. Stop
  539. }
  540. }
  541.  
  542. ACTOR BFG16500Ball5 : BFGBall
  543. {
  544. ExplosionDamage 0
  545. ExplosionRadius 0
  546. Damage 2
  547. DONTHURTSHOOTER
  548. SCALE 0.5
  549. SeeSound "weapons/bfg16500fire"
  550. States
  551. {
  552. Spawn:
  553. GRBL AB 4 Bright
  554. Loop
  555. Death:
  556. GRBL CD 6 Bright
  557. Stop
  558. }
  559. }
  560.  
  561. ACTOR GyroBall
  562. {
  563. Scale 0.75
  564. Speed 35
  565. Radius 12
  566. Height 8
  567. Damage 2
  568. SeeSound "weapons/plasmaf"
  569. DeathSound "weapons/plasmax"
  570. PROJECTILE
  571. States
  572. {
  573. Spawn:
  574. APLS AB 5 BRIGHT
  575. Loop
  576. Death:
  577. APBX ABCDE 5 BRIGHT
  578. Stop
  579. }
  580. }
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