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- * Legendary
- ** AI
- minimum_xp_gain_from_eligible_battle: 250
- wh2_main_effect_agent_action_failure_cost_mod: -50
- wh2_main_effect_force_army_campaign_attrition_storm_resistance: -80
- wh2_main_effect_hef_influence_gain: 7
- wh2_main_effect_plague_infectivity_mod: -30
- wh2_main_effect_plague_lifetime_mod: -30
- wh2_main_effect_replenishment_characters: 16
- wh2_main_effect_research_cost_mod: -100
- wh2_main_effect_rite_slave_cost_mod: -100
- wh2_main_effect_ritual_currency_def_add: 12
- wh2_main_effect_slave_decline_modifier: -60
- wh2_main_effect_slave_public_order_modifier: -80
- wh_main_effect_building_construction_cost_mod: -60
- wh_main_effect_building_trade_route_sea_hidden: 500
- wh_main_effect_conquest_resistance_to_occupation_mod: 70
- wh_main_effect_faction_mercenary_levy_can_recruit_from_local_hordes: 0
- wh_main_effect_faction_mercenary_levy_units_per_region_mod: -1
- wh_main_effect_force_all_campaign_recruitment_cost_all: -60
- wh_main_effect_force_all_campaign_replenishment_rate: 9
- wh_main_effect_force_all_campaign_upkeep: -20
- wh_main_effect_force_army_campaign_attrition_chaos_territory: -80
- wh_main_effect_force_army_campaign_attrition_desert_resistance: -80
- wh_main_effect_force_army_campaign_attrition_infighting_immunity: 1
- wh_main_effect_force_army_campaign_attrition_non_vampire_count_territory: -80
- wh_main_effect_force_army_campaign_attrition_snow_resistance: -80
- wh_main_effect_force_army_campaign_attrition_swamp_resistance: -80
- wh_main_effect_force_army_campaign_recruitment_points: 5
- wh_main_effect_force_navy_campaign_attrition_high_seas_resistance: -80
- wh_main_effect_growth_all: 125
- wh_main_effect_hordebuilding_growth_core: 9
- wh_main_effect_occupation_decision_colonise_cost_zero: -1
- wh_main_effect_public_order_difficulty_level: 10
- wh_main_effect_technology_research_points_mod: 0
- wh_main_effect_unit_recruitment_points: 3
- wh_main_effect_unit_recruitment_points_naval: 3
- * Very Hard
- ** AI
- minimum_xp_gain_from_eligible_battle: 250
- wh2_main_effect_agent_action_failure_cost_mod: -50
- wh2_main_effect_force_army_campaign_attrition_storm_resistance: -70
- wh2_main_effect_hef_influence_gain: 6
- wh2_main_effect_plague_infectivity_mod: -20
- wh2_main_effect_plague_lifetime_mod: -20
- wh2_main_effect_replenishment_characters: 14
- wh2_main_effect_research_cost_mod: -75
- wh2_main_effect_rite_slave_cost_mod: -100
- wh2_main_effect_ritual_currency_def_add: 10
- wh2_main_effect_slave_decline_modifier: -50
- wh2_main_effect_slave_public_order_modifier: -60
- wh_main_effect_building_construction_cost_mod: -40
- wh_main_effect_building_trade_route_sea_hidden: 500
- wh_main_effect_conquest_resistance_to_occupation_mod: 60
- wh_main_effect_faction_mercenary_levy_can_recruit_from_local_hordes: 0
- wh_main_effect_faction_mercenary_levy_units_per_region_mod: -1
- wh_main_effect_force_all_campaign_recruitment_cost_all: -50
- wh_main_effect_force_all_campaign_replenishment_rate: 7
- wh_main_effect_force_all_campaign_upkeep: -15
- wh_main_effect_force_army_campaign_attrition_chaos_territory: -70
- wh_main_effect_force_army_campaign_attrition_desert_resistance: -70
- wh_main_effect_force_army_campaign_attrition_infighting_immunity: 1
- wh_main_effect_force_army_campaign_attrition_non_vampire_count_territory: -70
- wh_main_effect_force_army_campaign_attrition_snow_resistance: -70
- wh_main_effect_force_army_campaign_attrition_swamp_resistance: -70
- wh_main_effect_force_army_campaign_recruitment_points: 4
- wh_main_effect_force_navy_campaign_attrition_high_seas_resistance: -70
- wh_main_effect_growth_all: 100
- wh_main_effect_hordebuilding_growth_core: 7
- wh_main_effect_occupation_decision_colonise_cost_zero: -1
- wh_main_effect_public_order_difficulty_level: 8
- wh_main_effect_technology_research_points_mod: 0
- wh_main_effect_unit_recruitment_points: 3
- wh_main_effect_unit_recruitment_points_naval: 3
- * Hard
- ** AI
- minimum_xp_gain_from_eligible_battle: 250
- wh2_main_effect_agent_action_failure_cost_mod: -50
- wh2_main_effect_force_army_campaign_attrition_storm_resistance: -60
- wh2_main_effect_hef_influence_gain: 4
- wh2_main_effect_plague_infectivity_mod: -10
- wh2_main_effect_plague_lifetime_mod: -10
- wh2_main_effect_replenishment_characters: 12
- wh2_main_effect_research_cost_mod: -50
- wh2_main_effect_rite_slave_cost_mod: -100
- wh2_main_effect_ritual_currency_def_add: 8
- wh2_main_effect_slave_decline_modifier: -40
- wh2_main_effect_slave_public_order_modifier: -40
- wh_main_effect_building_construction_cost_mod: -40
- wh_main_effect_building_trade_route_sea_hidden: 500
- wh_main_effect_conquest_resistance_to_occupation_mod: 50
- wh_main_effect_faction_mercenary_levy_can_recruit_from_local_hordes: 0
- wh_main_effect_faction_mercenary_levy_units_per_region_mod: -1
- wh_main_effect_force_all_campaign_recruitment_cost_all: -40
- wh_main_effect_force_all_campaign_replenishment_rate: 5
- wh_main_effect_force_all_campaign_upkeep: -10
- wh_main_effect_force_army_campaign_attrition_chaos_territory: -60
- wh_main_effect_force_army_campaign_attrition_desert_resistance: -60
- wh_main_effect_force_army_campaign_attrition_infighting_immunity: 1
- wh_main_effect_force_army_campaign_attrition_non_vampire_count_territory: -60
- wh_main_effect_force_army_campaign_attrition_snow_resistance: -60
- wh_main_effect_force_army_campaign_attrition_swamp_resistance: -60
- wh_main_effect_force_army_campaign_recruitment_points: 4
- wh_main_effect_force_navy_campaign_attrition_high_seas_resistance: -60
- wh_main_effect_growth_all: 60
- wh_main_effect_hordebuilding_growth_core: 5
- wh_main_effect_occupation_decision_colonise_cost_zero: -1
- wh_main_effect_public_order_difficulty_level: 6
- wh_main_effect_technology_research_points_mod: 0
- wh_main_effect_unit_recruitment_points: 3
- wh_main_effect_unit_recruitment_points_naval: 3
- ** Human
- minimum_xp_gain_from_eligible_battle: 250
- wh2_main_effect_agent_action_failure_cost_mod: -50
- wh2_main_effect_replenishment_characters: 16
- wh_main_effect_building_trade_route_sea_hidden: 500
- wh_main_effect_conquest_resistance_to_occupation_mod: 10
- wh_main_effect_faction_mercenary_levy_can_recruit_from_local_hordes: 0
- wh_main_effect_faction_mercenary_levy_units_per_region_mod: -1
- wh_main_effect_force_all_campaign_upkeep: -10
- wh_main_effect_force_army_campaign_recruitment_points: 3
- wh_main_effect_public_order_difficulty_level: 1
- wh_main_effect_unit_recruitment_points: 2
- wh_main_effect_unit_recruitment_points_naval: 2
- * Normie
- ** AI
- minimum_xp_gain_from_eligible_battle: 250
- wh2_main_effect_agent_action_failure_cost_mod: -50
- wh2_main_effect_force_army_campaign_attrition_storm_resistance: -50
- wh2_main_effect_hef_influence_gain: 4
- wh2_main_effect_replenishment_characters: 10
- wh2_main_effect_research_cost_mod: -25
- wh2_main_effect_rite_slave_cost_mod: -100
- wh2_main_effect_ritual_currency_def_add: 6
- wh2_main_effect_slave_decline_modifier: -30
- wh2_main_effect_slave_public_order_modifier: -30
- wh_main_effect_agent_action_success_chance: -5
- wh_main_effect_building_construction_cost_mod: -20
- wh_main_effect_building_trade_route_sea_hidden: 500
- wh_main_effect_conquest_resistance_to_occupation_mod: 40
- wh_main_effect_economy_tax_mod: 0
- wh_main_effect_faction_mercenary_levy_can_recruit_from_local_hordes: 0
- wh_main_effect_faction_mercenary_levy_units_per_region_mod: -1
- wh_main_effect_force_all_campaign_recruitment_cost_all: -20
- wh_main_effect_force_all_campaign_replenishment_rate: 4
- wh_main_effect_force_army_campaign_attrition_chaos_territory: -50
- wh_main_effect_force_army_campaign_attrition_desert_resistance: -50
- wh_main_effect_force_army_campaign_attrition_infighting_immunity: 1
- wh_main_effect_force_army_campaign_attrition_non_vampire_count_territory: -50
- wh_main_effect_force_army_campaign_attrition_snow_resistance: -50
- wh_main_effect_force_army_campaign_attrition_swamp_resistance: -50
- wh_main_effect_force_army_campaign_recruitment_points: 3
- wh_main_effect_force_navy_campaign_attrition_high_seas_resistance: -50
- wh_main_effect_growth_all: 40
- wh_main_effect_hordebuilding_growth_core: 3
- wh_main_effect_occupation_decision_colonise_cost_zero: -1
- wh_main_effect_public_order_difficulty_level: 4
- wh_main_effect_technology_research_points_mod: 0
- wh_main_effect_unit_recruitment_points: 2
- wh_main_effect_unit_recruitment_points_naval: 2
- ** Human
- minimum_xp_gain_from_eligible_battle: 250
- wh2_main_effect_agent_action_failure_cost_mod: -50
- wh2_main_effect_replenishment_characters: 14
- wh_main_effect_building_trade_route_sea_hidden: 500
- wh_main_effect_faction_mercenary_levy_can_recruit_from_local_hordes: 0
- wh_main_effect_faction_mercenary_levy_units_per_region_mod: -1
- wh_main_effect_force_all_campaign_upkeep: 0
- wh_main_effect_force_army_campaign_recruitment_points: 3
- wh_main_effect_public_order_difficulty_level: 0
- wh_main_effect_unit_recruitment_points: 2
- wh_main_effect_unit_recruitment_points_naval: 2
- * Easy
- ** AI
- minimum_xp_gain_from_eligible_battle: 250
- wh2_main_effect_agent_action_failure_cost_mod: -50
- wh2_main_effect_force_army_campaign_attrition_storm_resistance: -30
- wh2_main_effect_hef_influence_gain: 2
- wh2_main_effect_plague_infectivity_mod: 10
- wh2_main_effect_plague_lifetime_mod: 10
- wh2_main_effect_replenishment_characters: 10
- wh2_main_effect_research_cost_mod: 0
- wh2_main_effect_rite_slave_cost_mod: -100
- wh2_main_effect_ritual_currency_def_add: 4
- wh2_main_effect_slave_decline_modifier: -10
- wh2_main_effect_slave_public_order_modifier: -20
- wh_main_effect_agent_action_success_chance: -10
- wh_main_effect_building_construction_cost_mod: 10
- wh_main_effect_building_trade_route_sea_hidden: 500
- wh_main_effect_conquest_resistance_to_occupation_mod: 10
- wh_main_effect_faction_mercenary_levy_can_recruit_from_local_hordes: 0
- wh_main_effect_faction_mercenary_levy_units_per_region_mod: -1
- wh_main_effect_force_all_campaign_recruitment_cost_all: 10
- wh_main_effect_force_all_campaign_replenishment_rate: 3
- wh_main_effect_force_army_campaign_attrition_chaos_territory: -30
- wh_main_effect_force_army_campaign_attrition_desert_resistance: -30
- wh_main_effect_force_army_campaign_attrition_infighting_immunity: 1
- wh_main_effect_force_army_campaign_attrition_non_vampire_count_territory: -30
- wh_main_effect_force_army_campaign_attrition_snow_resistance: -30
- wh_main_effect_force_army_campaign_attrition_swamp_resistance: -30
- wh_main_effect_force_army_campaign_recruitment_points: 3
- wh_main_effect_force_navy_campaign_attrition_high_seas_resistance: -30
- wh_main_effect_growth_all: 20
- wh_main_effect_hordebuilding_growth_core: 1
- wh_main_effect_occupation_decision_colonise_cost_zero: -1
- wh_main_effect_public_order_difficulty_level: 2
- wh_main_effect_technology_research_points_mod: 0
- wh_main_effect_unit_recruitment_points: 2
- wh_main_effect_unit_recruitment_points_naval: 2
- ** Human
- minimum_xp_gain_from_eligible_battle: 250
- wh2_main_effect_agent_action_failure_cost_mod: -50
- wh2_main_effect_hef_influence_intrigue_cost_mod: 25
- wh2_main_effect_replenishment_characters: 12
- wh_main_effect_building_trade_route_sea_hidden: 500
- wh_main_effect_faction_mercenary_levy_can_recruit_from_local_hordes: 0
- wh_main_effect_faction_mercenary_levy_units_per_region_mod: -1
- wh_main_effect_force_all_campaign_upkeep: 0
- wh_main_effect_force_army_campaign_recruitment_points: 3
- wh_main_effect_public_order_difficulty_level: -2
- wh_main_effect_unit_recruitment_points: 2
- wh_main_effect_unit_recruitment_points_naval: 2
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