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- Before starting your run, it's recommended that you enable debug mode by pressing X, B, R, B, Y, L on the title screen.
- Note: Leave the memory card out to skip the autosave at the start of the game. There are no autosaves after this so you can put it in any time after the curtain pulls.
- [section=Prologue]
- **Lord Crump**
- ● Mario: Jump x2
- ● Superguard
- ● Mario: Jump x2
- Note: It's always faster to fail the action command for the 2nd jump.
- Goombella joins your party
- Break Contact Lens
- **Toad Bros. Bazaar**
- ● Order Contact Lens
- ● Buy 3 Fright Masks
- ● Buy 6 Fire Flowers
- Hit the Save Block (If you don't, Goombella will explain saving to you. If you never save it is faster to have Goombella explain it)
- Robbed by Bandit (Don't chase him to get the coins back, you make it up later)
- Meet Frankly
- Say "No" to the action command tutorial (choose the top option, then mash B for second option)
- **Goomba Trio**
- ● Fire Flower
- Get the **Star Piece** from behind the block
- Get the **Pretty Lucky** from invisible block (directly south of Puni hole)
- Get the Black Key and Plane Curse (choose second option)
- Use HRG to get to the Petal Meadows pipe early
- [section=Petal Meadows]
- Collect the **Close Call** on the 2nd screen
- Go to Petalburg
- Talk to Mayor Kroop
- E-mail on the way to the gate (Don't check it yet, it is faster to do so later)
- Get the **Star Piece** in first bush in the first area east of Petalburg
- Get the **POW block** in box
- **Bald Clefts**
- ● Mario: POW Block
- Get the **POW Block** from bush
- **Bristles**
- ● Mario: POW Block
- Get the **Fire Flower** from Block
- Super Fun Quirk Quiz 65 (1, 3, 4, 2, 3)
- Get the Moon Stone
- **Fuzzy Battle**
- ● Mario: Fire Flower
- Get the Sun Stone
- **Fuzzy Battle**
- ● Mario: Fire Flower
- **Gold Fuzzy Battle**
- ● Mario: Jump x2
- ● Goombella: Full Headbonk
- ● (Fuzzy horde appears)
- ● Guard Fuzzy horde
- ● Superguard Gold Fuzzy
- ● Mario: Jump x2 on Gold Fuzzy (Fire Flower if you didn't superguard, there's a backup in the sewers)
- ● Goombella: Fire Flower
- Get the **Multibounce** from block
- Go Back to Petal Meadows
- Koops joins your party
- Get the **Fire Flower** from block
- Go to Hooktail Castle
- [section=Hooktail Castle]
- Get the **Power Bounce** in first hall from block
- Koops’ Dad's letter (don’t read, mash B)
- **Red Bones Battle**
- ● Mario: Fire Flower
- ● Koops: Fire Flower
- ● Level up FP
- Use “Lock Jump” and “Flip Skip” in the Yellow/Purple Block Puzzle
- Get the **Star Piece** while doing Flip Skip
- Go all the way to the right and get Black Key from chest
- Get the Paper Curse (choose the second option)
- Get the **Attack FX R**
- **As you unspin from bars (pause menu will cut this animation short)**
- ● Equip Attack FX R
- ● Equip Power Bounce
- ● Check the E-mail
- Backtrack to Red Bones room and get Castle Key
- Go back to Save Block/Big Green block room and ride the block up to unlock the door
- In Upper Hallway, hit first “!” block
- Use Koops to hit 2nd “!” block
- Note: You can jump to the window without hitting the second block. It saves 8 seconds. However, if you mess up and fall below, you waste about 30 seconds.
- In big green block room, grab the **Life Shroom** on the way up with Koops
- Ms. Mowz Cutscene
- Get the Castle Key
- Run away from the Dull Bones
- Go through the locked door
- Get the last Castle Key and go through big locked door
- **Boss: Hooktail**
- ● Mario: Power Bounce x9
- ● Koops: Shell Toss
- ● Guard Hooktail Fire
- ● Mario: Power Bounce x8
- ● Koops: Shell Toss
- ● Hooktail Cutscene (Answer “Yes” for 1000 coins to take 5HP of damage)
- ● Mario: Power Bounce x8
- ● Koops: Shell Toss
- [section=Pre-Chapter 2]
- **Peach Segment**
- ● Enter the shower area and leave immediately to open the door (you don’t have to take a shower)
- ● Visit TEC
- **Bowser Segment**
- ● Walk to the end of the hall
- Grab Mega Rush P from Kroop’s yard
- **Open the Badge menu**
- Unequip Power Bounce
- Equip Mega Rush P
- (Peach E-mail before bridge in Petal Meadows)
- Get the **Star Piece** in the tree to the left of the pipe to Rogueport Sewers
- Optional: Speed Swap to skip waiting for the last platform to move to the pipe
- Go back to the Thousand-Year Door
- Go into the sewers to the room with Dazzle
- Get the **Star Piece** behind the pillar next to Dazzle
- Buy the **Item Hog** from Dazzle
- Talk to Punio (first dialog option is faster here)
- Go to Boggly Woods
- [section=Boggly Woods]
- Go right for the Shadow Sirens cutscene
- **Run into the last Pale Piranha to get Koops to 6 HP**
- ● Koops: Swap to Goombella
- ● Mario: Swap to Koops
- No guards
- ● Run away
- Go to the Great Tree
- Talk to Punio by the door
- Talk to Punio again
- Leave the Great Tree for the Flurrie cutscene
- Go to Flurrie’s House
- Get the **P-Down, D-Up P** in the hidden block on the way to Flurrie’s
- Raise the Plane Panel
- Talk to Flurrie (mash B for dialog choice)
- Leave Flurrie’s house for the Shadow Sirens cutscene
- Go back to the Shadow Sirens
- Get the **Quake Hammer** in the block on the way to the Shadow Sirens
- **Shadow Sirens**
- ● Koops: Power Shell
- ● Mario: Fire Flower (down 1, or mash A if you got a Fire Flower after Chapter 1)
- ● Do not guard any attacks
- ● Koops: Power Shell
- Note: If you Superguard both Vivian AND Marilyn, you can do 4 bars of Earth Tremor instead of the full 5.
- Grab the Necklace
- Go back to Flurrie’s House
- Flurrie joins your party
- Go back to the Great Tree
- (E-mail on screen with great tree)
- Blow away the secret entrance and enter the Great Tree
- [section=The Great Tree]
- **X-Nauts**
- ● Mario: Fright Mask
- Go to the top of the tree (where the cells are)
- Enter the Storage Room
- **X-Naut**
- ● Mario: Fright Mask
- Get the **Ultra Shroom**
- Get the Red Key and free the Elder
- Get the **Power Punch** on the way back to Tree Entrance
- Get the 10 Punies and the Puni Orb
- Use the Puni Orb to make the Pipe appear
- Puni glitch over the Bubble Room or blow the Punies across gap (unlock the door while they are in the bubbles if you do this)
- 10 Jabbi fight
- Get the Blue Key
- Head left and fall off the edge then go up the pipes and leave Punies here if you plan to Puni glitch across Bubble Room again. If not, take them with you and stun the Pider with Flurrie
- *Optional: Pick up the Thunder Rage from the bush in bubble room for the Clefts in Chapter 3*
- Go back to the cells and release all of the Punies
- “Puni Glitch” down to the pipe below. It is luck if your count drops to 75 or 45 right away.
- Go back to the Bubble Room and blow the 91 Punies across
- Puni Glitch down to the next pipe
- Reveal the hidden block below the **Damage Dodge P** with hammer or Koops (switch fast)
- (If Damage Dodge P goes out the left side, grab it quickly and go into the next loading zone before the Punies get scared. If it goes out the right side of the block, you’ll have to skip it. There’s a backup badge later on to collect.)
- 100 Jabbi fight (or perform Jabbi Hive Skip)
- Cage Skip
- Puni Glitch to the pipe in the next room.
- Water Switch Skip (or hit the switch)
- Note: If you time it right, you can hit the switch at the same time you go down the pipe, which saves time on the pipe traversing cutscene. This is somewhat risky if you time it too early.
- Go down the pipe and place the Puni Orb in the next two spots to reveal the Crystal Star
- Leave the Punies at the pillar and start the escape
- **X-Nauts (escape)**
- ● Mario: Fright Mask (up 1) (if Koops is out, swap partners then have your partner Fright Mask so that Koops doesn't regain HP from the level up)
- Equip Power Bounce
- Swap to Koops
- Escape to the front of tree
- **Magnus Von Grapple**
- ● Mario: Power Punch on Mario (mash A if you skipped the Thunder Rage, down 1 otherwise)
- ● Koops: Shell Toss
- ● Guard (or Superguard) Magnus’ stomp attack
- ● Mario: Power Bounce x6 (go for 7 bounces if you didn’t Superguard)
- ● Koops: Shell Toss
- ● Magnus detaches X-Fists
- ● Mario: Power Bounce x4 on Magnus (Jump x2 if you got 7 bounces or Superguarded)
- ● Koops: Shell Toss
- [section=Pre-Chapter 3]
- **Peach Segment**
- ● Visit TEC for dancing (just walk around the door until it opens)
- **Bowser Segment**
- ● Beat 1-1 (161 is best possible time, 160 if you get the meats)
- (Peach E-mail outside Great Tree)
- Pick up the Honey Syrup on the way back to the sewers
- (If you didn’t get the Damage Dodge P inside the tree, get **Damage Dodge**)
- Go to The Thousand-Year Door
- **Howz of Badges**
- ● Sell all of your badges except for Item Hog, Mega Rush P, Power Bounce, and Multibounce (2nd option)
- ● Buy **Power Rush** (if it's not on sale, 1st option and then 2nd option)
- **Toad Bros Bazaar**
- ● Buy the Contact Lens
- **Charlieton**
- ● Buy the Boo's Sheet
- (Alternatively, you can skip Charlieton and instead get the Boo's Sheet from the Twilight Town Storage Room later. This will cost around one minute to do.)
- Note: If Charlieton isn’t selling the Boo's Sheet, go to the Glitzville Blimp/Excess Express area to reset what he’s selling.
- *Safety saving isn't a bad idea here if you're not confident with the Flurrie Superslide method of Ultra Hammer Early. Jump storage is a one-shot trick.*
- **West Side Goods**
- ● Sell the Ultra Shroom
- ● Buy Dried Shroom (Get the Mushroom from 10 Shop Points)
- ● Buy Dizzy Dial
- Answer anything for first question, “Yellow” for second (3rd option)
- Store a Jump with Koops while talking to Don Pianta
- **West Side Goods**
- ● Store 1 Dizzy Dial, 1 Mushroom, 1 Dried Shroom (3rd option)
- **Toad Bros Bazaar**
- ● Buy 5-7 Fright Masks (depending on Thunder Rage and Boo’s Sheet)
- Super Jump up to the Ultra Hammer chest (if you didn't get a Super Jump, UHE can be done with a Flurrie Superslide)
- Go to the harbor and talk to Francesca
- Give Lumpy 300 coins
- Check Charlieton on the way back to the west side if you still need the Boo's Sheet
- Go Back to Don Pianta and get the Blimp Ticket
- (E-mail on the way to the sewers)
- Enter the vent into the sewers
- Perform Teleporter Room Early
- Go two rooms to the right
- Read the Red Note
- Go right to Grodus’ office and get the Card Key
- Head three rooms to the left and take the teleporter back to the sewers
- Take the pipe up to West Rogueport and ride the blimp to Glitzville
- [section=Glitzville]
- Go to Glitzville
- Take the Blimp back to Rogueport (This is necessary)
- Go back to Glitzville
- Move backwards against the Minor League door to be able to open it
- Note: If you get “Use at least 1 special move” you should almost always fail an Earth Tremor, as it is the fastest thing to do.
- Note 2: Jumping while waiting for the Guards delays him from entering the room. Try to avoid doing any actions during this time aside from equipping badges/changing partners.
- Note 4: Avoid sleeping in the bed if possible to keep Koops in Peril. Use the Honey Syrup if you ever need more FP
- The condition for the fight is shown on the 4th text box.
- Sleep in the bed and swap to Koops after setting up the match with the Goomba Bros
- **#19 Goomba Bros (5 Goombas)**
- ● Standard: Koops: Power Shell
- ● Don't Attack With Partners: Ultra Hammer spin
- ● Don't Use FP: Earth Tremor
- **#18 KP Koopas (2 KP Koopas, 1 KP Paratroopa)**
- ● Standard: Koops: Fright Mask, Mario: Jump (if 1 Koopa doesn’t run)
- ● No Items: Jumps + Shell Tosses
- **#17 Pokey Triplets (3 Pokeys)**
- ● Standard: Fright Mask
- ● No Items: Power Shell
- **#16 Dead Bones (3 Dull Bones)**
- ● Standard: Power Shell
- ● Don't Attack With Partners: Ultra Hammer spin
- ● Dont Use FP: Hammer + Shell Toss
- **#15 Spike Storm (2 Spinies and 1 Lakitu)**
- ● Standard: Mario: Fright Mask (have Koops do it if you have 2 Fright Masks or less)
- ● No Items: Earth Tremor
- **#14 Mind Bogglers (1 Pale Piranha, 1 Dark Puff, 1 Pider)**
- ● Standard: Mario: Fright Mask (mash A)
- ● If both the Dark Puff and Pider start low, have Koops Power Shell instead
- If the Piranha didn't run:
- ● Koops: Shell Toss
- ● No Items: Hammer/Jumps + Shell Tosses
- **#13 Punk Rocks (3 Hyper Bald Clefts)**
- ● Standard: Koops: Power Shell
- **#12 Bomb Squad**
- ● Standard: Fire Flower
- ● No Items: Koops: Power Shell
- **#11 Hand-It-Overs (2 Red Bandits [5 Star Points each], 2 Green Bandits [6 Star Points each])**
- Koops: If you have 95-98 Star Points, Shell Toss
- If you have 90-94 Star Points, Power Shell
- Mario: Fright Mask (mash A)
- Level 4.00: Upgrade BP to 9 if you level up
- **#10 Armored Harriers**
- ● Mario: Run Away
- Yoshi hatches and joins your party
- Sleep in the bed to restore your HP and FP
- Go to the shop before leaving Glitzville
- If you have more than 5 leftover items (anything other than the Boo’s Sheet), store them until you have only 5 leftovers (2 leftovers if you didn’t level up) (keep the Life Shroom if you still have it)
- If you didn’t level up, buy 1 Power Punch
- Buy 8 Point Swaps (minus the number of leftover items and Power Punch)
- Get an Ice Storm from shop points
- [big]**Inventory if you didn't level up**[/big]
- 1 Power Punch
- 1 Life Shroom
- 1 Boo's Sheet (if you have it)
- 1 Ice Storm
- 6 Point Swaps (7 if you lost the Life Shroom)
- [big]**Inventory if you levelled up**[/big]
- 1 Life Shroom
- 1 Boo's Sheet (if you have it)
- 1 Ice Storm
- 7 Point Swaps (8 if you lost the Life Shroom)
- **You should have exactly 10 items (9 if you don’t have the Boo’s Sheet yet)**
- Leave Glitzville
- [section=Pianta Parlor]
- If you didn't get the Boo's Sheet from Charlieton, check for it now.
- Flurrie Super Slide off of Frankly's door to get **Double Dip** (don't touch boat panel)
- Fall in the water and hold up to enter the Trouble Center
- Take on Frankie’s trouble (4th from bottom)
- Go to Rogueport Harbor
- Get 999 coins from Lumpy
- Talk to Frankie about the trouble
- If you didn't get the Boo's Sheet from Charlieton, go to the blimp area to reset his inventory and then check for it again.
- Pay Gus and use Yoshi to get to the Wedding Ring
- Give Frankie the wedding ring to get the Gold Card
- Go to Pianta Parlor and buy exactly 238 piantas
- Buy 7 Power Rushes from the Pianta Parlor (2nd option, Power Rush is 3rd from the bottom)
- If you still don't have the Boo's Sheet, then you must keep reloading his inventory and checking until you have it.
- **Optional: Enter and leave Westside Goods to prevent a game crash in Chapter 7**
- **While going into Paper Mode above the vent:**
- ● Unequip Mega Rush P
- ● If you levelled up in Chapter 3, equip 6 Power Rushes
- ● If you didn’t level up in Chapter 3, equip 3 Power Rushes
- If you didn't get the Boo's Sheet from Charlieton, then go to Twilight Town and get the **Boo's Sheet** from the Storage Room
- Go back to the sewers and through the teleporter
- [section=X-Naut Fortress pt. 2]
- Go in the first elevator on the left and go to Sublevel 1
- Go right and enter the access code (014029)
- Super Fun Quirk Quiz 66 (3, 4, 2, 3, 1 [if necessary: 3, 4])
- Get the Elevator Key and take the elevator back to Sublevel 2
- Go into the far left room and get the Card Key
- Use the Elevator Key and go to Sublevel 3
- Go left to the third electric tile room and get the Card Key
- Note: You can make the tiles move faster by walking on the first tile on Yoshi and then hopping off Yoshi (or by hovering to the moving tiles)
- Get the **HP Drain** to get Jump Storage (toss an extra Point Swap)
- Go right and use the 3 Card Keys
- Super Jump to do Conveyor Belt Skip (or get First Struck by the X-Naut PhD)
- Get the Card Key (if Mario has less than 5 HP or less than 8 FP, hit the Heart Block)
- If you didn’t level up in Minor League, get First Struck by the Z-Yux to get to 5 or 4 HP
- Also make sure a partner will have at least 3 HP after Magnus’ first attack (assuming you guard, this means Koops at 7 HP, any other partner at 8 HP)
- Go through the background (swap to Koops in the background)
- Use Koops to hit the stairs switch, then use the Card Key to enter the final room
- **Magnus Von Grapple 2.0**
- *If you leveled up in Minor League:*
- ● Mario: Swap to Flurrie (Defend if at 5 HP)
- ● Flurrie: Swap to Koops
- ● Guard Magnus’ drill attack
- ● Mario: Power Bounce x5
- ● Koops: Swap to Yoshi
- ● Magnus detaches X-Punches
- ● Mario: Power Bounce x3 on Magnus
- *If you didn’t level up in Minor League:*
- ● Mario: Power Bounce x6
- ● Koops: Point Swap on Mario
- ● Guard Magnus’ drill attack (probably faster than not guarding)
- ● Koops: Power Punch on Mario
- ● Mario: Power Bounce x6
- ● Magnus detaches X-Punches
- ● Koops: Point Swap on Koops
- ● Mario: Power Bounce x6
- You may level up here. If you do, level up BP
- [section=Pre-Chapter 8]
- **Bowser Segment**
- ● Go into Poshley Sanctum
- Intermission
- Go to Sublevel 4 and talk to TEC
- Head to Sublevel 2 and go two rooms to the left
- Leave X-Naut Fortress via teleport
- (E-mail near loading zone)
- Open the Badge menu after going through the bars
- ● If you didn’t level up in Chapter 3, equip Multibounce first
- ● Unequip Power Bounce
- ● If you levelled up in Chapter 3, equip Multibounce now
- ● Equip all of the remaining Power Rushes
- Swap to Flurrie
- Use Flurrie to reveal the next pipe, then enter it
- Head right and open the Thousand-Year Door
- [section=Palace of Shadow]
- Run past the Swoopulas on first staircase
- Avoid the Bombshell Bills by running between them with Yoshi
- Note: If you are not in Danger, get First Struck by a Bombshell Bill (6 damage unguarded)
- Skip the Bill Blasters (or run away to use the invincibility frames)
- Go through the Spike Room
- Get the **Boo's Sheet** in the Fire Bar room
- Use Koops to First Strike the Phantom Ember
- Swap to Yoshi in the battle and then run away
- Run right through the fire bars
- **Dark Bones**
- ● Mario: Multibounce
- ● Yoshi: HP Drain on Dark Bones
- ● Level up BP
- Get the Palace Key
- Get the **Ultra Shroom** from the yellow block (skip it if you did Super Jump CBS)
- Run between the Bombshell Bills and the Bill Blasters
- Pick up the **Jammin Jelly** from the rightmost block if you inventory is not full
- Endless Room
- Down - Down - Up - Up - Down - Up - Down
- Go right to the room before Gloomtail
- Equip Item Hog
- Perform Palace Skip
- Hit the red “!” switch and use Yoshi to get to the Palace Key
- Get first struck by the Chain Chomp after getting the Palace Key if you have more than 5 HP (The Chain Chomp does 6 damage Unguarded)
- (If you don't have a Life Shroom, you will need to use Yoshi to hover to the platform on the right with the **Life Shroom** on it.)
- Fall down and use the spring to get back up to the Plane Panel
- Fly across the room and unlock the door
- Enter the throne room
- [section=Grodus, Bowser, and Shadow Queen]
- **Before Grodus:**
- ● Unequip Item Hog
- ● Equip Power Bounce
- **Boss: Grodus**
- ● Yoshi: Ice Storm
- ● Mario: Power Bounce x4
- **Boss: Bowser / Kammy Koopa**
- ● Mario: Power Bounce Bowser x6
- ● Yoshi: Defend
- ● Guard Kammy's attack
- ● Yoshi: Point Swap on Mario if he died, otherwise Defend
- ● Mario: Power Bounce x4
- Level up BP
- **After the fight**
- ● Equip Double Dip
- ● If you still have the Life Shroom, use it on Flurrie
- **Final Boss: Shadow Queen**
- ● Mario: Failed Power Bounce
- ● Yoshi: Full Gulp
- [big]**If the Shadow Queen attacked Mario**[/big]
- ● Mario: Full Jump
- ● Yoshi: Swap to Koops
- [big]**If the Shadow Queen didn't attack Mario**[/big]
- ● Yoshi: Point Swap on Mario
- ● Mario: Full Jump
- **Phase 2 starts**
- ● Mario: Failed Jump
- ● Partner: Boo's Sheet on Mario
- ● Mario: Failed Jump
- ● (If Partner is still alive) Partner: Defend
- ● Mario: Failed Jump
- ● (If Partner is still alive) Partner: Defend
- Crystal Stars Cutscene
- **Shadow Queen**
- ● Koops: Failed Power Shell (or Failed Gulp if you got stuck with Yoshi)
- ● Mario: Double Dip: Point Swap on Mario + Boo's Sheet on Mario
- ● Mario: Power Bounce x6
- If she does any HP drain attacks, guard them
- ● Mario: Power Bounce x5 (x6 if she stole HP)
- Aftermath
- Timing ends on the circular fade to black before credits start (first fully black frame)
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