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Vynneve

Any% Japanese (No BTS | No Super Boots)

Mar 28th, 2023 (edited)
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  1. Before starting your run, it's recommended that you enable debug mode by pressing X, B, R, B, Y, L on the title screen.
  2.  
  3. Note: Leave the memory card out to skip the autosave at the start of the game. There are no autosaves after this so you can put it in any time after the curtain pulls.
  4. [section=Prologue]
  5. **Lord Crump**
  6. ● Mario: Jump x2
  7. ● Superguard
  8. ● Mario: Jump x2
  9.  
  10. Note: It's always faster to fail the action command for the 2nd jump.
  11.  
  12. Goombella joins your party
  13. Break Contact Lens
  14.  
  15. **Toad Bros. Bazaar**
  16. ● Order Contact Lens
  17. ● Buy 3 Fright Masks
  18. ● Buy 6 Fire Flowers
  19.  
  20. Hit the Save Block (If you don't, Goombella will explain saving to you. If you never save it is faster to have Goombella explain it)
  21.  
  22. Robbed by Bandit (Don't chase him to get the coins back, you make it up later)
  23. Meet Frankly
  24. Say "No" to the action command tutorial (choose the top option, then mash B for second option)
  25.  
  26. **Goomba Trio**
  27. ● Fire Flower
  28.  
  29. Get the **Star Piece** from behind the block
  30. Get the **Pretty Lucky** from invisible block (directly south of Puni hole)
  31. Get the Black Key and Plane Curse (choose second option)
  32. Use HRG to get to the Petal Meadows pipe early
  33.  
  34.  
  35. [section=Petal Meadows]
  36. Collect the **Close Call** on the 2nd screen
  37. Go to Petalburg
  38. Talk to Mayor Kroop
  39. E-mail on the way to the gate (Don't check it yet, it is faster to do so later)
  40.  
  41. Get the **Star Piece** in first bush in the first area east of Petalburg
  42. Get the **POW block** in box
  43.  
  44. **Bald Clefts**
  45. ● Mario: POW Block
  46.  
  47. Get the **POW Block** from bush
  48.  
  49. **Bristles**
  50. ● Mario: POW Block
  51.  
  52. Get the **Fire Flower** from Block
  53. Super Fun Quirk Quiz 65 (1, 3, 4, 2, 3)
  54. Get the Moon Stone
  55.  
  56. **Fuzzy Battle**
  57. ● Mario: Fire Flower
  58.  
  59. Get the Sun Stone
  60.  
  61. **Fuzzy Battle**
  62. ● Mario: Fire Flower
  63.  
  64. **Gold Fuzzy Battle**
  65. ● Mario: Jump x2
  66. ● Goombella: Full Headbonk
  67. ● (Fuzzy horde appears)
  68. ● Guard Fuzzy horde
  69. ● Superguard Gold Fuzzy
  70. ● Mario: Jump x2 on Gold Fuzzy (Fire Flower if you didn't superguard, there's a backup in the sewers)
  71. ● Goombella: Fire Flower
  72.  
  73. Get the **Multibounce** from block
  74. Go Back to Petal Meadows
  75. Koops joins your party
  76. Get the **Fire Flower** from block
  77. Go to Hooktail Castle
  78.  
  79.  
  80. [section=Hooktail Castle]
  81. Get the **Power Bounce** in first hall from block
  82. Koops’ Dad's letter (don’t read, mash B​)
  83.  
  84. **Red Bones Battle**
  85. ● Mario: Fire Flower
  86. ● Koops: Fire Flower
  87. ● Level up FP
  88.  
  89. Use “Lock Jump” and “Flip Skip” in the Yellow/Purple Block Puzzle
  90. Get the **Star Piece** while doing Flip Skip
  91. Go all the way to the right and get Black Key from chest
  92. Get the Paper Curse (choose the second option)
  93. Get the **Attack FX R**
  94.  
  95. **As you unspin from bars (pause menu will cut this animation short)**
  96. ● Equip Attack FX R
  97. ● Equip Power Bounce
  98. ● Check the E-mail
  99.  
  100. Backtrack to Red Bones room and get Castle Key
  101. Go back to Save Block/Big Green block room and ride the block up to unlock the door
  102. In Upper Hallway, hit first “!” block
  103. Use Koops to hit 2nd “!” block
  104.  
  105. Note: You can jump to the window without hitting the second block. It saves 8 seconds. However, if you mess up and fall below, you waste about 30 seconds.
  106.  
  107. In big green block room, grab the **Life Shroom** on the way up with Koops
  108.  
  109. Ms. Mowz Cutscene
  110. Get the Castle Key
  111.  
  112. Run away from the Dull Bones
  113.  
  114. Go through the locked door
  115. Get the last Castle Key and go through big locked door
  116.  
  117. **Boss: Hooktail**
  118. ● Mario: Power Bounce x9
  119. ● Koops: Shell Toss
  120. ● Guard Hooktail Fire
  121. ● Mario: Power Bounce x8
  122. ● Koops: Shell Toss
  123. ● Hooktail Cutscene (Answer “Yes” for 1000 coins to take 5HP of damage)
  124. ● Mario: Power Bounce x8
  125. ● Koops: Shell Toss
  126.  
  127.  
  128. [section=Pre-Chapter 2]
  129. **Peach Segment**
  130. ● Enter the shower area and leave immediately to open the door (you don’t have to take a shower)
  131. ● Visit TEC
  132.  
  133. **Bowser Segment**
  134. ● Walk to the end of the hall
  135. Grab Mega Rush P from Kroop’s yard
  136.  
  137. **Open the Badge menu**
  138. Unequip Power Bounce
  139. Equip Mega Rush P
  140.  
  141. (Peach E-mail before bridge in Petal Meadows)
  142. Get the **Star Piece** in the tree to the left of the pipe to Rogueport Sewers
  143. Optional: Speed Swap to skip waiting for the last platform to move to the pipe
  144.  
  145. Go back to the Thousand-Year Door
  146. Go into the sewers to the room with Dazzle
  147. Get the **Star Piece** behind the pillar next to Dazzle
  148. Buy the **Item Hog** from Dazzle
  149.  
  150. Talk to Punio (first dialog option is faster here)
  151. Go to Boggly Woods
  152.  
  153.  
  154. [section=Boggly Woods]
  155. Go right for the Shadow Sirens cutscene
  156.  
  157. **Run into the last Pale Piranha to get Koops to 6 HP**
  158. ● Koops: Swap to Goombella
  159. ● Mario: Swap to Koops
  160. No guards
  161. ● Run away
  162.  
  163. Go to the Great Tree
  164. Talk to Punio by the door
  165. Talk to Punio again
  166.  
  167. Leave the Great Tree for the Flurrie cutscene
  168. Go to Flurrie’s House
  169. Get the **P-Down, D-Up P** in the hidden block on the way to Flurrie’s
  170. Raise the Plane Panel
  171.  
  172. Talk to Flurrie (mash B for dialog choice)
  173. Leave Flurrie’s house for the Shadow Sirens cutscene
  174. Go back to the Shadow Sirens
  175. Get the **Quake Hammer** in the block on the way to the Shadow Sirens
  176.  
  177. **Shadow Sirens**
  178. ● Koops: Power Shell
  179. ● Mario: Fire Flower (down 1, or mash A if you got a Fire Flower after Chapter 1)
  180. ● Do not guard any attacks
  181. ● Koops: Power Shell
  182.  
  183.  
  184. Note: If you Superguard both Vivian AND Marilyn, you can do 4 bars of Earth Tremor instead of the full 5.
  185.  
  186. Grab the Necklace
  187. Go back to Flurrie’s House
  188. Flurrie joins your party
  189. Go back to the Great Tree
  190. (E-mail on screen with great tree)
  191. Blow away the secret entrance and enter the Great Tree
  192.  
  193.  
  194. [section=The Great Tree]
  195. **X-Nauts**
  196. ● Mario: Fright Mask
  197.  
  198. Go to the top of the tree (where the cells are)
  199. Enter the Storage Room
  200.  
  201. **X-Naut**
  202. ● Mario: Fright Mask
  203.  
  204. Get the **Ultra Shroom**
  205. Get the Red Key and free the Elder
  206. Get the **Power Punch** on the way back to Tree Entrance
  207. Get the 10 Punies and the Puni Orb
  208. Use the Puni Orb to make the Pipe appear
  209.  
  210. Puni glitch over the Bubble Room or blow the Punies across gap (unlock the door while they are in the bubbles if you do this)
  211. 10 Jabbi fight
  212. Get the Blue Key
  213. Head left and fall off the edge then go up the pipes and leave Punies here if you plan to Puni glitch across Bubble Room again. If not, take them with you and stun the Pider with Flurrie
  214.  
  215. *Optional: Pick up the Thunder Rage from the bush in bubble room for the Clefts in Chapter 3*
  216. Go back to the cells and release all of the Punies
  217. “Puni Glitch” down to the pipe below. It is luck if your count drops to 75 or 45 right away.
  218. Go back to the Bubble Room and blow the 91 Punies across
  219.  
  220. Puni Glitch down to the next pipe
  221. Reveal the hidden block below the **Damage Dodge P** with hammer or Koops (switch fast)
  222.  
  223. (If Damage Dodge P goes out the left side, grab it quickly and go into the next loading zone before the Punies get scared. If it goes out the right side of the block, you’ll have to skip it. There’s a backup badge later on to collect.)
  224.  
  225. 100 Jabbi fight (or perform Jabbi Hive Skip)
  226. Cage Skip
  227. Puni Glitch to the pipe in the next room.
  228. Water Switch Skip (or hit the switch)
  229.  
  230. Note: If you time it right, you can hit the switch at the same time you go down the pipe, which saves time on the pipe traversing cutscene. This is somewhat risky if you time it too early.
  231.  
  232. Go down the pipe and place the Puni Orb in the next two spots to reveal the Crystal Star
  233. Leave the Punies at the pillar and start the escape
  234.  
  235. **X-Nauts (escape)**
  236. ● Mario: Fright Mask (up 1) (if Koops is out, swap partners then have your partner Fright Mask so that Koops doesn't regain HP from the level up)
  237.  
  238. Equip Power Bounce
  239. Swap to Koops
  240. Escape to the front of tree
  241.  
  242. **Magnus Von Grapple**
  243. ● Mario: Power Punch on Mario (mash A if you skipped the Thunder Rage, down 1 otherwise)
  244. ● Koops: Shell Toss
  245. ● Guard (or Superguard) Magnus’ stomp attack
  246. ● Mario: Power Bounce x6 (go for 7 bounces if you didn’t Superguard)
  247. ● Koops: Shell Toss
  248. ● Magnus detaches X-Fists
  249. ● Mario: Power Bounce x4 on Magnus (Jump x2 if you got 7 bounces or Superguarded)
  250. ● Koops: Shell Toss
  251.  
  252.  
  253. [section=Pre-Chapter 3]
  254. **Peach Segment**
  255. ● Visit TEC for dancing (just walk around the door until it opens)
  256.  
  257. **Bowser Segment**
  258. ● Beat 1-1 (161 is best possible time, 160 if you get the meats)
  259.  
  260. (Peach E-mail outside Great Tree)
  261. Pick up the Honey Syrup on the way back to the sewers
  262. (If you didn’t get the Damage Dodge P inside the tree, get **Damage Dodge**)
  263. Go to The Thousand-Year Door
  264.  
  265. **Howz of Badges**
  266. ● Sell all of your badges except for Item Hog, Mega Rush P, Power Bounce, and Multibounce (2nd option)
  267. ● Buy **Power Rush** (if it's not on sale, 1st option and then 2nd option)
  268.  
  269. **Toad Bros Bazaar**
  270. ● Buy the Contact Lens
  271.  
  272. **Charlieton**
  273. ● Buy the Boo's Sheet
  274.  
  275. (Alternatively, you can skip Charlieton and instead get the Boo's Sheet from the Twilight Town Storage Room later. This will cost around one minute to do.)
  276.  
  277. Note: If Charlieton isn’t selling the Boo's Sheet, go to the Glitzville Blimp/Excess Express area to reset what he’s selling.
  278.  
  279. *Safety saving isn't a bad idea here if you're not confident with the Flurrie Superslide method of Ultra Hammer Early. Jump storage is a one-shot trick.*
  280.  
  281. **West Side Goods**
  282. ● Sell the Ultra Shroom
  283. ● Buy Dried Shroom (Get the Mushroom from 10 Shop Points)
  284. ● Buy Dizzy Dial
  285.  
  286. Answer anything for first question, “Yellow” for second (3rd option)
  287. Store a Jump with Koops while talking to Don Pianta
  288.  
  289. **West Side Goods**
  290. ● Store 1 Dizzy Dial, 1 Mushroom, 1 Dried Shroom (3rd option)
  291.  
  292. **Toad Bros Bazaar**
  293. ● Buy 5-7 Fright Masks (depending on Thunder Rage and Boo’s Sheet)
  294.  
  295. Super Jump up to the Ultra Hammer chest (if you didn't get a Super Jump, UHE can be done with a Flurrie Superslide)
  296.  
  297. Go to the harbor and talk to Francesca
  298. Give Lumpy 300 coins
  299. Check Charlieton on the way back to the west side if you still need the Boo's Sheet
  300.  
  301. Go Back to Don Pianta and get the Blimp Ticket
  302. (E-mail on the way to the sewers)
  303. Enter the vent into the sewers
  304. Perform Teleporter Room Early
  305.  
  306. Go two rooms to the right
  307. Read the Red Note
  308.  
  309. Go right to Grodus’ office and get the Card Key
  310. Head three rooms to the left and take the teleporter back to the sewers
  311. Take the pipe up to West Rogueport and ride the blimp to Glitzville
  312.  
  313. [section=Glitzville]
  314. Go to Glitzville
  315.  
  316. Take the Blimp back to Rogueport (This is necessary)
  317. Go back to Glitzville
  318. Move backwards against the Minor League door to be able to open it
  319.  
  320. Note: If you get “Use at least 1 special move” you should almost always fail an Earth Tremor, as it is the fastest thing to do.
  321.  
  322. Note 2: Jumping while waiting for the Guards delays him from entering the room. Try to avoid doing any actions during this time aside from equipping badges/changing partners.
  323.  
  324. Note 4: Avoid sleeping in the bed if possible to keep Koops in Peril. Use the Honey Syrup if you ever need more FP
  325.  
  326. The condition for the fight is shown on the 4th text box.
  327.  
  328. Sleep in the bed and swap to Koops after setting up the match with the Goomba Bros
  329.  
  330. **#19 Goomba Bros (5 Goombas)**
  331. ● Standard: Koops: Power Shell
  332. ● Don't Attack With Partners: Ultra Hammer spin
  333. ● Don't Use FP: Earth Tremor
  334.  
  335. **#18 KP Koopas (2 KP Koopas, 1 KP Paratroopa)**
  336. ● Standard: Koops: Fright Mask, Mario: Jump (if 1 Koopa doesn’t run)
  337. ● No Items: Jumps + Shell Tosses
  338.  
  339. **#17 Pokey Triplets (3 Pokeys)**
  340. ● Standard: Fright Mask
  341. ● No Items: Power Shell
  342.  
  343. **#16 Dead Bones (3 Dull Bones)**
  344. ● Standard: Power Shell
  345. ● Don't Attack With Partners: Ultra Hammer spin
  346. ● Dont Use FP: Hammer + Shell Toss
  347.  
  348. **#15 Spike Storm (2 Spinies and 1 Lakitu)**
  349. ● Standard: Mario: Fright Mask (have Koops do it if you have 2 Fright Masks or less)
  350. ● No Items: Earth Tremor
  351.  
  352. **#14 Mind Bogglers (1 Pale Piranha, 1 Dark Puff, 1 Pider)**
  353. ● Standard: Mario: Fright Mask (mash A)
  354. ● If both the Dark Puff and Pider start low, have Koops Power Shell instead
  355. If the Piranha didn't run:
  356. ● Koops: Shell Toss
  357. ● No Items: Hammer/Jumps + Shell Tosses
  358.  
  359. **#13 Punk Rocks (3 Hyper Bald Clefts)**
  360. ● Standard: Koops: Power Shell
  361.  
  362. **#12 Bomb Squad**
  363. ● Standard: Fire Flower
  364. ● No Items: Koops: Power Shell
  365.  
  366. **#11 Hand-It-Overs (2 Red Bandits [5 Star Points each], 2 Green Bandits [6 Star Points each])**
  367. Koops: If you have 95-98 Star Points, Shell Toss
  368. If you have 90-94 Star Points, Power Shell
  369. Mario: Fright Mask (mash A)
  370. Level 4.00: Upgrade BP to 9 if you level up
  371.  
  372. **#10 Armored Harriers**
  373. ● Mario: Run Away
  374.  
  375. Yoshi hatches and joins your party
  376. Sleep in the bed to restore your HP and FP
  377.  
  378. Go to the shop before leaving Glitzville
  379.  
  380. If you have more than 5 leftover items (anything other than the Boo’s Sheet), store them until you have only 5 leftovers (2 leftovers if you didn’t level up) (keep the Life Shroom if you still have it)
  381. If you didn’t level up, buy 1 Power Punch
  382. Buy 8 Point Swaps (minus the number of leftover items and Power Punch)
  383. Get an Ice Storm from shop points
  384.  
  385. [big]**Inventory if you didn't level up**[/big]
  386. 1 Power Punch
  387. 1 Life Shroom
  388. 1 Boo's Sheet (if you have it)
  389. 1 Ice Storm
  390. 6 Point Swaps (7 if you lost the Life Shroom)
  391.  
  392. [big]**Inventory if you levelled up**[/big]
  393. 1 Life Shroom
  394. 1 Boo's Sheet (if you have it)
  395. 1 Ice Storm
  396. 7 Point Swaps (8 if you lost the Life Shroom)
  397.  
  398. **You should have exactly 10 items (9 if you don’t have the Boo’s Sheet yet)**
  399.  
  400. Leave Glitzville
  401.  
  402.  
  403. [section=Pianta Parlor]
  404. If you didn't get the Boo's Sheet from Charlieton, check for it now.
  405.  
  406. Flurrie Super Slide off of Frankly's door to get **Double Dip** (don't touch boat panel)
  407. Fall in the water and hold up to enter the Trouble Center
  408. Take on Frankie’s trouble (4th from bottom)
  409. Go to Rogueport Harbor
  410. Get 999 coins from Lumpy
  411. Talk to Frankie about the trouble
  412.  
  413. If you didn't get the Boo's Sheet from Charlieton, go to the blimp area to reset his inventory and then check for it again.
  414. Pay Gus and use Yoshi to get to the Wedding Ring
  415. Give Frankie the wedding ring to get the Gold Card
  416. Go to Pianta Parlor and buy exactly 238 piantas
  417. Buy 7 Power Rushes from the Pianta Parlor (2nd option, Power Rush is 3rd from the bottom)
  418.  
  419. If you still don't have the Boo's Sheet, then you must keep reloading his inventory and checking until you have it.
  420.  
  421. **Optional: Enter and leave Westside Goods to prevent a game crash in Chapter 7**
  422.  
  423. **While going into Paper Mode above the vent:**
  424. ● Unequip Mega Rush P
  425. ● If you levelled up in Chapter 3, equip 6 Power Rushes
  426. ● If you didn’t level up in Chapter 3, equip 3 Power Rushes
  427.  
  428. If you didn't get the Boo's Sheet from Charlieton, then go to Twilight Town and get the **Boo's Sheet** from the Storage Room
  429.  
  430. Go back to the sewers and through the teleporter
  431.  
  432.  
  433. [section=X-Naut Fortress pt. 2]
  434. Go in the first elevator on the left and go to Sublevel 1
  435.  
  436. Go right and enter the access code (014029)
  437. Super Fun Quirk Quiz 66 (3, 4, 2, 3, 1 [if necessary: 3, 4])
  438. Get the Elevator Key and take the elevator back to Sublevel 2
  439.  
  440. Go into the far left room and get the Card Key
  441. Use the Elevator Key and go to Sublevel 3
  442.  
  443. Go left to the third electric tile room and get the Card Key
  444. Note: You can make the tiles move faster by walking on the first tile on Yoshi and then hopping off Yoshi (or by hovering to the moving tiles)
  445.  
  446. Get the **HP Drain** to get Jump Storage (toss an extra Point Swap)
  447. Go right and use the 3 Card Keys
  448.  
  449. Super Jump to do Conveyor Belt Skip (or get First Struck by the X-Naut PhD)
  450. Get the Card Key (if Mario has less than 5 HP or less than 8 FP, hit the Heart Block)
  451. If you didn’t level up in Minor League, get First Struck by the Z-Yux to get to 5 or 4 HP
  452. Also make sure a partner will have at least 3 HP after Magnus’ first attack (assuming you guard, this means Koops at 7 HP, any other partner at 8 HP)
  453.  
  454. Go through the background (swap to Koops in the background)
  455. Use Koops to hit the stairs switch, then use the Card Key to enter the final room
  456.  
  457. **Magnus Von Grapple 2.0**
  458. *If you leveled up in Minor League:*
  459. ● Mario: Swap to Flurrie (Defend if at 5 HP)
  460. ● Flurrie: Swap to Koops
  461. ● Guard Magnus’ drill attack
  462. ● Mario: Power Bounce x5
  463. ● Koops: Swap to Yoshi
  464. ● Magnus detaches X-Punches
  465. ● Mario: Power Bounce x3 on Magnus
  466.  
  467. *If you didn’t level up in Minor League:*
  468. ● Mario: Power Bounce x6
  469. ● Koops: Point Swap on Mario
  470. ● Guard Magnus’ drill attack (probably faster than not guarding)
  471. ● Koops: Power Punch on Mario
  472. ● Mario: Power Bounce x6
  473. ● Magnus detaches X-Punches
  474. ● Koops: Point Swap on Koops
  475. ● Mario: Power Bounce x6
  476.  
  477. You may level up here. If you do, level up BP
  478.  
  479.  
  480. [section=Pre-Chapter 8]
  481. **Bowser Segment**
  482. ● Go into Poshley Sanctum
  483.  
  484. Intermission
  485. Go to Sublevel 4 and talk to TEC
  486. Head to Sublevel 2 and go two rooms to the left
  487. Leave X-Naut Fortress via teleport
  488. (E-mail near loading zone)
  489.  
  490. Open the Badge menu after going through the bars
  491. ● If you didn’t level up in Chapter 3, equip Multibounce first
  492. ● Unequip Power Bounce
  493.  
  494. ● If you levelled up in Chapter 3, equip Multibounce now
  495. ● Equip all of the remaining Power Rushes
  496.  
  497. Swap to Flurrie
  498. Use Flurrie to reveal the next pipe, then enter it
  499.  
  500. Head right and open the Thousand-Year Door
  501.  
  502. [section=Palace of Shadow]
  503. Run past the Swoopulas on first staircase
  504. Avoid the Bombshell Bills by running between them with Yoshi
  505.  
  506. Note: If you are not in Danger, get First Struck by a Bombshell Bill (6 damage unguarded)
  507.  
  508. Skip the Bill Blasters (or run away to use the invincibility frames)
  509. Go through the Spike Room
  510. Get the **Boo's Sheet** in the Fire Bar room
  511. Use Koops to First Strike the Phantom Ember
  512. Swap to Yoshi in the battle and then run away
  513. Run right through the fire bars
  514.  
  515. **Dark Bones**
  516. ● Mario: Multibounce
  517. ● Yoshi: HP Drain on Dark Bones
  518. ● Level up BP
  519.  
  520. Get the Palace Key
  521. Get the **Ultra Shroom** from the yellow block (skip it if you did Super Jump CBS)
  522. Run between the Bombshell Bills and the Bill Blasters
  523.  
  524. Pick up the **Jammin Jelly** from the rightmost block if you inventory is not full
  525.  
  526. Endless Room
  527. Down - Down - Up - Up - Down - Up - Down
  528. Go right to the room before Gloomtail
  529.  
  530. Equip Item Hog
  531. Perform Palace Skip
  532.  
  533. Hit the red “!” switch and use Yoshi to get to the Palace Key
  534. Get first struck by the Chain Chomp after getting the Palace Key if you have more than 5 HP (The Chain Chomp does 6 damage Unguarded)
  535.  
  536. (If you don't have a Life Shroom, you will need to use Yoshi to hover to the platform on the right with the **Life Shroom** on it.)
  537.  
  538. Fall down and use the spring to get back up to the Plane Panel
  539. Fly across the room and unlock the door
  540. Enter the throne room
  541.  
  542.  
  543. [section=Grodus, Bowser, and Shadow Queen]
  544. **Before Grodus:**
  545. ● Unequip Item Hog
  546. ● Equip Power Bounce
  547.  
  548. **Boss: Grodus**
  549. ● Yoshi: Ice Storm
  550. ● Mario: Power Bounce x4
  551.  
  552. **Boss: Bowser / Kammy Koopa**
  553. ● Mario: Power Bounce Bowser x6
  554. ● Yoshi: Defend
  555. ● Guard Kammy's attack
  556. ● Yoshi: Point Swap on Mario if he died, otherwise Defend
  557. ● Mario: Power Bounce x4
  558. Level up BP
  559.  
  560. **After the fight**
  561. ● Equip Double Dip
  562. ● If you still have the Life Shroom, use it on Flurrie
  563.  
  564. **Final Boss: Shadow Queen**
  565. ● Mario: Failed Power Bounce
  566. ● Yoshi: Full Gulp
  567.  
  568. [big]**If the Shadow Queen attacked Mario**[/big]
  569. ● Mario: Full Jump
  570. ● Yoshi: Swap to Koops
  571.  
  572. [big]**If the Shadow Queen didn't attack Mario**[/big]
  573. ● Yoshi: Point Swap on Mario
  574. ● Mario: Full Jump
  575.  
  576. **Phase 2 starts**
  577. ● Mario: Failed Jump
  578. ● Partner: Boo's Sheet on Mario
  579. ● Mario: Failed Jump
  580. ● (If Partner is still alive) Partner: Defend
  581. ● Mario: Failed Jump
  582. ● (If Partner is still alive) Partner: Defend
  583.  
  584. Crystal Stars Cutscene
  585.  
  586. **Shadow Queen**
  587. ● Koops: Failed Power Shell (or Failed Gulp if you got stuck with Yoshi)
  588. ● Mario: Double Dip: Point Swap on Mario + Boo's Sheet on Mario
  589. ● Mario: Power Bounce x6
  590. If she does any HP drain attacks, guard them
  591. ● Mario: Power Bounce x5 (x6 if she stole HP)
  592.  
  593. Aftermath
  594. Timing ends on the circular fade to black before credits start (first fully black frame)
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