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- function rolllightpick(n) =
- roll := 1d20;
- bonus := 12+n;
- targetac := 20;
- if (roll+bonus)>=(targetac+10) then sum 5d8+10 else if roll>=20 then sum 5d8+10 else if (roll+bonus)>=targetac then sum 2d4+5 else 0
- function rollhatchet(n) =
- roll := 1d20;
- bonus := 12+n;
- targetac := 20;
- if (roll+bonus)>=(targetac+10) then sum 4d6+10 else if roll>=20 then sum 4d6+10 else if (roll+bonus)>=targetac then sum 2d6+5 else 0
- function rollgreatsword(n) =
- roll := 1d20;
- bonus := 12+n;
- targetac := 20;
- if (roll+bonus)>=(targetac+10) then sum 4d12+10 else if roll>=20 then sum 4d12+10 else if (roll+bonus)>=targetac then sum 2d12+5 else 0
- function rollrapier(n) =
- roll := 1d20;
- bonus := 12+n;
- targetac := 20;
- if (roll+bonus)>=(targetac+10) then sum 4d6+1d8+10 else if roll>=20 then sum 4d6+1d8+10 else if (roll+bonus)>=targetac then sum 2d6+5 else 0
- function rolllongsword(n) =
- roll := 1d20;
- bonus := 12+n;
- targetac := 20;
- if (roll+bonus)>=(targetac+10) then sum 4d8+10 else if roll>=20 then sum 4d8+10 else if (roll+bonus)>=targetac then sum 2d8+5 else 0
- call rollrapier(0) + call rolllightpick(0)
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