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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <CHandlingDataMgr>
  3. <HandlingData>
  4. <Item type="CHandlingData">
  5. <handlingName>predator</handlingName>
  6. <fMass value="2500.000000" />
  7. <fInitialDragCoeff value="1.000000" />
  8. <fPercentSubmerged value="50.000000" />
  9. <vecCentreOfMassOffset x="0.000000" y="-0.500000" z="-0.500000" />
  10. <vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
  11. <fDriveBiasFront value="0.000000" />
  12. <nInitialDriveGears value="1" />
  13. <fInitialDriveForce value="14.000000" />
  14. <fDriveInertia value="1.500000" />
  15. <fClutchChangeRateScaleUpShift value="1.300000" />
  16. <fClutchChangeRateScaleDownShift value="1.300000" />
  17. <fInitialDriveMaxFlatVel value="120.000000" />
  18. <fBrakeForce value="0.400000" />
  19. <fBrakeBiasFront value="0.600000" />
  20. <fHandBrakeForce value="0.700000" />
  21. <fSteeringLock value="35.000000" />
  22. <fTractionCurveMax value="0.000000" />
  23. <fTractionCurveMin value="0.000000" />
  24. <fTractionCurveLateral value="2.000000" />
  25. <fTractionSpringDeltaMax value="0.100000" />
  26. <fLowSpeedTractionLossMult value="0.000000" />
  27. <fCamberStiffnesss value="0.000000" />
  28. <fTractionBiasFront value="0.950000" />
  29. <fTractionLossMult value="1.000000" />
  30. <fSuspensionForce value="1.000000" />
  31. <fSuspensionCompDamp value="3.000000" />
  32. <fSuspensionReboundDamp value="0.000000" />
  33. <fSuspensionUpperLimit value="0.100000" />
  34. <fSuspensionLowerLimit value="0.100000" />
  35. <fSuspensionRaise value="0.000000" />
  36. <fSuspensionBiasFront value="0.000000" />
  37. <fAntiRollBarForce value="0.000000" />
  38. <fAntiRollBarBiasFront value="0.000000" />
  39. <fRollCentreHeightFront value="0.000000" />
  40. <fRollCentreHeightRear value="0.000000" />
  41. <fCollisionDamageMult value="1.000000" />
  42. <fWeaponDamageMult value="1.000000" />
  43. <fDeformationDamageMult value="1.500000" />
  44. <fEngineDamageMult value="1.500000" />
  45. <fPetrolTankVolume value="2.000000" />
  46. <fOilVolume value="3.000000" />
  47. <fSeatOffsetDistX value="0.000000" />
  48. <fSeatOffsetDistY value="0.000000" />
  49. <fSeatOffsetDistZ value="0.000000" />
  50. <nMonetaryValue value="40000" />
  51. <strModelFlags>8000000</strModelFlags>
  52. <strHandlingFlags>0</strHandlingFlags>
  53. <strDamageFlags>20</strDamageFlags>
  54. <AIHandling>AVERAGE</AIHandling>
  55. <SubHandlingData>
  56. <Item type="CBoatHandlingData">
  57. <fBoxFrontMult value="0.900000" />
  58. <fBoxRearMult value="0.700000" />
  59. <fBoxSideMult value="0.900000" />
  60. <fSampleTop value="0.100000" />
  61. <fSampleBottom value="0.800000" />
  62. <fAquaplaneForce value="1.600000" />
  63. <fAquaplanePushWaterMult value="0.400000" />
  64. <fAquaplanePushWaterCap value="3.500000" />
  65. <fAquaplanePushWaterApply value="0.001250" />
  66. <fRudderForce value="1.300000" />
  67. <fRudderOffsetSubmerge value="0.000000" />
  68. <fRudderOffsetForce value="0.000000" />
  69. <fRudderOffsetForceZMult value="0.800000" />
  70. <fWaveAudioMult value="4.000000" />
  71. <vecMoveResistance x="11.000000" y="520.000000" z="200.000000" />
  72. <vecTurnResistance x="2.040000" y="1.100000" z="0.040000" />
  73. <fLook_L_R_CamHeight value="4.000000" />
  74. <fDragCoefficient value="11.000000" />
  75. <fKeelSphereSize value="0.000000" />
  76. <fPropRadius value="0.200000" />
  77. <fLowLodAngOffset value="0.035413" />
  78. <fLowLodDraughtOffset value="0.283375" />
  79. <fImpellerOffset value="0.600000" />
  80. <fImpellerForceMult value="0.100000" />
  81. <fDinghySphereBuoyConst value="0.000000" />
  82. <fProwRaiseMult value="0.350000" />
  83. </Item>
  84. <Item type="CVehicleWeaponHandlingData">
  85. <uWeaponHash>
  86. <Item>VEHICLE_WEAPON_RADAR</Item>
  87. <Item />
  88. <Item />
  89. </uWeaponHash>
  90. <WeaponSeats content="int_array">
  91. 0
  92. 0
  93. 0
  94. </WeaponSeats>
  95. <fTurretSpeed content="float_array">
  96. 0.000000
  97. 0.000000
  98. </fTurretSpeed>
  99. <fTurretPitchMin content="float_array">
  100. 0.000000
  101. 0.000000
  102. </fTurretPitchMin>
  103. <fTurretPitchMax content="float_array">
  104. 0.000000
  105. 0.000000
  106. </fTurretPitchMax>
  107. <fTurretCamPitchMin content="float_array">
  108. 0.000000
  109. 0.000000
  110. </fTurretCamPitchMin>
  111. <fTurretCamPitchMax content="float_array">
  112. 0.000000
  113. 0.000000
  114. </fTurretCamPitchMax>
  115. <fBulletVelocityForGravity content="float_array">
  116. 0.000000
  117. 0.000000
  118. </fBulletVelocityForGravity>
  119. <fTurretPitchForwardMin content="float_array">
  120. 0.000000
  121. 0.000000
  122. </fTurretPitchForwardMin>
  123. <fUvAnimationMult value="0.000000" />
  124. <fMiscGadgetVar value="0.000000" />
  125. <fWheelImpactOffset value="0.000000" />
  126. </Item>
  127. <Item type="NULL" />
  128. </SubHandlingData>
  129. </Item>
  130. </HandlingData>
  131. </CHandlingDataMgr>
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