Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // repositions the gunmodel to mimic CSS more closely.
- bind "MOUSE5" "toggle cl_righthand 0 1;
- bind "MOUSE4" "; r_cleardecals"
- r_drawtracers_firstperson "1"
- ////
- // scales the HUD depending on what resolution you use, 1 is max.
- hud_scaling "1"
- // lowers delay between sounds.
- snd_mixahead "0.05"
- snd_musicvolume "0"
- snd_headphone_pan_exponent "2"
- snd_headphone_pan_radial_weight "2
- snd_legacy_surround "0"
- snd_pitchquality "1"
- dsp_enhance_stereo "0"
- // sets interpolation values.
- cl_interp "0"
- cl_interp_ratio "1"
- // usual rate commands
- cl_cmdrate "128"
- cl_updaterate "128"
- rate "786432"
- r_drawtracers_firstperson 0
- // causes the scope to move less while moving scoped and reduces bobbing effect
- cl_bobcycle "2"
- fps_max 300
- cl_showfps 1
- net_graph 1
- cl_color 4
- cl_radar_scale "0.5"
- cl_radar_rotate "1"
- closeonbuy "0"
- cl_forcepreload "1"
- cl_showhelp 0
- cl_lagcompensation "1"
- cl_predictweapons "1"
- cl_resend "6"
- cl_timeout "9999999"
- r_dynamic "0"
- r_eyegloss "0"
- r_eyemove "0"
- r_eyeshift_x "0"
- r_eyeshift_y "0"
- r_eyeshift_z "0"
- r_eyesize "0"
- muzzleflash_light "0"
- sys_antialiasing "0"
- sys_aspectratio "-1"
- sys_refldetail "0"
- mat_queue_mode 2
- ////////
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement