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Feb 22nd, 2020
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  1. // repositions the gunmodel to mimic CSS more closely.
  2. bind "MOUSE5" "toggle cl_righthand 0 1;
  3. bind "MOUSE4" "; r_cleardecals"
  4. r_drawtracers_firstperson "1"
  5. ////
  6. // scales the HUD depending on what resolution you use, 1 is max.
  7.  
  8. hud_scaling "1"
  9.  
  10. // lowers delay between sounds.
  11.  
  12. snd_mixahead "0.05"
  13. snd_musicvolume "0"
  14. snd_headphone_pan_exponent "2"
  15. snd_headphone_pan_radial_weight "2
  16. snd_legacy_surround "0"
  17. snd_pitchquality "1"
  18. dsp_enhance_stereo "0"
  19.  
  20.  
  21. // sets interpolation values.
  22.  
  23. cl_interp "0"
  24. cl_interp_ratio "1"
  25.  
  26.  
  27. // usual rate commands
  28.  
  29. cl_cmdrate "128"
  30. cl_updaterate "128"
  31. rate "786432"
  32.  
  33. r_drawtracers_firstperson 0
  34.  
  35.  
  36. // causes the scope to move less while moving scoped and reduces bobbing effect
  37.  
  38. cl_bobcycle "2"
  39.  
  40. fps_max 300
  41. cl_showfps 1
  42. net_graph 1
  43.  
  44. cl_color 4
  45. cl_radar_scale "0.5"
  46. cl_radar_rotate "1"
  47. closeonbuy "0"
  48. cl_forcepreload "1"
  49. cl_showhelp 0
  50. cl_lagcompensation "1"
  51. cl_predictweapons "1"
  52. cl_resend "6"
  53. cl_timeout "9999999"
  54. r_dynamic "0"
  55. r_eyegloss "0"
  56. r_eyemove "0"
  57. r_eyeshift_x "0"
  58. r_eyeshift_y "0"
  59. r_eyeshift_z "0"
  60. r_eyesize "0"
  61. muzzleflash_light "0"
  62. sys_antialiasing "0"
  63. sys_aspectratio "-1"
  64. sys_refldetail "0"
  65. mat_queue_mode 2
  66.  
  67. ////////
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