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- 03:34:20.0282 [ERROR] Torch: Frozen thread dump Main thread
- Common prefix:
- at NpcFactionFixer.NpcFactionFixer.MyEntitiesOnOnEntityAdd(MyEntity obj) in D:\Sync\ProgramFiles\VisualStudio\source\repos\NPCFictionFixer\NPCFactionFixer\NpcFactionFixer.cs:line 62
- at System.Action`1.Invoke(T obj)
- at Sandbox.Game.Entities.MyEntities.RaiseEntityAdd(MyEntity entity)
- at Sandbox.Game.Entities.MyEntities.Add(MyEntity entity, Boolean insertIntoScene)
- at Sandbox.Game.Entities.MyCockpit.RemovePilot()
- at Sandbox.Game.Entities.MyCockpit.OnControlledEntity_Used()
- at Sandbox.Game.Entities.MyShipController.sync_ControlledEntity_Used()
- at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate)
- at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate)
- at Patched_VRage.Network.MyReplicationServerOnEvent_0(Object site, MyPacketDataBitStreamBase obj, CallSite sendAs, Object position, IMyNetObject source, Nullable`1 , EndpointId )
- at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position)
- at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender)
- at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet)
- at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p)
- at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p)
- at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)
- at Patched_Sandbox.Engine.Networking.MyNetworkReaderProcess_0()
- at Sandbox.MySandboxGame.Update()
- at Patched_Sandbox.Engine.Platform.GameUpdateInternal_0(Object )
- at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )
- at Patched_Sandbox.Engine.Platform.FixedLoop+<>c__DisplayClass11_0<Run>b__0_0(Object )
- at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
- at Sandbox.Engine.Platform.Game.RunLoop()
- at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
- at Torch.VRageGame.DoStart() in C:\build\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 288
- at Torch.VRageGame.Run() in C:\build\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 123
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
- at System.Threading.ThreadHelper.ThreadStart()
- Suffix 0
- at System.Collections.Generic.HashSet`1.Contains(T item)
- Suffix 1
- at System.Collections.Generic.HashSet`1.Contains(T item)
- Suffix 2
- at System.Collections.Generic.HashSet`1.Contains(T item)
- 03:34:20.0282 [FATAL] Initializer: System.TimeoutException: Server watchdog detected that the server was frozen for at least 60 seconds.
- at Torch.Server.TorchServer.CheckServerResponding(Object state) in C:\build\workspace\Torch_Torch_master\Torch.Server\TorchServer.cs:line 288
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.TimerQueueTimer.CallCallback()
- at System.Threading.TimerQueueTimer.Fire()
- at System.Threading.TimerQueue.FireNextTimers()
- System.TimeoutException: Server watchdog detected that the server was frozen for at least 60 seconds.
- at Torch.Server.TorchServer.CheckServerResponding(Object state) in C:\build\workspace\Torch_Torch_master\Torch.Server\TorchServer.cs:line 288
- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
- at System.Threading.TimerQueueTimer.CallCallback()
- at System.Threading.TimerQueueTimer.Fire()
- at System.Threading.TimerQueue.FireNextTimers()
- 03:34:20.0282 [INFO] Initializer: Generating minidump at C:\TCAFiles\Users\15747\19761\WORLD\Minidump.dmp
- 03:34:20.0282 [ERROR] Initializer: Keen broke the minidump, sorry.
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