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Mar 23rd, 2021
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  1. 03:34:20.0282 [ERROR] Torch: Frozen thread dump Main thread
  2. Common prefix:
  3. at NpcFactionFixer.NpcFactionFixer.MyEntitiesOnOnEntityAdd(MyEntity obj) in D:\Sync\ProgramFiles\VisualStudio\source\repos\NPCFictionFixer\NPCFactionFixer\NpcFactionFixer.cs:line 62
  4. at System.Action`1.Invoke(T obj)
  5. at Sandbox.Game.Entities.MyEntities.RaiseEntityAdd(MyEntity entity)
  6. at Sandbox.Game.Entities.MyEntities.Add(MyEntity entity, Boolean insertIntoScene)
  7. at Sandbox.Game.Entities.MyCockpit.RemovePilot()
  8. at Sandbox.Game.Entities.MyCockpit.OnControlledEntity_Used()
  9. at Sandbox.Game.Entities.MyShipController.sync_ControlledEntity_Used()
  10. at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate)
  11. at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate)
  12. at Patched_VRage.Network.MyReplicationServerOnEvent_0(Object site, MyPacketDataBitStreamBase obj, CallSite sendAs, Object position, IMyNetObject source, Nullable`1 , EndpointId )
  13. at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position)
  14. at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender)
  15. at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet)
  16. at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p)
  17. at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p)
  18. at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler)
  19. at Patched_Sandbox.Engine.Networking.MyNetworkReaderProcess_0()
  20. at Sandbox.MySandboxGame.Update()
  21. at Patched_Sandbox.Engine.Platform.GameUpdateInternal_0(Object )
  22. at Patched_Sandbox.Engine.Platform.GameRunSingleFrame_0(Object )
  23. at Patched_Sandbox.Engine.Platform.FixedLoop+<>c__DisplayClass11_0<Run>b__0_0(Object )
  24. at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  25. at Sandbox.Engine.Platform.Game.RunLoop()
  26. at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  27. at Torch.VRageGame.DoStart() in C:\build\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 288
  28. at Torch.VRageGame.Run() in C:\build\workspace\Torch_Torch_master\Torch\VRageGame.cs:line 123
  29. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  30. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  31. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
  32. at System.Threading.ThreadHelper.ThreadStart()
  33.  
  34. Suffix 0
  35. at System.Collections.Generic.HashSet`1.Contains(T item)
  36.  
  37. Suffix 1
  38. at System.Collections.Generic.HashSet`1.Contains(T item)
  39.  
  40. Suffix 2
  41. at System.Collections.Generic.HashSet`1.Contains(T item)
  42.  
  43.  
  44. 03:34:20.0282 [FATAL] Initializer: System.TimeoutException: Server watchdog detected that the server was frozen for at least 60 seconds.
  45. at Torch.Server.TorchServer.CheckServerResponding(Object state) in C:\build\workspace\Torch_Torch_master\Torch.Server\TorchServer.cs:line 288
  46. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  47. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  48. at System.Threading.TimerQueueTimer.CallCallback()
  49. at System.Threading.TimerQueueTimer.Fire()
  50. at System.Threading.TimerQueue.FireNextTimers()
  51. System.TimeoutException: Server watchdog detected that the server was frozen for at least 60 seconds.
  52. at Torch.Server.TorchServer.CheckServerResponding(Object state) in C:\build\workspace\Torch_Torch_master\Torch.Server\TorchServer.cs:line 288
  53. at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  54. at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  55. at System.Threading.TimerQueueTimer.CallCallback()
  56. at System.Threading.TimerQueueTimer.Fire()
  57. at System.Threading.TimerQueue.FireNextTimers()
  58. 03:34:20.0282 [INFO] Initializer: Generating minidump at C:\TCAFiles\Users\15747\19761\WORLD\Minidump.dmp
  59. 03:34:20.0282 [ERROR] Initializer: Keen broke the minidump, sorry.
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