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- package renderEngine;
- import org.lwjgl.opengl.GL11;
- import org.lwjgl.opengl.GL20;
- import org.lwjgl.opengl.GL30;
- public class Renderer {
- public void prepare() {
- GL11.glClearColor(1, 0, 0, 1);
- GL11.glClear(GL11.GL_COLOR_BUFFER_BIT);
- }
- public void render(RawModel model) {
- GL30.glBindVertexArray(model.getVaoID());
- GL20.glEnableVertexAttribArray(0);
- GL11.glDrawArrays(GL11.GL_TRIANGLES, 0, model.getVertexCount());
- GL20.glDisableVertexAttribArray(0);
- GL30.glBindVertexArray(0);
- }
- }
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