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- int __stdcall Idle()
- 2 {
- 3 __int16 v0; // bp@0
- 4 unsigned int v1; // esi@2
- 5 unsigned int v2; // esi@3
- 6 int result; // eax@3
- 7 signed __int16 v4; // ax@7
- 8 float viewWindow; // ST1C_4@15
- 9 signed __int16 v6; // [sp-10h] [bp-20h]@7
- 10 signed __int16 v7; // [sp-Ch] [bp-1Ch]@7
- 11 signed __int16 v8; // [sp-8h] [bp-18h]@7
- 12 signed __int16 v9; // [sp-4h] [bp-14h]@7
- 13 signed __int16 v10; // [sp+0h] [bp-10h]@7
- 14 __int16 v11; // [sp+4h] [bp-Ch]@7
- 15 RwV2D screenc; // [sp+8h] [bp-8h]@6
- 16 int v13; // [sp+14h] [bp+4h]@0
- 17
- 18 CTimer::GetCurrentTimeInCycles();
- 19 CTimer::GetCyclesPerMillisecond();
- 20 do
- 21 v1 = CTimer::GetCurrentTimeInCycles();
- 22 while ( v1 / CTimer::GetCyclesPerMillisecond() - _lastTickTime < 14 );
- 23 v2 = CTimer::GetCurrentTimeInCycles();
- 24 _lastTickTime = v2 / CTimer::GetCyclesPerMillisecond();
- 25 CTimer::Update();
- 26 CSprite2d::InitPerFrame();
- 27 CFont::InitPerFrame();
- 28 CPointLights::NumLights = 0;
- 29 CGame::Process();
- 30 cDMAudio::Service(&DMAudio);
- 31 SetLightsWithTimeOfDayColour(Scene.m_pRwWorld);
- 32 result = v13;
- 33 if ( !v13 )
- 34 return result;
- 35 if ( FrontEndMenuManager.m_bMenuActive || CCamera::GetScreenFadeStatus(&TheCamera) == 2 )
- 36 {
- 37 CDraw::CalculateAspectRatio();
- 38 viewWindow = tan(CDraw::ms_fFOV * 0.0087266462);
- 39 CameraSize(Scene.m_pRwCamera, 0, viewWindow, CDraw::ms_fAspectRatio);
- 40 CVisibilityPlugins::SetRenderWareCamera(Scene.m_pRwCamera);
- 41 RwCameraClear(Scene.m_pRwCamera, &gColourTop, 2);
- 42 result = RsCameraBeginUpdate();
- 43 if ( !result )
- 44 return result;
- 45 }
- 46 else
- 47 {
- 48 screenc.x = (double)RsGlobal.MaximumWidth * 0.5;
- 49 screenc.y = (double)RsGlobal.MaximumHeight * 0.5;
- 50 RsMouseSetPos(&screenc);
- 51 CRenderer::ConstructRenderList(v0);
- 52 CRenderer::PreRender();
- 53 ProcessPedTasks();
- 54 CShadowManager::CreateShadows(&ShadowManager);
- 55 RenderSceneGeometryToMirror();
- 56 if ( CWeather::LightningFlash )
- 57 {
- 58 v4 = 255;
- 59 v11 = 255;
- 60 v10 = 255;
- 61 v9 = 255;
- 62 v8 = 255;
- 63 v7 = 255;
- 64 CTimeCycle::m_nCurrentSkyBottomRed = 255;
- 65 CTimeCycle::m_nCurrentSkyBottomGreen = 255;
- 66 CTimeCycle::m_nCurrentSkyBottomBlue = 255;
- 67 v6 = 255;
- 68 }
- 69 else
- 70 {
- 71 v11 = 255;
- 72 v10 = CTimeCycle::m_nCurrentSkyBottomBlue;
- 73 v9 = CTimeCycle::m_nCurrentSkyBottomGreen;
- 74 v8 = CTimeCycle::m_nCurrentSkyBottomRed;
- 75 v4 = CTimeCycle::m_nCurrentSkyTopRed;
- 76 v7 = CTimeCycle::m_nCurrentSkyTopBlue;
- 77 v6 = CTimeCycle::m_nCurrentSkyTopGreen;
- 78 }
- 79 result = DoRWStuffStartOfFrame_Horizon(v4, v6, v7, v8, v9, v10, v11);
- 80 if ( !(_BYTE)result )
- 81 return result;
- 82 DefinedState();
- 83 RwCameraSetFarClipPlane(Scene.m_pRwCamera, CTimeCycle::m_fCurrentFarClip);
- 84 Scene.m_pRwCamera->fogPlane = CTimeCycle::m_fCurrentFogStart;
- 85 RenderMirrors();
- 86 RenderScene();
- 87 RenderPedWeapons();
- 88 sub_53E8D0((struct_this *)&Unk);
- 89 RenderEffects();
- 90 if ( (!TheCamera.m_BlurType || TheCamera.m_BlurType == 2) && TheCamera.m_ScreenReductionPercentage > 0.0 )
- 91 CCamera::SetMotionBlurAlpha(&TheCamera, 150);
- 92 CCamera::RenderMotionBlur(&TheCamera);
- 93 Render2dStuff();
- 94 }
- 95 if ( FrontEndMenuManager.m_bMenuActive )
- 96 CMenuManager::DrawFrontEnd(&FrontEndMenuManager);
- 97 RwEngineInstance->dOpenDevice.fpRenderStateSet(rwRENDERSTATETEXTURERASTER, 0);
- 98 DoFade();
- 99 sub_58D490();
- 100 CMessages::Display(0);
- 101 CFont::DrawFonts();
- 102 if ( CreditsOn )
- 103 {
- 104 if ( !FrontEndMenuManager.m_bMenuActive )
- 105 CCredits::Render();
- 106 if ( CreditsOn )
- 107 {
- 108 if ( !FrontEndMenuManager.m_bMenuActive )
- 109 CCredits::Render();
- 110 }
- 111 }
- 112 CDebug::DebugDisplayTextBuffer();
- 113 FlushObrsPrintfs();
- 114 RwCameraEndUpdate(Scene.m_pRwCamera);
- 115 return RsCameraShowRaster(Scene.m_pRwCamera);
- 116 }
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