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PT_

Untitled

PT_
May 12th, 2017
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  1. <Draw background to BUFFER>
  2. // Copy buffer to screen:
  3. Blit(0
  4. // Set drawing things to the screen
  5. SetDraw(0
  6.  
  7. Loop {
  8. <Store old coordinates of sprite to temp variables>
  9. <update coordinates of sprites>
  10. BlitArea(0,[temp sprite X],[temp sprite Y],[width sprite],[height sprite]
  11. det(59/60/61/62/63,[index],[new sprite X],[new sprite Y]
  12. }
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