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- <Draw background to BUFFER>
- // Copy buffer to screen:
- Blit(0
- // Set drawing things to the screen
- SetDraw(0
- Loop {
- <Store old coordinates of sprite to temp variables>
- <update coordinates of sprites>
- BlitArea(0,[temp sprite X],[temp sprite Y],[width sprite],[height sprite]
- det(59/60/61/62/63,[index],[new sprite X],[new sprite Y]
- }
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