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- Support
- -receive a bonus for healing a player who was near death (%?)
- --receive a bonus for healing this player to max
- --receive a bonus for overhealing this player to max
- --receive a bonus for armoring this player at all (scale?)
- --receive a consolation bonus for healing a player who was near death but was recently healed to max
- Tank
- -receive a bonus for remaining in an area for an amount of time without dying (periodic/continuous? scale?)
- --receive a bonus for damaging/killing enemies after staying in this area after an amount of time
- -receive a bonus for other players receiving damage bonuses while enemy(s) threat value(s) for the tank are above base value (single/multiple?)
- --?bonus disabled if another player's threat value(s) for an enemy(s) exceeds the tank's highest threat value for any enemy [mull]
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