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More Restrictive Glitchless Rules

dannyb21892 Jul 10th, 2017 (edited) 262 Never
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  1. Clarification:
  2. Since there is such a gray area in defining what is or is not a "glitch" in this game, a group of OoT players voted to define a set of rules that they would all abide by. It is important that all players use the same rules, since it allows them to compare times with each other. These rules are not perfect, but they are the current standard. This category aims to ban things solely based on the techniques used, not the results of those techniques. To the extent that common sense allows, we may explain this as: "If the means are not a glitch, neither are the ends." So if you do not perform a glitch, you may skip any part of the game, regardless of how important. This category allows a stricter set of techniques than Bug Limit, which allows some of the techniques that fall into the grey area between glitches and non-glitches.
  3.  
  4. Allowed Techniques:
  5. -Power Crouch Stabbing
  6. -Roll invincibility
  7. -Post-damage invincibility
  8. -Jumpslashing in mid-air for more distance
  9. -Shield dropping
  10. -Using broken deku stick
  11. -Hookshot Extension
  12. -Rolling from the blue switch in Jabu Jabu's Belly
  13. -Damage Buffering
  14. -Placing bombs on lava pits to damage Volvagia
  15. -Passing through the back side of a one-sided collision (e.g. bridge clip, darunia's door, forest's falling ceiling)
  16. -Attacking to collect or hit an object on the other side of a collision
  17. -Twisted sidehops or backflips via siderolls or standing ESS shuffle
  18.  
  19. Banned Techniques:
  20. -Infinite Sword Glitch
  21. -Megaflip and megasidehop
  22. -Extended Antigravity (e.g. unloading lower gerudo fortress)
  23. -Momentary Antigravity (e.g. b1 skip)
  24. -Ground jump
  25. -Hoverboost
  26. -All forms of superslide
  27. -Hovering
  28. -Going Out of Bounds (any area which is beyond the boundary walls of the map such as an outer seam, or any area which is exposed to the lowest void plane in the map.)
  29. -Entrance point glitch (or other respawn point manipulation)
  30. -Passing through collision from the front (i.e. clipping). Note that this includes passing through the falling spikes in shadow temple since they have been shown to be solid)
  31. -Cutscene diving to sink into water
  32. -Flame storage
  33. -Item Manipulation (BA, RBA, GIM)
  34. -Using collection delay to your advantage (e.g. early eyeball frog or gold scale. Delay happens naturally in many shops if you buy quickly, this is ok)
  35. -Something except for a sword on B (excluding normal circumstances like riding Epona)
  36. -Bottle Duplication
  37. -Wrong warp
  38. -Void warp
  39. -Walking While Talking
  40. -Causing a switch to remain pressed longer than it should
  41. -Ocarina Items
  42. -Z-slide
  43. -A-slide
  44. -Using restricted items (such as farore's wind in the overworld or ocarina in boss rooms)
  45. -Being in an unloaded area
  46. -Unloading an actor which clearly should be loaded (e.g. actor glitch, unloading KZ's ice, overloading the graveyard or trials to remove graves or Gold Gauntlet monoliths)
  47. -Dying to achieve anything other than a deathwarp
  48. -Shielding damage midair to take Link out of a backflip or sidehop and into a normal airborne state. A.K.A. "Recoil Jump"
  49. -Skipping text triggers via weapon swapping
  50. -Opening underwater chests while wearing the Iron Boots
  51. -Damage boosting
  52. -Touching misplaced or accidentally exposed loading zones (e.g. Early Jabu or Trials Skip)
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