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- import UIKit
- class ViewController: UIViewController {
- @IBOutlet weak var imageView: UIImageView!
- override func viewDidLoad() {
- super.viewDidLoad()
- // Do any additional setup after loading the view, typically from a nib.
- imageView.userInteractionEnabled = true
- let gesture = UITapGestureRecognizer(target: self, action: #selector(actionSelected(_:)))
- self.imageView.addGestureRecognizer(gesture)
- let gesture2 = UILongPressGestureRecognizer(target: self, action: #selector(actionLongSelected(_:)))
- self.imageView.addGestureRecognizer(gesture2)
- // let gesture = UITapGestureRecognizer(target: self, action: "actionSelected:")
- // self.imageView.addGestureRecognizer(gesture)
- // let gesture2 = UILongPressGestureRecognizer(target: self, action: "actionLongSelected:")
- // self.imageView.addGestureRecognizer(gesture2)
- }
- func actionSelected(gestureRecognize: UIGestureRecognizer){
- print("Tap here!")
- }
- func actionLongSelected(gestureRecognize: UIGestureRecognizer){
- print("Tap Long here!")
- }
- override func didReceiveMemoryWarning() {
- super.didReceiveMemoryWarning()
- // Dispose of any resources that can be recreated.
- }
- }
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