Advertisement
Guest User

Thickness Fur Doesn't Appear On Load

a guest
Sep 25th, 2021
85
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 17.50 KB | None | 0 0
  1. Initialize engine version: 2018.4.32f1 (fba45da84107)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.1]
  5. Renderer: NVIDIA GeForce RTX 2060 with Max-Q Design (ID=0x1f12)
  6. Vendor:
  7. VRAM: 5980 MB
  8. Driver: 30.0.14.7212
  9. <RI> Initializing input.
  10.  
  11. <RI> Input initialized.
  12.  
  13. <RI> Initialized touch support.
  14.  
  15. UnloadTime: 0.632500 ms
  16. Setting up 8 worker threads for Enlighten.
  17. Thread -> id: 3140 -> priority: 1
  18. Thread -> id: 1528 -> priority: 1
  19. Thread -> id: 2394 -> priority: 1
  20. Thread -> id: 3004 -> priority: 1
  21. Thread -> id: 3014 -> priority: 1
  22. Thread -> id: 2f7c -> priority: 1
  23. Thread -> id: 3dfc -> priority: 1
  24. Thread -> id: 36bc -> priority: 1
  25. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  26. UnloadTime: 1.148300 ms
  27.  
  28. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 2262.
  29. Total: 0.435900 ms (FindLiveObjects: 0.081800 ms CreateObjectMapping: 0.024200 ms MarkObjects: 0.319000 ms DeleteObjects: 0.010600 ms)
  30.  
  31. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  32. UnloadTime: 0.824600 ms
  33.  
  34. Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 2238.
  35. Total: 0.824600 ms (FindLiveObjects: 0.205500 ms CreateObjectMapping: 0.067300 ms MarkObjects: 0.513900 ms DeleteObjects: 0.037100 ms)
  36.  
  37. The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
  38.  
  39. (Filename: Line: 294)
  40.  
  41. main loaded
  42. UnityEngine.Logger:Log(LogType, Object)
  43. UnityEngine.Debug:Log(Object)
  44. YL2.LoadMain:SceneManager_sceneLoaded(Scene, LoadSceneMode)
  45. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  46. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  47.  
  48. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  49.  
  50. CTAA Standard Mode Enabled
  51. UnityEngine.Logger:Log(LogType, Object)
  52. UnityEngine.Debug:Log(Object)
  53. CTAA_PC:Start()
  54.  
  55. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  56.  
  57. Trying to open asset bundle at path: C:/Users/ddrus/Downloads/NSFW/Games/FurryVNE/FurryVNE_Data/StreamingAssets/CC
  58. UnityEngine.Logger:Log(LogType, Object)
  59. UnityEngine.Debug:Log(Object)
  60. YL2.Assets:GetAssetBundle(AssetBundle&)
  61. YL2.Assets:Load(String)
  62. YL2.Preferences:Initialize()
  63. YL2.YL2Object:Initialize(YL2Object)
  64. YL2.YL2Object:Create()
  65. YL2.Preferences:get_Instance()
  66. YL2.YL2App:.ctor()
  67. YL2.YL2App:get_Instance()
  68. YL2.Main:Start()
  69.  
  70. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  71.  
  72. Couldn't find asset bundle at path: C:/Users/ddrus/Downloads/NSFW/Games/FurryVNE/FurryVNE_Data/StreamingAssets/CC
  73. UnityEngine.Logger:Log(LogType, Object)
  74. UnityEngine.Debug:Log(Object)
  75. YL2.Assets:GetAssetBundle(AssetBundle&)
  76. YL2.Assets:Load(String)
  77. YL2.Preferences:Initialize()
  78. YL2.YL2Object:Initialize(YL2Object)
  79. YL2.YL2Object:Create()
  80. YL2.Preferences:get_Instance()
  81. YL2.YL2App:.ctor()
  82. YL2.YL2App:get_Instance()
  83. YL2.Main:Start()
  84.  
  85. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  86.  
  87. Main started
  88. UnityEngine.Logger:Log(LogType, Object)
  89. UnityEngine.Debug:Log(Object)
  90.  
  91. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  92.  
  93. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
  94.  
  95. (Filename: Line: 560)
  96.  
  97. Unable to attach info events to CellView of type YL2.InspectorPropertyCellViewAction. Is info button missing?
  98. UnityEngine.Logger:Log(LogType, Object)
  99. UnityEngine.Debug:Log(Object)
  100. YL2.InspectorCellViewProperty:Awake()
  101.  
  102. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  103.  
  104. FurryVNE Version Date: 2021-09-23 21:38:01
  105. UnityEngine.Logger:Log(LogType, Object)
  106. UnityEngine.Debug:Log(Object)
  107. YL2.AssetDB:LoadDB(Dictionary`2&, Dictionary`2&, HashSet`1&)
  108. YL2.AssetDB:get_Instance()
  109. YL2.AssetDB:ListAssets(String)
  110. YL2.CC.TextureShapes:.ctor(RenderTexture)
  111. YL2.CC.CharacterBuilder:Initialize()
  112. YL2.YL2Object:Initialize(YL2Object)
  113. YL2.CC.CharacterBuilder:Create(StateCharacterCreator)
  114. YL2.CC.StateCharacterCreator:_Enter()
  115. YL2.StateManager:set_Current(State)
  116. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  117. RTEditor.RedoStartHandler:Invoke()
  118. RTEditor.RedoStartHandler:Invoke()
  119. RTEditor.RedoStartHandler:Invoke()
  120. RTEditor.RedoStartHandler:Invoke()
  121. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  122. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  123.  
  124. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  125.  
  126. FurryVNE Build Version: 2021-09-23
  127. UnityEngine.Logger:Log(LogType, Object)
  128. UnityEngine.Debug:Log(Object)
  129. YL2.AssetDB:LoadDB(Dictionary`2&, Dictionary`2&, HashSet`1&)
  130. YL2.AssetDB:get_Instance()
  131. YL2.AssetDB:ListAssets(String)
  132. YL2.CC.TextureShapes:.ctor(RenderTexture)
  133. YL2.CC.CharacterBuilder:Initialize()
  134. YL2.YL2Object:Initialize(YL2Object)
  135. YL2.CC.CharacterBuilder:Create(StateCharacterCreator)
  136. YL2.CC.StateCharacterCreator:_Enter()
  137. YL2.StateManager:set_Current(State)
  138. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  139. RTEditor.RedoStartHandler:Invoke()
  140. RTEditor.RedoStartHandler:Invoke()
  141. RTEditor.RedoStartHandler:Invoke()
  142. RTEditor.RedoStartHandler:Invoke()
  143. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  144. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  145.  
  146. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  147.  
  148. Warning! Not using cache for MeshNormals!
  149. UnityEngine.Logger:Log(LogType, Object)
  150. UnityEngine.Debug:Log(Object)
  151. YL2.MeshNormals:GetCachedFlattenedVertexConnections(Vector3[], Int32[], Color[], String)
  152. YL2.MeshNormals:.ctor(Vector3[], Int32[], String, Color[], Int32, Int32)
  153. YL2.CC.MeshBuilder:MergeMeshes(SkeletonMergeResult, Mesh[], Int32[])
  154. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  155. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  156. YL2.YL2Object:LoadLocal(ES2Data)
  157. YL2.YL2Object:Load(ES2Data)
  158. YL2.CC.StateCharacterCreator:_Enter()
  159. YL2.StateManager:set_Current(State)
  160. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  161. RTEditor.RedoStartHandler:Invoke()
  162. RTEditor.RedoStartHandler:Invoke()
  163. RTEditor.RedoStartHandler:Invoke()
  164. RTEditor.RedoStartHandler:Invoke()
  165. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  166. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  167.  
  168. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  169.  
  170. Took 0.0076 ms to apply blend shapes on cpu.
  171. UnityEngine.Logger:Log(LogType, Object)
  172. UnityEngine.Debug:Log(Object)
  173. YL2.MeshSkinner:ApplyBlendShapesCPU(SkinnedMeshRenderer, Vector3[], Vector3[], Vector3[], String[], Single[])
  174. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  175. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  176. YL2.YL2Object:LoadLocal(ES2Data)
  177. YL2.YL2Object:Load(ES2Data)
  178. YL2.CC.StateCharacterCreator:_Enter()
  179. YL2.StateManager:set_Current(State)
  180. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  181. RTEditor.RedoStartHandler:Invoke()
  182. RTEditor.RedoStartHandler:Invoke()
  183. RTEditor.RedoStartHandler:Invoke()
  184. RTEditor.RedoStartHandler:Invoke()
  185. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  186. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  187.  
  188. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  189.  
  190. MapTriangleVerticesToQuadVertices: 1.0477 ms
  191. Total time: 1.0562 ms
  192. UnityEngine.Logger:Log(LogType, Object)
  193. UnityEngine.Debug:Log(Object)
  194. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  195. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  196. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  197. YL2.YL2Object:LoadLocal(ES2Data)
  198. YL2.YL2Object:Load(ES2Data)
  199. YL2.CC.StateCharacterCreator:_Enter()
  200. YL2.StateManager:set_Current(State)
  201. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  202. RTEditor.RedoStartHandler:Invoke()
  203. RTEditor.RedoStartHandler:Invoke()
  204. RTEditor.RedoStartHandler:Invoke()
  205. RTEditor.RedoStartHandler:Invoke()
  206. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  207. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  208.  
  209. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  210.  
  211. QuadMesh.Merge(): 29.6076 ms
  212. Total time: 29.6108 ms
  213. UnityEngine.Logger:Log(LogType, Object)
  214. UnityEngine.Debug:Log(Object)
  215. YL2.QuadMesh:MergeAll(QuadMesh[])
  216. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  217. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  218. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  219. YL2.YL2Object:LoadLocal(ES2Data)
  220. YL2.YL2Object:Load(ES2Data)
  221. YL2.CC.StateCharacterCreator:_Enter()
  222. YL2.StateManager:set_Current(State)
  223. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  224. RTEditor.RedoStartHandler:Invoke()
  225. RTEditor.RedoStartHandler:Invoke()
  226. RTEditor.RedoStartHandler:Invoke()
  227. RTEditor.RedoStartHandler:Invoke()
  228. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  229. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  230.  
  231. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  232.  
  233. MapTriangleVerticesToQuadVertices: 1.4332 ms
  234. Total time: 1.4395 ms
  235. UnityEngine.Logger:Log(LogType, Object)
  236. UnityEngine.Debug:Log(Object)
  237. YL2.QuadMesh:MapTriangleVerticesToQuadVertices(QuadMesh, Vector3[], KDTree)
  238. YL2.QuadMesh:Prepare(Vector3[], KDTree)
  239. YL2.Utils.QuadMeshAssetLoader:LoadAndPrepareQuadMeshFromQMs(Vector3[], KDTree, Matrix4x4, QuadMesh[], QuadMesh[], String[])
  240. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  241. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  242. YL2.YL2Object:LoadLocal(ES2Data)
  243. YL2.YL2Object:Load(ES2Data)
  244. YL2.CC.StateCharacterCreator:_Enter()
  245. YL2.StateManager:set_Current(State)
  246. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  247. RTEditor.RedoStartHandler:Invoke()
  248. RTEditor.RedoStartHandler:Invoke()
  249. RTEditor.RedoStartHandler:Invoke()
  250. RTEditor.RedoStartHandler:Invoke()
  251. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  252. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  253.  
  254. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  255.  
  256. CharacterSkinner initialized
  257. UnityEngine.Logger:Log(LogType, Object)
  258. UnityEngine.Debug:Log(Object)
  259. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  260. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  261. YL2.YL2Object:LoadLocal(ES2Data)
  262. YL2.YL2Object:Load(ES2Data)
  263. YL2.CC.StateCharacterCreator:_Enter()
  264. YL2.StateManager:set_Current(State)
  265. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  266. RTEditor.RedoStartHandler:Invoke()
  267. RTEditor.RedoStartHandler:Invoke()
  268. RTEditor.RedoStartHandler:Invoke()
  269. RTEditor.RedoStartHandler:Invoke()
  270. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  271. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  272.  
  273. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  274.  
  275. Missing shape i_breast
  276. UnityEngine.Logger:Log(LogType, Object)
  277. UnityEngine.Debug:LogWarning(Object)
  278. YL2.CC.CharacterShapes:SubtractBaseInflationFromBodyTypeInflationBlendShapes()
  279. YL2.CC.CharacterShapes:SetupSkinner(CharacterSkinner)
  280. YL2.CC.CharacterBuilder:BuildMesh(Single, Boolean)
  281. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  282. YL2.YL2Object:LoadLocal(ES2Data)
  283. YL2.YL2Object:Load(ES2Data)
  284. YL2.CC.StateCharacterCreator:_Enter()
  285. YL2.StateManager:set_Current(State)
  286. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  287. RTEditor.RedoStartHandler:Invoke()
  288. RTEditor.RedoStartHandler:Invoke()
  289. RTEditor.RedoStartHandler:Invoke()
  290. RTEditor.RedoStartHandler:Invoke()
  291. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  292. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  293.  
  294. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  295.  
  296. Took 20.7036 ms to rebuild shapes on GPU.
  297. UnityEngine.Logger:Log(LogType, Object)
  298. UnityEngine.Debug:Log(Object)
  299. YL2.CC.CharacterBuilder:RebuildShapesGPU()
  300. YL2.CC.CharacterBuilder:RebuildShapes()
  301. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  302. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  303. YL2.YL2Object:LoadLocal(ES2Data)
  304. YL2.YL2Object:Load(ES2Data)
  305. YL2.CC.StateCharacterCreator:_Enter()
  306. YL2.StateManager:set_Current(State)
  307. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  308. RTEditor.RedoStartHandler:Invoke()
  309. RTEditor.RedoStartHandler:Invoke()
  310. RTEditor.RedoStartHandler:Invoke()
  311. RTEditor.RedoStartHandler:Invoke()
  312. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  313. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  314.  
  315. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  316.  
  317. Took 4.435 ms to RefreshBakerMesh().
  318. UnityEngine.Logger:Log(LogType, Object)
  319. UnityEngine.Debug:Log(Object)
  320. YL2.CC.CharacterBuilder:RefreshBakerMesh()
  321. YL2.CC.CharacterBuilder:RebuildShapes()
  322. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  323. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  324. YL2.YL2Object:LoadLocal(ES2Data)
  325. YL2.YL2Object:Load(ES2Data)
  326. YL2.CC.StateCharacterCreator:_Enter()
  327. YL2.StateManager:set_Current(State)
  328. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  329. RTEditor.RedoStartHandler:Invoke()
  330. RTEditor.RedoStartHandler:Invoke()
  331. RTEditor.RedoStartHandler:Invoke()
  332. RTEditor.RedoStartHandler:Invoke()
  333. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  334. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  335.  
  336. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  337.  
  338. Reset: 0.1139 ms
  339. CalculateRefitParallel: 1.5175 ms
  340. ApplyRefit: 4.4171 ms
  341. Total time: 6.0531 ms
  342. UnityEngine.Logger:Log(LogType, Object)
  343. UnityEngine.Debug:Log(Object)
  344. YL2.CC.CharacterBuilder:RebuildShapes()
  345. YL2.CC.CharacterBuilder:RebuildShapesScheduleMeshUpdate(Single)
  346. YL2.CC.CharacterBuilder:ActuallyLoadLocal(ES2Data)
  347. YL2.YL2Object:LoadLocal(ES2Data)
  348. YL2.YL2Object:Load(ES2Data)
  349. YL2.CC.StateCharacterCreator:_Enter()
  350. YL2.StateManager:set_Current(State)
  351. YL2.StateCharacterCreatorBehaviour:OnEventReady()
  352. RTEditor.RedoStartHandler:Invoke()
  353. RTEditor.RedoStartHandler:Invoke()
  354. RTEditor.RedoStartHandler:Invoke()
  355. RTEditor.RedoStartHandler:Invoke()
  356. UnityEngine.Events.UnityAction`2:Invoke(T0, T1)
  357. UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode)
  358.  
  359. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  360.  
  361. [0925/132226.775:INFO:API.cpp(289)] zfb_init: Started browser
  362. [0925/132226.775:INFO:API.cpp(291)] zfb_init: Using --disable-smooth-scrolling
  363. [0925/132226.776:INFO:API.cpp(291)] zfb_init: Using --enable-system-flash
  364. Screen refreshrate is 120
  365. UnityEngine.Logger:Log(LogType, Object)
  366. UnityEngine.Debug:Log(Object)
  367. YL2.Preferences:TargetFramerate_EventOnChangedGeneric(TargetFramerate)
  368. RTEditor.ActiveGizmoTypeChangedHandler:Invoke(GizmoType)
  369. YL2.SerializedProperty`1:ActuallyFireEventOnChanged()
  370. YL2.Preferences:OnPostLoadLocal()
  371. YL2.YL2Object:LoadLocal(ES2Data)
  372. YL2.Preferences:<Initialize>b__23_0()
  373. RTEditor.RedoStartHandler:Invoke()
  374. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  375. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  376.  
  377. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  378.  
  379. Rebuilt mesh collider
  380. UnityEngine.Logger:Log(LogType, Object)
  381. UnityEngine.Debug:Log(Object)
  382. RTEditor.RedoStartHandler:Invoke()
  383. YL2.<_DelayedCallCoroutine>d__8:MoveNext()
  384. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  385.  
  386. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  387.  
  388. Reset: 0.1969 ms
  389. CalculateRefitParallel: 0.2833 ms
  390. ApplyRefit: 3.4952 ms
  391. Total time: 3.9801 ms
  392. UnityEngine.Logger:Log(LogType, Object)
  393. UnityEngine.Debug:Log(Object)
  394. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  395. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  396. YL2.CC.<BreastControllerRefit>d__292:MoveNext()
  397. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  398.  
  399. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  400.  
  401. Reset: 0.0757 ms
  402. CalculateRefitParallel: 0.2806 ms
  403. ApplyRefit: 3.6313 ms
  404. Total time: 3.9922 ms
  405. UnityEngine.Logger:Log(LogType, Object)
  406. UnityEngine.Debug:Log(Object)
  407. YL2.CC.SkeletonShapes:CalculateShapes(BlendShapeTarget[][])
  408. YL2.CC.BreastController:RefreshSkeletonShapes(Mesh, Vector3[], Matrix4x4, CharacterSkinner, Skeleton)
  409. YL2.CC.<BreastControllerRefit>d__292:MoveNext()
  410. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  411.  
  412. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  413.  
  414. CalculateCorrectiveShapes: 17.5726 ms
  415. Total time: 17.5749 ms
  416. UnityEngine.Logger:Log(LogType, Object)
  417. UnityEngine.Debug:Log(Object)
  418. YL2.CC.CharacterBuilder:CalculateCorrectiveShapes()
  419. YL2.CC.<ScheduleComputeCorrectiveShapesCoroutine>d__274:MoveNext()
  420. YL2.<WrappedCoroutine>d__21:MoveNext()
  421. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  422.  
  423. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  424.  
  425. The referenced script on this Behaviour (Game Object 'Main Camera (1)') is missing!
  426.  
  427. (Filename: Line: 294)
  428.  
  429. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  430. UnloadTime: 0.127900 ms
  431.  
  432. Unloading 206 unused Assets to reduce memory usage. Loaded Objects now: 13098.
  433. Total: 45.853100 ms (FindLiveObjects: 0.633200 ms CreateObjectMapping: 0.133800 ms MarkObjects: 44.783800 ms DeleteObjects: 0.302100 ms)
  434.  
  435. Refreshed 0 assets.
  436. UnityEngine.Logger:Log(LogType, Object)
  437. UnityEngine.Debug:Log(Object)
  438. YL2.LocalAssetManager:RefreshAssets()
  439. EnhancedScrollerDemos.SelectionDemo.SelectedChangedDelegate:Invoke(Boolean)
  440.  
  441. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  442.  
  443.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement