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- common/compiledcaptionswap.cpp
- common/studiobyteswap.h
- devtools/bin/fxc_prep.pl
- devtools/bin/psh_prep.pl
- devtools/bin/updateshaders.pl
- devtools/bin/vsh_prep.pl
- game/client/achievement_notification_panel.h
- game/client/basepresence.cpp
- game/client/basepresence.h
- game/client/basepresence_xbox.cpp
- game/client/beamdraw.h
- game/client/cbase.h
- game/client/cdll_bounded_cvars.h
- game/client/classmap.cpp
- game/client/cliententitylist.cpp
- game/client/clientmode.h
- game/client/clientmode_normal.cpp
- game/client/clientmode_normal.h
- game/client/clientsideeffects.cpp
- game/client/clientsideeffects.h
- game/client/client_factorylist.cpp
- game/client/client_factorylist.h
- game/client/cl_animevent.h
- game/client/cl_mat_stub.cpp
- game/client/cl_mat_stub.h
- game/client/colorcorrectionmgr.cpp
- game/client/colorcorrectionmgr.h
- game/client/commentary_modelviewer.h
- game/client/c_ai_basehumanoid.cpp
- game/client/c_ai_basenpc.h
- game/client/c_basecombatweapon.h
- game/client/c_basedoor.cpp
- game/client/c_basedoor.h
- game/client/c_basetempentity.cpp
- game/client/c_basetempentity.h
- game/client/c_breakableprop.cpp
- game/client/c_breakableprop.h
- game/client/c_effects.h
- game/client/c_entityparticletrail.cpp
- game/client/c_env_fog_controller.cpp
- game/client/c_env_fog_controller.h
- game/client/c_env_particlescript.cpp
- game/client/c_env_projectedtexture.cpp
- game/client/C_Env_Projected_Texture.h
- game/client/c_env_tonemap_controller.cpp
- game/client/c_fire_smoke.h
- game/client/c_func_dust.h
- game/client/c_func_lod.cpp
- game/client/c_func_occluder.cpp
- game/client/c_func_reflective_glass.h
- game/client/c_func_tracktrain.cpp
- game/client/c_gib.cpp
- game/client/c_hairball.cpp
- game/client/c_impact_effects.h
- game/client/c_lightglow.cpp
- game/client/c_movie_explosion.cpp
- game/client/c_particle_fire.cpp
- game/client/c_physbox.cpp
- game/client/c_physbox.h
- game/client/c_physicsprop.cpp
- game/client/c_physicsprop.h
- game/client/c_physmagnet.cpp
- game/client/c_pixel_visibility.h
- game/client/c_point_camera.h
- game/client/c_props.cpp
- game/client/c_props.h
- game/client/c_ragdoll_manager.cpp
- game/client/c_rumble.cpp
- game/client/c_rumble.h
- game/client/c_shadowcontrol.cpp
- game/client/c_slideshow_display.h
- game/client/c_smoke_trail.h
- game/client/c_soundscape.h
- game/client/c_spotlight_end.cpp
- game/client/c_sprite_perfmonitor.cpp
- game/client/c_sun.h
- game/client/c_team.cpp
- game/client/c_team.h
- game/client/c_tesla.cpp
- game/client/c_tesla.h
- game/client/c_test_proxytoggle.cpp
- game/client/c_te_basebeam.cpp
- game/client/c_te_basebeam.h
- game/client/c_te_beamentpoint.cpp
- game/client/c_te_beaments.cpp
- game/client/c_te_beamfollow.cpp
- game/client/c_te_beamlaser.cpp
- game/client/c_te_beampoints.cpp
- game/client/c_te_beamring.cpp
- game/client/c_te_beamringpoint.cpp
- game/client/c_te_beamspline.cpp
- game/client/c_te_bspdecal.cpp
- game/client/c_te_bubbles.cpp
- game/client/c_te_bubbletrail.cpp
- game/client/c_te_clientprojectile.cpp
- game/client/c_te_energysplash.cpp
- game/client/c_te_fizz.cpp
- game/client/c_te_footprint.cpp
- game/client/c_te_impact.cpp
- game/client/c_te_killplayerattachments.cpp
- game/client/c_te_largefunnel.cpp
- game/client/c_te_particlesystem.h
- game/client/c_te_showline.cpp
- game/client/c_tracer.h
- game/client/c_user_message_register.cpp
- game/client/c_user_message_register.h
- game/client/C_WaterLODControl.cpp
- game/client/c_world.h
- game/client/EffectsClient.cpp
- game/client/flashlighteffect.cpp
- game/client/flashlighteffect.h
- game/client/fontabc.h
- game/client/fx_blood.h
- game/client/fx_cube.cpp
- game/client/fx_discreetline.h
- game/client/fx_envelope.cpp
- game/client/fx_envelope.h
- game/client/fx_explosion.h
- game/client/fx_fleck.h
- game/client/fx_impact.h
- game/client/fx_interpvalue.cpp
- game/client/fx_interpvalue.h
- game/client/fx_shelleject.cpp
- game/client/fx_sparks.h
- game/client/fx_staticline.h
- game/client/fx_trail.cpp
- game/client/fx_trail.h
- game/client/gametrace_client.cpp
- game/client/glow_overlay.h
- game/client/history_resource.h
- game/client/hud_animationinfo.cpp
- game/client/hud_basetimer.h
- game/client/hud_base_account.h
- game/client/hud_bitmapnumericdisplay.cpp
- game/client/hud_bitmapnumericdisplay.h
- game/client/hud_chat.cpp
- game/client/hud_chat.h
- game/client/hud_element_helper.cpp
- game/client/hud_numericdisplay.h
- game/client/hud_pdump.h
- game/client/hud_squadstatus.cpp
- game/client/hud_vehicle.h
- game/client/iclassmap.h
- game/client/iclientvehicle.h
- game/client/iconsole.h
- game/client/idebugoverlaypanel.h
- game/client/ifpspanel.h
- game/client/ihudlcd.h
- game/client/iloadingdisc.h
- game/client/inetgraphpanel.h
- game/client/initializer.cpp
- game/client/initializer.h
- game/client/interpolatedvar.cpp
- game/client/in_main.h
- game/client/ipresence.h
- game/client/iprofiling.h
- game/client/itextmessage.h
- game/client/ivieweffects.h
- game/client/iviewrender_beams.h
- game/client/ivmodemanager.h
- game/client/kbutton.h
- game/client/lerp_functions.h
- game/client/movehelper_client.h
- game/client/panelmetaclassmgr.h
- game/client/particledraw.h
- game/client/particles_attractor.h
- game/client/particles_ez.h
- game/client/particles_localspace.cpp
- game/client/particles_localspace.h
- game/client/particle_collision.h
- game/client/particle_litsmokeemitter.cpp
- game/client/particle_litsmokeemitter.h
- game/client/particle_prototype.cpp
- game/client/particle_prototype.h
- game/client/particle_simple3d.h
- game/client/perfvisualbenchmark.h
- game/client/physics.h
- game/client/playerandobjectenumerator.cpp
- game/client/prediction_private.h
- game/client/rendertexture.h
- game/client/ScreenSpaceEffects.h
- game/client/simple_keys.h
- game/client/stdafx.cpp
- game/client/TeamBitmapImage.h
- game/client/text_message.h
- game/client/timedevent.h
- game/client/toolframework_client.h
- game/client/vgui_basepanel.h
- game/client/vgui_consolepanel.cpp
- game/client/vgui_entityimagepanel.h
- game/client/vgui_game_viewport.cpp
- game/client/vgui_game_viewport.h
- game/client/vgui_grid.cpp
- game/client/vgui_grid.h
- game/client/vgui_imagehealthpanel.cpp
- game/client/vgui_int.h
- game/client/viewangleanim.cpp
- game/client/viewangleanim.h
- game/client/viewdebug.h
- game/client/weapons_resource.cpp
- game/client/episodic/c_prop_coreball.cpp
- game/client/episodic/c_prop_scalable.cpp
- game/client/episodic/c_vehicle_jeep_episodic.cpp
- game/client/episodic/c_weapon_hopwire.cpp
- game/client/game_controls/intromenu.h
- game/client/game_controls/mapoverview.h
- game/client/game_controls/mouseoverpanelbutton.h
- game/client/game_controls/NavProgress.h
- game/client/hl2/clientmode_hlnormal.cpp
- game/client/hl2/clientmode_hlnormal.h
- game/client/hl2/c_antlion_dust.cpp
- game/client/hl2/c_barney.cpp
- game/client/hl2/c_basehelicopter.cpp
- game/client/hl2/c_basehelicopter.h
- game/client/hl2/c_basehlcombatweapon.cpp
- game/client/hl2/c_basehlcombatweapon.h
- game/client/hl2/c_citadel_effects.cpp
- game/client/hl2/c_corpse.cpp
- game/client/hl2/c_corpse.h
- game/client/hl2/c_env_alyxtemp.cpp
- game/client/hl2/c_env_headcrabcanister.cpp
- game/client/hl2/C_Func_Monitor.cpp
- game/client/hl2/c_func_tankmortar.cpp
- game/client/hl2/c_hl2_playerlocaldata.cpp
- game/client/hl2/c_hl2_playerlocaldata.h
- game/client/hl2/c_prop_combine_ball.h
- game/client/hl2/c_script_intro.cpp
- game/client/hl2/c_vehicle_cannon.cpp
- game/client/hl2/c_vehicle_crane.cpp
- game/client/hl2/c_waterbullet.cpp
- game/client/hl2/c_weapon__stubs_hl2.cpp
- game/client/hl2/fx_hl2_impacts.cpp
- game/client/hl2/hl2_clientmode.cpp
- game/client/hl2/hl_in_main.cpp
- game/client/hl2/hl_prediction.cpp
- game/client/hl2/hud_ammo.cpp
- game/client/hl2/hud_battery.cpp
- game/client/hl2/hud_suitpower.cpp
- game/client/hl2/hud_suitpower.h
- game/client/hl2/vgui_rootpanel_hl2.cpp
- game/client/hl2mp/clientmode_hl2mpnormal.cpp
- game/client/hl2mp/clientmode_hl2mpnormal.h
- game/client/hl2mp/hl2mp_hud_chat.cpp
- game/client/hl2mp/hl2mp_hud_chat.h
- game/client/sdk/c_sdk_env_sparkler.cpp
- game/client/sdk/c_te_firebullets.cpp
- game/client/sdk/sdk_hud_ammo.cpp
- game/client/sdk/sdk_in_main.cpp
- game/client/sdk/sdk_prediction.cpp
- game/server/actanimating.cpp
- game/server/actanimating.h
- game/server/ai_basenpc_flyer.cpp
- game/server/ai_basenpc_flyer.h
- game/server/ai_basenpc_flyer_new.cpp
- game/server/ai_basenpc_flyer_new.h
- game/server/ai_basenpc_movement.cpp
- game/server/ai_basenpc_physicsflyer.cpp
- game/server/ai_basenpc_squad.cpp
- game/server/ai_behavior.cpp
- game/server/ai_behavior_assault.h
- game/server/ai_behavior_fear.cpp
- game/server/ai_behavior_fear.h
- game/server/ai_behavior_follow.h
- game/server/ai_behavior_lead.h
- game/server/ai_behavior_passenger.cpp
- game/server/ai_behavior_passenger.h
- game/server/ai_behavior_rappel.h
- game/server/ai_behavior_standoff.cpp
- game/server/ai_behavior_standoff.h
- game/server/ai_condition.cpp
- game/server/ai_condition.h
- game/server/AI_Criteria.h
- game/server/ai_default.cpp
- game/server/ai_default.h
- game/server/ai_dynamiclink.cpp
- game/server/ai_dynamiclink.h
- game/server/ai_event.cpp
- game/server/ai_eventresponse.cpp
- game/server/ai_eventresponse.h
- game/server/ai_goalentity.cpp
- game/server/ai_goalentity.h
- game/server/ai_hull.cpp
- game/server/ai_initutils.cpp
- game/server/ai_initutils.h
- game/server/AI_Interest_Target.h
- game/server/ai_link.cpp
- game/server/ai_link.h
- game/server/ai_localnavigator.h
- game/server/ai_looktarget.cpp
- game/server/ai_looktarget.h
- game/server/ai_memory.cpp
- game/server/ai_memory.h
- game/server/ai_motor.h
- game/server/ai_moveprobe.h
- game/server/ai_moveshoot.cpp
- game/server/ai_moveshoot.h
- game/server/ai_movesolver.cpp
- game/server/ai_movesolver.h
- game/server/ai_movetypes.h
- game/server/ai_namespaces.cpp
- game/server/ai_namespaces.h
- game/server/ai_navgoaltype.h
- game/server/ai_navtype.h
- game/server/ai_network.h
- game/server/ai_networkmanager.h
- game/server/ai_node.cpp
- game/server/ai_node.h
- game/server/ai_npcstate.h
- game/server/ai_obstacle_type.h
- game/server/ai_pathfinder.h
- game/server/ai_planesolver.h
- game/server/ai_relationship.cpp
- game/server/AI_ResponseSystem.h
- game/server/ai_route.h
- game/server/ai_routedist.h
- game/server/ai_saverestore.cpp
- game/server/ai_saverestore.h
- game/server/ai_scriptconditions.cpp
- game/server/ai_scriptconditions.h
- game/server/ai_senses.cpp
- game/server/ai_senses.h
- game/server/ai_sentence.cpp
- game/server/ai_sentence.h
- game/server/ai_speechfilter.h
- game/server/ai_squad.h
- game/server/ai_squadslot.cpp
- game/server/ai_squadslot.h
- game/server/ai_tacticalservices.cpp
- game/server/ai_tacticalservices.h
- game/server/ai_task.cpp
- game/server/ai_task.h
- game/server/ai_trackpather.cpp
- game/server/ai_trackpather.h
- game/server/ai_utils.cpp
- game/server/ai_utils.h
- game/server/ai_waypoint.h
- game/server/BaseAnimatingOverlay.h
- game/server/basebludgeonweapon.h
- game/server/basecombatweapon.h
- game/server/basegrenade_concussion.cpp
- game/server/basegrenade_contact.cpp
- game/server/basegrenade_timed.cpp
- game/server/baseprojectile.cpp
- game/server/baseprojectile.h
- game/server/BasePropDoor.h
- game/server/basetempentity.cpp
- game/server/basetoggle.h
- game/server/baseviewmodel.h
- game/server/base_gameinterface.cpp
- game/server/base_transmit_proxy.cpp
- game/server/base_transmit_proxy.h
- game/server/bitstring.cpp
- game/server/bitstring.h
- game/server/buttons.h
- game/server/cbase.h
- game/server/client.h
- game/server/colorcorrection.cpp
- game/server/colorcorrectionvolume.cpp
- game/server/cplane.cpp
- game/server/CRagdollMagnet.h
- game/server/damagemodifier.cpp
- game/server/damagemodifier.h
- game/server/data_collector.cpp
- game/server/doors.cpp
- game/server/doors.h
- game/server/effects.h
- game/server/EffectsServer.cpp
- game/server/entityapi.h
- game/server/entityblocker.h
- game/server/EntityDissolve.cpp
- game/server/EntityDissolve.h
- game/server/EntityFlame.cpp
- game/server/EntityFlame.h
- game/server/entityinput.h
- game/server/entityoutput.h
- game/server/EntityParticleTrail.cpp
- game/server/EntityParticleTrail.h
- game/server/EnvFade.cpp
- game/server/EnvLaser.cpp
- game/server/EnvLaser.h
- game/server/EnvMessage.h
- game/server/envmicrophone.h
- game/server/env_debughistory.h
- game/server/env_entity_maker.cpp
- game/server/env_particlescript.cpp
- game/server/env_player_surface_trigger.cpp
- game/server/env_player_surface_trigger.h
- game/server/env_projectedtexture.cpp
- game/server/env_screenoverlay.cpp
- game/server/env_texturetoggle.cpp
- game/server/env_zoom.h
- game/server/eventqueue.h
- game/server/event_tempentity_tester.h
- game/server/explode.cpp
- game/server/explode.h
- game/server/filters.h
- game/server/fire.cpp
- game/server/fire.h
- game/server/fire_smoke.cpp
- game/server/fire_smoke.h
- game/server/fish.cpp
- game/server/fish.h
- game/server/forcefeedback.cpp
- game/server/fourwheelvehiclephysics.h
- game/server/func_areaportal.cpp
- game/server/func_areaportalbase.cpp
- game/server/func_areaportalbase.h
- game/server/func_areaportalwindow.cpp
- game/server/func_areaportalwindow.h
- game/server/func_dust.cpp
- game/server/func_ladder_endpoint.cpp
- game/server/func_lod.cpp
- game/server/func_movelinear.h
- game/server/func_occluder.cpp
- game/server/func_reflective_glass.cpp
- game/server/func_smokevolume.cpp
- game/server/game.h
- game/server/gametrace_dll.cpp
- game/server/gameweaponmanager.cpp
- game/server/gameweaponmanager.h
- game/server/genericmonster.cpp
- game/server/gib.h
- game/server/globals.cpp
- game/server/globals.h
- game/server/globalstate.h
- game/server/globalstate_private.h
- game/server/grenadethrown.cpp
- game/server/grenadethrown.h
- game/server/guntarget.cpp
- game/server/hierarchy.cpp
- game/server/hierarchy.h
- game/server/hl1_CBaseHelicopter.h
- game/server/h_cycler.h
- game/server/h_export.cpp
- game/server/ilagcompensationmanager.h
- game/server/info_camera_link.cpp
- game/server/info_camera_link.h
- game/server/info_overlay_accessor.cpp
- game/server/init_factory.cpp
- game/server/init_factory.h
- game/server/intermission.cpp
- game/server/iscorer.h
- game/server/iservervehicle.h
- game/server/lights.h
- game/server/locksounds.h
- game/server/logicauto.cpp
- game/server/logicrelay.cpp
- game/server/logicrelay.h
- game/server/logic_achievement.cpp
- game/server/logic_measure_movement.cpp
- game/server/logic_mirror_movement.cpp
- game/server/logic_navigation.cpp
- game/server/mapentities.h
- game/server/maprules.h
- game/server/MaterialModifyControl.cpp
- game/server/message_entity.cpp
- game/server/modelentities.cpp
- game/server/modelentities.h
- game/server/monstermaker.cpp
- game/server/monstermaker.h
- game/server/movehelper_server.h
- game/server/movement.cpp
- game/server/movie_explosion.cpp
- game/server/movie_explosion.h
- game/server/ndebugoverlay.h
- game/server/npc_talker.cpp
- game/server/npc_vehicledriver.h
- game/server/particle_fire.cpp
- game/server/particle_fire.h
- game/server/particle_light.cpp
- game/server/particle_light.h
- game/server/particle_smokegrenade.cpp
- game/server/particle_smokegrenade.h
- game/server/pathcorner.cpp
- game/server/physconstraint_sounds.h
- game/server/physics.h
- game/server/physics_collisionevent.h
- game/server/physics_fx.h
- game/server/physics_impact_damage.h
- game/server/physics_npc_solver.h
- game/server/physobj.h
- game/server/phys_controller.h
- game/server/plasma.cpp
- game/server/plasma.h
- game/server/player_command.h
- game/server/player_pickup.h
- game/server/player_resource.h
- game/server/plugin_check.cpp
- game/server/pointanglesensor.cpp
- game/server/pointhurt.cpp
- game/server/point_camera.cpp
- game/server/point_camera.h
- game/server/point_playermoveconstraint.cpp
- game/server/point_template.cpp
- game/server/point_template.h
- game/server/pushentity.h
- game/server/RagdollBoogie.cpp
- game/server/RagdollBoogie.h
- game/server/rope.h
- game/server/scratchpad_gamedll_helpers.cpp
- game/server/scratchpad_gamedll_helpers.h
- game/server/scripted.h
- game/server/scriptedtarget.cpp
- game/server/scriptedtarget.h
- game/server/ServerNetworkProperty.cpp
- game/server/ServerNetworkProperty.h
- game/server/shadowcontrol.cpp
- game/server/SkyCamera.cpp
- game/server/SkyCamera.h
- game/server/smokestack.cpp
- game/server/smokestack.h
- game/server/smoke_trail.cpp
- game/server/smoke_trail.h
- game/server/soundent.h
- game/server/spark.h
- game/server/spotlightend.cpp
- game/server/spotlightend.h
- game/server/sprite_perfmonitor.cpp
- game/server/stdafx.cpp
- game/server/steamjet.cpp
- game/server/steamjet.h
- game/server/sun.cpp
- game/server/tanktrain.cpp
- game/server/te.cpp
- game/server/team_control_point_round.h
- game/server/team_spawnpoint.cpp
- game/server/team_spawnpoint.h
- game/server/TemplateEntities.h
- game/server/tempmonster.cpp
- game/server/tesla.cpp
- game/server/tesla.h
- game/server/testfunctions.cpp
- game/server/testtraceline.cpp
- game/server/test_proxytoggle.cpp
- game/server/test_stressentities.cpp
- game/server/test_stressentities.h
- game/server/textstatsmgr.cpp
- game/server/textstatsmgr.h
- game/server/te_armorricochet.cpp
- game/server/te_basebeam.cpp
- game/server/te_basebeam.h
- game/server/te_beamentpoint.cpp
- game/server/te_beaments.cpp
- game/server/te_beamfollow.cpp
- game/server/te_beamlaser.cpp
- game/server/te_beampoints.cpp
- game/server/te_beamring.cpp
- game/server/te_beamringpoint.cpp
- game/server/te_beamspline.cpp
- game/server/te_bloodsprite.cpp
- game/server/te_bloodstream.cpp
- game/server/te_breakmodel.cpp
- game/server/te_bspdecal.cpp
- game/server/te_bubbles.cpp
- game/server/te_clientprojectile.cpp
- game/server/te_decal.cpp
- game/server/te_dynamiclight.cpp
- game/server/te_energysplash.cpp
- game/server/te_explosion.cpp
- game/server/te_fizz.cpp
- game/server/te_footprintdecal.cpp
- game/server/te_glassshatter.cpp
- game/server/te_glowsprite.cpp
- game/server/te_impact.cpp
- game/server/te_killplayerattachments.cpp
- game/server/te_largefunnel.cpp
- game/server/te_muzzleflash.cpp
- game/server/te_particlesystem.cpp
- game/server/te_particlesystem.h
- game/server/te_physicsprop.cpp
- game/server/te_playerdecal.cpp
- game/server/te_projecteddecal.cpp
- game/server/te_showline.cpp
- game/server/te_smoke.cpp
- game/server/te_sparks.cpp
- game/server/te_sprite.cpp
- game/server/te_spritespray.cpp
- game/server/te_worlddecal.cpp
- game/server/timedeventmgr.cpp
- game/server/timedeventmgr.h
- game/server/toolframework_server.cpp
- game/server/toolframework_server.h
- game/server/trigger_portal.cpp
- game/server/variant_t.cpp
- game/server/variant_t.h
- game/server/vguiscreen.cpp
- game/server/vguiscreen.h
- game/server/waterbullet.cpp
- game/server/waterbullet.h
- game/server/WaterLODControl.cpp
- game/server/wcedit.h
- game/server/weapon_cubemap.cpp
- game/server/weight_button.cpp
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- game/server/episodic/ai_behavior_alyx_injured.cpp
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- game/server/hl2/ai_behavior_functank.h
- game/server/hl2/ai_behavior_holster.cpp
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- game/server/hl2/antlion_maker.cpp
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- game/server/hl2/ar2_explosion.cpp
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- game/server/hl2/grenade_spit.cpp
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- game/server/hl2/hl2_playerlocaldata.cpp
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- public/vgui_controls/ImageList.h
- public/vgui_controls/InputDialog.h
- public/vgui_controls/KeyBindingHelpDialog.h
- public/vgui_controls/KeyBoardEditorDialog.h
- public/vgui_controls/KeyRepeat.h
- public/vgui_controls/ListViewPanel.h
- public/vgui_controls/MenuButton.h
- public/vgui_controls/MenuItem.h
- public/vgui_controls/MessageBox.h
- public/vgui_controls/MessageDialog.h
- public/vgui_controls/PanelAnimationVar.h
- public/vgui_controls/PHandle.h
- public/vgui_controls/ProgressBox.h
- public/vgui_controls/PropertyDialog.h
- public/vgui_controls/PropertyPage.h
- public/vgui_controls/RotatingProgressBar.h
- public/vgui_controls/savedocumentquery.h
- public/vgui_controls/Splitter.h
- public/vgui_controls/ToggleButton.h
- public/vgui_controls/ToolWindow.h
- public/vgui_controls/TreeView.h
- public/vgui_controls/TreeViewListControl.h
- public/vgui_controls/URLLabel.h
- public/vgui_controls/WizardPanel.h
- public/vgui_controls/WizardSubPanel.h
- public/vphysics/collision_set.h
- public/vphysics/constraints.h
- public/vphysics/friction.h
- public/vphysics/object_hash.h
- public/vphysics/player_controller.h
- public/vphysics/stats.h
- public/vphysics/vehicles.h
- public/vphysics/virtualmesh.h
- public/vstdlib/cvar.h
- public/vstdlib/IKeyValuesSystem.h
- public/vstdlib/iprocessutils.h
- public/vstdlib/random.h
- public/vstdlib/vcover.h
- public/vstdlib/vstdlib.h
- tier1/byteswap.cpp
- tier1/characterset.cpp
- tier1/checksum_crc.cpp
- tier1/diff.cpp
- tier1/processor_detect_linux.cpp
- tier1/rangecheckedvar.cpp
- tier1/stringpool.cpp
- tier1/tier1.cpp
- tier1/tokenreader.cpp
- tier1/undiff.cpp
- tier1/uniqueid.cpp
- tier1/utlbufferutil.cpp
- utils/common/consolewnd.cpp
- utils/common/consolewnd.h
- utils/common/ISQLDBReplyTarget.h
- utils/common/map_shared.cpp
- utils/common/map_shared.h
- utils/common/movie.h
- utils/common/mpi_stats.h
- utils/common/mstristrip.cpp
- utils/common/mstristrip.h
- utils/common/MySqlDatabase.cpp
- utils/common/pacifier.h
- utils/common/physdll.cpp
- utils/common/physdll.h
- utils/common/polylib.cpp
- utils/common/polylib.h
- utils/common/qfiles.h
- utils/common/scratchpad_helpers.cpp
- utils/common/scratchpad_helpers.h
- utils/common/threads.cpp
- utils/common/threads.h
- utils/common/tools_minidump.h
- utils/common/utilmatlib.h
- utils/common/vmpi_tools_shared.h
- utils/common/wadlib.c
- utils/common/wadlib.h
- utils/glview/glos.h
- utils/height2normal/height2normal.cpp
- utils/nvtristriplib/nvtristrip.h
- utils/phonemeextractor/extractor_utils.cpp
- utils/phonemeextractor/talkback.doc
- utils/phonemeextractor/talkback.h
- utils/qc_eyes/QC_Eyes.rc
- utils/qc_eyes/res/eye_default.bmp
- utils/qc_eyes/res/eye_lower_hi.bmp
- utils/qc_eyes/res/eye_lower_lo.bmp
- utils/qc_eyes/res/eye_lower_mid.bmp
- utils/qc_eyes/res/eye_upper_hi.bmp
- utils/qc_eyes/res/eye_upper_lo.bmp
- utils/qc_eyes/res/eye_upper_mid.bmp
- utils/qc_eyes/res/eye_XY_L.bmp
- utils/qc_eyes/res/eye_XY_R.bmp
- utils/qc_eyes/res/eye_Z_L.bmp
- utils/qc_eyes/res/eye_Z_R.bmp
- utils/qc_eyes/res/QC_Eyes.ico
- utils/qc_eyes/res/QC_Eyes.rc2
- utils/smdlexp/smdlexp.cpp
- utils/smdlexp/smdlexp.def
- utils/smdlexp/smdlexp.mak
- utils/smdlexp/smdlexp.rc
- utils/smdlexp/smedefs.h
- utils/smdlexp/smexprc.h
- utils/tgadiff/tgadiff.cpp
- utils/vbsp/csg.h
- utils/vbsp/detail.h
- utils/vbsp/disp_vbsp.h
- utils/vbsp/faces.h
- utils/vbsp/glfile.cpp
- utils/vbsp/ivp.h
- utils/vbsp/leakfile.cpp
- utils/vbsp/materialpatch.h
- utils/vbsp/materialsub.cpp
- utils/vbsp/materialsub.h
- utils/vbsp/nodraw.cpp
- utils/vbsp/normals.cpp
- utils/vbsp/notes.txt
- utils/vbsp/portals.h
- utils/vbsp/prtfile.cpp
- utils/vbsp/worldvertextransitionfixup.h
- utils/vbsp/writebsp.h
- utils/vice/vice.cpp
- utils/vmpi/ichannel.h
- utils/vmpi/imysqlwrapper.h
- utils/vmpi/iphelpers.h
- utils/vmpi/messbuf.h
- utils/vmpi/threadhelpers.h
- utils/vmpi/vmpi.h
- utils/vmpi/vmpi_defs.h
- utils/vmpi/vmpi_dispatch.h
- utils/vmpi/vmpi_distribute_work.h
- utils/vmpi/vmpi_filesystem.h
- utils/vmpi/vmpi_parameters.h
- utils/vrad/disp_vrad.cpp
- utils/vrad/disp_vrad.h
- utils/vrad/iincremental.h
- utils/vrad/imagepacker.cpp
- utils/vrad/imagepacker.h
- utils/vrad/incremental.cpp
- utils/vrad/incremental.h
- utils/vrad/leaf_ambient_lighting.cpp
- utils/vrad/leaf_ambient_lighting.h
- utils/vrad/lightmap.h
- utils/vrad/macro_texture.cpp
- utils/vrad/macro_texture.h
- utils/vrad/mpivrad.h
- utils/vrad/notes.txt
- utils/vrad/origface.cpp
- utils/vrad/radial.h
- utils/vrad/samplehash.cpp
- utils/vrad/trace.cpp
- utils/vrad/vismat.cpp
- utils/vrad/vismat.h
- utils/vrad/vrad.cpp
- utils/vrad/vraddetailprops.h
- utils/vrad/vraddll.cpp
- utils/vrad/vraddll.h
- utils/vrad/vrad_dispcoll.cpp
- utils/vrad/vrad_dispcoll.h
- utils/vrad_launcher/stdafx.cpp
- utils/vrad_launcher/stdafx.h
- utils/vrad_launcher/vrad_launcher.cpp
- utils/vvis/flow.cpp
- utils/vvis/mpivis.h
- utils/vvis/vis.h
- utils/vvis/WaterDist.cpp
- utils/vvis_launcher/StdAfx.cpp
- utils/vvis_launcher/StdAfx.h
- utils/vvis_launcher/vvis_launcher.cpp
- vgui2/vgui_controls/AnimatingImagePanel.cpp
- vgui2/vgui_controls/BitmapImagePanel.cpp
- vgui2/vgui_controls/BuildFactoryHelper.cpp
- vgui2/vgui_controls/CheckButtonList.cpp
- vgui2/vgui_controls/Divider.cpp
- vgui2/vgui_controls/ExpandButton.cpp
- vgui2/vgui_controls/GraphPanel.cpp
- vgui2/vgui_controls/InputDialog.cpp
- vgui2/vgui_controls/ListViewPanel.cpp
- vgui2/vgui_controls/MenuBar.cpp
- vgui2/vgui_controls/ProgressBox.cpp
- vgui2/vgui_controls/PropertyDialog.cpp
- vgui2/vgui_controls/ToggleButton.cpp
- vgui2/vgui_controls/TreeViewListControl.cpp
- vgui2/vgui_controls/URLLabel.cpp
- vgui2/vgui_controls/WizardPanel.cpp
- vgui2/vgui_controls/WizardSubPanel.cpp
- * Please note that some files listed here were formerly detected as modified but have had their header comments modified to reduce the amount of noise generated. In other words, some files in this list used to be false positives (i.e. no actual code changes, only header comment mismatches).
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