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- I NO LONGER UPDATE THIS
- Mostly just copy/paste from http://pastebin.com/grSZ38sH with additional details. I wrote these notes to help myself remember the route, but anyone can use them if they wish to.
- --PROLOGUE--
- - Bowser fight (spam Jump)
- - Minimum 9 coins from coin block, get 10 if you are scared of missing a coin
- - Jr. Troopa fight (spam Jump)
- - Collect coins + Fire Flower above the springboard
- - Equip Power Jump (GOOMBARIO JOINS PARTY)
- - Say NO to tutorial
- - 2 coins from present path
- Red/Blue Goomba:
- t1: Power Jump Red Goomba, Headbonk Red Goomba
- t2: Power Jump Blue Goomba, Do Nothing
- t3: Fire Flower
- - Go back 1 screen and hit the recovery block
- Goomba King:
- t1: Power Jump Goomba King, Headbonk Tree
- t2: Power Jump, Headbonk
- - Say NO to tutorial
- Magikoopa:
- t1: Power Jump, Do Nothing
- t2: Power Jump
- -Black Toad Skip/Merlon Skip
- --CHAPTER 1--
- - Coin and Fright J from first screen
- - POW block + 10 coin block from second screen. Proceed to Koopa Village
- - SHOP: 3 pow blocks and 1 fire flower
- - Fuzzy game (KOOPER JOINS PARTY)
- Fuzzies:
- t1: Fire FLower
- - Leave Koopa Village and proceed to the Fortress
- - Grab 5 coins on the ground. Collect Thunder Bolt and Fire Flower
- - Hit recovery block
- - Enter Fortress
- Koopa Troopa:
- t1: Power Jump Koopa, Untimed Power Shell
- LEVEL FP
- - Get Power Bounce
- - Stair skip to get to the pit
- Paratrooa/Koopa:
- *First strike the Paratroopa
- t1: POW Block, Timer Power Shell
- *If missed first stike, Timed Jump Paratroopa
- Paratroopa x2:
- t1: Fright Jar
- Koopa x2:
- t1: POW Block, Timed Power Jump
- - Get 20 coins from fire bars
- - Staircase skip to 2nd floor door
- - Hit recovery block in the jail cell
- - Talk to Bombette (BOMBETTE JOINS PARTY)
- - SWITCH TO KOOPER BEFORE JAIL FIGHT
- Jail Fight:
- t1: POW Block, Timed Power Shell
- - Get coins after fight
- - Back track for key in Power Bounce room
- - Pie Jump(s)
- Cannon Fight:
- *First strike cannons with Bombette
- t1: Thunderbolt, Bomb
- - Hit recovery block and grab coins
- Koopa Bros.:
- t1: Power Jump, Bomb
- t2: Power Jump, Bomb
- t3: POW Block, Do Nothing
- t4: Fire Flower
- --CHAPTER 3--
- - Say NO to tutorial
- - Grab Honey Syrup behind candy cane thing
- Jr Troopa:
- t1: Power Jump, Bomb
- t2: Power Jump, Bomb
- t3: Hammer
- - Buy Speedy Spin. If not there first try go away 2 screens and try again
- - Equip Speedy Spin + Power Bounce.
- - Get Magical Seed from Bub-ulb
- - Bomb the rock and take the train
- - Grab Letters
- - Get Whacka Bump
- - Talk to Parakarry (PARAKARRY JOINS PARTY)
- - Get Ch. 2 Magical Seed from Bub-ulb
- - Get another Whacka Bump
- - Hit recovery block
- - Take train
- - Blue House Skip
- - SWITCH TO PARAKARRY BEFORE BLOOPER FIGHT
- Blooper:
- t1: Power Bounce, Sky Dive
- t2: Power Bounce, Shell Shot
- t3: Jump, Sky Dive
- This kills at 23 power bounces on t2, if you dont get at least 19 bounces, dont shell shot and power bounce on t3 instead
- LEVEL FP [10/15/3]
- - Enter Ch. 5 pipe
- - Talk to Kolorado by volcano
- - Grab Jammin' Jelly
- - Free Sushie from the tree (SUSHIE JOINS PARTY)
- - Get Power Quake
- - Enter Ch. 5 pipe to sewers
- - Equip Power Quake over Power Bounce
- - Enter Dark Koopa room to the left
- *Do not grab more than 1 heart from fight drops
- Dark Koopas: Enter each fight by getting 1st struck
- 1st one:
- t1: Power Quake, Do Nothing
- t2: Power Quake
- Look for fp drop/ pow block drop to be able to take a maple to chap 6
- if not, immediately use honey syrup
- 2nd one:
- t1: Power Quake, Do Nothing
- t2: Power Quake
- or
- t1: Pow Block; Switch to Kooper
- t2: Power Quake; Power Shell
- You will always need to eat jelly right after 2nd fight
- 3rd one:
- t1: Power Quake, Do Nothing
- t2: Power Quake
- if you get enough fp drops after this fight so you 9, that is good too
- - Enter Ch. 3 Pipe
- - Enter Bow's Mansion
- - Super Boots + Switch to Parakarry
- - Talk to Bow (BOW JOINS PARTY)
- - Proceed to Gusty Gulch
- - Grab Repel Gel
- - Enter Tubba Blubba's mansion. Go left
- - Grab key from chest
- - Upgrade Parakarry
- - Get caught by the guard
- - Enter mansion. Go right
- - Spike room for key
- - Grab Mega Rush
- - Get Maple Syrup in the room next to the clock
- - Eat Honey Syrup/Maple Syrup if you have <9 FP before heart fight
- - Grab final key. Return to windmill.
- - Switch badges to Power Bounce and Mega Rush before Heart
- Tubbas Heart:
- t1: Power Bounce, Shell Shot
- t2: Power Bounce, Shell Shot (If necessary)
- Tubba Blubba:
- t1: Timed Jump
- LEVEL BP [10/15/6]
- - Equip Speedy Spin + Power Quake
- - LZS into card
- --CHAPTER 5--
- - Enter Ch. 3 Pipe
- - Enter Ch. 5 Pipe
- - Yoshi/Raphael Skip; Enter volcano
- - Get Fire Shield
- - Get Life Shroom from invisible block
- - Ultra Hammer
- - Get Peril from the fire bars
- - Switch to Sushie before Lava Pirahna
- Lava Pirahna:
- *Don't Block anything in Phase 1
- Phase 1: t1: Power Bounce, Untimed Belly Flop
- t2: Power Bounce, Untimed Belly Flop (If 5+4 Bounce. 5+5 Bounce skips this)
- Phase 2: t1: Squirt, Power Bounce
- t2: Power Bounce, Belly Flop (If not enough damage)
- --CHAPTER 4--
- Peach Scene: Answer first answer for all questions except for Q10
- - Get Seed
- - Enter Ch. 5 Pipe, exit sewers to regular toad town (left from ch. 5 pipe)
- - Enter Ch. 4
- - Get Fire Flower from invisible block at green station
- - Go to pink station
- - Switch to Parakarry, go right, cross the room (wall clip)
- Fuzzies:
- t1: Fire Flower
- - Get Frying Pan
- - Wall clip again to avoid balloon guy
- - Hit left switch and go to red station
- - Grab the Volt Shroom in the room before Lantern Ghost
- Lantern Ghost:
- *Block 1 attack. Need 4 and 5 Bounce
- t1: Volt Shroom, Do Nothing
- t2: Do Nothing, Switch to Goombario
- t3: Headbonk Lantern, Power Bounce
- t4: Headbonk Lantern, Power Bounce
- - WATT JOINS PARTY
- - Upgrade Watt, then exit and go right towards General Guy
- - Grab the Shooting Star
- - Swap to Watt
- General Guy:
- Phase 1: t1: Timed Jump, Electro Dash
- t2: Timed Power Quake OR Star Storm if less than 9FP
- t3: Timed Jump, Paralyze
- t4: Timed Jump 2nd guy
- Phase 2: t1: Repel Gel, Electro Dash
- t2: Power Bounce (4 Bounce), Electro Dash
- t3: Hammer (Refresh if no 4 bounce) , Electro Dash
- LEVEL FP [10/20/6]
- - LZS into card
- --Chapter 2--
- - Hit blue switch and go to blue station
- - Get Chap 3 seed in forest: Right X2, Left, Left, Left until seed, leave
- - Enter Toad Town Tunnels
- - Go left to Electo Blooper
- Electo Blooper:
- *Don't block any attacks
- t1: Do Nothing, Do Nothing
- t2: Untimed Jump, Do Nothing
- t3: Untimed Jump, Do Nothing
- t4: Power Bounce(5 Bounce), Switch to Parakarry
- t5: Shell Shot, Power Bounce (5 Bounce)
- - Jump on switch, and enter left pipe
- - Go to desert, from there go left, up, left, up, left, up, left
- - Enter ruins
- - Keep going right while collecting both keys
- - Go down 1 floor, enter chomp room
- - Grab key then 1st strike Chomp
- 1st Chomp Fight:
- 1st Strike w/ jump
- t1: Untimed Jump
- *Be wary of heart drops, do not collect them. If accidentally picked up. Refresh and let a chomp hit you (no block) in the next fight.
- - Go left, then down left
- - Continue left and use key, then go to bottom right room
- - Keep going right and enter the bottom right room
- - Be very careful when getting moon stone, grab it by standing on the far left of the platform and hammer it
- 2nd Chomp Fight:
- t1: Untimed Power Quake
- - Go Left w/ Parakarry into Super Hammer room
- - You can skip the entire puzzle since you have Ultra Hammer, get Super Hammer
- - Go right and drop down, go left to blow up wall w/ Bombette
- - Drop down and upgrade Bombette
- - Blow up wall to left and enter
- 3rd Chomp Fight:
- t1: Untimed Power Quake
- -Relic placement: Triangle, Diamond, Crescent
- -Go to Tutankoopa
- Tutankoopa:
- t1: Power Bounce (4 Bounce), Do Nothing
- t2: Jump
- Level BP [10/20/9]
- - LZS into card
- --CHAPTER 6--
- - Exit Ruins
- - Keep going Right/Down until Dry Dry Outpost, then take Ch 2 pipe
- - Go to Merlons and get Quick Change
- - Go to Chapter 6 area
- - Take middle-right path
- - Grab Stinky Herb if used extra syrup in Ch. 3
- (Top Right) Mole 3:
- t1: Do Nothing, Power Bomb
- *Don't Block Anything
- t2: Untimed Power Quake
- (Bottom Right) Mole 4:
- t1: Untimed Power Quake, Power Bomb
- - Drink/Eat Maple Syrup/Stinky Herb
- - Equip Power Jump + Quick Change over Power Quake (if you dont have extra maple)
- (Bottom Left) Mole 2:
- t1: Untimed Power Quake, Power Bomb
- OR
- t1: Timed Jump, Switch to Parakarry, Air Lift
- - Equip Power Jump + Quick Change over Power Quake (if you had maple)
- (Top Left) Mole 1:
- t1: Air Lift OR Timed Jump (If used Air Lift vs moles already)
- - Eat Whacka Bump
- - Talk to Petunia
- - Hit tree and grab Red Berry
- - Take lower-left path and give red berry to red flower man
- - Hit tree and grab Yellow Berry
- - Take lower-right path and give yellow berry to yellow flower man
- - Talk to Lily
- - Hit tree and grab Blue Berry
- - Take middle-left path and give blue berry to blue flower man
- - Hit invisible coin block before maze
- Lakitu:
- t1: Power Jump, Shell Shot first Lakitu
- *Block everything
- t2: Star Storm, Shell Shot Lakitu
- Level BP [10/20/12]
- - Go through maze and talk to Rosie
- - Get Shooting Star on top of invis coin block on the way back
- - Take lower-left path and talk to Posie. Pick up the thing
- - Go back to Rosie, give her the thing
- - Take lower-right path. Insert water stone
- - Hit tree and grab Bubble Berry (Eat an extra is less than 10HP)
- - Take upper-left path. Give Bubble Berry to bubble flower
- - Grab Shooting Star
- - SUN
- Lakilester:
- *BLOCK EVERYTHING
- t1: Power Jump, Switch to Parakarry, Shell Shot
- t2: Power Jump, Shell Shot
- t3: Power Jump, Do Nothing
- t4: Power Bounce (5 Bounce), Shell Shot if 4 Bounce
- - Choose 2nd option on 2nd dialogue box
- - LAKILESTER JOINS PARTY
- - Take upper-right path.
- - Grab Thunder Rage from invisible block
- Machine:
- t1: Thunder Rage, Switch to Bow, Outta Sight
- t2: Star Storm
- - Talk to big tree
- - Eat Whacka Bump
- - Get Super Jump Charge. Equip that + Power Quake. Unequip Power Jump
- Huff N. Puff:
- *Block 1 attack to get into peril
- t1: Super Jump Charge, Do Nothing
- t2: Super Jump Charge, Switch to Bow, Outta Sight
- t3: Super Jump Charge
- t4: Power Bounce (5 Bounce), Swap to Parakarry, Shell Shot if 4 Bounce
- (If Spiny Spawn) Level HP [15/20/12]
- --CHAPTER 7--
- - Leave Flower Fields. Go to sewers
- - Break wood thing, go right and across spikes
- - Clippy: Star Storm, Spiny Flip
- - CLIPPY BOOTS
- - Take Chapter 5 Pipe
- - Enter volcano and do Peach Warp
- - Enter palace
- - Mirror Clip. Up door and break wood thing.
- - Go back to down door and go down the hole. Get key.
- Clubba 1:
- t1: Timed Jump, Bomb
- Clubba 2:
- t1: Star Storm, Power Bomb
- Clubba 3:
- t1: Up & Away, (If an enemy remains, switch to Parakarry and Air Lift)
- - Grab Triple Dip from chest
- - Kooper Skip
- - Get Jammin' Jelly from invis block before first statue push
- - Go down and grab P-Up, D-Down
- - Go to big statue room, go down and grab key
- - Hit recovery block and switch to watt
- Crystal King:
- t1: Super Jump Charge, Uncharge Electro Dash one of the Bits
- *Block both bits
- t2: Super Jump Charge, Electro Dash
- t3: Super Jump Charge, Uncharge Electro Dash one of the Bits
- *Don't block anything
- t4: Super Jump Charge, Do Nothing
- t5: Power bounce (5 Bounce), Electro Dash if 4 bounce
- (If Spiny Spawn) Level BP [15/20/15]
- --CHAPTER 8--
- - Get Thunder Rage and Shooting Star from pillars
- - Get Repel Gel
- - Enter the sewers. Upgrade Sushie
- - Leave through blue house
- - Star Haven
- Koopatrols:
- t1: Untimed Power Quake, Switch to Bombette, Power Bomb
- (If no Spiny Spawn) Level BP [15/20/15]
- - Safety Life Shroom in the box in jail cell
- - Another safety Life Shroom in the box on lava flow
- - Red box jump. Enter castle
- - Up stairs, go right.
- - Fast flood room (Up-left corner. Tap 3 right, 2 down)
- - Cannonless
- - Push: Right Block, Left Block, Middle Block
- - Quiz: 1 1 2 1 1
- - Hit recovery block before Duplighosts
- Duplighosts:
- t1: Up & Away
- Jr. Troopa:
- *Block Everything
- t1: Super Jump Charge, Switch to Watt, Electro Dash
- t2: Super Jump Charge, Switch to Bow, Outta Sight
- t3: Super Jump Charge
- t4: Power Bounce, (If 4 Bounce) Outta Sight
- t5: Star Storm
- - Eat Jammin' Jelly
- - Unequip S. Jump Charge + Power Quake
- - Equip Power Jump + P-Up D-Down + Fire Shield
- Hallway Bowser:
- t1: Power Bounce, Outta Sight
- t2: Power Bounce
- t3: Power Jump, Outta Sight
- t4: Timed Jump
- - Unequip Power Jump
- - Equip Triple Dip
- Final Bowser:
- Phase 1:
- t1: Power Bounce, Outta Sight
- t2: Power Bounce
- t3: Star Beam
- *BLOCK EVERYTHING. Bowser has max 69HP remaining.
- Phase 2:
- t1: Star Beam, Switch to Sushie, Water Block (69 HP, 17 FP)
- t2: Triple Dip (Shooting Star x3), Switch to Watt, Electro Dash (47 HP, 11 FP)
- *t3: Triple Dip (Thunder Rage, Shooting Star, Repel Gel), Electro Dash (32 HP, 5 FP)
- *t4: Power Bounce, Electro Dash (13 HP, 2 FP)
- t5: Timed Jump, Electro Dash
- *t3 Beam (32 HP, 5 FP)
- t4: Star Beam, Electro Dash (28 HP, 5 FP)
- t5: Power Bounce, Outta Sight (13 HP, 0 FP)
- t6: Timed Jump (1 HP, 0 FP)
- t7: Jump
- *t4 Beam (13 HP, 2 FP)
- t5: Star Beam, Outta Sight (13 HP, 0 FP)
- t6: Timed Jump (1 HP, 0 FP)
- t7: Jump
- - Remember to Luigi Skip
- DONEZO (☞三☞´◔‿ゝ◔`)☞三☞
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