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Mar 13th, 2018
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  1. if ( !can_backtrack ) // KENJIRO B1G TOE RESOLVER
  2. {
  3. simTime_since_lby_update = *(m_flSimulationTime + pEntity_) - *&playerRecord->m_flLowerBodySimTime;
  4. if ( *(flags + pEntity_) & 1 && simTime_since_lby_update > float_1_5 )
  5. {
  6. *(eyeAnglesOffset + pEntity_ + 4) = playerRecord->m_flLowerBodyYaw;
  7. }
  8. else
  9. {
  10. if ( simTime_since_lby_update <= float_0_5_ )// lby update shits, toe matter more
  11. {
  12. RandomFloat(0xC20C0000, 0x420C0000); // -35.0 - 35.0
  13. playerRecord_ = playerRecord;
  14. resolved_yaw = result + playerRecord->m_flLowerBodyYaw;
  15. }
  16. else // resolve toe
  17. {
  18. RandomFloat(0xC2B40000, 0x42B40000); // -90.0 - 90.0
  19. resolved_yaw = result + some_angle;
  20. playerRecord_ = playerRecord;
  21. }
  22. *(eyeAnglesOffset + pEntity_ + 4) = resolved_yaw;
  23. }
  24. }
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