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  1.  
  2. ** Executing...
  3. ** Command: C:\Mapping\zhlt\hlcsg.exe
  4. ** Parameters: "c:\mapping\maps\darkbhop" -nowadtextures
  5.  
  6. hlcsg v3.4 Final (Feb 25 2006)
  7. Zoner's Half-Life Compilation Tools -- Custom Build
  8. Based on code modifications by Sean 'Zoner' Cavanaugh
  9. Based on Valve's version, modified with permission.
  10. Submit detailed bug reports to (amckern@yahoo.com)
  11. ----- BEGIN hlcsg -----
  12. Command line: C:\Mapping\zhlt\hlcsg.exe c:\mapping\maps\darkbhop -nowadtextures
  13. Entering c:\mapping\maps\darkbhop.map
  14.  
  15. Current hlcsg Settings
  16. Name | Setting | Default
  17. ---------------------|-----------|-------------------------
  18. threads [ 4 ] [ Varies ]
  19. verbose [ off ] [ off ]
  20. log [ on ] [ on ]
  21. developer [ 0 ] [ 0 ]
  22. chart [ off ] [ off ]
  23. estimate [ off ] [ off ]
  24. max texture memory [ 4194304 ] [ 4194304 ]
  25. max lighting memory [ 6291456 ] [ 6291456 ]
  26. priority [ Normal ] [ Normal ]
  27.  
  28. noclip [ off ] [ off ]
  29. null texture stripping[ on ] [ on ]
  30. clipnode economy mode [ on ] [ on ]
  31. clip hull type [ legacy ] [ legacy ]
  32. onlyents [ off ] [ off ]
  33. wadtextures [ off ] [ on ]
  34. skyclip [ on ] [ on ]
  35. hullfile [ None ] [ None ]
  36. nullfile [ None ] [ None ]
  37. min surface area [ 0.500 ] [ 0.500 ]
  38. brush union threshold [ 0.000 ] [ 0.000 ]
  39.  
  40. Using mapfile wad configuration
  41. Wadinclude list :
  42. [zhlt.wad]
  43.  
  44. 4 brushes (totalling 24 sides) discarded from clipping hulls
  45. CreateBrush:
  46. 20%...30%...50%...60%...90%... (0.00 seconds)
  47. SetModelCenters:
  48. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
  49. CSGBrush:
  50. 30%...60%...90%... (0.05 seconds)
  51.  
  52. Using Wadfile: \mapping\wads\ramassis.wad
  53. - Warning: Larger than expected texture (235412 bytes): '{TREE010'
  54. - Contains 3 used textures, 23.08 percent of map (907 textures in wad)
  55. Using Wadfile: \mapping\wads\ramassis2.wad
  56. - Contains 4 used textures, 30.77 percent of map (740 textures in wad)
  57. Using Wadfile: \mapping\wads\timecounter.wad
  58. - Contains 1 used texture, 7.69 percent of map (17 textures in wad)
  59. Using Wadfile: \mapping\wads\adventure.wad
  60. - Warning: Larger than expected texture (348972 bytes): 'GRASS_STYLE2'
  61. - Warning: Larger than expected texture (348972 bytes): 'RAD_FADEGRASS01'
  62. - Warning: Larger than expected texture (348972 bytes): 'ROCK_BROWNGRAY3'
  63. - Warning: Larger than expected texture (348972 bytes): 'WALL_BRICK3'
  64. - Warning: Larger than expected texture (348972 bytes): 'WALL_BRICK4'
  65. - Warning: Larger than expected texture (348972 bytes): 'WALL_BRICK27'
  66. - Warning: Larger than expected texture (348972 bytes): 'WALL_BRICK28'
  67. - Warning: Larger than expected texture (348972 bytes): 'WALL_WALLPAPER-'
  68. - Warning: Larger than expected texture (348972 bytes): 'B0NG0-P1-85'
  69. - Warning: Larger than expected texture (348972 bytes): 'B0NG0-P1-104'
  70. - Warning: Larger than expected texture (348972 bytes): 'CRETE_DARK2'
  71. - Warning: Larger than expected texture (348972 bytes): 'CRETE_DARK3'
  72. - Warning: Larger than expected texture (348972 bytes): 'CRETE_LIGHT2'
  73. - Warning: Larger than expected texture (348972 bytes): 'CRETE_RED1'
  74. - Warning: Larger than expected texture (348972 bytes): 'FLOOR_TILE-MEDO'
  75. - Warning: Larger than expected texture (348972 bytes): 'FLOOR_TILE-SMAL'
  76. - Contains 4 used textures, 30.77 percent of map (138 textures in wad)
  77. Using Wadfile: \mapping\wads\bhopindustry.wad
  78. - Contains 0 used textures, 0.00 percent of map (72 textures in wad)
  79. Using Wadfile: \mapping\wads\de_nuke.wad
  80. - Contains 0 used textures, 0.00 percent of map (28 textures in wad)
  81. Using Wadfile: \mapping\wads\marsh.wad
  82. - Warning: Larger than expected texture (272812 bytes): '{LEAVES1'
  83. - Warning: Larger than expected texture (327212 bytes): '{LEAVES2'
  84. - Contains 0 used textures, 0.00 percent of map (67 textures in wad)
  85. Using Wadfile: \mapping\wads\4tunnels.wad
  86. - Contains 1 used texture, 7.69 percent of map (78 textures in wad)
  87.  
  88. added 1 additional animating textures.
  89. Texture usage is at 0.35 mb (of 4.00 mb MAX)
  90. 1.00 seconds elapsed
  91.  
  92. ----- END hlcsg -----
  93.  
  94.  
  95.  
  96.  
  97. ** Executing...
  98. ** Command: C:\Mapping\zhlt\hlbsp.exe
  99. ** Parameters: "c:\mapping\maps\darkbhop"
  100.  
  101. hlbsp v3.4 Final (Feb 25 2006)
  102. Zoner's Half-Life Compilation Tools -- Custom Build
  103. Based on code modifications by Sean 'Zoner' Cavanaugh
  104. Based on Valve's version, modified with permission.
  105. Submit detailed bug reports to (amckern@yahoo.com)
  106. ----- BEGIN hlbsp -----
  107. Command line: C:\Mapping\zhlt\hlbsp.exe c:\mapping\maps\darkbhop
  108.  
  109. Current hlbsp Settings
  110. Name | Setting | Default
  111. -------------------|-----------|-------------------------
  112. threads [ 4 ] [ Varies ]
  113. verbose [ off ] [ off ]
  114. log [ on ] [ on ]
  115. developer [ 0 ] [ 0 ]
  116. chart [ off ] [ off ]
  117. estimate [ off ] [ off ]
  118. max texture memory [ 4194304 ] [ 4194304 ]
  119. priority [ Normal ] [ Normal ]
  120.  
  121. noclip [ off ] [ off ]
  122. nofill [ off ] [ off ]
  123. noopt [ off ] [ off ]
  124. null tex. stripping [ on ] [ on ]
  125. notjunc [ off ] [ off ]
  126. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  127. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
  128.  
  129.  
  130. SolidBSP [hull 0] 124 (0.00 seconds)
  131. BSP generation successful, writing portal file 'c:\mapping\maps\darkbhop.prt'
  132. SolidBSP [hull 1] 106 (0.00 seconds)
  133. SolidBSP [hull 2] 96 (0.00 seconds)
  134. SolidBSP [hull 3] 103 (0.00 seconds)
  135. 0.05 seconds elapsed
  136.  
  137. ----- END hlbsp -----
  138.  
  139.  
  140.  
  141.  
  142. ** Executing...
  143. ** Command: C:\Mapping\zhlt\hlvis.exe
  144. ** Parameters: "c:\mapping\maps\darkbhop"
  145.  
  146. hlvis v3.4 Final (Feb 25 2006)
  147. Zoner's Half-Life Compilation Tools -- Custom Build
  148. Based on code modifications by Sean 'Zoner' Cavanaugh
  149. Based on Valve's version, modified with permission.
  150. Submit detailed bug reports to (amckern@yahoo.com)
  151. ----- BEGIN hlvis -----
  152. Command line: C:\Mapping\zhlt\hlvis.exe c:\mapping\maps\darkbhop
  153. 51 portalleafs
  154. 126 numportals
  155.  
  156. -= Current hlvis Settings =-
  157. Name | Setting | Default
  158. -------------------|-----------|-------------------------
  159. threads [ 4 ] [ Varies ]
  160. verbose [ off ] [ off ]
  161. log [ on ] [ on ]
  162. developer [ 0 ] [ 0 ]
  163. chart [ off ] [ off ]
  164. estimate [ off ] [ off ]
  165. max texture memory [ 4194304 ] [ 4194304 ]
  166. max vis distance [ 0 ] [ 0 ]
  167. priority [ Normal ] [ Normal ]
  168.  
  169. fast vis [ off ] [ off ]
  170. full vis [ off ] [ off ]
  171.  
  172.  
  173. BasePortalVis:
  174. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
  175. LeafThread:
  176. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
  177. average leafs visible: 36
  178. g_visdatasize:451 compressed from 357
  179. 0.02 seconds elapsed
  180.  
  181. ----- END hlvis -----
  182.  
  183.  
  184.  
  185.  
  186. ** Executing...
  187. ** Command: C:\Mapping\zhlt\hlrad.exe
  188. ** Parameters: "c:\mapping\maps\darkbhop"
  189.  
  190. hlrad v3.4 Final (Feb 25 2006)
  191. Zoner's Half-Life Compilation Tools -- Custom Build
  192. Based on code modifications by Sean 'Zoner' Cavanaugh
  193. Based on Valve's version, modified with permission.
  194. Submit detailed bug reports to (amckern@yahoo.com)
  195. ----- BEGIN hlrad -----
  196. Command line: C:\Mapping\zhlt\hlrad.exe c:\mapping\maps\darkbhop
  197.  
  198. -= Current hlrad Settings =-
  199. Name | Setting | Default
  200. --------------------|---------------------|-------------------------
  201. threads [ 4 ] [ Varies ]
  202. verbose [ off ] [ off ]
  203. log [ on ] [ on ]
  204. developer [ 0 ] [ 0 ]
  205. chart [ off ] [ off ]
  206. estimate [ off ] [ off ]
  207. max texture memory [ 4194304 ] [ 4194304 ]
  208. max lighting memory [ 6291456 ] [ 6291456 ]
  209. priority [ Normal ] [ Normal ]
  210.  
  211. vismatrix algorithm [ Original ] [ Original ]
  212. oversampling (-extra)[ off ] [ off ]
  213. bounces [ 1 ] [ 1 ]
  214. bounce dynamic light [ on ] [ on ]
  215. ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
  216. maximum light [ 255.000 ] [ 256.000 ]
  217. circus mode [ off ] [ off ]
  218.  
  219. smoothing threshold [ 50.000 ] [ 50.000 ]
  220. direct threshold [ 25.000 ] [ 25.000 ]
  221. direct light scale [ 2.000 ] [ 2.000 ]
  222. coring threshold [ 1.000 ] [ 1.000 ]
  223. patch interpolation [ on ] [ on ]
  224.  
  225. texscale [ on ] [ on ]
  226. patch subdividing [ on ] [ on ]
  227. chop value [ 64.000 ] [ 64.000 ]
  228. texchop value [ 32.000 ] [ 32.000 ]
  229.  
  230. global fade [ 1.000 ] [ 1.000 ]
  231. global falloff [ 2 ] [ 2 ]
  232. global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
  233. global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
  234. global light scale [ 1.000 ] [ 1.000 ]
  235. global sky diffusion [ 1.000 ] [ 1.000 ]
  236.  
  237. opaque entities [ on ] [ on ]
  238. sky lighting fix [ on ] [ on ]
  239. incremental [ off ] [ off ]
  240. dump [ off ] [ off ]
  241.  
  242. colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  243. monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  244. softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
  245. diffuse hack [ on ] [ on ]
  246. spotlight points [ on ] [ on ]
  247.  
  248. custom shadows with bounce light
  249. [ off ] [ off ]
  250. rgb transfers [ off ] [ off ]
  251.  
  252.  
  253. [Reading texlights from 'C:\Mapping\zhlt\lights.rad']
  254. [59 texlights parsed from 'C:\Mapping\zhlt\lights.rad']
  255.  
  256. 326 faces
  257. Create Patches : 2102 base patches
  258. 0 opaque faces
  259. 29622 square feet [4265593.50 square inches]
  260. 8 direct lights
  261.  
  262. BuildFacelights:
  263. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.66 seconds)
  264. visibility matrix : 0.3 megs
  265. BuildVisLeafs:
  266. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds)
  267. MakeScales:
  268. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
  269. SwapTransfers:
  270. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
  271. Transfer Lists : 589076 : 589.08k transfers
  272. Indices : 252360 : 246.45k bytes
  273. Data : 2356304 : 2.25M bytes
  274. Bounce 1 GatherLight:
  275. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
  276. FinalLightFace:
  277. 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
  278. 1.05 seconds elapsed
  279.  
  280. ----- END hlrad -----
  281.  
  282.  
  283.  
  284.  
  285. ** Executing...
  286. ** Command: Copy File
  287. ** Parameters: "c:\mapping\maps\darkbhop.bsp" "C:\Program Files\Steam\steamapps\pingy1337\counter-strike\cstrike\maps\darkbhop.bsp"
  288.  
  289. The command failed. Windows reported the error:
  290. "The system cannot find the path specified."
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