Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ** Executing...
- ** Command: C:\Mapping\zhlt\hlcsg.exe
- ** Parameters: "c:\mapping\maps\darkbhop" -nowadtextures
- hlcsg v3.4 Final (Feb 25 2006)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (amckern@yahoo.com)
- ----- BEGIN hlcsg -----
- Command line: C:\Mapping\zhlt\hlcsg.exe c:\mapping\maps\darkbhop -nowadtextures
- Entering c:\mapping\maps\darkbhop.map
- Current hlcsg Settings
- Name | Setting | Default
- ---------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 4194304 ] [ 4194304 ]
- max lighting memory [ 6291456 ] [ 6291456 ]
- priority [ Normal ] [ Normal ]
- noclip [ off ] [ off ]
- null texture stripping[ on ] [ on ]
- clipnode economy mode [ on ] [ on ]
- clip hull type [ legacy ] [ legacy ]
- onlyents [ off ] [ off ]
- wadtextures [ off ] [ on ]
- skyclip [ on ] [ on ]
- hullfile [ None ] [ None ]
- nullfile [ None ] [ None ]
- min surface area [ 0.500 ] [ 0.500 ]
- brush union threshold [ 0.000 ] [ 0.000 ]
- Using mapfile wad configuration
- Wadinclude list :
- [zhlt.wad]
- 4 brushes (totalling 24 sides) discarded from clipping hulls
- CreateBrush:
- 20%...30%...50%...60%...90%... (0.00 seconds)
- SetModelCenters:
- 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
- CSGBrush:
- 30%...60%...90%... (0.05 seconds)
- Using Wadfile: \mapping\wads\ramassis.wad
- - Warning: Larger than expected texture (235412 bytes): '{TREE010'
- - Contains 3 used textures, 23.08 percent of map (907 textures in wad)
- Using Wadfile: \mapping\wads\ramassis2.wad
- - Contains 4 used textures, 30.77 percent of map (740 textures in wad)
- Using Wadfile: \mapping\wads\timecounter.wad
- - Contains 1 used texture, 7.69 percent of map (17 textures in wad)
- Using Wadfile: \mapping\wads\adventure.wad
- - Warning: Larger than expected texture (348972 bytes): 'GRASS_STYLE2'
- - Warning: Larger than expected texture (348972 bytes): 'RAD_FADEGRASS01'
- - Warning: Larger than expected texture (348972 bytes): 'ROCK_BROWNGRAY3'
- - Warning: Larger than expected texture (348972 bytes): 'WALL_BRICK3'
- - Warning: Larger than expected texture (348972 bytes): 'WALL_BRICK4'
- - Warning: Larger than expected texture (348972 bytes): 'WALL_BRICK27'
- - Warning: Larger than expected texture (348972 bytes): 'WALL_BRICK28'
- - Warning: Larger than expected texture (348972 bytes): 'WALL_WALLPAPER-'
- - Warning: Larger than expected texture (348972 bytes): 'B0NG0-P1-85'
- - Warning: Larger than expected texture (348972 bytes): 'B0NG0-P1-104'
- - Warning: Larger than expected texture (348972 bytes): 'CRETE_DARK2'
- - Warning: Larger than expected texture (348972 bytes): 'CRETE_DARK3'
- - Warning: Larger than expected texture (348972 bytes): 'CRETE_LIGHT2'
- - Warning: Larger than expected texture (348972 bytes): 'CRETE_RED1'
- - Warning: Larger than expected texture (348972 bytes): 'FLOOR_TILE-MEDO'
- - Warning: Larger than expected texture (348972 bytes): 'FLOOR_TILE-SMAL'
- - Contains 4 used textures, 30.77 percent of map (138 textures in wad)
- Using Wadfile: \mapping\wads\bhopindustry.wad
- - Contains 0 used textures, 0.00 percent of map (72 textures in wad)
- Using Wadfile: \mapping\wads\de_nuke.wad
- - Contains 0 used textures, 0.00 percent of map (28 textures in wad)
- Using Wadfile: \mapping\wads\marsh.wad
- - Warning: Larger than expected texture (272812 bytes): '{LEAVES1'
- - Warning: Larger than expected texture (327212 bytes): '{LEAVES2'
- - Contains 0 used textures, 0.00 percent of map (67 textures in wad)
- Using Wadfile: \mapping\wads\4tunnels.wad
- - Contains 1 used texture, 7.69 percent of map (78 textures in wad)
- added 1 additional animating textures.
- Texture usage is at 0.35 mb (of 4.00 mb MAX)
- 1.00 seconds elapsed
- ----- END hlcsg -----
- ** Executing...
- ** Command: C:\Mapping\zhlt\hlbsp.exe
- ** Parameters: "c:\mapping\maps\darkbhop"
- hlbsp v3.4 Final (Feb 25 2006)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (amckern@yahoo.com)
- ----- BEGIN hlbsp -----
- Command line: C:\Mapping\zhlt\hlbsp.exe c:\mapping\maps\darkbhop
- Current hlbsp Settings
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 4194304 ] [ 4194304 ]
- priority [ Normal ] [ Normal ]
- noclip [ off ] [ off ]
- nofill [ off ] [ off ]
- noopt [ off ] [ off ]
- null tex. stripping [ on ] [ on ]
- notjunc [ off ] [ off ]
- subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
- max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
- SolidBSP [hull 0] 124 (0.00 seconds)
- BSP generation successful, writing portal file 'c:\mapping\maps\darkbhop.prt'
- SolidBSP [hull 1] 106 (0.00 seconds)
- SolidBSP [hull 2] 96 (0.00 seconds)
- SolidBSP [hull 3] 103 (0.00 seconds)
- 0.05 seconds elapsed
- ----- END hlbsp -----
- ** Executing...
- ** Command: C:\Mapping\zhlt\hlvis.exe
- ** Parameters: "c:\mapping\maps\darkbhop"
- hlvis v3.4 Final (Feb 25 2006)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (amckern@yahoo.com)
- ----- BEGIN hlvis -----
- Command line: C:\Mapping\zhlt\hlvis.exe c:\mapping\maps\darkbhop
- 51 portalleafs
- 126 numportals
- -= Current hlvis Settings =-
- Name | Setting | Default
- -------------------|-----------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 4194304 ] [ 4194304 ]
- max vis distance [ 0 ] [ 0 ]
- priority [ Normal ] [ Normal ]
- fast vis [ off ] [ off ]
- full vis [ off ] [ off ]
- BasePortalVis:
- 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
- LeafThread:
- 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
- average leafs visible: 36
- g_visdatasize:451 compressed from 357
- 0.02 seconds elapsed
- ----- END hlvis -----
- ** Executing...
- ** Command: C:\Mapping\zhlt\hlrad.exe
- ** Parameters: "c:\mapping\maps\darkbhop"
- hlrad v3.4 Final (Feb 25 2006)
- Zoner's Half-Life Compilation Tools -- Custom Build
- Based on code modifications by Sean 'Zoner' Cavanaugh
- Based on Valve's version, modified with permission.
- Submit detailed bug reports to (amckern@yahoo.com)
- ----- BEGIN hlrad -----
- Command line: C:\Mapping\zhlt\hlrad.exe c:\mapping\maps\darkbhop
- -= Current hlrad Settings =-
- Name | Setting | Default
- --------------------|---------------------|-------------------------
- threads [ 4 ] [ Varies ]
- verbose [ off ] [ off ]
- log [ on ] [ on ]
- developer [ 0 ] [ 0 ]
- chart [ off ] [ off ]
- estimate [ off ] [ off ]
- max texture memory [ 4194304 ] [ 4194304 ]
- max lighting memory [ 6291456 ] [ 6291456 ]
- priority [ Normal ] [ Normal ]
- vismatrix algorithm [ Original ] [ Original ]
- oversampling (-extra)[ off ] [ off ]
- bounces [ 1 ] [ 1 ]
- bounce dynamic light [ on ] [ on ]
- ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
- maximum light [ 255.000 ] [ 256.000 ]
- circus mode [ off ] [ off ]
- smoothing threshold [ 50.000 ] [ 50.000 ]
- direct threshold [ 25.000 ] [ 25.000 ]
- direct light scale [ 2.000 ] [ 2.000 ]
- coring threshold [ 1.000 ] [ 1.000 ]
- patch interpolation [ on ] [ on ]
- texscale [ on ] [ on ]
- patch subdividing [ on ] [ on ]
- chop value [ 64.000 ] [ 64.000 ]
- texchop value [ 32.000 ] [ 32.000 ]
- global fade [ 1.000 ] [ 1.000 ]
- global falloff [ 2 ] [ 2 ]
- global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
- global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
- global light scale [ 1.000 ] [ 1.000 ]
- global sky diffusion [ 1.000 ] [ 1.000 ]
- opaque entities [ on ] [ on ]
- sky lighting fix [ on ] [ on ]
- incremental [ off ] [ off ]
- dump [ off ] [ off ]
- colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
- monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
- softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
- diffuse hack [ on ] [ on ]
- spotlight points [ on ] [ on ]
- custom shadows with bounce light
- [ off ] [ off ]
- rgb transfers [ off ] [ off ]
- [Reading texlights from 'C:\Mapping\zhlt\lights.rad']
- [59 texlights parsed from 'C:\Mapping\zhlt\lights.rad']
- 326 faces
- Create Patches : 2102 base patches
- 0 opaque faces
- 29622 square feet [4265593.50 square inches]
- 8 direct lights
- BuildFacelights:
- 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.66 seconds)
- visibility matrix : 0.3 megs
- BuildVisLeafs:
- 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.08 seconds)
- MakeScales:
- 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
- SwapTransfers:
- 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
- Transfer Lists : 589076 : 589.08k transfers
- Indices : 252360 : 246.45k bytes
- Data : 2356304 : 2.25M bytes
- Bounce 1 GatherLight:
- 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
- FinalLightFace:
- 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)
- 1.05 seconds elapsed
- ----- END hlrad -----
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\mapping\maps\darkbhop.bsp" "C:\Program Files\Steam\steamapps\pingy1337\counter-strike\cstrike\maps\darkbhop.bsp"
- The command failed. Windows reported the error:
- "The system cannot find the path specified."
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement