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CREAMPAN0408

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Feb 2nd, 2019
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  1. on rightclick holding iron sword:
  2. attacker's tool is "標の太刀"
  3. player is sneaking
  4. set {_cooldown} to difference between {Slash.%player%.lastused} and now
  5. if {_cooldown} is less than 3 seconds:
  6. message "<pink>%difference between 3 seconds and {_cooldown}% <white>秒後に使用可能"
  7. stop
  8. loop living entities in radius 3 of player:
  9. loop-entity is target entity
  10. set {Slash.%player%.lastused} to now
  11. play "entity_player_attack_crit" to player at volume 10
  12. set {_target} to location of loop-entity
  13. set pitch of {_target} to -90
  14. teleport loop-entity to {_target}
  15. apply resistance 5 to player for 2 seconds
  16. if {combo.%player%} is more than 0:
  17. set {_damage} to 1 * (1+{combo.%player%}/4)
  18. damage loop-entity by {_damage} heart
  19. message "<light aqua>Combo!! +%{combo.%player%}% %{_damage}%damage!" to player
  20. message "<pink>Combo!! +%{combo.%player%}%" to loop-entity
  21. push loop-entity upwards at speed 1
  22. push player upwards at speed 1
  23. set {combo.%player%} to {combo.%player%} + 1
  24. else:
  25. damage loop-entity by 1 heart
  26. push loop-entity upwards at speed 1
  27. push player upwards at speed 1
  28. set {combo.%player%} to 1
  29. set {_combo} to {combo.%player%}
  30. wait 20 ticks
  31. if {_combo} is {combo.%player%}:
  32. set {combo.%player%} to 0
  33.  
  34. on damage:
  35. attacker is holding iron sword
  36. if {combo.%attacker%} is more than 0:
  37. set damage to damage * (1+{combo.%attacker%}/4)
  38. message "<light aqua>Combo!! +%{combo.%attacker%}% %damage%damage!" to attacker
  39. message "<pink>Combo!! +%{combo.%attacker%}%" to victim
  40. set {combo.%attacker%} to {combo.%attacker%} + 1
  41. set {_combo} to {combo.%attacker%}
  42. wait 15 ticks
  43. if {_combo} is {combo.%attacker%}:
  44. set {combo.%attacker%} to 0
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