Doomfullord

Warrior

Nov 22nd, 2012
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  1. Warrior
  2.  
  3. Starting Abilities:
  4. Warrior Stance: A stationary stance that raises Dex by 2.
  5. Block (AC): A block that can be chained to an attack.
  6.  
  7. 1:A: Warrior's Strike: A hit with -1 Dex +2 Strength (CD 2)
  8. 2:S
  9. 3:A: Shift Focus: You can shift the focus of an enemy to yourself (CD 4)
  10. 4:S
  11. 5:r Tank: The Enemy is more likely to attack you by 10%
  12. 6:a A friend in need (CM): You can immediately try a block (of any kind) against an opponent's attack on a teammate if you are currently not under attack yourself (CD 6)
  13. 7:s
  14. 8:a Shield Smash (Block): You can put all of your strength into a single shield bash onto an opponent for heavy effects. (CD 6) Dex x 2 Stun chance - Dex Knock Down chance - Dex/2 Concussion (AC)
  15. 9:s
  16. 10:r Shield Warrior: You can replace your weapon with a shield for the same damage as a mace. (This gives a 20% bonuses as well over your normal blocking) OR Shield Wall: You can lower all damage to yourself by your Dex %
  17. 11:a Saving Shield (CD 6) (Block) (AC): A block that flawlessly blocks any attack, but you have rest for the rest of the turn and the turn after.
  18. 12:s
  19. 13: Shield Throw (CM to enemy attack on another player): You can turn your shield into a projectile for normal mace damage with Dex% Stun chance. (CD 6)
  20. 14:s
  21. 15:r Stun Lock: All hits have a dex/2 % stun chance
  22. 16: Upgrade
  23. 17:s
  24. 18:a Meteor Smash (AC): When you stun your opponent you can follow it with this Dex% stun chance
  25. 19:s
  26. 20:r Ultimate Tank: While in warrior Stance you gain an extra 2 Dex boost and can use the ability The Resting period of Saving Shield is lessened to only the activated turn and the CD of Shield Throw is moved down to 4.
  27.  
  28.  
  29. ---------------------------------------------------------------------------------------------------------
  30.  
  31. Fighter
  32.  
  33. Starting Ability
  34.  
  35. Heavy Strike: A Dex+Str Stun chance (CD 6)
  36. Dodge AC
  37. Block AC
  38.  
  39. CMHS (Chains to heavy strike)
  40. 1:A: Charge (AC): You can charge straight into battle and attack
  41. 2:S:
  42. 3:A: Bleeding Edge: You can make your opponent bleed out CD 6 / (CMHS)
  43. 4:S:
  44. 5:R: Consecutive hit: Consecetive hits are 10% stronger for each hit
  45. 6:A: Chain Break (AC): You can hit and stun a opponent when they attack
  46. 7:S:
  47. 8:A: Valor Strike:Piercing damage CD 4 / After a Stun heavy strike you can use this. (CMHS)
  48. 9:S:
  49. 10:R: Trained: You can trade Dex for Stre for 4 turns. (A 1 to 1 basis)
  50. 11:A: Wild Swing (CMHS): A heavy strike toward all opponent's after a kill
  51. 12:S:
  52. 13:A: Slice n' Dice: On a heavy strike stun you can follow up with three hits (CMHS) / CD 10
  53. 14:S:
  54. 15:R: Consecutive Strikes: Hits in a row in a single turn are 5% stronger for each before.
  55. 16:A: Ravaging Strike CD 8: Auto Stun counts has a Heavy Strike
  56. 17:S:
  57. 18:A: Meteor Strike (CMHS): After a Heavy Strike you can hit again with a 50% lower stun chanced than the last. Counts as a heavy Strike
  58. 19:S:
  59. 20:R: Ultimate Fighter: Trained can go up to 3 points traded - Every Strike has a Dex+Stre/3 Stun chance and counts as a heavy strike.
  60.  
  61. ---------------------------------------------------------------------------------------------------------
  62.  
  63. Lancer:
  64.  
  65. Starting ability: Braveheart: When facing a large group of foes, or a very large foe. The whole party's acurracy is increased by 5%
  66. Block (AC)
  67.  
  68. 1:stat
  69. 2:Charge
  70. 3:Rally Call: The team gets a 10% accuracy bonus
  71. 4:stat
  72. 5:Lanceman:You can trade a point of Dex for a point of Strength in any attack Pikeman: Same as the last but reversed
  73. 6:Stat
  74. 7:Rally call OR Invigorate: Your team will do 5 points more damage
  75. 8:Upgrade
  76. 9:Stat
  77. 10:Master of Arms: When facing multiple opponents yourself, your own accuracy raises by 5% Valor: When facing an opponent alone your accuracy raises by 10%
  78. 11:Stat
  79. 12:Shift Focus OR Piercing strike: You ignore armor, but at the cost of2 Dex
  80. 13:Upgrade
  81. 14:stat
  82. 15:Call at arms: The first five turns of battle, you do increased damage by 5 points OR Valor's shield: For the first five turns of battle: You are 10% less likely to be hit
  83. 16:Stat
  84. 17:Dragon's Lance: Your lance is coated in a sheath of flames, it does 10 points of piercing damage and has a 10% crit rate OR Sweeping blow: You can attack all enemies in sight, with a 35% stun rate
  85. 18:upgrade
  86. 19:Stat
  87. 20:Dragon Lanceman: You do a constant 10 points of piercing damage OR Valor Champion: Braveheart is increased to 10% with bonuses to str/dex/spd by one.
  88.  
  89. --------------------------------------------------------------------------------------------------------
  90.  
  91. Barbarian: (Unlocked when any warrior class character is ranked to level 5)
  92. Dodge (AC)
  93. Barbaric shout: 20% to stun enemies through fear.
  94. Charge: Charge directly into combat first turn.
  95. 1:-
  96. 2:-
  97. 3:-
  98. 4:stat
  99. 5:Berserker: Rage is boosted one turn
  100. 6:Stat
  101. 7:Barbaric Smash: Armor is ignored, but dex -2 OR Weapon throw: Ranged attack, at the cost of holding your weapon
  102. 8:Upgrade
  103. 9:Stat
  104. 10:Rage boost. If injured you can have a minirage for one turn after injury
  105. 11:Stat
  106. 12:Wild Swing: All enemies in range are hit and can be stunned (20%)
  107. 13:Upgrade
  108. 14:stat
  109. 15:Berseker Peon: +1 Rage
  110. 16:Stat
  111. 17:upgrade
  112. 18:Barbarian Smite: Any foe has a 50% to be grappled to the floor 1 time use per fight
  113. 19:Stat
  114. 20:Barbarian Champion: +1 Rage And +1 Minirage
  115.  
  116. --------------------------------------------------------------------------------------------------------
  117.  
  118. Samurai: (Unlocked at level 10)
  119.  
  120. Samurai Starting abilities:
  121. Defensive Stance: A still Defensive stance that raises Dex by 1 and armor/blocks by 10%
  122. Offensive Stance: A moving stance that lowers Blocks/Armor by 20% but raises Str/Spd by 2 points
  123. M.A.A. Stance: No Stat Increase All moves are 10% more accurate.
  124.  
  125. Samurai
  126.  
  127. Draw strike
  128. 1:A: NA
  129. 2:S:NA
  130. 3:A:NA
  131. 4:S:NA
  132. 5:R:NA
  133. 6:A:NA
  134. 7:S:NA
  135. 8:A: Draw Strike (AC): An instact strike. (CD 4)
  136. 9:S:
  137. 10:R: Warlord Stance: You trade 20% of your armor value for an extra ht a turn
  138. 11:A: Shift (AC): Shift your Stance instantly (CD 10)
  139. 12:S:
  140. 13:A: Meditate: Heal your wounds by a simple rest. Takes two turns. (CD 10)
  141. 14:S:
  142. 15:R: Critical: You trade any bonuses for 10% critical
  143. 16:A: Rapid Strikes: Rapidly hit your opponent with your weapon from 3-5 times.
  144. 17:S:
  145. 18:A: Bushido. Art of Combat: When crossing blades (Or other weaponry) with a foe enter in a one on one battle, in which no one else allowed. (CD 10)
  146. 19:S:
  147. 20:R: The Last Samurai: You can enter a state of 2 hits a turn, +10% to all stats including crits if you are the last team mate alive
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