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- ===BOTH PACKS===
- + Adapted all logic to version 3.5.2 of the randomizer
- + Added small key counts and boss keys to every dungeon, since showing logic accurately without them now that small keys are randomized is nearly impossible
- + Added all new locations in dungeons to the map. These used to be small key locations and that makes some dungeons...very big as pinned locations. Sorry in advance for that, to lessen the problem a bit...
- + All locations of a dungeon will now be marked as accessible if the player has enough items to get every single chest inside them, to save time and trouble marking all small keys + boss key to make chests be clearable
- + Changed the essence organization in the map layouts to accomodate small keys. It is not as aesthetically pleasing, so the original circle of essences will remain there in the broadcast layout
- ===ORACLE OF AGES===
- * Changed a few names to be shorter, more consistent, or closer to the names in the spoiler log
- * Fixed Tune of Ages not being a valid item to get into South Shore
- * Fixed bracelet not being a requirement to kill Pumpkin Head in hard mode
- * Fixed west Deku Forest chest not being accesible with gale seeds in hard mode
- * Fixed some dodgy Crescent Island tree access logic to make it accurate to the current logic
- * Fixed Maku Tree showing up as accessible through saving Nayru without a way to access the palace
- ===ORACLE OF SEASONS===
- * Fixed the Natzu chest not showing as accessible if it was Natzu River and the player could jump to it (which is in logic)
- * Fixed vanilla access to Mount Cucco, through the underwater tunnel in Sunken City, not being accounted for sometimes
- * Fixed access rules to South Spool Swamp from Subrosia causing some looping logic that displayed more available locations than normal
- * Fixed some long jumps that weren't marked as possible to do with bombs + cape, causing some faulty hard mode and sequence break logic
- * Fixed getting ember seeds from the Armos chests in D5 not showing as accessible with only bombs as a weapon (since it'll be a sequence break at all times or obtainable as normal in hard)
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