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autoexec

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May 19th, 2020
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  1. // GAMEPLAY-SETTINGS---------------------------------------------
  2. m_rawinput "1"
  3. // Takes the direct input of your mouse
  4.  
  5. m_filter "0"
  6. // Makes sure any kind of mouse filtering is off
  7.  
  8. m_acceleration "0"
  9. // Once again this makes sure mouse acceleration is off
  10.  
  11. hud_setting_minimapRotate "1"
  12. // This setting allows the minimap to rotate with you
  13. //(default 0)
  14.  
  15. sprint_view_shake_style "1"
  16. // Less Headbob
  17.  
  18. hud_setting_pingAlpha "0.4"
  19. // Opacity of the pings and downed banners (default 1)
  20.  
  21. colorblind_mode 1
  22. // Colorblind modes
  23.  
  24. player_setting_damage_closes_deathbox_menu "0"
  25. // Your inventory wont auto-close anymore when receiving damage
  26.  
  27.  
  28.  
  29. // PERSONAL-SETTINGS---------------------------------------------
  30. // IMPORTANT! - Remove "//" infront of the commands to take effect
  31. //mouse_sensitivity "2.7"
  32. // Your mouse sensitivity
  33.  
  34. //bind "f" "+use; +use_long" 0
  35. // Your use bind
  36.  
  37. //unbind "mouse4"
  38. //unbind "mouse5"
  39.  
  40. //bind "e" "+offhand1" 0
  41. // Your Tactical
  42.  
  43. //bind "x" "weaponSelectPrimary2" 0
  44. // Your Fists
  45.  
  46. //bind "q" "ping_specific_type ENEMY" 0
  47. // Ping Enemy
  48.  
  49. cl_fovScale "1.49745714286"
  50. // 1.55 = 110FOV | 1.7 = 120FOV
  51. // to deactivate add "//" at the beginning
  52.  
  53. bind "SPACE" "+jump" 0
  54. //bind "MWHEELDOWN" "+jump" 0
  55. // Your Jump key
  56.  
  57.  
  58. // CUSTOM-BINDS--------------------------------------------------
  59. //bind "F1" "toggle cl_showfps 4 0"
  60. // Toggle for the FPS Counter
  61. cl_showfps 4
  62. //bind "F2" "toggle shownet_enabled 1 0"
  63. // Net Graph Toggle
  64.  
  65. //bind "F3" "mat_setvideomode 1440 900 0 0"
  66. // Changes res
  67.  
  68. //bind "F4" "mat_setvideomode 1920 1080 0 0"
  69. // Changes res
  70.  
  71. //bind "F7" "exec autoexec.cfg"
  72. // If you have accidentally changes something in the video
  73. // options just press F7 and the settings will load again
  74.  
  75. //bind "F5" "toggle stream_memory 0 307200"
  76. // Texture quality toggle
  77.  
  78.  
  79.  
  80. // Audio Occlusion/Distortion-------------------------------------
  81. //miles_channels 2
  82. // Tells the number of audio channels to the audio engine
  83.  
  84. miles_occlusion 0
  85. // Sound bouncing of walls
  86.  
  87. miles_occlusion_force 0
  88.  
  89. miles_occlusion_partial 0
  90.  
  91. //sound_num_speakers 2
  92. // Number of your audio channels
  93.  
  94. sound_without_focus 1
  95. // Game does not stop to play sound when tabbed out
  96.  
  97.  
  98.  
  99. // PRIVACY-SETTINGS----------------------------------------------
  100. telemetry_client_enable 0
  101.  
  102. telemetry_client_sendInterval 0
  103.  
  104. pin_opt_in 0
  105.  
  106.  
  107.  
  108. // IMPORTANT-GRAPHICS-BASED-COMMANDS-----------------------------
  109. fps_max 237
  110. // Unlocks Framerate
  111.  
  112. mat_picmip 4
  113. // Basically this is the texture Quality controller of the
  114. // game 4 = Lowest ... 1 = High
  115.  
  116. stream_memory "0"
  117. // Change this to 0 if you want to use mat_picmip 4 (default 307200)
  118.  
  119. r_lod_switch_scale 0.3
  120. // Distance at where the low end models are loaded
  121.  
  122. csm_enabled 0
  123. // Disables Cascaded Shadows
  124.  
  125. fog_enableskybox 0
  126. // Removes the fog from the skybox... You can see the
  127. //mountains in the background more clearly now
  128.  
  129. mat_screen_blur_enabled 0
  130. // Disables the blur effect on the HUD, this gives you like
  131. // 5-10 more fps
  132.  
  133. mat_forceaniso 0
  134.  
  135. ssao_enabled 0
  136. // Disables SSAO
  137.  
  138. shadow_enable 0
  139. shadow_maxdynamic 0
  140. shadow_max_dynamic 0
  141. shadow_depth_dimen_min 0
  142. shadow_depth_upres_factor_max 0
  143.  
  144. r_decals 0
  145. // Removes Bullet Impacts
  146.  
  147. particle_cpu_level 0
  148. // Reduces the quality of particles
  149.  
  150. cl_ragdoll_maxcount 0
  151. // Disables Ragdoll
  152.  
  153. cl_particle_fallback_multiplier 0
  154. // Multiplier for falling back to cheaper effects under load
  155.  
  156. cl_particle_fallback_base 0
  157. // Base for falling back to cheaper effects under load
  158.  
  159. noise_filter_scale 0
  160. // Removes Film-grain
  161.  
  162. mat_bloom_scalefactor_scalar 0
  163. // Disables bloom
  164.  
  165. r_createmodeldecals "0"
  166. // Game does not create decals
  167.  
  168. // OTHER-GRAPHICS-BASED-COMMANDS---------------------------------
  169. mat_disable_bloom 1
  170. // Disables Glow spread of the light
  171.  
  172. mat_mip_linear 0
  173.  
  174. cl_gib_allow 0
  175.  
  176. sssss_enable 0
  177.  
  178. staticProp_budget 1
  179.  
  180. func_break_max_pieces 1
  181.  
  182. cheap_captions_fadetime 0
  183.  
  184. chroma_enable 0
  185.  
  186. cl_minimal_rtt_shadows 1
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