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- // GAMEPLAY-SETTINGS---------------------------------------------
- m_rawinput "1"
- // Takes the direct input of your mouse
- m_filter "0"
- // Makes sure any kind of mouse filtering is off
- m_acceleration "0"
- // Once again this makes sure mouse acceleration is off
- hud_setting_minimapRotate "1"
- // This setting allows the minimap to rotate with you
- //(default 0)
- sprint_view_shake_style "1"
- // Less Headbob
- hud_setting_pingAlpha "0.4"
- // Opacity of the pings and downed banners (default 1)
- colorblind_mode 1
- // Colorblind modes
- player_setting_damage_closes_deathbox_menu "0"
- // Your inventory wont auto-close anymore when receiving damage
- // PERSONAL-SETTINGS---------------------------------------------
- // IMPORTANT! - Remove "//" infront of the commands to take effect
- //mouse_sensitivity "2.7"
- // Your mouse sensitivity
- //bind "f" "+use; +use_long" 0
- // Your use bind
- //unbind "mouse4"
- //unbind "mouse5"
- //bind "e" "+offhand1" 0
- // Your Tactical
- //bind "x" "weaponSelectPrimary2" 0
- // Your Fists
- //bind "q" "ping_specific_type ENEMY" 0
- // Ping Enemy
- cl_fovScale "1.49745714286"
- // 1.55 = 110FOV | 1.7 = 120FOV
- // to deactivate add "//" at the beginning
- bind "SPACE" "+jump" 0
- //bind "MWHEELDOWN" "+jump" 0
- // Your Jump key
- // CUSTOM-BINDS--------------------------------------------------
- //bind "F1" "toggle cl_showfps 4 0"
- // Toggle for the FPS Counter
- cl_showfps 4
- //bind "F2" "toggle shownet_enabled 1 0"
- // Net Graph Toggle
- //bind "F3" "mat_setvideomode 1440 900 0 0"
- // Changes res
- //bind "F4" "mat_setvideomode 1920 1080 0 0"
- // Changes res
- //bind "F7" "exec autoexec.cfg"
- // If you have accidentally changes something in the video
- // options just press F7 and the settings will load again
- //bind "F5" "toggle stream_memory 0 307200"
- // Texture quality toggle
- // Audio Occlusion/Distortion-------------------------------------
- //miles_channels 2
- // Tells the number of audio channels to the audio engine
- miles_occlusion 0
- // Sound bouncing of walls
- miles_occlusion_force 0
- miles_occlusion_partial 0
- //sound_num_speakers 2
- // Number of your audio channels
- sound_without_focus 1
- // Game does not stop to play sound when tabbed out
- // PRIVACY-SETTINGS----------------------------------------------
- telemetry_client_enable 0
- telemetry_client_sendInterval 0
- pin_opt_in 0
- // IMPORTANT-GRAPHICS-BASED-COMMANDS-----------------------------
- fps_max 237
- // Unlocks Framerate
- mat_picmip 4
- // Basically this is the texture Quality controller of the
- // game 4 = Lowest ... 1 = High
- stream_memory "0"
- // Change this to 0 if you want to use mat_picmip 4 (default 307200)
- r_lod_switch_scale 0.3
- // Distance at where the low end models are loaded
- csm_enabled 0
- // Disables Cascaded Shadows
- fog_enableskybox 0
- // Removes the fog from the skybox... You can see the
- //mountains in the background more clearly now
- mat_screen_blur_enabled 0
- // Disables the blur effect on the HUD, this gives you like
- // 5-10 more fps
- mat_forceaniso 0
- ssao_enabled 0
- // Disables SSAO
- shadow_enable 0
- shadow_maxdynamic 0
- shadow_max_dynamic 0
- shadow_depth_dimen_min 0
- shadow_depth_upres_factor_max 0
- r_decals 0
- // Removes Bullet Impacts
- particle_cpu_level 0
- // Reduces the quality of particles
- cl_ragdoll_maxcount 0
- // Disables Ragdoll
- cl_particle_fallback_multiplier 0
- // Multiplier for falling back to cheaper effects under load
- cl_particle_fallback_base 0
- // Base for falling back to cheaper effects under load
- noise_filter_scale 0
- // Removes Film-grain
- mat_bloom_scalefactor_scalar 0
- // Disables bloom
- r_createmodeldecals "0"
- // Game does not create decals
- // OTHER-GRAPHICS-BASED-COMMANDS---------------------------------
- mat_disable_bloom 1
- // Disables Glow spread of the light
- mat_mip_linear 0
- cl_gib_allow 0
- sssss_enable 0
- staticProp_budget 1
- func_break_max_pieces 1
- cheap_captions_fadetime 0
- chroma_enable 0
- cl_minimal_rtt_shadows 1
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