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Untitled

Oct 28th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. --
  84. print("Script made by xdielivex")
  85. print("Olympic revenger")
  86. --
  87.  
  88. Player = owner
  89. PlayerGui = Player.PlayerGui
  90. Cam = workspace.CurrentCamera
  91. Backpack = Player.Backpack
  92. Character = Player.Character
  93. Humanoid = Character.Humanoid
  94. RootPart = Character["HumanoidRootPart"]
  95. Torso = Character["Torso"]
  96. Head = Character["Head"]
  97. RightArm = Character["Right Arm"]
  98. LeftArm = Character["Left Arm"]
  99. RightLeg = Character["Right Leg"]
  100. LeftLeg = Character["Left Leg"]
  101. RootJoint = RootPart["RootJoint"]
  102. Neck = Torso["Neck"]
  103. RightShoulder = Torso["Right Shoulder"]
  104. LeftShoulder = Torso["Left Shoulder"]
  105. RightHip = Torso["Right Hip"]
  106. LeftHip = Torso["Left Hip"]
  107. Humanoid.DisplayDistanceType = "None"
  108.  
  109. IT = Instance.new
  110. CF = CFrame.new
  111. VT = Vector3.new
  112. RAD = math.rad
  113. C3 = Color3.new
  114. UD2 = UDim2.new
  115. BRICKC = BrickColor.new
  116. ANGLES = CFrame.Angles
  117. EULER = CFrame.fromEulerAnglesXYZ
  118. COS = math.cos
  119. ACOS = math.acos
  120. SIN = math.sin
  121. ASIN = math.asin
  122. ABS = math.abs
  123. MRANDOM = math.random
  124. FLOOR = math.floor
  125.  
  126. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  127. local NEWMESH = IT(MESH)
  128. if MESH == "SpecialMesh" then
  129. NEWMESH.MeshType = MESHTYPE
  130. if MESHID ~= "nil" and MESHID ~= "" then
  131. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  132. end
  133. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  134. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  135. end
  136. end
  137. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  138. NEWMESH.Scale = SCALE
  139. NEWMESH.Parent = PARENT
  140. return NEWMESH
  141. end
  142.  
  143. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  144. local NEWPART = IT("Part")
  145. NEWPART.formFactor = FORMFACTOR
  146. NEWPART.Reflectance = REFLECTANCE
  147. NEWPART.Transparency = TRANSPARENCY
  148. NEWPART.CanCollide = false
  149. NEWPART.Locked = true
  150. NEWPART.Anchored = true
  151. if ANCHOR == false then
  152. NEWPART.Anchored = false
  153. end
  154. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  155. NEWPART.Name = NAME
  156. NEWPART.Size = SIZE
  157. NEWPART.Position = Torso.Position
  158. NEWPART.Material = MATERIAL
  159. NEWPART:BreakJoints()
  160. NEWPART.Parent = PARENT
  161. return NEWPART
  162. end
  163.  
  164. --//=================================\\
  165. --|| CUSTOMIZATION
  166. --\\=================================//
  167.  
  168. Player_Size = 1 --Size of the player.
  169. Animation_Speed = 3
  170. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  171.  
  172. local Speed = 20
  173. local Effects2 = {}
  174.  
  175.  
  176. --//=================================\\
  177. --|| END OF CUSTOMIZATION
  178. --\\=================================//
  179. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  180. local label = IT("TextLabel")
  181. label.BackgroundTransparency = 1
  182. label.Size = UD2(1, 0, 1, 0)
  183. label.Position = UD2(0, 0, 0, 0)
  184. label.TextColor3 = TEXTCOLOR
  185. label.TextStrokeTransparency = STROKETRANSPARENCY
  186. label.TextTransparency = TRANSPARENCY
  187. label.FontSize = TEXTFONTSIZE
  188. label.Font = TEXTFONT
  189. label.BorderSizePixel = BORDERSIZEPIXEL
  190. label.TextScaled = false
  191. label.Text = TEXT
  192. label.Name = NAME
  193. label.Parent = PARENT
  194. return label
  195. end
  196.  
  197. function chatfunc(text)
  198. local chat = coroutine.wrap(function()
  199. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  200. Character:FindFirstChild("TalkingBillBoard"):destroy()
  201. end
  202. local Bill = Instance.new("BillboardGui",Character)
  203. Bill.Size = UDim2.new(0,100,0,40)
  204. Bill.StudsOffset = Vector3.new(0,3,0)
  205. Bill.Adornee = Character.Head
  206. Bill.Name = "TalkingBillBoard"
  207. local Hehe = Instance.new("TextLabel",Bill)
  208. Hehe.BackgroundTransparency = 1
  209. Hehe.BorderSizePixel = 0
  210. Hehe.Text = ""
  211. Hehe.Font = "Bodoni"
  212. Hehe.TextSize = 40
  213. Hehe.TextStrokeTransparency = 0
  214. Hehe.Size = UDim2.new(1,0,0.5,0)
  215. coroutine.resume(coroutine.create(function()
  216. while Hehe ~= nil do
  217. swait()
  218. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  219. Hehe.Rotation = math.random(-5,5)
  220. Hehe.TextColor3 = Color3.new(220, 188, 129)
  221. Hehe.TextStrokeColor3 = Color3.new(220, 188, 129)
  222. end
  223. end))
  224. for i = 1,string.len(text),1 do
  225. swait()
  226. Hehe.Text = string.sub(text,1,i)
  227. end
  228. swait(90)--Re[math.random(1, 93)]
  229. for i = 0, 1, .025 do
  230. swait()
  231. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  232. Hehe.TextStrokeTransparency = i
  233. Hehe.TextTransparency = i
  234. end
  235. Bill:Destroy()
  236. end)
  237. chat()
  238. end
  239.  
  240. function onChatted(msg)
  241. chatfunc(msg)
  242. end
  243.  
  244. Player.Chatted:connect(onChatted)
  245. ---------------------------------
  246.  
  247. local function weldBetween(a, b)
  248. local weldd = Instance.new("ManualWeld")
  249. weldd.Part0 = a
  250. weldd.Part1 = b
  251. weldd.C0 = CFrame.new()
  252. weldd.C1 = b.CFrame:inverse() * a.CFrame
  253. weldd.Parent = a
  254. return weldd
  255. end
  256.  
  257. --//=================================\\
  258. --|| USEFUL VALUES
  259. --\\=================================//
  260.  
  261. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  262. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  263. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  264. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  265. local CHANGEDEFENSE = 0
  266. local CHANGEDAMAGE = 0
  267. local CHANGEMOVEMENT = 0
  268. local ANIM = "Idle"
  269. local ATTACK = false
  270. local EQUIPPED = false
  271. local HOLD = false
  272. local COMBO = 1
  273. local Rooted = false
  274. local SINE = 0
  275. local KEYHOLD = false
  276. local CHANGE = 2 / Animation_Speed
  277. local WALKINGANIM = false
  278. local WALK = 0
  279. local VALUE1 = false
  280. local VALUE2 = false
  281. local ROBLOXIDLEANIMATION = IT("Animation")
  282. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  283. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  284. --ROBLOXIDLEANIMATION.Parent = Humanoid
  285. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  286. WEAPONGUI.Name = "Weapon GUI"
  287. local Weapon = IT("Model")
  288. Weapon.Name = "Adds"
  289. local Effects = IT("Folder", Weapon)
  290. Effects.Name = "Effects"
  291. local ANIMATOR = Humanoid.Animator
  292. local ANIMATE = Character.Animate
  293. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  294. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  295. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  296. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  297. local UNANCHOR = true
  298. local KILLINSTINCT = 0
  299.  
  300. local SKILLTEXTCOLOR = C3(1,0,0)
  301.  
  302. --//=================================\\
  303. --\\=================================//
  304.  
  305.  
  306. --//=================================\\
  307. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  308. --\\=================================//
  309.  
  310. ArtificialHB = Instance.new("BindableEvent", script)
  311. ArtificialHB.Name = "ArtificialHB"
  312.  
  313. script:WaitForChild("ArtificialHB")
  314.  
  315. frame = Frame_Speed
  316. tf = 0
  317. allowframeloss = false
  318. tossremainder = false
  319. lastframe = tick()
  320. script.ArtificialHB:Fire()
  321.  
  322. game:GetService("RunService").Heartbeat:connect(function(s, p)
  323. tf = tf + s
  324. if tf >= frame then
  325. if allowframeloss then
  326. script.ArtificialHB:Fire()
  327. lastframe = tick()
  328. else
  329. for i = 1, math.floor(tf / frame) do
  330. script.ArtificialHB:Fire()
  331. end
  332. lastframe = tick()
  333. end
  334. if tossremainder then
  335. tf = 0
  336. else
  337. tf = tf - frame * math.floor(tf / frame)
  338. end
  339. end
  340. end)
  341.  
  342. --//=================================\\
  343. --\\=================================//
  344.  
  345.  
  346.  
  347.  
  348.  
  349. --//=================================\\
  350. --|| SOME FUNCTIONS
  351. --\\=================================//
  352.  
  353. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  354. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  355. end
  356.  
  357. function PositiveAngle(NUMBER)
  358. if NUMBER >= 0 then
  359. NUMBER = 0
  360. end
  361. return NUMBER
  362. end
  363.  
  364. function NegativeAngle(NUMBER)
  365. if NUMBER <= 0 then
  366. NUMBER = 0
  367. end
  368. return NUMBER
  369. end
  370.  
  371. function Swait(NUMBER)
  372. if NUMBER == 0 or NUMBER == nil then
  373. ArtificialHB.Event:wait()
  374. else
  375. for i = 1, NUMBER do
  376. ArtificialHB.Event:wait()
  377. end
  378. end
  379. end
  380.  
  381. function QuaternionFromCFrame(cf)
  382. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  383. local trace = m00 + m11 + m22
  384. if trace > 0 then
  385. local s = math.sqrt(1 + trace)
  386. local recip = 0.5 / s
  387. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  388. else
  389. local i = 0
  390. if m11 > m00 then
  391. i = 1
  392. end
  393. if m22 > (i == 0 and m00 or m11) then
  394. i = 2
  395. end
  396. if i == 0 then
  397. local s = math.sqrt(m00 - m11 - m22 + 1)
  398. local recip = 0.5 / s
  399. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  400. elseif i == 1 then
  401. local s = math.sqrt(m11 - m22 - m00 + 1)
  402. local recip = 0.5 / s
  403. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  404. elseif i == 2 then
  405. local s = math.sqrt(m22 - m00 - m11 + 1)
  406. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  407. end
  408. end
  409. end
  410.  
  411. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  412. local xs, ys, zs = x + x, y + y, z + z
  413. local wx, wy, wz = w * xs, w * ys, w * zs
  414. local xx = x * xs
  415. local xy = x * ys
  416. local xz = x * zs
  417. local yy = y * ys
  418. local yz = y * zs
  419. local zz = z * zs
  420. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  421. end
  422.  
  423. function QuaternionSlerp(a, b, t)
  424. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  425. local startInterp, finishInterp;
  426. if cosTheta >= 0.0001 then
  427. if (1 - cosTheta) > 0.0001 then
  428. local theta = ACOS(cosTheta)
  429. local invSinTheta = 1 / SIN(theta)
  430. startInterp = SIN((1 - t) * theta) * invSinTheta
  431. finishInterp = SIN(t * theta) * invSinTheta
  432. else
  433. startInterp = 1 - t
  434. finishInterp = t
  435. end
  436. else
  437. if (1 + cosTheta) > 0.0001 then
  438. local theta = ACOS(-cosTheta)
  439. local invSinTheta = 1 / SIN(theta)
  440. startInterp = SIN((t - 1) * theta) * invSinTheta
  441. finishInterp = SIN(t * theta) * invSinTheta
  442. else
  443. startInterp = t - 1
  444. finishInterp = t
  445. end
  446. end
  447. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  448. end
  449.  
  450. function Clerp(a, b, t)
  451. local qa = {QuaternionFromCFrame(a)}
  452. local qb = {QuaternionFromCFrame(b)}
  453. local ax, ay, az = a.x, a.y, a.z
  454. local bx, by, bz = b.x, b.y, b.z
  455. local _t = 1 - t
  456. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  457. end
  458.  
  459. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  460. local frame = IT("Frame")
  461. frame.BackgroundTransparency = TRANSPARENCY
  462. frame.BorderSizePixel = BORDERSIZEPIXEL
  463. frame.Position = POSITION
  464. frame.Size = SIZE
  465. frame.BackgroundColor3 = COLOR
  466. frame.BorderColor3 = BORDERCOLOR
  467. frame.Name = NAME
  468. frame.Parent = PARENT
  469. return frame
  470. end
  471.  
  472. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  473. local label = IT("TextLabel")
  474. label.BackgroundTransparency = 1
  475. label.Size = UD2(1, 0, 1, 0)
  476. label.Position = UD2(0, 0, 0, 0)
  477. label.TextColor3 = TEXTCOLOR
  478. label.TextStrokeTransparency = STROKETRANSPARENCY
  479. label.TextTransparency = TRANSPARENCY
  480. label.FontSize = TEXTFONTSIZE
  481. label.Font = TEXTFONT
  482. label.BorderSizePixel = BORDERSIZEPIXEL
  483. label.TextScaled = false
  484. label.Text = TEXT
  485. label.Name = NAME
  486. label.Parent = PARENT
  487. return label
  488. end
  489.  
  490. function NoOutlines(PART)
  491. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  492. end
  493.  
  494.  
  495. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  496. local NEWWELD = IT(TYPE)
  497. NEWWELD.Part0 = PART0
  498. NEWWELD.Part1 = PART1
  499. NEWWELD.C0 = C0
  500. NEWWELD.C1 = C1
  501. NEWWELD.Parent = PARENT
  502. return NEWWELD
  503. end
  504.  
  505. function CreateSound(ID, PARENT, VOLUME, PITCH)
  506. local NEWSOUND = nil
  507. coroutine.resume(coroutine.create(function()
  508. NEWSOUND = IT("Sound", PARENT)
  509. NEWSOUND.Volume = VOLUME
  510. NEWSOUND.Pitch = PITCH
  511. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  512. Swait()
  513. NEWSOUND:play()
  514. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  515. end))
  516. return NEWSOUND
  517. end
  518.  
  519. function CFrameFromTopBack(at, top, back)
  520. local right = top:Cross(back)
  521. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  522. end
  523.  
  524. function MakeForm(PART,TYPE)
  525. if TYPE == "Cyl" then
  526. local MSH = IT("CylinderMesh",PART)
  527. elseif TYPE == "Ball" then
  528. local MSH = IT("SpecialMesh",PART)
  529. MSH.MeshType = "Sphere"
  530. elseif TYPE == "Wedge" then
  531. local MSH = IT("SpecialMesh",PART)
  532. MSH.MeshType = "Wedge"
  533. end
  534. end
  535.  
  536. Debris = game:GetService("Debris")
  537. --//=================================\\
  538. --|| WEAPON CREATION
  539. --\\=================================//
  540.  
  541. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 3.39, 1.61),false)
  542. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "145815658", "1215800880", VT(1.5,1.5,1.5), VT(0, 0, 0))
  543. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  544.  
  545. local DECAL = IT("Decal",HandlePart)
  546. DECAL.Texture = "http://www.roblox.com/asset/?id=116830967"
  547.  
  548. for _, c in pairs(Weapon:GetChildren()) do
  549. if c.ClassName == "Part" then
  550. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  551. end
  552. end
  553.  
  554. local A = IT("Attachment",HandlePart)
  555. A.Position = VT(0, -1.5, 0)
  556. local B = IT("Attachment",HandlePart)
  557. B.Position = VT(0, 2.2, 0.2)
  558. local Trail = IT("Trail",HandlePart)
  559. Trail.Attachment0 = A
  560. Trail.Attachment1 = B
  561. Trail.Lifetime = 0.1
  562. Trail.Transparency = NumberSequence.new(0.8, 1)
  563. Trail.Enabled = false
  564.  
  565. Weapon.Parent = Character
  566.  
  567. Humanoid.Died:connect(function()
  568. ATTACK = true
  569. end)
  570.  
  571. --//=================================\\
  572. --|| DAMAGING
  573. --\\=================================//
  574.  
  575. local asd = Instance.new("ParticleEmitter")
  576. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0))
  577. asd.LightEmission = .1
  578. asd.Size = NumberSequence.new(0.2)
  579. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  580. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  581. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  582. asd.Transparency = bbb
  583. asd.Size = aaa
  584. asd.ZOffset = .9
  585. asd.Acceleration = Vector3.new(0, -5, 0)
  586. asd.LockedToPart = false
  587. asd.EmissionDirection = "Back"
  588. asd.Lifetime = NumberRange.new(1, 2)
  589. asd.Rotation = NumberRange.new(-100, 100)
  590. asd.RotSpeed = NumberRange.new(-100, 100)
  591. asd.Speed = NumberRange.new(2)
  592. asd.Enabled = false
  593. asd.VelocitySpread = 10000
  594.  
  595. function getbloody(victim,amount)
  596. local prtcl = asd:Clone()
  597. prtcl.Parent = victim
  598. prtcl:Emit(amount)
  599. end
  600.  
  601. local TORSOVELOCITY = 0
  602.  
  603. function Ragdoll(Character2,CharTorso)
  604. local svch = Character2
  605. local hum = Character2:findFirstChild("Humanoid")
  606. local q = Character2:GetChildren()
  607. local CLONE = IT("Model",Effects)
  608. local DummyHead = nil
  609. for i = 1,#q do
  610. if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
  611. q[i].Parent = CLONE
  612. if q[i].Name == "Head" then
  613. DummyHead = CLONE.Head:Clone()
  614. q[i]:ClearAllChildren()
  615. q[i].Transparency = 1
  616. end
  617. else
  618. if q[i].ClassName ~= "Humanoid" then
  619. q[i]:remove()
  620. end
  621. end
  622. end
  623. local chrclone = CLONE
  624.  
  625. for _, c in pairs(Character2:GetChildren()) do
  626. if c.ClassName == "Accessory" then
  627. c:remove()
  628. end
  629. end
  630.  
  631. local ch = chrclone:GetChildren()
  632. local i
  633. for i = 1,#ch do
  634. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  635. ch[i]:remove()
  636. end
  637. end
  638. local function Scan(ch)
  639. local e
  640. for e = 1,#ch do
  641. Scan(ch[e]:GetChildren())
  642. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  643. ch[e]:remove()
  644. end
  645. end
  646. end
  647. Scan(chrclone:GetChildren())
  648.  
  649. local ch = Character2:GetChildren()
  650. local i
  651. for i = 1,#ch do
  652. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  653. ch[i]:remove()
  654. end
  655. end
  656.  
  657. local ch = Character2:GetChildren()
  658. local i
  659. for i = 1,#ch do
  660. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  661. ch[i]:remove()
  662. end
  663. end
  664. Character2 = chrclone
  665. local Torso2 = Character2.Torso
  666. local movevector = Vector3.new()
  667.  
  668. if Torso2 then
  669. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  670. local Head = Character2:FindFirstChild("Head")
  671. if Head then
  672. local Neck = Instance.new("Weld")
  673. Neck.Name = "Neck"
  674. Neck.Part0 = Torso2
  675. Neck.Part1 = Head
  676. Neck.C0 = CFrame.new(0, 1.5, 0)
  677. Neck.C1 = CFrame.new()
  678. Neck.Parent = Torso2
  679. Head:ClearAllChildren()
  680. Head.Transparency = 1
  681.  
  682. end
  683. local Limb = Character2:FindFirstChild("Right Arm")
  684. if Limb then
  685.  
  686. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  687. local Joint = Instance.new("Glue")
  688. Joint.Name = "RightShoulder"
  689. Joint.Part0 = Torso2
  690. Joint.Part1 = Limb
  691. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  692. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  693. Joint.Parent = Torso2
  694.  
  695. local B = Instance.new("Part")
  696. B.TopSurface = 0
  697. B.BottomSurface = 0
  698. B.formFactor = "Symmetric"
  699. B.Size = Vector3.new(1, 1, 1)
  700. B.Transparency = 1
  701. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  702. B.Parent = Character2
  703. local W = Instance.new("Weld")
  704. W.Part0 = Limb
  705. W.Part1 = B
  706. W.C0 = CFrame.new(0, -0.5, 0)
  707. W.Parent = Limb
  708.  
  709. end
  710. local Limb = Character2:FindFirstChild("Left Arm")
  711. if Limb then
  712.  
  713. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  714. local Joint = Instance.new("Glue")
  715. Joint.Name = "LeftShoulder"
  716. Joint.Part0 = Torso2
  717. Joint.Part1 = Limb
  718. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  719. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  720. Joint.Parent = Torso2
  721.  
  722. local B = Instance.new("Part")
  723. B.TopSurface = 0
  724. B.BottomSurface = 0
  725. B.formFactor = "Symmetric"
  726. B.Size = Vector3.new(1, 1, 1)
  727. B.Transparency = 1
  728. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  729. B.Parent = Character2
  730. local W = Instance.new("Weld")
  731. W.Part0 = Limb
  732. W.Part1 = B
  733. W.C0 = CFrame.new(0, -0.5, 0)
  734. W.Parent = Limb
  735.  
  736. end
  737. local Limb = Character2:FindFirstChild("Right Leg")
  738. if Limb then
  739.  
  740. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  741. local Joint = Instance.new("Glue")
  742. Joint.Name = "RightHip"
  743. Joint.Part0 = Torso2
  744. Joint.Part1 = Limb
  745. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  746. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  747. Joint.Parent = Torso2
  748.  
  749. local B = Instance.new("Part")
  750. B.TopSurface = 0
  751. B.BottomSurface = 0
  752. B.formFactor = "Symmetric"
  753. B.Size = Vector3.new(1, 1, 1)
  754. B.Transparency = 1
  755. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  756. B.Parent = Character2
  757. local W = Instance.new("Weld")
  758. W.Part0 = Limb
  759. W.Part1 = B
  760. W.C0 = CFrame.new(0, -0.5, 0)
  761. W.Parent = Limb
  762.  
  763. end
  764. local Limb = Character2:FindFirstChild("Left Leg")
  765. if Limb then
  766.  
  767. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  768. local Joint = Instance.new("Glue")
  769. Joint.Name = "LeftHip"
  770. Joint.Part0 = Torso2
  771. Joint.Part1 = Limb
  772. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  773. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  774. Joint.Parent = Torso2
  775.  
  776. local B = Instance.new("Part")
  777. B.TopSurface = 0
  778. B.BottomSurface = 0
  779. B.formFactor = "Symmetric"
  780. B.Size = Vector3.new(1, 1, 1)
  781. B.Transparency = 1
  782. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  783. B.Parent = Character2
  784. local W = Instance.new("Weld")
  785. W.Part0 = Limb
  786. W.Part1 = B
  787. W.C0 = CFrame.new(0, -0.5, 0)
  788. W.Parent = Limb
  789.  
  790. end
  791. --[
  792. local Bar = Instance.new("Part")
  793. Bar.TopSurface = 0
  794. Bar.BottomSurface = 0
  795. Bar.formFactor = "Symmetric"
  796. Bar.Size = Vector3.new(1, 1, 1)
  797. Bar.Transparency = 1
  798. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  799. Bar.Parent = Character2
  800. local Weld = Instance.new("Weld")
  801. Weld.Part0 = Torso2
  802. Weld.Part1 = Bar
  803. Weld.C0 = CFrame.new(0, 0.5, 0)
  804. Weld.Parent = Torso2
  805. --]]
  806. end
  807. Character2.Parent = Weapon
  808. if movevector ~= Vector3.new() then
  809. for i = 1,10 do
  810. Torso2.Velocity = movevector * 30
  811. end
  812. end
  813. DummyHead.Name = "FakeHead"
  814. DummyHead.Parent = CLONE
  815. local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false)
  816. BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0)
  817. MakeForm(BLOOD,"Cyl")
  818. weldBetween(DummyHead,BLOOD)
  819. local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false)
  820. BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0)
  821. MakeForm(BLOOD,"Cyl")
  822. weldBetween(Torso2,BLOOD)
  823. Character2.Name = "Corpse"
  824. local hum2 = svch:findFirstChild("Humanoid")
  825.  
  826. return Character2,Torso2,DummyHead
  827. end
  828.  
  829.  
  830. function Kill(Target)
  831. if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
  832. Target:BreakJoints()
  833. local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
  834. local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso)
  835. getbloody(DummyHead,45)
  836. if TORS2 ~= nil then
  837. CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
  838. CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
  839. local HUM = IT("Humanoid")
  840. HUM.MaxHealth = 0
  841. HUM.Health = 0
  842. HUM.Name = "CorpseHumanoid"
  843. HUM.PlatformStand = true
  844. HUM.Parent = CLONE
  845. KILLINSTINCT = KILLINSTINCT + 20
  846. TORS2.CFrame = CFRAME
  847. coroutine.resume(coroutine.create(function()
  848. for i = 1, 450 do
  849. wait()
  850. end
  851. CLONE:Remove()
  852. end))
  853. end
  854. end
  855. end
  856.  
  857. --//=================================\\
  858. --|| ATTACK FUNCTIONS AND STUFF
  859. --\\=================================//
  860.  
  861. function Swing()
  862. ATTACK = true
  863. Rooted = false
  864. for i=0, 1, 0.1 / Animation_Speed do
  865. Swait()
  866. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  867. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  868. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  869. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  870. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  871. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  872. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed)
  873. end
  874. Trail.Enabled = true
  875. HandlePart.CanCollide = true
  876. CreateSound("185687991", HandlePart, 1, (math.random(8,12)/10))
  877. local HIT = HandlePart.Touched:Connect(function(hit)
  878. Kill(hit.Parent)
  879. end)
  880. for i=0, 0.8, 0.1 / Animation_Speed do
  881. Swait()
  882. if Speed == 25 and TORSOVELOCITY > 0.3 then
  883. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  884. end
  885. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  886. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  887. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  888. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  889. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  890. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  891. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  892. end
  893. Trail.Enabled = false
  894. HandlePart.CanCollide = false
  895. HIT:disconnect()
  896. ATTACK = false
  897. Rooted = false
  898. end
  899.  
  900. function Laugh()
  901. ATTACK = true
  902. Rooted = true
  903. CreateSound("2494559635", Torso, 6, 1)
  904. for i=0, 3.5, 0.1 / Animation_Speed do
  905. Swait()
  906. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  908. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  909. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  910. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  911. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  912. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  913. end
  914. ATTACK = false
  915. Rooted = false
  916. end
  917.  
  918. --//=================================\\
  919. --|| ASSIGN THINGS TO KEYS
  920. --\\=================================//
  921.  
  922. function MouseDown(Mouse)
  923. if ATTACK == false then
  924. Swing()
  925. end
  926. end
  927.  
  928. function MouseUp(Mouse)
  929. HOLD = false
  930. end
  931.  
  932. function KeyDown(Key)
  933. KEYHOLD = true
  934. if Key == "t" and ATTACK == false then
  935. Laugh()
  936. local sick = Instance.new("Sound",Character)
  937. sick.SoundId = "rbxassetid://562082197"
  938. sick.Looped = true
  939. sick.Pitch = 1
  940. sick.Volume = 1
  941. sick:Play()
  942. if Speed == 10 then
  943. Speed = 20
  944. end
  945. end
  946. end
  947.  
  948. function KeyUp(Key)
  949. KEYHOLD = false
  950. end
  951.  
  952. Mouse.Button1Down:connect(function(NEWKEY)
  953. MouseDown(NEWKEY)
  954. end)
  955. Mouse.Button1Up:connect(function(NEWKEY)
  956. MouseUp(NEWKEY)
  957. end)
  958. Mouse.KeyDown:connect(function(NEWKEY)
  959. KeyDown(NEWKEY)
  960. end)
  961. Mouse.KeyUp:connect(function(NEWKEY)
  962. KeyUp(NEWKEY)
  963. end)
  964.  
  965. --//=================================\\
  966. --\\=================================//
  967.  
  968.  
  969. function unanchor()
  970. if UNANCHOR == true then
  971. g = Character:GetChildren()
  972. for i = 1, #g do
  973. if g[i].ClassName == "Part" then
  974. g[i].Anchored = false
  975. end
  976. end
  977. end
  978. end
  979.  
  980.  
  981. --//=================================\\
  982. --|| WRAP THE WHOLE SCRIPT UP
  983. --\\=================================//
  984.  
  985. Humanoid.Changed:connect(function(Jump)
  986. if Jump == "Jump" and (Disable_Jump == true) then
  987. Humanoid.Jump = false
  988. end
  989. end)
  990.  
  991. Speed = 10
  992.  
  993. local naeeym2 = Instance.new("BillboardGui",Character)
  994. naeeym2.AlwaysOnTop = true
  995. naeeym2.Size = UDim2.new(5,35,2,35)
  996. naeeym2.StudsOffset = Vector3.new(0,1,0)
  997. naeeym2.Adornee = Character.Head
  998. naeeym2.Name = "Name"
  999. naeeym2.PlayerToHideFrom = Player
  1000. local tecks2 = Instance.new("TextLabel",naeeym2)
  1001. tecks2.BackgroundTransparency = 1
  1002. tecks2.TextScaled = true
  1003. tecks2.BorderSizePixel = 0
  1004. tecks2.Text = "PSYCHO"
  1005. tecks2.Font = "Antique"
  1006. tecks2.TextSize = 30
  1007. tecks2.TextStrokeTransparency = 0
  1008. tecks2.TextColor3 = Color3.new(0.8,0,0)
  1009. tecks2.TextStrokeColor3 = Color3.new(0.8,0,0)
  1010. tecks2.Size = UDim2.new(1,0,0.5,0)
  1011. tecks2.Parent = naeeym2
  1012.  
  1013. while true do
  1014. ANIMATE.Parent = nil
  1015. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1016. IDLEANIMATION:Play()
  1017. SINE = SINE + CHANGE
  1018. TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1019. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1020. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1021. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1022. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 8)
  1023. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1024. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 8) / Animation_Speed)
  1025. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.2 * (Humanoid.WalkSpeed / 8) / Animation_Speed)
  1026. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 8) / Animation_Speed)
  1027. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 8) / Animation_Speed)
  1028. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1029. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1030. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1031. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1032. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1033. end
  1034. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1035. ANIM = "Jump"
  1036. if ATTACK == false then
  1037. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1038. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1039. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1040. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1041. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1042. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1043. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-165), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1044. end
  1045. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1046. ANIM = "Fall"
  1047. if ATTACK == false then
  1048. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1049. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1050. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1051. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1052. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1053. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1054. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-85), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1055. end
  1056. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1057. ANIM = "Idle"
  1058. if ATTACK == false then
  1059. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1060. if VALUE1 == false then
  1061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1062. end
  1063. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1064. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1065. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1066. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1067. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1068. if VALUE1 == false and MRANDOM(1,200) == 1 then
  1069. coroutine.resume(coroutine.create(function()
  1070. VALUE1 = true
  1071. for i = 1, 25 do
  1072. Swait()
  1073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
  1074. end
  1075. VALUE1 = false
  1076. end))
  1077. end
  1078. end
  1079. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1080. ANIM = "Walk"
  1081. WALK = WALK + 1 / Animation_Speed
  1082. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 8 / Player_Size)) then
  1083. WALK = 0
  1084. if WALKINGANIM == true then
  1085. WALKINGANIM = false
  1086. elseif WALKINGANIM == false then
  1087. WALKINGANIM = true
  1088. end
  1089. end
  1090. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 8) / Animation_Speed)
  1091. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 8) / Animation_Speed)
  1092. if ATTACK == false then
  1093. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1094. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed)
  1095. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1096. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1097. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1098. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1099. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(-145), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1100. end
  1101. end
  1102. unanchor()
  1103. Humanoid.MaxHealth = "inf"
  1104. Humanoid.Health = "inf"
  1105. if Rooted == false then
  1106. Disable_Jump = false
  1107. Humanoid.WalkSpeed = Speed
  1108. elseif Rooted == true then
  1109. Disable_Jump = true
  1110. Humanoid.WalkSpeed = 0
  1111. end
  1112. if KILLINSTINCT > 0 then
  1113. KILLINSTINCT = KILLINSTINCT - 0.1
  1114. end
  1115. if Head:FindFirstChild("face") then
  1116. end
  1117. Trail.Color = ColorSequence.new(C3(1,1-KILLINSTINCT/70,1-KILLINSTINCT/70))
  1118. local MATHS = {"0","1"}
  1119. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."P"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."Y"..MATHS[MRANDOM(1,#MATHS)].."C"..MATHS[MRANDOM(1,#MATHS)].."H"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)]
  1120. Humanoid.PlatformStand = false
  1121. script.Name = Humanoid.Name
  1122. if math.random(1,70-Speed) == 1 then
  1123. tecks2.Text = "FAILURE"
  1124. elseif math.random(1,70-Speed) == 2 then
  1125. tecks2.Text = "Die!"
  1126. elseif math.random(1,70-Speed) == 3 then
  1127. tecks2.Text = "WORTHLESS"
  1128. else
  1129. if KILLINSTINCT > 0 then
  1130. if KILLINSTINCT < 100 then
  1131. if MRANDOM(1,math.ceil(100-KILLINSTINCT)) == 1 then
  1132. tecks2.Text = "HA AH AHA HA HA HA HA"
  1133. else
  1134. tecks2.Text = "My revenge won't be stopped."
  1135. end
  1136. elseif KILLINSTINCT >= 100 then
  1137. if MRANDOM(1,5) == 1 then
  1138. tecks2.Text = "The Sparta was waiting for this fight"
  1139. end
  1140. else
  1141. tecks2.Text = "Burn in hell!"
  1142. end
  1143. else
  1144. tecks2.Text = "My revenge is not done yet"
  1145. end
  1146. end
  1147. DECAL.Transparency = 1-(KILLINSTINCT/25)
  1148. Swait()
  1149. if Head:FindFirstChildOfClass("Sound") then
  1150. Head:FindFirstChildOfClass("Sound"):remove()
  1151. end
  1152. if KILLINSTINCT > 100 then
  1153. KILLINSTINCT = 100
  1154. end
  1155. sick.Parent = Character
  1156. script.Parent = PlayerGui
  1157. end
  1158.  
  1159. --//=================================\\
  1160. --\\=================================//
  1161.  
  1162.  
  1163.  
  1164.  
  1165.  
  1166. --//====================================================\\--
  1167. --|| END OF SCRIPT
  1168. --\\====================================================//--
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